Kaplan-Sheinwold
Updated by Edgar Kaplan - courtesy of
BridgeWorld
Also see
Kaplan/Sheinwold
Bridge Books
K-S in Brief
Minimum balanced hands are opened 1N.
Thus, minor-suited openings (1m) show either unbalanced hands or strong ones
if balanced. Major-suit openings (1M) promise 5-card or longer suits. 1m
openings are always sound -- in points if balanced, in quick tricks if
unbalanced. 1M openings may be shaded. Strong major hands, very strong minor
hands and balanced hands of 22 points up are opened 2 .
What's New?
This is all as it always was in K-S. The
system starts with the framework, and tries to give definition to all auctions
within it. Several sequences have been redefined over the years, and many new
sequences have been added. All these "defined sequences," new and old, are
described in the pages that follow.
Organization of Material
K-S is really a collection of
"sub-systems," each inaugurated by a different type of opening bid, each with
separate rules for which bids are strong or weak, forcing or nonforcing,
artificial or natural. These are (A) The 1N Opening; (B) Minor-Suit
Openings; (C) Major-Suit Openings; (D) Strong Openings; (E) Preemptive
Openings.
Each "sub-system" is treated separately,
along with its defined sequences, which are numbered (thus, under "C-15" you
will find a particular type of sequence inaugurated by a major-suit opening
bid). In addition, there is a section (F), for the special sequences used in
Slam Bidding.
Abbreviations
The following abbreviations are used
throughout:
“M” For “either major suit” or
“the first one bid”
“m” For “either minor suit” or
“the first one bid”
“OM” For the other major suit
“om” For the other minor suit
“X”
For any strain
“R”
For a "Reverse", showing 17+ points
1N Opening
A - 1N OPENING
12 to 14; could be terrible 15 (with
Queens and Jacks), or great 11 in Aces and Kings plus 5-card minor. Undistinguished 12 is often passed
except on favorable vulnerability. Thus, a good 14 is OK for 1N. Almost
never contains 5-card major. A very strong 5-card minor is preferred as
opening. Very seldom on 5-4-2-2 pattern. Never with 6-card
minor. 1N opening has been known on specifically 1-4-4-4
pattern, with spade honor, because of rebidding problems, but 1H is usually preferable if
Hearts are decent. |
A-1 - RESPONSES
2C
|
Nonforcing Stayman; bid any 4-card major; better first with both |
2D |
signoff; often to get out of frying pan. |
2M |
Signoff, but opener may bid. |
3m |
Signoff; opener expected to pass. |
2N |
Natural; opener passes only with 12. |
3M |
Forcing; good suit, choice of games |
4C |
Gerber |
4D |
In place of 6N; opener bids 4-card suits up the line; jumps to 6 in
a good 5-carder. |
4M,
5m |
Absolute signoff. |
4N
|
Quantitative; if accept, bid suits up the line. |
5M |
Need A-K of trumps; pass with neither; raise with one; cue-bid
King
with both; 5N with both and no outside King |
5N
|
Bid 7 with strong 5-card suit and maximum; bid 6 of suit with weak
5-carder and maximum; otherwise sign off at 6N. |
6x |
Absolute signoff. |
A-2
1N - 2C;
2D - 2H;
|
Nonforcing; could be 4-card suit (4-4 in majors); only mildly
invitational. Opener must run to 2S with
doubleton heart. With 3 hearts, opener passes unless maximum. With maximum
and fit, he bids:
|
2N |
- |
4-4 in minors. Now, 3C or 3D is to play. |
|
3m |
- |
5-card suit. |
|
3H |
- |
(rare) top-card 3-3-3-4 or 3-3-4-3. |
|
A-3
1N - 2C;
2D - 2S;
1N - 2C;
2H - 2S; |
Nonforcing; highly invitational, 5-card or longer suit. Opener can
pass with minimum, but normally raises with 3-card fit. Other rebids by
opener:
|
2N |
- |
maximum; doubleton spade. |
|
New suit |
- |
3 spades, doubleton in bid suit; strong invitation. |
|
3N |
- |
(rare) 4-3-3-3maximum; choice of games. |
|
4S |
- |
(rare) tip-top maximum plus fit. |
|
A-4
1N - 2C;
2M - 2N;
|
Nonforcing; not as invitational as direct raise.
Opener goes to 3N only with full maximum. If opener has both majors, he
presumes a 4-4 fit in the other and bids 3OM
with a bare minimum or 4OM with an absolute maximum.
3m is a short-suit try in the other major. Similarly, if Responder rebids 3N, opener bids 4OM if he has both.
|
A-5
1N - 2C;
2S - 2N;
3S |
Opener has a raise to 3N, but he has 3
hearts and wants Responder to bid 4H
with a 5-card suit (or very strong 4-carder).
|
A-6
1N - 2C;
2S - 3H;
1N - 2C;
2D - 3M;
1N - 2C;
2H - 3S |
Forcing. Opener has no option. He must bid
3N
with a doubleton, raise or cue-bid with 3 cards or more. Thus, Responder
should use the direct jump when he has 5-3-3-2
or 6-3-2-2 with a strong suit, and may want to play Notrump
even opposite a fit. |
A-7
1N - 2C;
2D - 3C;
|
Forcing, presumably to game (but in all sequences in which the
fit is in a minor, "forcing to game" auctions may be dropped at 4 of the
minor in a pinch). Opener must bid 3D
if he does not hold 4 clubs. Bids at 3-level show major-suit
stoppers for Notrump. Bids at 4-level are cue-bids for slam.
Note that Responder may be on a 4-card club suit,
particularly when he has both minors and knows there is a fit in one of
them. Similarly, Responder's 3D
after opener's 2D could be a
4-card suit. Again, 3-level bids are stoppers,
4-level bids cue-bids. |
A-8
1N - 2C;
2M - 3m
|
Forcing. If opener now bids the other major, he has 4
cards there. If opener bids 3N he has other major stopped.
If opener rebids his major, he is afraid of the other. If he is interested
in a 4-4minor fit for slam, he should bid
4N or
5N,
or a direct 4D. |
A-9 SLAM TRIES AFTER STAYMAN
1N - 2C;
2x - 4C; |
Gerber.
|
1N - 2C;
2x - 4N; |
Quantitative. Opener accepts by bidding unbid suits up
the line.
|
1N - 2C;
2x - 5N; |
Forcing. Opener bids unbid suit or
6N.
|
1N - 2C;
2D - 3M;
3N - 4M; |
Some slam interest, 6-4 in majors. With no
interest, bid 4M over 2D.
|
1N - 2C;
2M - 4D |
Slam interest in M, but weak trumps.
|
A-10
1N - 2M; |
Opener usually passes, but can bid:
|
3M |
- |
Primarily preemptive. |
|
New Suit |
- |
Short suit game try. |
|
2N |
- |
Rare game try on 4-3-3-3, with lots of quick tricks.
|
|
A-11
1N - 2N; |
Opener passes with 12 points, but can instead bid
3C with 4-4 in minors to play a
part-score in suit. Instead of bidding 3N, he can bid
3M - "I have two small in the other major - beware." |
A-12
1N - 3M; |
Forcing; strong suit (good 5-carder or better), often
5-3-3-2 to offer choice of games. Opener may bid 3N
with support, or raise (or cue-bid) with good doubleton, at his judgment.
|
A-13
1N - (X) - XX;
1N - (P) - P - (XX);
P - (P) - XX; |
Business. Virtually all other redoubles are S.O.S.
Responder may run to his shortest suit over double, then redouble for
S.O.S. |
A-14
1N - (X) - 2N; |
Forcing. Opener treats it
initially as a bad hand with minors, but if Responder rebids it is a game-force with any two-suiter. I.e.,
A Q x x x
K Q x x x
x x x
- |
A-15
1N - (2C) - ? |
If 2C is Landy, double shows
cards, 2H or 2S is "cue-bid" - presumably stopper for
Notrump. All other bids are natural, nonforcing, limited by failure to
double or cue-bid. If 2C is Ripstra,
Becker, or any other convention that implies clubs, double shows cards but
is negative - opener passes only if he has clubs. Bid of any suit
overcaller has promised is "cue-bid" as above. All else is natural,
nonforcing, limited. If 2C is Astro,
2H promises 4 spades. Similarly over
conventional 2D overcalls. |
A-16
1N - (2M) - ?; |
Suit at 2-level is nonforcing (but opener is a little
more free to make game try). Suit at 3-level is forcing.
