| 
Kaplan-Sheinwold
 Updated by Edgar Kaplan - courtesy of
BridgeWorld
 
Also see 
Kaplan/Sheinwold 
Bridge Books 
  
  K-S in Brief 
  Minimum balanced hands are opened 1N. 
  Thus, minor-suited openings (1m) show either unbalanced hands or strong ones 
  if balanced. Major-suit openings (1M) promise 5-card or longer suits. 1m 
  openings are always sound -- in points if balanced, in quick tricks if 
  unbalanced. 1M openings may be shaded. Strong major hands, very strong minor 
  hands and balanced hands of 22 points up are opened 2 . 
  What's New? 
  This is all as it always was in K-S. The 
  system starts with the framework, and tries to give definition to all auctions 
  within it. Several sequences have been redefined over the years, and many new 
  sequences have been added. All these "defined sequences," new and old, are 
  described in the pages that follow. 
  Organization of Material 
  K-S is really a collection of 
  "sub-systems," each inaugurated by a different type of opening bid, each with 
  separate rules for which bids are strong or weak, forcing or nonforcing, 
  artificial or natural. These are (A) The 1N Opening; (B) Minor-Suit 
  Openings; (C) Major-Suit Openings; (D) Strong Openings; (E) Preemptive 
  Openings. 
    
  Each "sub-system" is treated separately, 
  along with its defined sequences, which are numbered (thus, under "C-15" you 
  will find a particular type of sequence inaugurated by a major-suit opening 
  bid). In addition, there is a section (F), for the special sequences used in 
  Slam Bidding. 
  Abbreviations 
  The following abbreviations are used 
  throughout: 
  “M”          For “either major suit” or 
  “the first one bid” 
  “m”           For “either minor suit” or 
  “the first one bid” 
  “OM”       For the other major suit 
  “om”         For the other minor suit 
  “X”           
  For any strain 
  “R”           
  For a "Reverse", showing 17+ points 
    1N Opening
    
  
    A - 1N OPENING
    
      | 12 to 14; could be terrible 15 (with 
      Queens and Jacks), or great 11 in Aces and Kings plus 5-card minor. Undistinguished 12 is often passed 
      except on favorable vulnerability. Thus, a good 14 is OK for 1N. Almost 
      never contains 5-card major. A very strong 5-card minor is preferred as 
      opening. Very seldom on 5-4-2-2 pattern. Never with 6-card 
      minor. 1N opening has been known on specifically 1-4-4-4 
      pattern, with spade honor, because of rebidding problems, but 1H is usually preferable if 
      Hearts are decent.  |  
 
    
  
    A-1 - RESPONSES
    
      | 2C 
       | Nonforcing Stayman; bid any 4-card major; better first with both  |  
      | 2D | signoff; often to get out of frying pan.  |  
      | 2M   | Signoff, but opener may bid.  |  
      | 3m   | Signoff; opener expected to pass.  |  
      | 2N | Natural; opener passes only with 12.  |  
      | 3M   | Forcing; good suit, choice of games  |  
      | 4C | Gerber  |  
      | 4D | In place of 6N; opener bids 4-card suits up the line; jumps to 6 in 
      a good 5-carder.  |  
      | 4M,5m
 | Absolute signoff.  |  
      | 4N
        | Quantitative; if accept, bid suits up the line.  |  
      | 5M   | Need A-K of trumps; pass with neither; raise with one; cue-bid 
      King 
      with both; 5N with both and no outside King  |  
      | 5N
        | Bid 7 with strong 5-card suit and maximum; bid 6 of suit with weak 
      5-carder and maximum; otherwise sign off at 6N.  |  
      | 6x | Absolute signoff.  |    
    
  
    A-2
    
      | 
 1N - 2C;
 2D - 2H;
 | Nonforcing; could be 4-card suit (4-4 in majors); only mildly 
      invitational. Opener must run to 2S with 
      doubleton heart. With 3 hearts, opener passes unless maximum. With maximum 
      and fit, he bids: 
 
        
          |  | 2N | - | 4-4 in minors. Now, 3C or 3D is to play. |  
          |  | 3m | - | 5-card suit. |  
          |  | 3H | - | (rare) top-card 3-3-3-4 or 3-3-4-3. |  |  
 
    
  
    A-3
    
      | 
      
 1N - 2C;
 2D - 2S;
 
 1N - 2C;
 2H - 2S;
 | Nonforcing; highly invitational, 5-card or longer suit. Opener can 
      pass with minimum, but normally raises with 3-card fit. Other rebids by 
      opener:
 
        
          |  | 2N | - | maximum; doubleton spade. |  
          |  | New suit | - | 3 spades, doubleton in bid suit; strong invitation. |  
          |  | 3N | - | (rare) 4-3-3-3maximum; choice of games. |  
          |  | 4S | - | (rare) tip-top maximum plus fit. |  |  
 
    
  
    A-4
    
      | 1N - 2C;
 2M - 2N;
 | Nonforcing; not as invitational as direct raise. 
      Opener goes to 3N only with full maximum. If opener has both majors, he 
      presumes a 4-4 fit in the other and bids 3OM  
      with a bare minimum or 4OM  with an absolute maximum. 
      3m is a short-suit try in the other major. Similarly, if Responder rebids 3N, opener bids 4OM  if he has both.
       |  
 
    
  
    A-5
    
      | 1N - 2C;2S - 2N;
 3S
 | Opener has a raise to 3N, but he has 3 
      hearts and wants Responder to bid  4H 
      with a 5-card suit (or very strong 4-carder).
       |  
 
    
  
    A-6
    
      | 1N - 2C;2S - 3H;
 1N - 2C;2D - 3M;
 1N - 2C;2H - 3S
 | Forcing. Opener has no option. He must bid 
      3N 
      with a doubleton, raise or cue-bid with 3 cards or more. Thus, Responder 
      should use the direct jump when he has 5-3-3-2 
      or 6-3-2-2 with a strong suit, and may want to play Notrump 
      even opposite a fit.  |  
 
    
  
    A-7
    
      | 
 1N - 2C;
 2D - 3C;
 | Forcing, presumably to game (but in all sequences in which the 
      fit is in a minor, "forcing to game" auctions may be dropped at 4 of the 
      minor in a pinch). Opener must bid 3D 
      if he does not hold 4 clubs. Bids at 3-level show major-suit 
      stoppers for Notrump. Bids at 4-level are cue-bids for slam. 
      Note that Responder may be on a 4-card club suit, 
      particularly when he has both minors and knows there is a fit in one of 
      them. Similarly, Responder's 3D 
      after opener's 2D could be a 
      4-card suit. Again, 3-level bids are stoppers, 
      4-level bids cue-bids.  |  
 
    
  
    A-8
    
      | 1N - 2C;
 2M - 3m
 | Forcing. If opener now bids the other major, he has 4 
      cards there. If opener bids 3N he has other major stopped. 
      If opener rebids his major, he is afraid of the other. If he is interested 
      in a 4-4minor fit for slam, he should bid 
      4N or 
      5N, 
      or a direct 4D.  |  
 
    
  
    A-9 SLAM TRIES AFTER STAYMAN
    
      | 1N - 2C;2x - 4C;
 | Gerber.
 |  
      | 1N - 2C;2x - 4N;
 | Quantitative. Opener accepts by bidding unbid suits up 
      the line.
 |  
      | 1N - 2C;2x - 5N;
 | Forcing. Opener bids unbid suit or 
      6N.
 
 |  
      | 1N - 2C;2D - 3M;
 3N - 4M;
 | Some slam interest, 6-4 in majors. With no 
      interest, bid 4M over 2D.
 |  
      | 1N - 2C;2M - 4D
 | Slam interest in M, but weak trumps.
   |  
 
    
  
    A-10
    
      | 1N - 2M; | Opener usually passes, but can bid: 
 
        
          |  | 3M | - | Primarily preemptive. |  
          |  | New Suit | - | Short suit game try. |  
          |  | 2N | - | Rare game try on 4-3-3-3, with lots of quick tricks. |  |  
 
    
  
    A-11
    
      | 1N - 2N; | Opener passes with 12 points, but can instead bid
       3C with 4-4 in minors to play a 
      part-score in suit. Instead of bidding 3N, he can bid
       
      3M - "I have two small in the other major - beware."  |  
 
    
  
    A-12
    
      | 1N - 3M; | Forcing; strong suit (good 5-carder or better), often
      5-3-3-2 to offer choice of games. Opener may bid  3N 
      with support, or raise (or cue-bid) with good doubleton, at his judgment.
       |  
 
    
  
    A-13
    
      | 1N - (X) - XX; 1N - (P) - P - (XX);P   - (P) - XX;
 | Business. Virtually all other redoubles are S.O.S. 
      Responder may run to his shortest suit over double, then redouble for 
      S.O.S.  |  
 
