| 
    Computer Deals (Computer Hands) - Since the mid 1990's, the ACBL has 
    prohibited tourney Directors from "tweaking" hands.  Here is an 
    overview of the ACBL process to generate and distribute tournament hands. 
    Rumors circulate about how computer dealt hands are more distributional than 
    seen at a Club game.  First, neither the ACBL Director In Charge, nor 
    anyone else involved with making boards are allowed to pick and choose hands 
    based on certain characteristics. The master ACBL computer which "deals" 
    hands for all tourneys in North America is based on random numbers to ensure 
    the hands are truly random. So the ACBL files sent to the Director 
    receives hands that closely represent hand patterns you would find in bridge 
    tables. This may seem surprising since some Club players seem to encounter 
    flatter hands, as opposed to wilder distribution with computer-generated 
    hands. Why is this true?
 It turns out humans often do not tend to shuffle hands 
    enough to ensure random distributional patterns. As you may have heard, 
    mathematicians (Aldous and Diaconis) have demonstrated that the dealer 
    should make seven good interleaved riffle shuffles (also called the faro 
    shuffle) to ensure the pack is randomized between deals. Actually, four good faro 
    shuffles do a fairly good job to randomize the pack. But in reality, bridge 
    dealers often make fewer shuffles. Some human dealers make few interleaves, 
    less riffles, or worse yet, use sub-standard methods such as an over handed 
    shuffle which does practically nothing to shuffle the deck. You get the 
    picture - poor shuffles generates in flatter hands.
 
    Here's the ACBL approved process for tournaments within its jurisdiction: 
    1. ACBL programmer Jim Lopushinsky wrote a program that ensures each hand is 
    truly random. Rather than using a simple internal pseudo random number, Jim 
    requires the ACBL hand administrator (Martha Walls) to shuffle a pack of 
    cards at least 7 times and manually enter the first hand into the computer. 
    Thereafter, the computer uses this data to "seed" subsequent hands along 
    with the computer's internal clock to ensure randomness. Jim ran numerous 
    simulations to ensure the hands generated matched statistical averages in 
    nature. 
 2. The ACBL hand administrator, who generated over 10,000 sessions of 36 
    hands each year, prints out hand records in two formats: one to make boards, 
    one for player hand records. These sheets are sealed and sent to the 
    Director.
 
 Thus, the Director does not have the opportunity to "pick and choose" one 
    hand or exclude another hand - if the Director skips certain boards, get 
    suspicious!  Some years ago Directors actually did tweak the hands, 
    believing it would enhance the game.  Of course, doing so would lead to 
    skewed results and cause the players to make guesses based on the 
    characteristics of each Director.
 
    Also see the
    ACBL 
    for further details |