Cue-bid is Stayman. Double is negative. 2N is natural. |
1N - (3x) - ?; |
Suits are forcing, Double is penalties. |
1N - (2H) - P - (P);
X |
Takeout. |
1N - (P) - P - (2H);
X |
Penalties. |
A-17
1N - (P) - 2C - X;
? |
If Double shows Clubs:
|
Redouble |
- |
Clubs playable opposite two small. |
|
Pass |
- |
Promises club stopper. |
|
3C |
- |
Both majors. |
|
Anything else |
- |
Normal, but denies good stopper in Clubs. |
|
1N - (P) - 2C - X;
P - (P) - 2D |
Nonforcing. Probably a bad hand. |
1N - (P) - 2C - (2H);
P |
Does not deny spades. Opener would rarely bid here. |
A-18 - PASSED HAND
Opener does not shade his
1N in 3rd or 4th seat, so all
sequences are unchanged. However, Responder's strong sequences obviously
become "intended as forcing"; strongly invitational, but may be passed.
|
Minor Suit Openings
B - MINOR SUIT OPENINGS
1C or 1D opening bid is either 15 points or more,
balanced, or a sound unbalanced opening. Equal short minors (3-3
or 4-4) are normally opened 1C
(but certain 4-4's with 17, 18 points up are better opened
1D - see 2C - rebid sequences, B-16).
Black 5-5's are normally opened 1S. Hands with a long minor may be opened
one when the opening would be 2C
if the suit were a major. Responder strains to find a bid. |
B-1 - RESPONSES, ORDER OF PREFERENCE
8 points or less |
- 1M with 4 or more; normally 1H with both majors, but prefer
1S when 4-4 in majors if 6 or
bad 7 points.
- Jump raise with 5-card support - could have
4-card major only if very weak
- 1N, if balanced, no major
- Other minor if unbalanced, no major, no big fit.
|
9 to 11, 12 |
- 1M.
- Single raise with 4-card or longer support.
- Other minor.
|
12, 13 or more |
- Long, strong side suit, even other minor. But prefer single raise
to other minor. I.e., bid 1C - 2C, not 1D - ? with:
x x
A x
A J 10 x
x
K x x x
- 4-card major.
- Single raise.
- 2N.
- Weak side minor.
Obviously, jump shift is also available. The response of
3N
shows 16 or 17 points with specifically 4-3-3-3 distribution,
4 in other minor. 2N = 12-15 or 18 up. The
triple jump raise is preemptive. The response of 4N is
Blackwood. |
B-2
1C - 1D;
1N - ? |
Opener has 15 to 17 balanced, and may well have one or
both majors. Responder rebids: |
2C |
Signoff; opener can safely bid 2D
if his Clubs are shaky. |
2D |
Signoff. |
2M |
Natural, game-forcing, promises long strong diamonds, likely slam
interest. |
2N |
9 points, balanced. |
3m |
Game-force. 3C likely 3-card
support. |
3M |
Forcing, natural, 6-5 pattern. |
4C |
Gerber. |
B-3
1C - 1D;
2M |
Opener is almost always
unbalanced, and is virtually unlimited. He may be on short major, as in
reverse sequences (B-12). Responder, who should not pass, may
bid: |
1S |
Ambiguous, forcing; either very strong hand with long diamonds and
secondary spades, or moderately strong hand without a spade
stopper. |
1N |
9 to 11. Too good for direct
1N. |
2C |
8 points or less, discouraging preference. |
2D |
Nonforcing, but not discouraging. |
2M |
9 to 11, 3-card raise. |
2H |
(When M = Spades) game-forcing, long
Diamonds. |
2N |
12 up; forcing, natural. |
3C |
Game-force, strong diamonds, could be on 3-card
support. |
3D |
Natural, intended as forcing. |
3M |
Game-force; very strong. |
3N |
16 or 17 points. Specifically 3-3-5-2 shape. |
Opener should prefer to rebid
2C
with 6-card suit or strong 5-carder when
minimum, rather than 1M. |
B-4
1C - 1M;
1N - ? |
Opener has 15 to 17 balanced, with no 4-card
major (but after 1m - 1S; 1N, he
may have 4 hearts). Responses: |
2m |
Natural, nonforcing. |
2M |
Natural, nonforcing. |
2om |
Forcing, conventional (see B-5). |
2OM |
Forcing, natural (see B-6). |
2N |
9 points. M is 4-carder. |
3m, 3M, 3om
|
Forcing, natural. M is 6-carder, om is 5-carder,
m is 4-card support. |
4C |
Gerber. |
4N |
Quantitative. |
5N |
Forcing; choice of slams. |
B-5
1C - 1M;
1N - 2om |
Responder indicates a 5-card major with game
prospects. The only bad hand he can hold is with a 6-card
suit in the other minor. Opener replies: |
2D |
(If possible) - minimum count, no fit for M, 5-card
diamond suit. |
2H |
(Regardless of M) - minimum, no fit for M. |
2S |
(Regardless of M) - minimum, tripleton M. |
2N |
Maximum, no fit for M. |
3C |
(Regardless of m) - Maximum, tripleton M. |
Over a minimum reply,
Responder's only forcing
continuations are jumps or OM. Over a maximum reply, all continuations are
forcing except 3om (signoff). If Responder bids 3N
over fit reply, he is giving opener a choice of games - 5-3
fit or Notrump. |
B-6
|
This rebid is natural and forcing, but not necessarily
strong. Opener rebids: |
2S |
2 or 3 Spades, not 4 hearts; the normal rebid. Responder may now
invite with 2N, 3m, 3H or 3S.
He may force with 3 om. |
2N |
1 spade, 3 hearts, 4-5 in minors, minimum count.
Responder places contract. Rare. |
3m |
Same pattern as above, maximum count. Responder places
contract. Rare. |
3om |
4 hearts, maximum. Opener must pass a return to 3H. |
3H |
4 hearts, minimum. |
3S |
3 spades, super-maximum, rare. |
Note that Responder must rebid 3H directly with game going
5-5. |
B-7
|
Ambiguous strength; intended as forcing; could be
3-card suit (rare). Responder bids: |
1N |
8 points or less. No stopper promised in om. |
2m |
Normally 9 to 11. Opener passes only when minimum unbalanced. |
2om |
Forcing; natural in principle. Only nonforcing continuations by
Responder are 3om or 2N |
2H |
Nonforcing, but opener often rebids. |
2S |
Normally 9 to 11. Occasionally 3 cards when 2m is not
available. |
2N |
Forcing, 12 to 15. |
3m |
Forcing. |
3om |
Forcing, 5-5 two-suiter. |
3H |
Intended as forcing. Opener may pass with minimum misfit. |
3S |
Forcing, 4-card support. |
3N |
16-17 points. 3-4-3-3 precisely. |
4m, 4om |
Singleton, spade fit. |
4H, 4
S |
Natural, distributional, no slam interest. |
B-8 - RAISES OF MAJOR
|
2M |
Value of 15-17, high cards plus distribution, normally 4-card
support, could be 3 cards (rare). |
3M |
Value of 18-19. Always 4-card support. |
4M |
Value of 20-21. 4-card support. No singleton or void.
|
4m |
6-4-2-1. No high-card control in short suit. |
4 om, 3 or 4OM
|
Double jump shift - void in bid suit plus fit. Not a great hand
otherwise. |
With singleton: reverse or jump-shift in fragment, then
raise unrebid suit to game: |
|
Singleton diamond; excellent spades. |
|
Singleton diamond; not such good spades. |
(See reverse auctions - B-12, 13.) |
B-9
|
Usually 15-17, 4-card fit. Could be
unbalanced equivalent. Rarely, 3-card support, too
concentrated for 1N rebid:
A Q x
x x
x x x
A K Q x x
Responder bids with 8-9 points upwards: |
3M, 2N |
Game tries; nonforcing, but 2N rarely passed. |
3m, 3 om, 2 or 3OM
|
Game-force. Choice of games, or slam possibilities. |
3N |
Choice of games. 4-3-3-3 usually. |
Jump shifts |
Asking bids. |
When there is an overcall over 1M, the raise
no longer indicates 4 trumps. Now, Responder's 3m is
natural, progressive, nonforcing. Also, Responder needs a point or two
more to try for game as opener promises less. With 4 trumps and normal
maximum single raise, opener jumps to 3M. |
B-10
|
Severely limited; 12 to 14 and not 14 if good 6-card
suit. Could be 5-card suit; if 6 cards, a terrible suit or a
terrible hand. Responder's 2N or 3m are
nonforcing game tries; 2M is mildly progressive. New suits
are forcing, as is 4m, or new suit followed by 3m
or 3M. 3M is "intended as forcing" but may be
passed on minimum misfit. |
B-11
|
Very, very strong, game-forcing. A hand you would have considered
opening with 2C had the suit been a
major. If Responder has 1-1/2 QT plus quality, slam chances.