    
  
    A-14
    
      | 1N - (X) - 2N; | Forcing. Opener treats it 
      initially as a bad hand with minors, but if Responder rebids it is a game-force with any two-suiter. I.e.,  
         A Q x x x 
  K Q x x x 
  x x x 
  - |  
 
    
  
    A-15
    
      | 1N - (2C) - ? | If  2C is Landy, double shows 
      cards,  2H or  2S is "cue-bid" - presumably stopper for 
      Notrump. All other bids are natural, nonforcing, limited by failure to 
      double or cue-bid. If  2C is Ripstra, 
      Becker, or any other convention that implies clubs, double shows cards but 
      is negative - opener passes only if he has clubs. Bid of any suit 
      overcaller has promised is "cue-bid" as above. All else is natural, 
      nonforcing, limited. If  2C is Astro, 
      2H promises 4 spades. Similarly over 
      conventional  2D overcalls.  |  
 
    
  
    A-16
    
      | 1N - (2M) - ?; | Suit at 2-level is nonforcing (but opener is a little 
      more free to make game try). Suit at 3-level is forcing. 
      Cue-bid is Stayman. Double is negative.  2N is natural. |  
      | 1N - (3x) - ?; | Suits are forcing, Double is penalties.  |  
      | 1N - (2H) - P - (P);X
 | Takeout.  |  
      | 1N - (P) - P - (2H);X
 | Penalties.  |  
 
    
  
    A-17
    
      | 1N - (P) - 2C - X;?
 | If Double shows Clubs:  
        
          |  | Redouble | - | Clubs playable opposite two small. |  
          |  | Pass | - | Promises club stopper. |  
          |  | 3C | - | Both majors. |  
          |  | Anything else | - | Normal, but denies good stopper in Clubs. |  |  
      | 1N - (P) - 2C - X;P   - (P) - 2D
 | Nonforcing. Probably a bad hand.  |  
      | 1N - (P) - 2C - (2H);P
 | Does not deny spades. Opener would rarely bid here.  |  
 
    
  
    A-18 - PASSED HAND
    
      | Opener does not shade his  
      1N in 3rd or 4th seat, so all 
      sequences are unchanged. However, Responder's strong sequences obviously 
      become "intended as forcing"; strongly invitational, but may be passed.
       |      
 Minor Suit Openings
    
  
    B - MINOR SUIT OPENINGS
    
      | 1C or  1D opening bid is either 15 points or more, 
      balanced, or a sound unbalanced opening. Equal short minors (3-3 
      or 4-4) are normally opened 1C 
      (but certain 4-4's with 17, 18 points up are better opened 
      1D - see 2C - rebid sequences, B-16). 
      Black 5-5's are normally opened 1S. Hands with a long minor may be opened
      one when the opening would be  2C 
      if the suit were a major. Responder strains to find a bid.  |  
 
    
  
    B-1 - RESPONSES, ORDER OF PREFERENCE
    
      | 8 points or less  | 
        1M with 4 or more; normally  1H with both majors, but prefer
        1S when 4-4 in majors if 6 or 
        bad 7 points. Jump raise with 5-card support - could have 
        4-card major only if very weak 1N, if balanced, no major Other minor if unbalanced, no major, no big fit.  |  
      | 9 to 11, 12  | 
        1M. Single raise with 4-card or longer support. Other minor.  |  
      | 12, 13 or more  | 
        Long, strong side suit, even other minor.  But prefer single raise 
        to other minor. I.e., bid 1C - 2C, not 1D - ? with:
         x x 
  A x 
  A J 10 x 
        x 
  K x x x  4-card major. Single raise. 2N. Weak side minor.  Obviously, jump shift is also available. The response of
       3N 
      shows 16 or 17 points with specifically 4-3-3-3 distribution, 
      4 in other minor.  2N = 12-15 or 18 up. The 
      triple jump raise is preemptive. The response of  4N is 
      Blackwood.  |  
 
    
  
    B-2
    
      | 1C - 1D;1N - ?
 | Opener has 15 to 17 balanced, and may well have one or 
      both majors. Responder rebids: |  
      | 2C | Signoff; opener can safely bid 2D 
      if his Clubs are shaky.  |  
      | 2D | Signoff.  |  
      | 2M | Natural, game-forcing, promises long strong diamonds, likely slam 
      interest.  |  
      | 2N | 9 points, balanced.  |  
      | 3m | Game-force.  3C likely 3-card 
      support.  |  
      | 3M | Forcing, natural, 6-5 pattern.  |  
      | 4C | Gerber.  |  
 
    
  
    B-3
    
      | 1C - 1D;2M
 | Opener is almost always 
      unbalanced, and is virtually unlimited. He may be on short major, as in 
      reverse sequences (B-12). Responder, who should not pass, may 
      bid:  |  
      | 1S | Ambiguous, forcing; either very strong hand with long diamonds and 
      secondary spades, or moderately strong hand without a spade 
      stopper.  |  
      | 1N | 9 to 11. Too good for direct 
      1N.  |  
      | 2C | 8 points or less, discouraging preference.  |  
      | 2D | Nonforcing, but not discouraging.  |  
      | 2M | 9 to 11, 3-card raise.  |  
      | 2H | (When M = Spades) game-forcing, long 
      Diamonds.  |  
      | 2N | 12 up; forcing, natural.  |  
      | 3C | Game-force, strong diamonds, could be on 3-card 
      support.  |  
      | 3D | Natural, intended as forcing.  |  
      | 3M | Game-force; very strong.  |  
      | 3N   | 16 or 17 points. Specifically 3-3-5-2 shape.  |  
      | Opener should prefer to rebid
      2C 
      with 6-card suit or strong 5-carder when 
      minimum, rather than 1M.  |  
 
    
  
    B-4
    
      | 1C - 1M;1N - ?
 | Opener has 15 to 17 balanced, with no 4-card 
      major (but after 1m - 1S; 1N, he 
      may have 4 hearts). Responses: |  
      | 2m | Natural, nonforcing.  |  
      | 2M | Natural, nonforcing.  |  
      | 2om | Forcing, conventional (see B-5).  |  
      | 2OM | Forcing, natural (see B-6).  |  
      | 2N | 9 points. M is 4-carder.  |  
      | 3m, 3M, 3om | Forcing, natural. M is 6-carder, om is 5-carder, 
      m is 4-card support.  |  
      | 4C | Gerber.  |  
      | 4N | Quantitative.  |  
      | 5N | Forcing; choice of slams.  |  
 
    
  
    B-5
    
      | 1C - 1M;1N - 2om
 | Responder indicates a 5-card major with game 
      prospects. The only bad hand he can hold is with a 6-card 
      suit in the other minor. Opener replies:  |  
      | 2D   | (If possible) - minimum count, no fit for M, 5-card 
      diamond suit.  |  
      | 2H   | (Regardless of M) - minimum, no fit for M.  |  
      | 2S   | (Regardless of M) - minimum, tripleton M.  |  
      | 2N | Maximum, no fit for M.  |  
      | 3C   | (Regardless of m) - Maximum, tripleton M.  |  
      | Over a minimum reply, 
      Responder's only forcing 
      continuations are jumps or OM. Over a maximum reply, all continuations are 
      forcing except 3om  (signoff). If Responder bids 3N  
      over fit reply, he is giving opener a choice of games - 5-3 
      fit or Notrump.  |  
 
    
  
    B-6
    
      |  | This rebid is natural and forcing, but not necessarily 
      strong. Opener rebids:  |  
      | 2S   | 2 or 3 Spades, not 4 hearts; the normal rebid. Responder may now
      invite with 2N, 3m, 3H or 3S. 
      He may force with 3 om.  |  
      | 2N | 1 spade, 3 hearts, 4-5 in minors, minimum count. 
      Responder places contract. Rare.  |  
      | 3m   | Same pattern as above, maximum count. Responder places 
      contract. Rare.  |  
      | 3om   | 4 hearts, maximum. Opener must pass a return to 3H.  |  
      | 3H   | 4 hearts, minimum.  |  
      | 3S   | 3 spades, super-maximum, rare.  |  
      | Note that Responder must rebid 3H directly with game going 
      5-5.  |  
 
    
  