|
B-12
|
Forcing, but not necessarily a monster, promises rebid
over anything but 3m. Promises length in m and strength,
not length, in reverse suit (R). Could even be doubleton, with
2-1/2m rebid, or 2-1/2M with 3 trumps, or game raise in M
with singleton in fourth suit. Responder's rebids: |
2M |
5 cards or more; ambiguous strength. Any other rebid denies
5-card major. (Exception: 1m - 1S,
2H - 3H.)
|
3m |
4-card major; under 7-8 points. No length promised in m; could be
doubleton (conceivably singleton). The only signoff. |
2N |
4-card M; stopper in 4th suit; 8-11 or 15 up. |
3 R |
4 cards in M (see exception above), often 5 cards in R, usually no
stopper in 4th suit. A strong rebid. |
4th suit |
4 cards in M, not stopper in 4th suit; not fit for R, so
usually length in m but too good for 3m. Becomes natural if
rebid. |
3N |
4 cards in M; stopper in 4th suit. 12-14. |
3M, 4m |
Game-force but not necessarily very strong. Emphasis on unusual
honor-strength in suit of jump. |
B-13
|
3m |
Nonforcing; not monster, not fit for M; could have stopper in 4th
suit, but minimum. If Responder now bids 4th suit, he asks for
stopper there. |
2N |
Nonforcing. Better than minimum; stopper, no fit. |
3M |
Nonforcing. Not monster. 3-card fit. |
3N |
Natural, extremely strong. |
4M |
3-card fit; not singleton in 4th suit;
strong. |
3 R |
Natural; 6-5. Nonforcing. |
4th suit |
Game-force; a Roth-Stone reverse; R suit likely natural; probably no
stopper since then 3N. Responder makes his most natural
rebid, with emphasis on 3N if stopper, or 3M
if good suit. |
Jump in 4th suit
|
Game-raise in M. Singleton (or void) in 4th suit. |
|
3m |
Nonforcing; bare minimum; last chance at partial. |
3M |
Forcing; 3-card fit; singleton in 4th suit; look for
4-3 fit. |
4M |
4-card fit; singleton in 4th suit. |
4th suit |
As always, this shows the Roth-Stone reverse. Slam interest, probably
in m, not M. |
Jump in 4th suit
|
4-card fit for M, void in 4th suit, very strong slam
interest. |
B-14
|
Forcing. Strong rebid, like a reverse but does not promise
long diamonds absolutely; guarantees a rebid. Responder rebids: |
2D |
4 cards in M; ambiguous strength, no stopper in OM unless minimum; no
diamond support promised; forcing - a neutral bid. |
2OM |
Natural. At least 5 cards in M; forcing. |
2M |
5-card major; ambiguous strength; forcing. |
2N |
4 cards in M; stopper in OM, 8-11 or 15-up. |
3C |
4 cards in M; good, long clubs; strong, forcing. |
3D, 3M
|
Game-force; emphasis on honors in the suit of the jump. |
3N |
12-14 points, 4 cards in M; stopper in OM. |
B-15
|
Minimum two-suiter in the minors; 5-5 at least.
Nonforcing, non-constructive. New suits or jumps by Responder are forcing.
|
B-16
|
2OM |
Game-force; likely 2-2-5-4; no stopper in OM. |
2M |
Nonforcing, 3-card fit, 18-19 points, no stopper. |
2N |
Nonforcing; 17-18 points; mildly unbalanced. |
3C |
Nonforcing; strong 5-5 in the minors. |
3D |
Nonforcing; 2-1/2Diamond bid. |
3M |
Forcing; 4 trumps, singleton in the 4th suit. |
3OM |
Forcing, like 3M but void in OM; very strong. |
3N |
19-21 points; mildly unbalanced. |
4C |
Forcing; monster two-suiter in the minors. |
Should be opened 1D, not 1C, in case of 1S response.
|
B-17
|
Same as above, except: |
3M |
Nonforcing; 3-card fit; no singleton. |
4M |
Same, but stronger. |
OM |
Like 2OM above. |
Jump in OM
|
Fit in M, singleton or void in OM. |
B-18
|
Responder has one of three patterns:
-
Balanced; too good for 1N (he will rebid in NT).
-
Diamonds & clubs; too weak for 2C,
unsuited to 3C. (He will rebid in
clubs.)
-
Unbalanced, long diamonds.
-
If weak or moderate, will rebid diamonds.
-
If strong, will jump or, usually, reverse - only then may he have
4-card major.
|
Opener's rebids: |
1M |
Long clubs; unbalanced; could be honors, not length, in M, like
reverse over major. See B-3. |
1N |
15-17 balanced. Could have majors. |
2C
|
Bare minimum; discouraging. |
2D |
Like raise in major; good hand. |
2N |
18-19 balanced; could have majors. |
3C |
Forcing; very strong; like jump rebid over major. |
3D |
Forcing. 18 up; or unbalanced monster. |
3N |
Long clubs, stoppers. |
3M |
Void in M; diamond fit. |
B-19
|
Responder has exactly the same hands as those with which
he bids 1C - 1D.
Opener rebids: |
2D
|
Nonforcing; minimum, unbalanced. Responder can now force to game with
a jump or reverse, or try with 2N or 3D, nonforcing.
3C is a signoff. |
2M |
Forcing. Long diamonds, feature in M, extra values. Responder may sign
off with 3C; anything else he bids
is forcing. |
2N |
15-19 balanced, forcing. 3C is a
signoff. 3D is nonforcing, a hand
too weak for 1D - 2D. Anything else is strong. |
3C |
Nonforcing; minimum unbalanced; prefers 3C to 2D
as contract. Responder's 3D is a
signoff. |
3D |
Strong, but nonforcing. |
4C |
Forcing; minor-suit monster. With less, reverse and then support
clubs. |
3N |
Long diamonds, stopper. |
B-20
|
5-8, fairly balanced, stoppers not promised. Opener passes
normally only with strong Notrump. |
2m, 2 om, 2M
|
Natural; nonforcing. Reverses show extra values, long m, real second
suit. |
2N |
18-19 balanced, or possibly semi-balanced hand with slightly lower
count. |
3m |
Forcing; very strong. |
3N |
Long m. |
B-21
|
12-15, stoppers, no 4-card major; normally no
4-card support for m. Opener's rebids are all natural and forcing;
4C is Gerber; 4N is
quantitative. 5N = pick a slam. Responder could have
18-up, balanced, and has if he bids over opener's raise to
3N. |
B-22
|
Responder has 8-9 points up, unlimited, at least 4 cards
in m; no major. Opener rebids: |
3m |
Nonforcing, limited, unbalanced. "I would have passed a limit raise."
|
New suit |
Forcing (to 3N or 4m). At least 4 cards
in m, stopper, extra values (either 15-up balanced or
unbalanced strong). |
2N |
Forcing, 15-17 balanced. Likely 3-card m (could be
balanced 15 with 4 cards, but poor for suit play). Opener may pass
3m rebid. |
3N |
Balanced, 18-19, always 3-card m. Responder's 4C is Gerber. |
After opener's new-suit rebid, which has slammish
overtones, Responder should try to rebid 2N or 3m
when he has minimum values; a new suit by him suggests interest in big
things. |
B-23MISCELLANEOUS AUCTIONS
|
Forces 3D by opener, to sign off
in diamonds or Responder's suit. If Responder does not sign off, 3C becomes natural. |
|
One of two hands: a monster 6-5, or a game raise in M,
singleton in 4th suit, more honors in R than in M. |
|
Often a game raise, singleton in 4th suit. If not, then a monster: a
hand that others might have opened 2C
- the suit of the jump shift is 4 cards or more (since 3m is
available for one-suited monster). (Not: 1D - 1M,
3C.)
|
|
Preemptive. To try for game, opener must bid a new suit
(stopper). |
|
Asking-bid. |
B-24
|
New suit |
Forcing. All auctions exactly as if opponent had passed. |
Jump shift
|
Preemptive. No game opposite a 15-17 balanced hand. |
2m |
Strong, forcing, unchanged. |
3m |
Preemptive. |
1N |
4-card fit in m; weak, balanced. |
2N |
5-card fit in m; semi-balanced, some stoppers, 9-10
points; game opposite Notrump hand but preempt opposite suit hand. |
Redouble |
High cards, probably balanced. At most 3 cards in m; penalty-oriented.
|
B-25
|
2m |
Forcing, normal. |
3m |
Preemptive. |
1N |
Constructive, balanced, stopper. Good 8 to bad 11; opener
normally bids with the balanced hand. |
X |
Negative; at least 4 cards in every unbid major; no
relation to minor; if over 1H,
specifically 4 spades. Not limited. Auctions exactly as if major had been
bid. Thus,
|
2C |
Forcing. |
2S |
Normal spade raise. |
3S |
Spade jump raise. |
1S |
"I would have felt like passing had you responded 1S." Useless hearts, or 3 spades. |
New suit |
Normal, forcing. Over 1D
overcall, 1M could be 4; denies OM. Over 1H overcall, 1S shows 5. Over 1S overcall, 2H shows 5. Could be shaded values; opener's
3H or simple rebid nonforcing. |
Jump shift
|
Preemptive. No game opposite 15-17 balanced. |
B-26
|
3m |
Strong, not forcing. A hand worth 1m - 2m but that
would pass a rebid of 3m. |
2N |
Forcing, natural. |
4m |
Forcing. |
New suit |
Forcing, but does not guarantee rebid. Opener must not pussy-foot.
|
X |
1C - 2D - X
is negative; both majors at least 4 cards; unlimited. All other doubles of
weak bids are for penalties. Doubles of strong or intermediate jumps are
loosely defined as negative doubles. Double of any overcall in opener's
minor - 2m, 3m, etc. - shows cards, not m's.