    B-7
    
      |  | Ambiguous strength; intended as forcing; could be 
      3-card suit (rare). Responder bids:  |  
      | 1N   | 8 points or less. No stopper promised in om.  |  
      | 2m   | Normally 9 to 11. Opener passes only when minimum unbalanced.  |  
      | 2om   | Forcing; natural in principle. Only nonforcing continuations by 
      Responder are 3om  or 2N  |  
      | 2H   | Nonforcing, but opener often rebids.  |  
      | 2S   | Normally 9 to 11. Occasionally 3 cards when 2m is not 
      available.  |  
      | 2N   | Forcing, 12 to 15.  |  
      | 3m   | Forcing.  |  
      | 3om   | Forcing, 5-5 two-suiter.  |  
      | 3H   | Intended as forcing. Opener may pass with minimum misfit.  |  
      | 3S   | Forcing, 4-card support.  |  
      | 3N   | 16-17 points. 3-4-3-3 precisely.  |  
      | 4m, 4om    | Singleton, spade fit.  |  
      | 4H, 4
     S   | Natural, distributional, no slam interest.  |  
 
    
  
    B-8 - RAISES OF MAJOR
    
      |  | 2M   | Value of 15-17, high cards plus distribution, normally 4-card 
      support, could be 3 cards (rare).  |  
      | 3M   | Value of 18-19. Always 4-card support.  |  
      | 4M   | Value of 20-21. 4-card support. No singleton or void.
       |  
      | 4m   | 6-4-2-1. No high-card control in short suit.  |  
      | 4 om, 3 or 4OM  
        | Double jump shift - void in bid suit plus fit. Not a great hand 
      otherwise.  |  
      | With singleton: reverse or jump-shift in fragment, then 
      raise unrebid suit to game:  |  
      |  | Singleton diamond; excellent spades.  |  
      |  | Singleton diamond; not such good spades.  |  
      | (See reverse auctions - B-12, 13.)  |  
 
    
  
    B-9
    
      |  | Usually 15-17, 4-card fit. Could be 
      unbalanced equivalent. Rarely, 3-card support, too 
      concentrated for 1N rebid:  
         A Q x 
  x x 
  x x x 
  A K Q x x Responder bids with 8-9 points upwards:  |  
      | 3M, 2N   | Game tries; nonforcing, but 2N rarely passed.  |  
      | 3m, 3 om, 2 or 3OM  
        | Game-force. Choice of games, or slam possibilities.  |  
      | 3N   | Choice of games. 4-3-3-3 usually.  |  
      | Jump shifts   | Asking bids.  |  
      | When there is an overcall over 1M, the raise 
      no longer indicates 4 trumps. Now, Responder's 3m is 
      natural, progressive, nonforcing. Also, Responder needs a point or two 
      more to try for game as opener promises less. With 4 trumps and normal 
      maximum single raise, opener jumps to 3M.  |  
 
    
  
    B-10
    
      |  | Severely limited; 12 to 14 and not 14 if good 6-card 
      suit. Could be 5-card suit; if 6 cards, a terrible suit or a 
      terrible hand. Responder's 2N or 3m are 
      nonforcing game tries; 2M is mildly progressive. New suits 
      are forcing, as is 4m, or new suit followed by 3m 
      or 3M. 3M is "intended as forcing" but may be 
      passed on minimum misfit. |  
 
    
  
    B-11
    
      |  | Very, very strong, game-forcing. A hand you would have considered 
      opening with 2C had the suit been a 
      major. If Responder has 1-1/2 QT plus quality, slam chances. |  
 
    
  
    B-12
    
      |  | Forcing, but not necessarily a monster, promises rebid 
      over anything but 3m. Promises length in m and strength, 
      not length, in reverse suit (R). Could even be doubleton, with 
      2-1/2m rebid, or 2-1/2M with 3 trumps, or game raise in M 
      with singleton in fourth suit. Responder's rebids:  |  
      | 2M   | 5 cards or more; ambiguous strength. Any other rebid denies 
      5-card major. (Exception: 1m - 1S,
      2H - 3H.)
       |  
      | 3m   | 4-card major; under 7-8 points. No length promised in m; could be 
      doubleton (conceivably singleton). The only signoff.  |  
      | 2N   | 4-card M; stopper in 4th suit; 8-11 or 15 up.  |  
      | 3 R   | 4 cards in M (see exception above), often 5 cards in R, usually no 
      stopper in 4th suit. A strong rebid.  |  
      | 4th suit   | 4 cards in M, not stopper in 4th suit; not fit for R, so 
      usually length in m but too good for 3m. Becomes natural if 
      rebid.  |  
      | 3N   | 4 cards in M; stopper in 4th suit. 12-14.  |  
      | 3M, 4m   | Game-force but not necessarily very strong. Emphasis on unusual 
      honor-strength in suit of jump.  |  
 
    
  
    B-13
    
      |  | 3m   | Nonforcing; not monster, not fit for M; could have stopper in 4th 
      suit, but minimum. If Responder now bids 4th suit, he asks for 
      stopper there.  |  
      | 2N   | Nonforcing. Better than minimum; stopper, no fit.  |  
      | 3M   | Nonforcing. Not monster. 3-card fit.  |  
      | 3N   | Natural, extremely strong.  |  
      | 4M   | 3-card fit; not singleton in 4th suit; 
      strong.  |  
      | 3 R   | Natural; 6-5. Nonforcing.  |  
      | 4th suit   | Game-force; a Roth-Stone reverse; R suit likely natural; probably no 
      stopper since then 3N. Responder makes his most natural 
      rebid, with emphasis on 3N if stopper, or 3M 
      if good suit.  |  
      | Jump in 4th suit
        | Game-raise in M. Singleton (or void) in 4th suit.  |  
      |  | 3m   | Nonforcing; bare minimum; last chance at partial.  |  
      | 3M   | Forcing; 3-card fit; singleton in 4th suit; look for
      4-3 fit.  |  
      | 4M   | 4-card fit; singleton in 4th suit.  |  
      | 4th suit   | As always, this shows the Roth-Stone reverse. Slam interest, probably 
      in m, not M.  |  
      | Jump in 4th suit
        | 4-card fit for M, void in 4th suit, very strong slam 
      interest.  |  
 
    
  
    B-14
    
      |  | Forcing. Strong rebid, like a reverse but does not promise 
      long diamonds absolutely; guarantees a rebid. Responder rebids:  |  
      | 2D   | 4 cards in M; ambiguous strength, no stopper in OM unless minimum; no 
      diamond support promised; forcing - a neutral bid.  |  
      | 2OM   | Natural. At least 5 cards in M; forcing.  |  
      | 2M   | 5-card major; ambiguous strength; forcing.  |  
      | 2N   | 4 cards in M; stopper in OM, 8-11 or 15-up.  |  
      | 3C   | 4 cards in M; good, long clubs; strong, forcing.  |  
      | 3D, 3M 
       | Game-force; emphasis on honors in the suit of the jump.  |  
      | 3N   | 12-14 points, 4 cards in M; stopper in OM.  |  
 
    
  
    B-15
    
      |  | Minimum two-suiter in the minors; 5-5 at least. 
      Nonforcing, non-constructive. New suits or jumps by Responder are forcing. |  
 
    
  
    B-16
    
      |  | 2OM    | Game-force; likely 2-2-5-4; no stopper in OM.  |  
      | 2M   | Nonforcing, 3-card fit, 18-19 points, no stopper.  |  
      | 2N   | Nonforcing; 17-18 points; mildly unbalanced.  |  
      | 3C   | Nonforcing; strong 5-5 in the minors.  |  
      | 3D   | Nonforcing; 2-1/2Diamond bid.  |  
      | 3M   | Forcing; 4 trumps, singleton in the 4th suit.  |  
      | 3OM    | Forcing, like 3M but void in OM; very strong.  |  
      | 3N   | 19-21 points; mildly unbalanced.  |  
      | 4C   | Forcing; monster two-suiter in the minors.  |  
      | 
      Should be opened 1D, not 1C, in case of 1S response. 
       |  
 
    
  
    B-17
    
      |  | Same as above, except:  |  
      | 3M   | Nonforcing; 3-card fit; no singleton.  |  
      | 4M   | Same, but stronger.  |  
      | OM   | Like 2OM  above.  |  
      | Jump in OM
        | Fit in M, singleton or void in OM.  |  
 
    
  
    B-18
    
      |  | Responder has one of three patterns:
       
        
        Balanced; too good for 1N (he will rebid in NT). 
        Diamonds & clubs; too weak for 2C, 
        unsuited to 3C. (He will rebid in 
        clubs.) 
        Unbalanced, long diamonds.
         