That is, loosely defined as negative. |
Jump shift
|
Strong if jump overcall is weak; weak if it is strong or intermediate.
|
B-27 - MISCELLANEOUS COMPETITIVE
|
Takeout for majors;
nonforcing. 3m is the weak raise.
|
|
If the cue-bid shows majors, 2M is length in om (5 or
more) plus tolerance for m, likely honor in M. If cue-bid shows
major-minor two-suiter, 2M (enemy M) shows at least 4 cards
in OM plus tolerance for m. No matter what 2m shows, the bid
of the 4th suit is nonforcing, limited by the failure to double or
cue-bid. |
1D |
- |
1H |
- |
P |
- |
2H |
P |
- |
P |
- |
X |
|
|
|
Takeout. All competitive doubles of low contracts are for takeout
after they (or we) have raised a suit. Typically, they say, as here: "For
God's sake, let's not let them buy this hand so cheap." |
B-28 - PASSED HAND
Jump shift by passed hand is weak, no game opposite 15-17 balanced. If
the weak jump shift is 2M, opener's 2N
rebid is forcing, a game try in M. Thus, his 3M is primarily
preemptive, not a game try.
All other auctions remain the same, but the "forcing" responses are
obviously only invitational. With a monstrous fit for opener's minor, a
hand with which you would be sick if you raised to 2m and
opener passed, bid 3M - a major in which you have an honor,
preferably. Thus,
Also, 1C - 3D.
That is, any double jump shift. Not 1D - 3C -- a weak jump shift.
|
Major Suit Openings
C - MAJOR SUIT OPENINGS
Lower limits, both top and bottom, than minor opening. I.e.
|
a. |
|
A J 10 x
x x
x x
A x x x
x |
= 1S |
|
b. |
|
A K Q x x
x x
A x
K Q x
x |
= 2S |
where, if black suits reversed, (a) = pass and (b) =
1C.
Promises 5 cards, but may be strong 4 in three cases:
-
Balanced hand, concentrated honors, 12-14 or 17 up.
A K J x
x x x
x x x
A x x
- Four good spades, five hearts, minimum values.
K Q J x
A x x x x
K x
x x
- 1-4-4-4 pattern, 13-14 points, so 1N
rebid available to 1S.
x
K Q 10 x
A Q x x
Q x x x
All 5-5 two-suiters opened in higher suit unless highly
distorted.
5-6 two-suiters normally opened in lower 6-card
suit, but touching two-suiters may be opened in higher 5-card
suit with bare minimum to avoid reversing. |
C-1
1M - ? |
Responses: |
1S |
Ambiguous strength, usually 5-card suit (1N
with 4-carder unless strong), occasionally psychic. |
1N |
5 to 11 points, "intended as forcing" but may be passed. |
2m |
Usually 12 points up. Could be just solid (or semi-solid including Ace) suit if rebid is
3m. |
2H (to 1
S) |
9, 10 up, 5 cards or more. |
2M |
5 to 9 points; 3 cards or more in support. If 5-6 points, 4 trumps or
ruffing value (otherwise 1N). |
2N |
12 to 15 points, balanced, game-force. Rarely 18-19. |
3M |
10-11 points, 4-card support or 3 cards and singleton,
nonforcing. |
3N |
Forcing raise, 12 points up, 4-card+ support, normally no
singleton (except 1S - 3N could
have singleton heart). |
4m, 3S
(Double jump shift) |
Forcing raise, singleton (at most) in bid suit. Not
1S - 4H
(natural). |
4M |
Strictly preemptive, very weak distributional hand. |
Jump shift
|
Forcing, strong, slam-oriented. |
4N |
Blackwood. |
C-2
|
2m |
Lower 3-carder on 5-3-3-2; 4-carder
if available. Preferable to 2M with 16 points or more. |
2H (1
S opening) |
Prefer 2H to 2
S on 6-4; prefer 2
H to 2m on 5-4-4.
|
2S (1
H opening) |
Nonforcing, but promises good 15, 16 points. |
2M |
Normally 6 cards at least, 15 points or less. |
2N |
18-19 points, normally 5-3-3-2 pattern. |
3M |
17-19 points, strong 6-card or longer M, nonforcing but
rarely passed. |
4M |
Gambling, freak hand too good for preempt. |
3N |
Not points but tricks - long, solid M and stoppers. |
Jump shift |
Game-forcing, always natural (4 or more cards). |
Pass |
Not impossible. Likely, opener has 4-card major, 12-14
points. Conceivably, 5-card major but very weak suit, 12-13
points. Greater strength unwise, since Responder may have good 11 points.
|
C-3
|
2M |
6-9 points, normally 2-card support. If 3-card
support, very bad hand. |
2N |
10-11 points, denies 3 cards in M, balanced. |
3M |
10-11 points, 3 cards in M, no singleton. |
3m |
8-9 points, normally 5 cards in m, likely singleton M. |
2S or 3
H (OM) |
Strong bid in OM, "impossible bid," is fit in m, like
3m,
but 10-11 points. Forcing one round, no relationship to bid major,
artificial. |
2D (when m=C)
|
Natural, nonforcing, 5-9, likely singleton M. |
3C (when m=D)
|
Natural, nonforcing, long clubs, likely singleton M. |
3D (when m=C)
|
Natural, nonforcing, 10-11, no stopper in OM, 6-card or
longer diamonds. |
2H (when M=S)
|
Natural, 5-8, could be 5-carder with doubleton spade, so
opener seldom passes with singleton heart. |
P |
Rare, 5-7, singleton M, fit for m; conceivably, doubleton M, 4-5 cards
in m, very weak hand. |
C-4
|
2N |
Good 16, 17 points, balanced. |
3m |
5-5, mild game interest; however, main interest may be
safe partial (good m, bad M); not a minimum |
3M |
Strong game try, 16-17 points up. Usually 6M, 4m,
could be 6-3, poor suit, good hand. |
OM or om |
Strong game try, 16-17 up. Natural, but usually 3-card
fragment, singleton in 4th suit. |
C-5
|
3m |
5-5, signoff. |
3M |
6-card suit, forcing, choice of games. |
3om |
If clubs, semi-natural, not encouraging. If diamonds, nonforcing game
try, 5-4-3-1, singleton OM. |
3OM |
If hearts, nonforcing game try, 5-4-3-1, singleton om. If
spades, forcing, short in om, could be strong 5-5. |
C-6
|
2N |
10-11 points, often singleton
M. |
3m |
Singleton M, long strong m,
usually 10-11 points. |
3H (M=S)
|
Long hearts (7 cards), weak
hand. |
3M |
10-11 points, often doubleton
M. With tripleton M (thus 10-11 points), Responder usually bids 4M. |
C-7
|
2S |
Doubleton spade, but usually doubleton heart also; with 2-3
usually pass, unless fairly strong. |
2N |
May be slightly weaker than normal, good 8-9 points. |
3m |
Natural, misfit. |
3H |
Usually 4-card,/NOBR> fit, 8-10 points. |
3S |
As over 2m. |
4m |
4-card heart fit, cue-bid with maximum. |
C-8
|
P |
Tripleton spade, bad hand. |
2N |
No fit, not very progressive. 7-8 points at most. |
3m |
Misfit, long in m, not progressive. |
3H |
Discouraging preference, usually doubleton. |
3S |
4-card fit, at most 7 points. |
Game |
8-9 points, not slam try. |
4m |
Slam try, cue-bid presumably for hearts. |
|
C-9
|
3m |
Signoff. |
3M |
Signoff, too weak for 2M initially. |
3H (M=S)
|
Forcing, natural, choice of games. |
4m |
Natural, 10-11 points, slam interest. |
4M |
Natural, 10-11 points, no real slam interest. |
3H or 4
H (when OM) |
Artificial strong raise in M, slam interest, no relationship to OM,
forcing. |
C-10
|
3S or 4
H (when OM) |
Artificial strong raise in M,
slam interest, no relationship to OM, forcing. |
4m |
Natural, 10-11 points, slam interest if fit, forcing. |
5m |
Cue-bid, fit in M, forcing slam try. |
C-11
|
1N |
12-14 points balanced, could be singleton spade, denies 3.
Responder: |
2m |
Nonforcing, natural. |
2H |
10-11, too strong for direct 2H
|
2S |
Signoff. |
2N |
11 points, game try. |
3X |
Forcing, natural, but 3S only
"intended as forcing." |
2H
|
12-14 points,usually 6-card suit, seldom 3
spades. Responder: |
2S |
Misfit, mildly encouraging. |
2N |
11 points, game try. |
3m |
Forcing, strong, semi-natural. |
3H |
Natural game try. |
3S |
Intended as forcing. |
2S
|
12-14 points, any 3 spades, could be 4 if very weak.
Responder: |
2N |
11 points, game try, usually 4 spades. |
3m |
Game force, semi-natural. |
3H |
Psychic spades - opener must pass. |
3S |
11 points, game try, 5 or more spades. |
2m |
15-up, semi-natural; or any true two-suiter; rarely
passed. Often 3 cards, hand too strong for 1N, 2
H or 2S
rebid. Responder: |
2H |
Encouraging, 10-11, too strong for direct 2
H, may be strong doubleton, very rarely
passed |
2S |
Natural, limited but seldom passed. |
2N |
Forcing, usually 10-11 points balanced. |
3m |
Forcing, usually natural. |
3H |
Forcing, natural, slam implications. |
3S |
Intended as forcing, hardly ever passed. |
om |
Forcing, semi-natural, strong if at 3 level. |
2N |
18-19 points, balanced. Responder's only continuation not
forcing to game - 3C - forces opener
to rebid 3D and pass to 3H or 3S.
|
3H |
Like 3M to 1N response; all
continuations forcing. |
3S |
16-17 points, 4 trumps, nonforcing. Now 4
H shows psychic spades; opener must
pass. |
3N |
Running hearts. |
4H |
Natural, distributional. |
4m |
Void in m, game raise in spades. |
4S |
Not allowed. Opener may not rebid 4S. He must jump shift, then 3S. |
C-12
|
2S |
Discouraging, nonforcing, 12-14 points, decent spades. |
2N |
12-14, cards outside spades, nonforcing, 1 or 2 hearts. |
3H |
12-14, discouraging 3-card support. |
3m |
15-16 upwards, semi-natural, forcing to game. |
3S |
15-16 upwards, good spades, "intended as forcing." |
3N |
15-17 balanced, doubleton heart. |
4H |
15-17, 3 or more hearts, not slam-oriented. |
4m |
Void in m, heart fit. |
C-13
|
2D or 3C (when om)
|
Extra values, 15-16 up. But 2D
may be minimum 5-5, if diamonds are rebid. Could be
3-card suit. |
2H (when OM) |
Always 4 cards or more. No promise of extra value unless spade rebid
next (good 6-4). |
2M |
Minimum values, no promise of extra length in M (could even be
4-carder in rare cases). Responder will bid again, but
opener should not pussy-foot. |
2N |
Extra values, 15-17, balanced with stoppers. |
3m |
Extra values, slam implication. With minimum plus fit, rebid M and
then support next round. |
3M |
Extra values, slam-oriented, 6-card suit at least
semi-solid. |
3N |
18-19 balanced, doubleton in m. |
4m |
Enormous support (5 cards usually), extra values. |
4M |
Distribution, not high cards. Not slam-oriented. |
Jump shift |
To 3-level: natural, strong two-suiter.
To 4-level: fit for m, void in bid suit. |
C-14
|
2N |
Forcing, natural, 12 points up. Responder may pass under
game at his next turn if opener rebids: |
3m |
Opener was too weak to raise directly. |
3om |
Opener has weak two-suited misfit. |
3H (OM)
|
Opener has weak 6-4, spades and hearts. |
3M |
Long broken suit, very weak opening. |
3m |
Nonforcing, natural. Typically, long (semi-) solid suit
headed by Ace. Opener should try 3N with stoppers plus
doubleton m. |
3om or 3OM
|
Forcing, strong, semi-natural. Often a stopper for
Notrump.
|
3M |
Forcing to game, often slam interest. Opener should
cue-bid if possible unless bare minimum. |
3N |
16-17 points, balanced. Mild slam try. |
4m |
Natural, forcing, freakish pattern not high cards. |
4M |
10 cards together in m and M, usually 5-5.
Strong, but below jump shift. No high-card control in OM or om. |
4om or 4OM
|
Good 3-card fit for M, slam interest,
singleton in bid suit. |
C-15
|
In general, the sequences following opener's other rebids
have the same meaning as those given in C-14. I.e.: |
|
Game-forcing (to invite game,
Responder must first bid
1N, then 3S). If
opener now bids 3D, that is not a
cue-bid; it shows that his 2D was
based on distribution rather than extra values. |
Responder's rebid of 3m is still
nonforcing. I.e.: |
|
Opener may pass, although he is unlikely to do so since his
2D rebid implied extra strength. |
|
Responder's raise of opener's second suit, as in: |
|
is forcing to game - 4-card support. A jump
raise emphasizes the quality of the support. |
|
Responder's 2N rebid almost always
leads to game: |
|
This is now forcing, since opener would rebid spades
before bidding hearts with a weak 6-4. The only
nonforcing sequence: |
|
Opener has a weak 5-5;
Responder may
pass, and opener may pass a preference to 3
S. |
|
C-16
|
2N |
Forcing game try, usually balanced 17 up. With maximum raise (good 7
points up), Responder accepts by bidding 4M or, rarely,
3N, or more rarely still,
3OM (natural, 5 cards, forcing). With minimum (5 to bad 7), he
rejects with 3M or 3m (natural, nonforcing).
|
3X (New suit) |
Forcing game try, singleton (void) in X. Responder needs 7 points
outside of X (count the Ace of X as 3, and 1-3-5 for
shortness outside X) to bid 4M; he may also raise X to
accept: "I have 4 cards in OM; shall we play a 4-4 fit?" With
fewer than 7 useful points, Responder signs off at 3M. If he
bids a third suit, Y, he has singleton Y but too little for 4M.
|
4X (Jump shift)
|
Forcing, natural slam try, a two-suiter in M and X. With useful
values, Responder cue-bids. |
3M |
Essentially preemptive, not a game try. |
3N |
Natural, running tricks not points. |
C-17
|
3N |
Forcing, asks Responder to bid a singleton, or to return to 4M
without one. |
4X (New suit)
|
Cue-bid, slam interest. |
5M |
Go to slam with good trumps. |
C-18
|
4X |
Cue-bid, mild slam try. |
4N |
Blackwood. |
5M |
Slam if good trumps. |
4M |
Minimum. If Responder continues he has remarkably strong trumps, and
chose this sequence (in place of jump shift) to reassure opener about M.
|
C-19
|
5X (New suit)
|
Asking-bid. With no control
in X, Responder rebids 5M.
With King of M, he bids 5N. With singleton X, 6M.
With Ace (rare) or void in X, he bids 6X. |
C-20
|
3m |
Natural, primarily looking for 3-card support
for M. Responder rebids: |
3M |
3-card support (4M = good trumps). |
3om or 3OM
|
Weak stopper in 4th suit. |
3N |
All suits stopped securely. |
4m |
Maximum, good 4-card fit for m. |
4OM or 4om |
Cue-bid in support of m. |
3M |
Choice of games; suit playable opposite 2 small. Now, new
suit by Responder is a cue-bid for M. |
3OM |
Natural, not extra values (even reverse). Responder raises
with 4 trumps and minimum; a new suit is a raise with a maximum.