          
          If weak or moderate, will rebid diamonds. 
          If strong, will jump or, usually, reverse - only then may he have
          4-card major.  |  
      | Opener's rebids:  |  
      | 1M   | Long clubs; unbalanced; could be honors, not length, in M, like 
      reverse over major. See B-3.  |  
      | 1N   | 15-17 balanced. Could have majors.  |  
      | 2C 
       | Bare minimum; discouraging.  |  
      | 2D   | Like raise in major; good hand.  |  
      | 2N   | 18-19 balanced; could have majors.  |  
      | 3C   | Forcing; very strong; like jump rebid over major.  |  
      | 3D   | Forcing. 18 up; or unbalanced monster.  |  
      | 3N   | Long clubs, stoppers.  |  
      | 3M   | Void in M; diamond fit.  |  
 
    
  
    B-19
    
      |  | Responder has exactly the same hands as those with which 
      he bids 1C - 1D. 
      Opener rebids:  |  
      | 2D 
       | Nonforcing; minimum, unbalanced. Responder can now force to game with 
      a jump or reverse, or try with 2N or 3D, nonforcing. 
      3C is a signoff.  |  
      | 2M   | Forcing. Long diamonds, feature in M, extra values. Responder may sign 
      off with 3C; anything else he bids 
      is forcing.  |  
      | 2N   | 15-19 balanced, forcing. 3C is a 
      signoff. 3D is nonforcing, a hand 
      too weak for 1D - 2D. Anything else is strong.  |  
      | 3C   | Nonforcing; minimum unbalanced; prefers 3C to 2D 
      as contract. Responder's 3D is a 
      signoff.  |  
      | 3D   | Strong, but nonforcing.  |  
      | 4C   | Forcing; minor-suit monster. With less, reverse and then support 
      clubs.  |  
      | 3N   | Long diamonds, stopper.  |  
 
    
  
    B-20
    
      |  | 5-8, fairly balanced, stoppers not promised. Opener passes 
      normally only with strong Notrump.  |  
      | 2m, 2 om, 2M
        | Natural; nonforcing. Reverses show extra values, long m, real second 
      suit.  |  
      | 2N   | 18-19 balanced, or possibly semi-balanced hand with slightly lower 
      count.  |  
      | 3m   | Forcing; very strong.  |  
      | 3N   | Long m.  |  
 
    
    
    B-21
    
      |  | 12-15, stoppers, no 4-card major; normally no 
      4-card support for m. Opener's rebids are all natural and forcing;
      4C is Gerber; 4N is 
      quantitative. 5N = pick a slam. Responder could have 
      18-up, balanced, and has if he bids over opener's raise to
      3N.  |  
 
    
  
    B-22
    
      |  | Responder has 8-9 points up, unlimited, at least 4 cards 
      in m; no major. Opener rebids:  |  
      | 3m   | Nonforcing, limited, unbalanced. "I would have passed a limit raise."
       |  
      | New suit   | Forcing (to 3N or 4m). At least 4 cards 
      in m, stopper, extra values (either 15-up balanced or 
      unbalanced strong).  |  
      | 2N   | Forcing, 15-17 balanced. Likely 3-card m (could be 
      balanced 15 with 4 cards, but poor for suit play). Opener may pass 
      3m rebid.  |  
      | 3N   | Balanced, 18-19, always 3-card m. Responder's 4C is Gerber.  |  
      | After opener's new-suit rebid, which has slammish 
      overtones, Responder should try to rebid 2N or 3m 
      when he has minimum values; a new suit by him suggests interest in big 
      things.  |  
 
    
  
    B-23MISCELLANEOUS AUCTIONS
    
      |  | Forces 3D by opener, to sign off 
      in diamonds or Responder's suit. If Responder does not sign off, 3C becomes natural.  |  
      |  | One of two hands: a monster 6-5, or a game raise in M, 
      singleton in 4th suit, more honors in R than in M.  |  
      |  | Often a game raise, singleton in 4th suit. If not, then a monster: a 
      hand that others might have opened 2C 
      - the suit of the jump shift is 4 cards or more (since 3m is 
      available for one-suited monster). (Not: 1D - 1M, 
      3C.)
       |  
      |  | Preemptive. To try for game, opener must bid a new suit 
      (stopper).  |  
      |  | Asking-bid.  |  
 
    
  
    B-24
    
      |  | New suit   | Forcing. All auctions exactly as if opponent had passed.  |  
      | Jump shift
        | Preemptive. No game opposite a 15-17 balanced hand.  |  
      | 2m   | Strong, forcing, unchanged.  |  
      | 3m   | Preemptive.  |  
      | 1N   | 4-card fit in m; weak, balanced.  |  
      | 2N   | 5-card fit in m; semi-balanced, some stoppers, 9-10 
      points; game opposite Notrump hand but preempt opposite suit hand.  |  
      | Redouble  | High cards, probably balanced. At most 3 cards in m; penalty-oriented.
       |  
 
    
  
    B-25
    
      |  | 2m | Forcing, normal.  |  
      | 3m | Preemptive.  |  
      | 1N | Constructive, balanced, stopper. Good 8 to bad 11; opener 
      normally bids with the balanced hand.  |  
      | X | Negative; at least 4 cards in every unbid major; no 
      relation to minor; if over 1H, 
      specifically 4 spades. Not limited. Auctions exactly as if major had been 
      bid. Thus,  |  
      | 2C   | Forcing.  |  
      | 2S   | Normal spade raise.  |  
      | 3S   | Spade jump raise.  |  
      | 1S   | "I would have felt like passing had you responded 1S." Useless hearts, or 3 spades.  |  
      | New suit | Normal, forcing. Over 1D 
      overcall, 1M could be 4; denies OM. Over 1H overcall, 1S shows 5. Over 1S overcall, 2H shows 5. Could be shaded values; opener's
      3H or simple rebid nonforcing.  |  
      | Jump shift | Preemptive. No game opposite 15-17 balanced.  |  
 
    
  
    
    B-26 
      |  |  
      | 3m   | Strong, not forcing. A hand worth 1m - 2m but that 
      would pass a rebid of 3m.  |  
      | 2N   | Forcing, natural.  |  
      | 4m   | Forcing.  |  
      | New suit   | Forcing, but does not guarantee rebid. Opener must not pussy-foot.
       |  
      | X   | 1C - 2D - X
      is negative; both majors at least 4 cards; unlimited. All other doubles of 
      weak bids are for penalties. Doubles of strong or intermediate jumps are 
      loosely defined as negative doubles. Double of any overcall in opener's 
      minor - 2m, 3m, etc. - shows cards, not m's. 
      That is, loosely defined as negative.  |  
      | Jump shift
        | Strong if jump overcall is weak; weak if it is strong or intermediate.
       |  
 
    
  
    B-27 - MISCELLANEOUS COMPETITIVE
    
      |  | Takeout for majors; 
      nonforcing. 3m is the weak raise.
       |  
      |  | If the cue-bid shows majors, 2M is length in om (5 or 
      more) plus tolerance for m, likely honor in M. If cue-bid shows 
      major-minor two-suiter, 2M (enemy M) shows at least 4 cards 
      in OM plus tolerance for m. No matter what 2m shows, the bid 
      of the 4th suit is nonforcing, limited by the failure to double or 
      cue-bid.  |  
      | 
        
          | 1D | - | 1H | - | P | - | 2H |  
          | P | - | P | - | X |  |  |  | Takeout. All competitive doubles of low contracts are for takeout 
      after they (or we) have raised a suit. Typically, they say, as here: "For 
      God's sake, let's not let them buy this hand so cheap."  |  
 
    
  
    
    B-28 - PASSED HAND 
      | Jump shift by passed hand is weak, no game opposite 15-17 balanced. If 
      the weak jump shift is 2M, opener's 2N 
      rebid is forcing, a game try in M. Thus, his 3M is primarily 
      preemptive, not a game try.  All other auctions remain the same, but the "forcing" responses are 
      obviously only invitational. With a monstrous fit for opener's minor, a 
      hand with which you would be sick if you raised to 2m and 
      opener passed, bid 3M - a major in which you have an honor, 
      preferably. Thus,  Also, 1C - 3D. 
      That is, any double jump shift. Not  1D - 3C -- a weak jump shift.    |      
 Major Suit Openings
    
  
    C - MAJOR SUIT OPENINGS
    
      | Lower limits, both top and bottom, than minor opening. I.e.
       
        
          |  | a. |  |  A J 10 x 
          x x 
  x x 
  A x x x 
  x | = 1S |  
          |  | b. |  |  A K Q x x 
          x x 
  A x 
  K Q x 
  x | = 2S |  where, if black suits reversed, (a) = pass and (b) = 
      1C.  Promises 5 cards, but may be strong 4 in three cases:  
        
        Balanced hand, concentrated honors, 12-14 or 17 up.
         
         A K J x 
  x x x 
  x x x 
  A x x 
Four good spades, five hearts, minimum values.
        