Otherwise, he bids 3N or gives preference to M. |
4C |
Gerber |
4D or 4H |
Natural, strong two-suiter, slam interest. |
4M |
Very mild slam interest if maximum plus controls. |
4N |
Natural slam try in Notrump. |
3N |
Signoff, balanced. If
Responder now bids 4M,
he has 4 small trumps. If Responder bids anything else, he has 18-19
balanced. |
C-21
|
1N |
Natural, nonforcing, 8 to 10, 11 points. |
2m |
Strong, forcing, unchanged. |
2M |
Weak raise, may be slightly weaker than normal. |
2OM |
Forcing, 9-10 points up, does not promise rebid. Opener rebids as in
C-12. |
2N |
Strong, forcing, natural, unchanged. |
3M |
Limit raise, but could be 3 trumps balanced. Thus, opener's 3N
is now natural. |
3N |
Forcing ra ise, unchanged. |
4m |
Fit in M, singleton m. Jump cue-bid is the same. |
Cue-bid |
Old-fashioned = fit in M, slam interest, control. |
Jump shift
|
Preemptive. With normal strong jump shift, bid suit and next cue-bid.
|
4M |
Preemptive, normal. |
X |
Penalties. |
C-22
|
1N |
3 cards in M, 5-7 points, usually 4-3-3-3.
|
2M |
Weak normal raise, some ruffing value. |
3M |
Weak distributional raise, much ruffing value. |
2N |
Sound single raise (8-9), high card values. |
3N |
Normal forcing raise. |
4m |
Fit for M, singleton m (also 3S,
if M=H). |
New suit |
Forcing, unlimited, but does not promise rebid or produce forcing
sequences (except later jumps or new suits). |
Jump shift
|
Preemptive. |
XX |
If followed by single raise of M, 10-11 points in
support. If followed by jump raise or new suit, forcing - a good defensive
hand (high cards). Often no fit, penalty oriented. |
C-23
|
When the jump overcall is preemptive,
Responder bids: |
3M |
Natural, 8-10; with maximum limit raise, force to
game. |
2N |
Natural, forcing. |
3N |
If jump, artificial forcing raise in M. If not jump, natural -
to play 3N. |
New suit |
Forcing, but does not promise rebid. |
Jump shift
|
Strong, forcing, normal. |
4M |
If double jump, preemptive. If jump, strong raise. |
Cue-bid |
Old-fashioned. |
X |
Penalties. |
|
When the jump overcall is intermediate, the
following changes: |
X |
Negative. |
Jump shift
|
Preemptive. |
|
When the jump overcall is strong, in
addition to the two changes above: |
New suit |
Nonforcing. |
3M and 4M
|
Weaker. |
|
|
C-24
|
X |
10 points or more in high cards, the start of all strong sequences or
penalty sequences. Subsequent new suits forcing. |
3M |
Weak raise (to invite, double first). |
3N |
Strong distributional raise in M, probably 5-4-2-2 in
majors. |
4m |
Strong distributional raise in M, singleton m. |
4M |
Weak distributional raise, preemptive. |
3m |
Limited, artificial (forcing). 5 cards in OM, tolerance (3 small,
doubleton honor) in M. If later action inconsistent, then old-fashioned
cue-bid, fit in M. |
3OM |
Natural, nonforcing, no tolerance for M. |
4 OM |
Natural, nonforcing, no tolerance for M. |
C-25
|
Much the same as in C-24 above. If overcaller has shown
two specific suits, the bid of one of them shows length in the fourth suit
plus tolerance for M. A jump "cue-bid" shows a fit for M plus a singleton.
3N is a game raise in M. New suits are nonforcing, limited
by the failure to double. |
C-26
|
Almost all sequences remain the same, except that
Responder's forcing
bids become "intended as forcing" - opener may pass. 1N is
still intended as forcing. Thus, the 2N response shows
12-13 points, passed because of a lack of quick tricks. In
this sequence:
the 3C bid forces
Responder to
answer 3D and pass at his next turn
if opener bids 3H or 3
S (over 3H, Responder may, of course, return to 3S);
however, if opener next bids anything else, the 3C bid was natural.
One other change: the jump-shift response by a passed hand becomes
preemptive. Over weak jump responses, opener's new suits are forcing.
2N, if available, is a game try in Responder's suit.
3M by opener is to play, as is 3N. A raise does not
invite Responder to go on if 2N is available as a try. |
Strong Opening Bids
D - STRONG OPENING BIDS
For very strong balanced
hand, these opening bids: |
2N |
20-21 points (not a "bad 20" - too many Queens, honors in
short suits; treat a "bad 22" as 21), balanced, includes 5-3-3-2
even with 5-card major if no other flaw, but not more
eccentric pattern. |
2C |
22 points up. First rebid to be in
Notrump. If response is 2D,
2N=23, 24, 3N=more; over other responses, Notrump rebid is unlimited. |
For very strong unbalanced hands, these: |
3N |
The high cards for 2N with a solid (or, rarely,
semi-solid) 6- or 7-card minor; all suits stopped. |
2C |
First rebid in a long suit - if major, not quite game-forcing. If
minor suit, a huge hand - 10, 11 winners, at least 5 Quick Tricks. If
major suit, could be shaded - 9 winners, 4 Q.T. |
D-1
|
2D |
0-3 point, if 3 not a King. |
2H |
3-4 points or more, not 2 Kings or an Ace. |
2S |
2 "controls" - A=2 controls, K=1 control.
|
2N |
Precisely 3 Kings. |
3C |
Precisely 1 Ace plus 1 King. |
3D |
4 controls. |
3H |
5 controls. |
3S |
6 controls or more. |
3N |
"I think you psyched 2C; I can
make 3N anyway." |
4X |
Solid suit, 6 cards or longer, no side controls. Opener's 4N
asks for length (5C=6; 5D=7, etc.). |
If there is an overcall after 2C, pass is negative or neutral, other
responses are natural with 6-7 points or more and
5-card or longer suit; double is for penalties with a bad
hand and trump tricks. |
D-2
|
|
Responder usually passes here, but may bid 3C, Stayman. This is his only forcing
bid. He may raise to 3N, or sign off in 3D, 3H,
3S. His 4C or 4D
are invitational (rare); other bids are to play. |
|
Responder normally passes, but may sign off by bidding any
suit game, or force with: |
4C
|
Stayman. Responder should be 5-4 in the majors, in case
of 4D reply. |
4D
|
Usually, 5-5 in the majors. Opener takes a preference. If
Responder continues with 4S over
4H, he has a spade-minor two-suiter.
If he continues with 5C, he has both
minors. |
|
If short in M, Responder bids a long suit (nonforcing) or
2N (nonforcing). With 3 cards or more in M, he bids 3M (very bad hand, nonforcing) or
4M (something
of value) or jump shifts in a singleton (or void) with good values for
play in M. |
|
Except to raise m, Responder should avoid going beyond
3N. Thus 3M may be on a poor 4-card
suit. |
Actions in which Responder may pass under game: |
|
|
|
i.e., if opener bids Notrump,
or rebids his suit, or raises Responder's suit. But if opener bids a
new suit: |
|
Responder must bid on. Note that in this
spot, Responder should bid 4S,
not 3S, if he has anything, since
opener may always pass. |
Opener has available a special sequence for rare hands:
|
|
Opener jumps in a suit over any response ("this
is our trump suit"); this forces Responder to "relay," to make the next
higher bid (3S over 3
H, 3N over 3
S). Now opener bids a new suit (3N
= relay suit): "All I need to know is whether you have third-round control
here." |
A K J x |
|
|
Q x |
K Q J10xxx |
|
|
x x |
A |
|
|
x x x |
A |
|
|
xxxxxx |
|
2C |
|
2D |
3H |
|
3S (forced) |
3N (S?) |
|
4S (SQ) |
6H |
|
P |
|
D-3
|
All auctions are game-forcing. |
2N |
Unlimited 22-up, balanced. Responder rebids: |
3C |
Stayman. |
3D |
Natural, long suit. |
3M |
Natural; more balanced than 3C
then major. |
3N |
Very little extra. |
4C |
Natural, long suit. |
4D, 4
H, 4S |
Semi-solid suit, slam if controls OK. |
4N |
Natural slam try, extra points. |
2S, 3X
|
Natural, long suit. All continuations are natural. If
Responder raises to game, as:
he has no values beyond those shown. Thus,
2C |
- |
2S |
3H |
- |
5C (jump in a new suit)
|
is a cue-bid, extra values, heart support. |
D-4
|
3N |
Forcing, balanced, unlimited.