         K Q J x 
  A x x x x 
  K x 
  x x 
1-4-4-4 pattern, 13-14 points, so 1N 
        rebid available to 1S.
        
         x 
  K Q 10 x 
  A Q x x 
  Q x x x All 5-5 two-suiters opened in higher suit unless highly 
      distorted.  5-6 two-suiters normally opened in lower 6-card 
      suit, but touching two-suiters may be opened in higher 5-card 
      suit with bare minimum to avoid reversing.  |  
 
    
  
    C-1
    
      | 1M - ?   | Responses:  |  
      | 1S | Ambiguous strength, usually 5-card suit (1N 
      with 4-carder unless strong), occasionally psychic.  |  
      | 1N | 5 to 11 points, "intended as forcing" but may be passed.  |  
      | 2m | Usually 12 points up. Could be just solid (or semi-solid including Ace) suit if rebid is 
      3m.  |  
      | 2H (to 1
     S) | 9, 10 up, 5 cards or more.  |  
      | 2M | 5 to 9 points; 3 cards or more in support. If 5-6 points, 4 trumps or 
      ruffing value (otherwise 1N).  |  
      | 2N | 12 to 15 points, balanced, game-force. Rarely 18-19.  |  
      | 3M | 10-11 points, 4-card support or 3 cards and singleton, 
      nonforcing.  |  
      | 3N | Forcing raise, 12 points up, 4-card+ support, normally no 
      singleton (except 1S - 3N could 
      have singleton heart).  |  
      | 4m, 3S (Double jump shift)
 | Forcing raise, singleton (at most) in bid suit. Not 
      1S - 4H 
      (natural).  |  
      | 4M | Strictly preemptive, very weak distributional hand.  |  
      | Jump shift | Forcing, strong, slam-oriented.  |  
      | 4N | Blackwood.  |  
 
    
  
    C-2
    
      |  | 2m   | Lower 3-carder on 5-3-3-2; 4-carder 
      if available. Preferable to 2M with 16 points or more.  |  
      | 2H (1
     S opening)   | Prefer 2H to 2
     S on 6-4; prefer 2
     H to 2m on 5-4-4.
       |  
      | 2S (1
     H opening)   | Nonforcing, but promises good 15, 16 points.  |  
      | 2M   | Normally 6 cards at least, 15 points or less.  |  
      | 2N   | 18-19 points, normally 5-3-3-2 pattern.  |  
      | 3M   | 17-19 points, strong 6-card or longer M, nonforcing but 
      rarely passed.  |  
      | 4M   | Gambling, freak hand too good for preempt.  |  
      | 3N   | Not points but tricks - long, solid M and stoppers.  |  
      | Jump shift   | Game-forcing, always natural (4 or more cards).  |  
      | Pass | Not impossible. Likely, opener has 4-card major, 12-14 
      points. Conceivably, 5-card major but very weak suit, 12-13 
      points. Greater strength unwise, since Responder may have good 11 points.
       |  
 
    
  
    C-3
    
      |  | 2M   | 6-9 points, normally 2-card support. If 3-card 
      support, very bad hand.  |  
      | 2N   | 10-11 points, denies 3 cards in M, balanced.  |  
      | 3M   | 10-11 points, 3 cards in M, no singleton.  |  
      | 3m   | 8-9 points, normally 5 cards in m, likely singleton M.  |  
      | 2S or 3
     H (OM)   | Strong bid in OM, "impossible bid," is fit in m, like 
      3m, 
      but 10-11 points. Forcing one round, no relationship to bid major, 
      artificial.  |  
      | 2D (when m=C)
      
       | Natural, nonforcing, 5-9, likely singleton M.  |  
      | 3C (when m=D)
      
       | Natural, nonforcing, long clubs, likely singleton M.  |  
      | 3D (when m=C)
      
       | Natural, nonforcing, 10-11, no stopper in OM, 6-card or 
      longer diamonds.  |  
      | 2H (when M=S)
      
       | Natural, 5-8, could be 5-carder with doubleton spade, so 
      opener seldom passes with singleton heart.  |  
      | P   | Rare, 5-7, singleton M, fit for m; conceivably, doubleton M, 4-5 cards 
      in m, very weak hand.  |  
 
    
  
    C-4
    
      |  | 2N   | Good 16, 17 points, balanced.  |  
      | 3m   | 5-5, mild game interest; however, main interest may be 
      safe partial (good m, bad M); not a minimum  |  
      | 3M   | Strong game try, 16-17 points up. Usually 6M, 4m, 
      could be 6-3, poor suit, good hand.  |  
      | OM or om   | Strong game try, 16-17 up. Natural, but usually 3-card 
      fragment, singleton in 4th suit.  |  
 
    
  
    C-5
    
      |  | 3m   | 5-5, signoff.  |  
      | 3M   | 6-card suit, forcing, choice of games.  |  
      | 3om   | If clubs, semi-natural, not encouraging. If diamonds, nonforcing game 
      try, 5-4-3-1, singleton OM.  |  
      | 3OM    | If hearts, nonforcing game try, 5-4-3-1, singleton om. If 
      spades, forcing, short in om, could be strong 5-5.  |  
 
    
  
    C-6
    
      |  | 2N   | 10-11 points, often singleton 
      M.  |  
      | 3m   | Singleton M, long strong m, 
      usually 10-11 points.  |  
      | 3H (M=S) 
       | Long hearts (7 cards), weak 
      hand.  |  
      | 3M   | 10-11 points, often doubleton 
      M. With tripleton M (thus 10-11 points), Responder usually bids 4M.  |  
 
    
  
    C-7
    
      |  | 2S   | Doubleton spade, but usually doubleton heart also; with 2-3 
      usually pass, unless fairly strong.  |  
      | 2N   | May be slightly weaker than normal, good 8-9 points.  |  
      | 3m   | Natural, misfit.  |  
      | 3H   | Usually 4-card,/NOBR> fit, 8-10 points.  |  
      | 3S   | As over 2m.  |  
      | 4m   | 4-card heart fit, cue-bid with maximum.  |  
 
    
  
    C-8
    
      |  | P   | Tripleton spade, bad hand.  |  
      | 2N   | No fit, not very progressive. 7-8 points at most.  |  
      | 3m   | Misfit, long in m, not progressive.  |  
      | 3H   | Discouraging preference, usually doubleton.  |  
      | 3S   | 4-card fit, at most 7 points.  |  
      | Game   | 8-9 points, not slam try.  |  
      | 4m   | Slam try, cue-bid presumably for hearts.  |  
      |  |  
 
    
  
    C-9
    
      |  | 3m   | Signoff.  |  
      | 3M   | Signoff, too weak for 2M initially.  |  
      | 3H (M=S) 
       | Forcing, natural, choice of games.  |  
      | 4m   | Natural, 10-11 points, slam interest.  |  
      | 4M   | Natural, 10-11 points, no real slam interest.  |  
      | 3H or 4
     H (when OM)   | Artificial strong raise in M, slam interest, no relationship to OM, 
      forcing.  |  
 
    
  
    C-10
    
      |  | 3S or 4
     H (when OM)   | Artificial strong raise in M, 
      slam interest, no relationship to OM, forcing.  |  
      | 4m   | Natural, 10-11 points, slam interest if fit, forcing.  |  
      | 5m   | Cue-bid, fit in M, forcing slam try.  |  
 
    
  
    C-11
    
      |  | 1N   | 12-14 points balanced, could be singleton spade, denies 3. 
      Responder:  |  
      | 2m   | Nonforcing, natural.  |  
      | 2H   | 10-11, too strong for direct 2H
       |  
      | 2S   | Signoff.  |  
      | 2N   | 11 points, game try.  |  
      | 3X   | Forcing, natural, but 3S only 
      "intended as forcing."  |  
      | 2H 
       | 12-14 points,usually 6-card suit, seldom 3 
      spades. Responder:  |  
      | 2S   | Misfit, mildly encouraging.  |  
      | 2N   | 11 points, game try.  |  
      | 3m   | Forcing, strong, semi-natural.  |  
      | 3H   | Natural game try.  |  
      | 3S   | Intended as forcing.  |  
      | 2S 
       | 12-14 points, any 3 spades, could be 4 if very weak. 
      Responder:  |  
      | 2N   | 11 points, game try, usually 4 spades.  |  
      | 3m   | Game force, semi-natural.  |  
      | 3H   | Psychic spades - opener must pass.  |  
      | 3S   | 11 points, game try, 5 or more spades.  |  
      | 2m   | 15-up, semi-natural; or any true two-suiter; rarely 
      passed. Often 3 cards, hand too strong for 1N, 2
     H or 2S 
      rebid. Responder:  |  
      | 2H   | Encouraging, 10-11, too strong for direct 2
     H, may be strong doubleton, very rarely 
      passed  |  
      | 2S   | Natural, limited but seldom passed.  |  
      | 2N   | Forcing, usually 10-11 points balanced.  |  
      | 3m   | Forcing, usually natural.  |  
      | 3H   | Forcing, natural, slam implications.  |  
      | 3S   | Intended as forcing, hardly ever passed.  |  
      | om   | Forcing, semi-natural, strong if at 3 level.  |  
      | 2N   | 18-19 points, balanced. Responder's only continuation not 
      forcing to game - 3C - forces opener 
      to rebid 3D and pass to 3H or 3S.
       |  
      | 3H   | Like 3M to 1N response; all 
      continuations forcing.  |  
      | 3S   | 16-17 points, 4 trumps, nonforcing. Now 4
     H shows psychic spades; opener must 
      pass.  |  
      | 3N   | Running hearts.  |  
      | 4H   | Natural, distributional.  |  
      | 4m   | Void in m, game raise in spades.  |  
      | 4S   | Not allowed. Opener may not rebid 4S. He must jump shift, then 3S.  |  
 