Now Responder rebids:
|
4N |
No long suit, no extra values, nonforcing. |
4X |
Forcing, 5 cards or more. |
5N |
Forcing, balanced: bid suits up the line. |
4N |
See D-5. |
Suit rebid
|
Forcing, natural, usually slam in view if fit. Responder
rebids: |
Raise |
Natural, forcing. |
Notrump |
No fit, no long suit. |
New suit |
Natural, forcing. If opener now raises, as in
Responder must show his point-count in the trump suit (S)
by steps:
1st step (4N):
|
|
|
0 or 1 pt. |
2nd step (5C):
|
|
|
2 pts. |
3rd step (5D):
|
|
|
3 pts. |
and so on. Note that this sequence is only after a 2N or
higher response to 2C. |
D-5
4N by 2C opener |
4N is never Blackwood by opener. In an auction where
4N would normally be Blackwood:
it asks for specific Aces and Kings (in the auction above, it
asks if Responder has a King: if yes, he bids it, if no, he bids 5
S - with SK, 6
S). If he has shown 2 controls, he bids his Ace, or with 2 Kings, bids the lower and then, when opener relays, the
higher (5N= King of the relay suit). With Ace and King, the
Ace first, then the King. With 3 Kings, he bids the King he lacks. He
shows 2 Aces like 2 Kings. With 1 Ace, 2 Kings, the Ace first, then in
answer to relays (next higher bid), the cheaper King and the dearer one.
And so on. |
D-6
|
3C |
Stayman, game-forcing. |
3D |
Flint, asks opener to bid 3H;
used either to sign off in 3M or to suggest diamond slam.
Opener may answer 3S ("Bid 4
H if that's your suit, but pass if it's
spades") or 3N (game in either major), but usually bids
3H. If Responder passes 3
H or bids 3S,
he has the weak hand. If he bids anything else, he has real diamonds, good
hand. |
3M |
Natural, forcing, 5 cards or more. Now, new suits by opener are
cue-bids for M, except 3S
over 3H, which is natural, 5 cards.
|
4C |
Natural. 3C, then 4C, is Gerber. |
4D, 4
H, 4S |
Natural, forcing, semi-solid 6-card suit, no values that
will not show up in Blackwood. |
4N |
Natural slam try. |
5N |
Natural, bid suits up the line. |
D-7
|
4C |
Gerber. |
4D, 4M
|
Natural, very rare, 4M nonforcing. |
4N |
Natural slam try; if accept, usually slam in the long minor. |
5C |
"Pass or bid 5D according to
your minor." Rare. |
5N |
"Bid six of your minor." |
Responder should start
thinking of slam with about 1-1/2 Q.T. |
Preemptive Openings
E - PREEMPTIVE OPENINGS
For hands too weak for a one-bid, these openings: |
2D, 2
H, 2S |
Weak two-bids. Very disciplined in first and second seat - 1-1/2
or 2 Q.T., at least 3 honors in a 6-card suit, no side
4-card major and, for 2D, no
side 3-card major. Opposite a passed hand, may be less rigid
(poorer suit, less defense) - tactical, not descriptive. |
3X |
Non-vulnerable, very weak 7-card suit, virtually no
defense. Both vul., the suit is stronger. Vul. vs. non-vul., solid
7-card suit. |
4X |
Like 3-bids, but 8-card suit. Never the high
cards for a one-bid (except third or fourth hand). When in doubt, open
with one. |
E-1
|
2N |
Forcing, usually balanced. Opener bids a side Ace or King. Lacking
one, he bids 3X or, rarely, 4X (6-4
distribution, solid suit) or 3N (solid suit,
6-3-2-2). If over the rebid Responder bids 3X, this
is invitational; if he bids 3N, this offers opener a choice
of games. |
New suit |
Forcing, natural. Opener should raise with support (doubleton honor),
otherwise show a side feature or rebid X; a jump is a cue-bid in support
of the new suit. If Responder rebids his suit, this is nonforcing,
invitational; if he supports X, this is nonforcing, slightly invitational.
|
3X, 4X |
All raises are preemptive. |
Jump shift
|
Preemptive. |
E-2
|
2N |
Over 2D, natural nonforcing try
for 3N - rare. Over 2M, artificial, forcing.
Opener treats it initially as "unusual" and bids his longer minor. If
Responder now bids 3M, this is a game try in M - rare. |
New suit |
Natural, nonforcing. Most common over 2D,
with good major suit. |
Raises |
Still preemptive. |
Jump shift
|
Very rare - constructive, some tolerance for X, game try in new suit.
|
E-3
|
New suit |
Natural, forcing, asks for raise. |
3N |
Opener must pass. |
4X, 5X |
Preemptive; opener must pass. |
E-4
|
New suit |
4M natural; om=forcing slam try. |
Raises |
Natural, conclusive. |
4N |
Natural, to play. |
E-5
|
4N |
Blackwood. |
5M |
"Go to six with solid trumps." |
New suit |
Asking-bid. Without first- or second-round control in the suit, opener
bids 5M. With the King or singleton, 6M. With
Ace or void, 5N (trump loser) or 6 of new suit (solid
trumps). |
Slam Bidding
F - SLAM BIDDING
The three most common slam routes are the 2C opening (see "D"), jump-shift response
sequences, and cue-bidding sequences. In addition, there are various
special sequences and devices available: |
4C |
Often Gerber when last bid was
Notrump. |
4N |
Blackwood if immediately after suit agreement; if cue-bidding
intervenes, it is |
D.I., asking for extra values not shown. If no suit has been
agreed upon, 4N is |
Quantitative, a natural slam try in
Notrump. |
Asking-bids
|
After suit agreement, when a simple new suit bid would be a cue-bid, a jump in a new suit is an asking-bid. |
Trump asking
|
Five of the agreed major to ask for trump quality for six.
5N to check for trumps for seven. 6C after Blackwood, in place of
5N.
|
F-1 JUMP SHIFTS - RESPONDER'S REBID
Responder's jump shift says, "Slam is possible opposite
the right sound minimum opening. We will play in my suit, in your suit, or
possibly in Notrump - nowhere else. My rebid will tell you which of the 3
types of hand I hold." |
|
solid or semi-solid long suit:
A x
x x
A K Q x x
x x
x x |
|
fit for opener, too strong for forcing raise:
A K x x x
K Q x x
K x
x x |
|
strong 5-card or 6-card suit, semi-balanced:
K x
K x x
Q x x
A K J 10
x |
Two special weaker types are shown with jump rebid:
|
|
not great strength, but extravagant support:
A Q x
K Q J 10
x x
x x
x x |
|
"My whole strength is in my suit, only bits elsewhere."
A K Q J x
x x x
Q x
J x
x |
If Responder rebids in a new suit, he has an extra
strong hand of type "a" or "b," and is reluctant to bid only game: |
|
Type (b) |
|
Type (a) or (b) |
The new suit shows control, not length. |
F-2 JUMP SHIFTS - OPENER'S REBID
|
Over a jump shift, opener's priorities in rebidding:
- Rebid his suit (3H) when it is
5 cards or longer and headed by at least 2 of the top 3 honors. He
must do so if he has these requirements; he must not do so if he
hasn't. The jump rebid (4H)
shows a solid 6-card or longer suit, nonforcing if
game.
- Raise Responder (3S) with one
of the 3 top honors, at least tripleton. The jump raise (4
S) shows extravagant support, at least 2
honors fourth.
- Bid a new suit in which he has a concentration of high honors (a
cue-bid, not length-showing).
- Bid Notrump with spread-out values, nonforcing if 3N.
Either (3) or (4) may conceal a 6-card suit too weak in
high honors for a direct rebid. With:
x
K J 10 x
x x
Q x x
A K x
rebid 3C, planning to
rebid Hearts.
This one rebid:
is forcing even though game. All other game rebids are limited.
|
F-3 - 4N
4N is: |
Natural |
When bid directly over partner's natural
Notrump bid, or
when bid as a jump overcall of a preemptive opening, or when bid over
partner's 4-level bid if no major-suit fit can be presumed,
or when bid over a response to Stayman. |
For takeout
|
When bid over opponent's 4-level suit bid.
|
Blackwood |
When bid as a jump over partner's suit bid, or when bid
over partner's 4-level bid if that bid set the trump
suit. |
D.I. |
When bid over partner's 4-level bid if the
trump suit had been previously established; i.e., over a cue-bid. |
Examples: |
|
Natural |
b) |
|
|
1S |
- |
2D |
- |
3C |
- |
P |
|
|
|
3H |
- |
P |
- |
4C |
- |
P |
|
|
|
4N |
|
|
|
|
|
|
|
Natural |
c) |
|
|
1D |
- |
P |
- |
2C |
- |
4S |
|
|
|
P |
- |
P |
- |
4N |
|
|
|
Takeout |
d) |
|
|
1H |
- |
P |
- |
2C |
- |
P |
|
|
|
2H |
- |
P |
- |
4N |
|
|
|
Blackwood |
e) |
|
|
1N |
- |
P |
- |
3S |
- |
P |
|
|
|
4C |
- |
P |
- |
4N |
|
|
|
Blackwood |
f) |
|
|
1H |
- |
P |
- |
3H |
- |
P |
|
|
|
3S |
- |
P |
- |
4C |
- |
P |
|
|
|
4N |
|
|
|
|
|
|
|
D.I. |
F-4 - BLACKWOOD WITH VOID
Responder to Blackwood may always ignore a void, but if he
chooses he may show it thus: |
5N |
1 Ace plus a void. If partner now bids 6X (not trumps),
he says, "Bid 7 if X is your void." If it is impossible on the
previous auction for Responder to be void in X, 6X says,
"The suit in which I want you to be void is higher-ranking than our trump
suit." If it is known from previous auction that X is Responder's
void, he says, "Bid 7 if you have full values for previous bids." |
6X |
2 Aces plus a void in X. If X is the previously agreed trump suit,
Responder's void is in a higher ranking suit. If X is a side suit in which
Responder is known to have length, 6X shows 3 Aces
plus a void in an unstated suit. |
F-5 - BLACKWOOD OVER INTERFERENCE
When Blackwood is overcalled,
Responder's Double says, "I have
fewer Aces than you might expect"; his Pass says, "I have the
number you expect"; and his bids say, "I have this number more than
you might expect." Usually, this means:
Double = 0 Aces
Pass = 1 Ace
Next step = 2 Aces
Second step = 3 Aces, etc.