    
  
    C-12
    
      |  | 2S   | Discouraging, nonforcing, 12-14 points, decent spades.  |  
      | 2N   | 12-14, cards outside spades, nonforcing, 1 or 2 hearts.  |  
      | 3H   | 12-14, discouraging 3-card support.  |  
      | 3m   | 15-16 upwards, semi-natural, forcing to game.  |  
      | 3S   | 15-16 upwards, good spades, "intended as forcing."  |  
      | 3N   | 15-17 balanced, doubleton heart.  |  
      | 4H   | 15-17, 3 or more hearts, not slam-oriented.  |  
      | 4m   | Void in m, heart fit.  |  
 
    
  
    C-13
    
      |  | 2D or 3C (when om)
        | Extra values, 15-16 up. But 2D 
      may be minimum 5-5, if diamonds are rebid. Could be 
      3-card suit.  |  
      | 2H (when OM)   | Always 4 cards or more. No promise of extra value unless spade rebid 
      next (good 6-4).  |  
      | 2M   | Minimum values, no promise of extra length in M (could even be 
      4-carder in rare cases). Responder will bid again, but 
      opener should not pussy-foot.  |  
      | 2N   | Extra values, 15-17, balanced with stoppers.  |  
      | 3m   | Extra values, slam implication. With minimum plus fit, rebid M and 
      then support next round.  |  
      | 3M   | Extra values, slam-oriented, 6-card suit at least 
      semi-solid.  |  
      | 3N   | 18-19 balanced, doubleton in m.  |  
      | 4m   | Enormous support (5 cards usually), extra values.  |  
      | 4M   | Distribution, not high cards. Not slam-oriented.  |  
      | Jump shift   | To 3-level: natural, strong two-suiter.To 4-level: fit for m, void in bid suit.
 |  
 
    
  
    C-14
    
      |  | 2N   | Forcing, natural, 12 points up. Responder may pass under 
      game at his next turn if opener rebids:  |  
      | 3m   | Opener was too weak to raise directly.  |  
      | 3om   | Opener has weak two-suited misfit.  |  
      | 3H (OM) 
       | Opener has weak 6-4, spades and hearts.  |  
      | 3M   | Long broken suit, very weak opening.  |  
      | 3m   | Nonforcing, natural. Typically, long (semi-) solid suit 
      headed by Ace. Opener should try 3N with stoppers plus 
      doubleton m.  |  
      | 3om or 3OM  
        | Forcing, strong, semi-natural. Often a stopper for 
      Notrump.
       |  
      | 3M   | Forcing to game, often slam interest. Opener should 
      cue-bid if possible unless bare minimum.  |  
      | 3N   | 16-17 points, balanced. Mild slam try.  |  
      | 4m   | Natural, forcing, freakish pattern not high cards.  |  
      | 4M   | 10 cards together in m and M, usually 5-5. 
      Strong, but below jump shift. No high-card control in OM or om.  |  
      | 4om or 4OM  
        | Good 3-card fit for M, slam interest, 
      singleton in bid suit.  |  
 
    
  
    C-15
    
      |  | In general, the sequences following opener's other rebids 
      have the same meaning as those given in C-14. I.e.: |  
      |  | Game-forcing (to invite game, 
      Responder must first bid 
      1N, then 3S). If 
      opener now bids 3D, that is not a 
      cue-bid; it shows that his 2D was 
      based on distribution rather than extra values.  |  
      | 
        
          | Responder's rebid of 3m is still 
          nonforcing. I.e.:  |  
          |  | Opener may pass, although he is unlikely to do so since his 
          2D rebid implied extra strength.  |  |  
      | 
        
          | Responder's raise of opener's second suit, as in:  |  
          |  | is forcing to game - 4-card support. A jump 
          raise emphasizes the quality of the support.  |  |  
      | 
        
          | Responder's 2N rebid almost always 
          leads to game:  |  
          |  | This is now forcing, since opener would rebid spades 
          before bidding hearts with a weak 6-4. The only 
          nonforcing sequence:  |  
          |  | Opener has a weak 5-5; 
          Responder may 
          pass, and opener may pass a preference to 3
         S.  |  |  
 
    
  
    C-16
    
      |  | 2N   | Forcing game try, usually balanced 17 up. With maximum raise (good 7 
      points up), Responder accepts by bidding 4M or, rarely,
      3N, or more rarely still,
      3OM (natural, 5 cards, forcing). With minimum (5 to bad 7), he 
      rejects with 3M or 3m (natural, nonforcing).
      
       |  
      | 3X (New suit)   | Forcing game try, singleton (void) in X. Responder needs 7 points 
      outside of X (count the Ace of X as 3, and 1-3-5 for 
      shortness outside X) to bid 4M; he may also raise X to 
      accept: "I have 4 cards in OM; shall we play a 4-4 fit?" With 
      fewer than 7 useful points, Responder signs off at 3M. If he 
      bids a third suit, Y, he has singleton Y but too little for 4M.
       |  
      | 4X (Jump shift)
        | Forcing, natural slam try, a two-suiter in M and X. With useful 
      values, Responder cue-bids.  |  
      | 3M   | Essentially preemptive, not a game try.  |  
      | 3N   | Natural, running tricks not points.  |  
 
    
  
    C-17
    
      |  | 3N   | Forcing, asks Responder to bid a singleton, or to return to 4M 
      without one.  |  
      | 4X (New suit)
        | Cue-bid, slam interest.  |  
      | 5M   | Go to slam with good trumps.  |  
 
    
  
    C-18
    
      |  | 4X   | Cue-bid, mild slam try.  |  
      | 4N   | Blackwood.  |  
      | 5M   | Slam if good trumps.  |  
      | 4M   | Minimum. If Responder continues he has remarkably strong trumps, and 
      chose this sequence (in place of jump shift) to reassure opener about M.
       |  
 
    
  
    C-19
    
      |  | 5X (New suit)
        | Asking-bid. With no control 
      in X, Responder rebids 5M. 
      With King of M, he bids 5N. With singleton X, 6M. 
      With Ace (rare) or void in X, he bids 6X.  |  
 
    
  
    C-20
    
      |  | 3m   | Natural, primarily looking for 3-card support 
      for M. Responder rebids:  |  
      | 3M   | 3-card support (4M = good trumps).  |  
      | 3om or 3OM  
        | Weak stopper in 4th suit.  |  
      | 3N   | All suits stopped securely.  |  
      | 4m   | Maximum, good 4-card fit for m.  |  
      | 4OM or 4om   | Cue-bid in support of m.  |  
      | 3M   | Choice of games; suit playable opposite 2 small. Now, new 
      suit by Responder is a cue-bid for M.  |  
      | 3OM   | Natural, not extra values (even reverse). Responder raises 
      with 4 trumps and minimum; a new suit is a raise with a maximum. 
      Otherwise, he bids 3N or gives preference to M.  |  
      | 4C   | Gerber  |  
      | 4D or 4H   | Natural, strong two-suiter, slam interest.  |  
      | 4M   | Very mild slam interest if maximum plus controls.  |  
      | 4N   | Natural slam try in Notrump.  |  
      | 3N   | Signoff, balanced. If 
      Responder now bids 4M, 
      he has 4 small trumps. If Responder bids anything else, he has 18-19 
      balanced.  |  
 
    
  
    C-21
    
      |  | 1N   | Natural, nonforcing, 8 to 10, 11 points.  |  
      | 2m   | Strong, forcing, unchanged.  |  
      | 2M   | Weak raise, may be slightly weaker than normal.  |  
      | 2OM   | Forcing, 9-10 points up, does not promise rebid. Opener rebids as in
      C-12.  |  
      | 2N   | Strong, forcing, natural, unchanged.  |  
      | 3M   | Limit raise, but could be 3 trumps balanced. Thus, opener's 3N 
      is now natural.  |  
      | 3N   | Forcing ra ise, unchanged.  |  
      | 4m   | Fit in M, singleton m. Jump cue-bid is the same.  |  
      | Cue-bid   | Old-fashioned = fit in M, slam interest, control.  |  
      | Jump shift
        | Preemptive. With normal strong jump shift, bid suit and next cue-bid.
       |  
      | 4M   | Preemptive, normal.  |  
      | X   | Penalties.  |  
 
    
  
    C-22
    
      |  | 1N | 3 cards in M, 5-7 points, usually 4-3-3-3.
       |  
      | 2M | Weak normal raise, some ruffing value.  |  
      | 3M | Weak distributional raise, much ruffing value.  |  
      | 2N | Sound single raise (8-9), high card values.  |  
      | 3N | Normal forcing raise.  |  
      | 4m | Fit for M, singleton m (also 3S, 
      if M=H).  |  
      | New suit   | Forcing, unlimited, but does not promise rebid or produce forcing 
      sequences (except later jumps or new suits).  |  
      | Jump shift
        | Preemptive.  |  
      | XX | If followed by single raise of M, 10-11 points in 
      support. If followed by jump raise or new suit, forcing - a good defensive 
      hand (high cards). Often no fit, penalty oriented.  |  
 
    
  
    C-23
    
      | 
        
          |  | 
            
              | When the jump overcall is preemptive, 
              Responder bids:  |  
              | 3M   | Natural, 8-10; with maximum limit raise, force to 
              game.  |  
              | 2N   | Natural, forcing.  |  
              | 3N   | If jump, artificial forcing raise in M. If not jump, natural - 
              to play 3N.  |  
              | New suit   | Forcing, but does not promise rebid.  |  
              | Jump shift
                | Strong, forcing, normal.  |  
              | 4M   | If double jump, preemptive. If jump, strong raise.  |  
              | Cue-bid   | Old-fashioned.  |  
              | X   | Penalties.  |  |  
          | 
            
              | When the jump overcall is intermediate, the 
              following changes:  |  
              | X   | Negative.  |  
              | Jump shift
                | Preemptive.  |  |  
          | 
            
              | When the jump overcall is strong, in 
              addition to the two changes above:  |  
              | New suit   | Nonforcing.  |  
              | 3M and 4M
                | Weaker.  |  |  |  
 
    
  
    C-24
    
      |  | X   | 10 points or more in high cards, the start of all strong sequences or 
      penalty sequences. Subsequent new suits forcing.  |  
      | 3M   | Weak raise (to invite, double first).  |  
      | 3N   | Strong distributional raise in M, probably 5-4-2-2 in 
      majors.  |  
      | 4m   | Strong distributional raise in M, singleton m.  |  
      | 4M   | Weak distributional raise, preemptive.  |  
      | 3m   | Limited, artificial (forcing). 5 cards in OM, tolerance (3 small, 
      doubleton honor) in M. If later action inconsistent, then old-fashioned 
      cue-bid, fit in M.  |  
      | 3OM   | Natural, nonforcing, no tolerance for M.  |  
      | 4 OM   | Natural, nonforcing, no tolerance for M.  |  
 
    
  
    C-25
    
      |  | Much the same as in C-24 above. If overcaller has shown 
      two specific suits, the bid of one of them shows length in the fourth suit 
      plus tolerance for M. A jump "cue-bid" shows a fit for M plus a singleton.
      3N is a game raise in M. New suits are nonforcing, limited 
      by the failure to double.  |  
 
    
  
    C-26
    
      |  | Almost all sequences remain the same, except that 
      Responder's forcing 
      bids become "intended as forcing" - opener may pass. 1N is 
      still intended as forcing. Thus, the 2N response shows
      12-13 points, passed because of a lack of quick tricks. In 
      this sequence:  the 3C bid forces 
      Responder to 
      answer 3D and pass at his next turn 
      if opener bids 3H or 3
     S (over 3H, Responder may, of course, return to 3S); 
      however, if opener next bids anything else, the 3C bid was natural.  One other change: the jump-shift response by a passed hand becomes 
      preemptive. Over weak jump responses, opener's new suits are forcing.
      2N, if available, is a game try in Responder's suit. 
      3M by opener is to play, as is 3N. A raise does not 
      invite Responder to go on if 2N is available as a try.  |      
 Strong Opening Bids
    
  
    D - STRONG OPENING BIDS
    
      | For very strong balanced 
      hand, these opening bids:  |  
      | 2N   | 20-21 points (not a "bad 20" - too many Queens, honors in 
      short suits; treat a "bad 22" as 21), balanced, includes 5-3-3-2 
      even with 5-card major if no other flaw, but not more 
      eccentric pattern.  |  
      | 2C   | 22 points up. First rebid to be in 
      Notrump. If response is 2D, 
      2N=23, 24, 3N=more; over other responses, Notrump rebid is unlimited.  |  
      | For very strong unbalanced hands, these:  |  
      | 3N   | The high cards for 2N with a solid (or, rarely, 
      semi-solid) 6- or 7-card minor; all suits stopped.  |  
      | 2C   | First rebid in a long suit - if major, not quite game-forcing. If 
      minor suit, a huge hand - 10, 11 winners, at least 5 Quick Tricks. If 
      major suit, could be shaded - 9 winners, 4 Q.T.  |  
 
    
  
    D-1
    
      |  | 2D   | 0-3 point, if 3 not a King.  |  
      | 2H   | 3-4 points or more, not 2 Kings or an Ace.  |  
      | 2S   | 2 "controls" - A=2 controls, K=1 control.
       |  
      | 2N   | Precisely 3 Kings.  |  
      | 3C   | Precisely 1 Ace plus 1 King.  |  
      | 3D   | 4 controls.  |  
      | 3H   | 5 controls.  |  
      | 3S   | 6 controls or more.  |  
      | 3N   | "I think you psyched 2C; I can 
      make 3N anyway."  |  
      | 4X   | Solid suit, 6 cards or longer, no side controls. Opener's 4N 
      asks for length (5C=6; 5D=7, etc.).  |  
      | If there is an overcall after 2C, pass is negative or neutral, other 
      responses are natural with 6-7 points or more and 
      5-card or longer suit; double is for penalties with a bad 
      hand and trump tricks.  |  
 
    
  
    D-2
    
      |  |  | Responder usually passes here, but may bid 3C, Stayman. This is his only forcing 
      bid. He may raise to 3N, or sign off in 3D, 3H,
      3S. His 4C or 4D 
      are invitational (rare); other bids are to play.  |  
      |  | Responder normally passes, but may sign off by bidding any 
      suit game, or force with:  |  
      | 4C
       | Stayman. Responder should be 5-4 in the majors, in case 
      of 4D reply.  |  
      | 4D
       | Usually, 5-5 in the majors. Opener takes a preference. If 
      Responder continues with 4S over
      4H, he has a spade-minor two-suiter. 
      If he continues with 5C, he has both 
      minors.  |  
      |  | If short in M, Responder bids a long suit (nonforcing) or
      2N (nonforcing). With 3 cards or more in M, he bids 3M (very bad hand, nonforcing) or 
      4M (something 
      of value) or jump shifts in a singleton (or void) with good values for 
      play in M.  |  
      |  | Except to raise m, Responder should avoid going beyond
      3N. Thus 3M may be on a poor 4-card 
      suit.  |  
      | Actions in which Responder may pass under game: |  
      |  |  |  |  
      | i.e., if opener bids Notrump, 
      or rebids his suit, or raises Responder's suit. But if opener bids a 
      new suit:  |  
      |  | Responder must bid on. Note that in this 
      spot, Responder should bid 4S, 
      not 3S, if he has anything, since 
      opener may always pass.  |  
      | Opener has available a special sequence for rare hands: |  
      |  | Opener jumps in a suit over any response ("this 
      is our trump suit"); this forces Responder to "relay," to make the next 
      higher bid (3S over 3
     H, 3N over 3
     S). Now opener bids a new suit (3N 
      = relay suit): "All I need to know is whether you have third-round control 
      here."  |  
      | 
        
          |  A K J x |  |  |  Q x |  
          |  K Q J10xxx |  |  |  x x |  
          |  A |  |  |  x x x |  
          |  A |  |  |  xxxxxx |  | 
        
          | 2C |  | 2D |  
          | 3H |  | 3S (forced) |  
          | 3N (S?) |  | 4S (SQ) |  
          | 6H |  | P |  |  
 
    
  
    D-3
    
      |  | All auctions are game-forcing.  |  
      | 2N   | Unlimited 22-up, balanced. Responder rebids:  |  
      | 3C   | Stayman.  |  
      | 3D   | Natural, long suit.  |  
      | 3M   | Natural; more balanced than 3C 
      then major.  |  
      | 3N   | Very little extra.  |  
      | 4C   | Natural, long suit.  |  
      | 4D, 4
     H, 4S   | Semi-solid suit, slam if controls OK.  |  
      | 4N   | Natural slam try, extra points.  |  
      | 2S, 3X 
       | Natural, long suit. All continuations are natural. If 
      Responder raises to game, as:  he has no values beyond those shown. Thus,  
        
          | 2C   | -   | 2S   |  
          | 3H   | -   | 5C (jump in a new suit)
          
           |  is a cue-bid, extra values, heart support.  |  
 
    
  