However, this is not absolute. On auctions in which
Responder has bid
very strongly, and the next step forces to slam, pass shows 2 Aces:
1D |
- |
P |
- |
2H |
- |
3S |
4N |
- |
5S |
- |
P |
|
|
Here, double would be "fewer than you expect," i.e. 1
Ace; pass
is 2, 5N=3; 6C=4.
|
F-6
Continuations by Blackwood 4N bidder: |
5N |
Usually does not ask number of Kings, but says, "We have all
the Aces and 7 is in view - bid it with a tip-top maximum. Otherwise, bid
6X with undisclosed values in X. With nothing extra, sign
off at 6 of our trump suit." However if the trump suit is unknown (1
S - P - 4N),
respond Kings, as normal. |
6X |
When X=lowest suit that could not possibly be trumps, the Grand Slam
Force (see F-11). When a lower suit is available as G.S.F., 6X
says, "Bid 7 in our trump suit if you have an undisclosed value (usually
third-round control) in X." |
5X |
Usually to force Responder to bid 5N, missing 2 Aces.
However, if the signoff at 5 in trumps was available, 5X is
like 6X above. And if 5X forced 5N,
but the Blackwood bidder then continued to 6C (trumps), this is the G.S.F. |
F-7 GERBER
4C is Gerber on most auctions in
which 4N would not be Blackwood because the last bid was
Notrump. The one exception is the 4C
response to 2N=natural. To ask for Aces here, bid 3C then
4C.
4C after a Stayman response is
always Gerber.
Over the Ace response, 5C asks
for the number of Kings. Over the King response, 5N asks
for an undisclosed feature, like 5N by the Blackwood
bidder. Asking for Kings promises all the Aces. |
F-8 D.I. 4N
|
4N "D.I." says, "I have strong slam interest and no
worry about a particular control (for example, in the auction at left
opener is not worried about spades, for then he would cue-bid
instead). I need general strength - if you have something extra, show it
to me." Responder replies: |
5 in trump suit (5H)
|
Nothing extra, "I hate my hand." |
5 in lower suit (5C)
|
A feature in the suit bid (a control, or the Queen of a suit partner
bid strongly, or extra honors or length in a suit he himself has bid
naturally). Not bare minimum values. |
5 in higher suit (5S)
|
Same, but must have maximum values. |
6 in trump suit (6H)
|
"OK, but please don't bid seven." |
5N |
Best possible hand, lively interest in seven. |
The continuations by 4N bidder depend, of
course, on the reply. In general: 5 in trump suit (your feature did not
please me) is discouraging; new suits (I have a feature here; tell me
more) are encouraging, often chances for 7; 6 in trumps is intended to be
final, no interest in 7; 5N is the strongest try for a
grand slam. |
F-9 - CUE-BIDDING
Cue-bids are two distinct types, with separate purposes and
requirements, asking partner different questions.
-
The "Tentative" Cue-Bid
The first cue-bid of the auction, when made under the level
of game, is "tentative" - i.e., not a slam try but a statement that
slam is possible. It promises some extra values and a control in the bid
suit - usually an Ace, but a cheap second-round control may be bid, to
make it easy for partner to cue-bid in reply under game. However, if
followed by a second "asking" cue-bid, a serious slam try, the first
cue-bid always shows first-round control.
In reply, partner should sign off in the trump suit whenever he has
bare minimum values, regardless of his controls. With anything extra, he
should, if possible, show a control below game (preferably an Ace, but
second-round control if necessary). To cue-bid above game,
partner should have absolute maximum, and first-round control.
-
The "Asking" Cue-Bid
A subsequent cue-bid, or any cue-bid over game, is a serious
attempt to reach slam. It promises first-round control, and is used not
to find out about extra values (D.I. is for that), but to find a control
in a missing suit.
In response, partner must show a control in a suit not yet cue-bid.
If, as usually is the case, there is only one such suit, partner
signs off in trumps with no control, bids the suit with first-round
control, jumps to slam in trumps with a singleton, bids Notrump with the
King.
A Q 10 x x x |
|
|
K x x |
x x |
|
|
K x |
A x |
|
|
K Q J x x |
A x x |
|
|
x x x |
|
|
|
|
|
|
|
|
|
|
|
|
1S |
|
|
2D |
2S |
|
|
3S |
4C (1) |
|
|
4S (2) |
5D (3) |
|
|
5N (4) |
6N |
|
|
P |
(1) "Tentative" - 1st cue-bid, under game.
(2) With bare minimum, no cue-bid in reply.
(3) "Asking" cue-bid. What about Hearts?
(4) The Heart King. No option but to show it to
an "asking" cue.
|
F-10 - ASKING-BIDS
After suit agreement, where a new suit would be a cue-bid, a new suit jump is an asking-bid, asking for control in the bid suit. I.e.,
1H |
- |
3H |
5C |
= |
asks about clubs. |
Responses are by steps:
1 step (5D)
|
= |
no Ace, King, void or singleton. |
2 steps (5H)
|
= |
second-round control, King or singleton. |
3 steps (5S)
|
= |
first-round control, Ace or void. |
4 steps (5N)
|
= |
first- and second-round control: Ace-king, or singleton Ace, or void - the latter two only with an abundance of trumps. |
After the reply, all continuations by the asker, except for signoffs in
the trump suit, ask again. A repeat ask in the same suit (6C) asks for third-round control (queen or
doubleton); 1st step (6D) = no, 2nd
step (6H) = yes. If, instead, asker
bids a new suit, he gets the usual 4-step responses as
above. If asker continues with 5N, this is the Grand Slam
Force (see F-11). |
F-11 - TRUMP ASKING
After major-suit agreement, a bid of 5M asks partner to
go to slam if he has good trumps. An example:
1S |
- |
3S |
4C |
- |
4D |
5S |
= |
how good are your trumps?
|
Opener is not asking about hearts - he would do that with a
minor-suit cue-bid (or 5H). He is
not asking for general strength - he would do that with 4N,
D.I.
After firm agreement on any trump suit, either player may check on
trumps for seven with 5N (usually as a jump), the
Grand Slam Force. Responses depend on two factors: how high the trump suit
is; what strength Responder has already shown in trumps. 6C shows the weakest possible holding, and
7C the strongest - all available
levels in between are used to show gradations. Thus:
|
|
|
|
6C |
= |
no honor in spades. |
6D |
= |
the Queen. |
6H |
= |
the King or Ace. |
6S |
= |
the King or Ace fifth. |
7C |
= |
two top honors. |
|
If diamonds were trumps, only 3 gradations are available:
6C |
= |
no honor. |
6D |
= |
one honor. |
7C |
= |
two honors. |
Responder must keep in mind what trumps he has already promised. When
he has already shown excellent trumps, two top honors are nothing special.
|
|
|
6C |
= |
terrible suit, only one honor (K J 10 x x x)
|
6D |
= |
fair suit (say, A J 10 x x x x). |
6H |
= |
two top honors as expected (K Q J x x x). |
6S |
= |
A-K, but not solid (A K J x x x ). |
7C |
= |
solid suit, all 3 honors (A K Q x x x). |
|
Even A K Q x x x could be "the weakest possible holding" on an auction like:
1D |
- |
2S |
4D (solid suit) |
- |
5N |
? |
|
|
|
|
|
6C |
= |
A K Q x x x |
6D |
= |
A K Q 10 x x x |
7C |
= |
A K Q J x x x |
|
Similar responses are made to trump asks after Blackwood (see
F-6).
|
|