    D-4
    
      |  | 3N   | Forcing, balanced, unlimited. 
      Now Responder rebids:
       |  
      | 4N   | No long suit, no extra values, nonforcing.  |  
      | 4X   | Forcing, 5 cards or more.  |  
      | 5N   | Forcing, balanced: bid suits up the line.  |  
      | 4N   | See D-5.  |  
      | Suit rebid
        | Forcing, natural, usually slam in view if fit. Responder 
      rebids:  |  
      | Raise   | Natural, forcing.  |  
      | Notrump   | No fit, no long suit.  |  
      | New suit   | Natural, forcing. If opener now raises, as in
       Responder must show his point-count in the trump suit (S) 
      by steps:  
        
          | 1st step (4N):
            |   |   | 0 or 1 pt.  |  
          | 2nd step (5C):
            |   |   | 2 pts.  |  
          | 3rd step (5D):
            |   |   | 3 pts.  |  and so on. Note that this sequence is only after a 2N or 
      higher response to 2C.  |  
 
    
  
    D-5
    
      | 4N by 2C opener   | 4N is never Blackwood by opener. In an auction where
      4N would normally be Blackwood:  it asks for specific Aces and Kings (in the auction above, it 
      asks if Responder has a King: if yes, he bids it, if no, he bids 5
     S - with SK, 6
     S). If he has shown 2 controls, he bids his Ace, or with 2 Kings, bids the lower and then, when opener relays, the 
      higher (5N= King of the relay suit). With Ace and King, the 
      Ace first, then the King. With 3 Kings, he bids the King he lacks. He 
      shows 2 Aces like 2 Kings. With 1 Ace, 2 Kings, the Ace first, then in 
      answer to relays (next higher bid), the cheaper King and the dearer one. 
      And so on.  |  
 
    
  
    D-6
    
      |  | 3C | Stayman, game-forcing.  |  
      | 3D | Flint, asks opener to bid 3H; 
      used either to sign off in 3M or to suggest diamond slam. 
      Opener may answer 3S ("Bid 4
     H if that's your suit, but pass if it's 
      spades") or 3N (game in either major), but usually bids
      3H. If Responder passes 3
     H or bids 3S, 
      he has the weak hand. If he bids anything else, he has real diamonds, good 
      hand.  |  
      | 3M | Natural, forcing, 5 cards or more. Now, new suits by opener are 
      cue-bids for M, except 3S 
      over 3H, which is natural, 5 cards.
       |  
      | 4C | Natural. 3C, then 4C, is Gerber.  |  
      | 4D, 4
     H, 4S | Natural, forcing, semi-solid 6-card suit, no values that 
      will not show up in Blackwood.  |  
      | 4N | Natural slam try.  |  
      | 5N | Natural, bid suits up the line.  |  
 
    
  
    D-7
    
      |  | 4C   | Gerber.  |  
      | 4D, 4M 
       | Natural, very rare, 4M nonforcing.  |  
      | 4N   | Natural slam try; if accept, usually slam in the long minor.  |  
      | 5C   | "Pass or bid 5D according to 
      your minor." Rare.  |  
      | 5N   | "Bid six of your minor."  |  
      | Responder should start 
      thinking of slam with about 1-1/2 Q.T.  |      
 Preemptive Openings
    
  
    E - PREEMPTIVE OPENINGS
    
      | For hands too weak for a one-bid, these openings:  |  
      | 2D, 2
     H, 2S   | Weak two-bids. Very disciplined in first and second seat - 1-1/2 
      or 2 Q.T., at least 3 honors in a 6-card suit, no side 
      4-card major and, for 2D, no 
      side 3-card major. Opposite a passed hand, may be less rigid 
      (poorer suit, less defense) - tactical, not descriptive.  |  
      | 3X   | Non-vulnerable, very weak 7-card suit, virtually no 
      defense. Both vul., the suit is stronger. Vul. vs. non-vul., solid 
      7-card suit.  |  
      | 4X   | Like 3-bids, but 8-card suit. Never the high 
      cards for a one-bid (except third or fourth hand). When in doubt, open 
      with one.  |  
 
    
  
    E-1
    
      |  | 2N   | Forcing, usually balanced. Opener bids a side Ace or King. Lacking 
      one, he bids 3X or, rarely, 4X (6-4 
      distribution, solid suit) or 3N (solid suit, 
      6-3-2-2). If over the rebid Responder bids 3X, this 
      is invitational; if he bids 3N, this offers opener a choice 
      of games.  |  
      | New suit   | Forcing, natural. Opener should raise with support (doubleton honor), 
      otherwise show a side feature or rebid X; a jump is a cue-bid in support 
      of the new suit. If Responder rebids his suit, this is nonforcing, 
      invitational; if he supports X, this is nonforcing, slightly invitational.
       |  
      | 3X, 4X   | All raises are preemptive.  |  
      | Jump shift
        | Preemptive.  |  
 
    
  
    E-2
    
      |  | 2N   | Over 2D, natural nonforcing try 
      for 3N - rare. Over 2M, artificial, forcing. 
      Opener treats it initially as "unusual" and bids his longer minor. If 
      Responder now bids 3M, this is a game try in M - rare.  |  
      | New suit   | Natural, nonforcing. Most common over 2D, 
      with good major suit.  |  
      | Raises   | Still preemptive.  |  
      | Jump shift
        | Very rare - constructive, some tolerance for X, game try in new suit.
       |  
 
    
  
    E-3
    
      |  | New suit   | Natural, forcing, asks for raise.  |  
      | 3N   | Opener must pass.  |  
      | 4X, 5X   | Preemptive; opener must pass.  |  
 
    
  
    E-4
    
      |  | New suit   | 4M natural; om=forcing slam try.  |  
      | Raises   | Natural, conclusive.  |  
      | 4N   | Natural, to play.  |  
 
    
  
    E-5
    
      |  | 4N   | Blackwood.  |  
      | 5M   | "Go to six with solid trumps."  |  
      | New suit   | Asking-bid. Without first- or second-round control in the suit, opener 
      bids 5M. With the King or singleton, 6M. With 
      Ace or void, 5N (trump loser) or 6 of new suit (solid 
      trumps).  |      
 Slam Bidding
    
  
    F - SLAM BIDDING
    
      | The three most common slam routes are the 2C opening (see "D"), jump-shift response 
      sequences, and cue-bidding sequences. In addition, there are various 
      special sequences and devices available:  |  
      | 4C   | Often Gerber when last bid was 
      Notrump.  |  
      | 4N   | Blackwood if immediately after suit agreement; if cue-bidding 
      intervenes, it is  |  
      | D.I., asking for extra values not shown. If no suit has been 
      agreed upon, 4N is  |  
      | Quantitative, a natural slam try in 
      Notrump.  |  
      | Asking-bids
        | After suit agreement, when a simple new suit bid would be a cue-bid, a jump in a new suit is an asking-bid.  |  
      | Trump asking
        | Five of the agreed major to ask for trump quality for six.
      5N to check for trumps for seven. 6C after Blackwood, in place of 
      5N.
       |  
 
    
  
    
    F-1 JUMP SHIFTS - RESPONDER'S REBID 
      | Responder's jump shift says, "Slam is possible opposite 
      the right sound minimum opening. We will play in my suit, in your suit, or 
      possibly in Notrump - nowhere else. My rebid will tell you which of the 3 
      types of hand I hold."  |  
      |  | solid or semi-solid long suit:
       
         A x 
  x x 
  A K Q x x 
      x x 
  x x |  
      |  | fit for opener, too strong for forcing raise:
       
         A K x x x 
  K Q x x 
  K x 
  x x |  
      |  | strong 5-card or 6-card suit, semi-balanced:
       
         K x 
  K x x 
  Q x x 
  A K J 10 
      x |  
      | Two special weaker types are shown with jump rebid:
       |  
      |  | not great strength, but extravagant support:
       
         A Q x 
  K Q J 10 
      x x 
  x x 
  x x |  
      |  | "My whole strength is in my suit, only bits elsewhere."
       
         A K Q J x 
      x x x 
  Q x 
  J x 
  x |  
      | If Responder rebids in a new suit, he has an extra 
      strong hand of type "a" or "b," and is reluctant to bid only game:  |  
      |  | Type (b)  |  
      |  | Type (a) or (b)  |  
      | The new suit shows control, not length.  |  
 
    
  
    F-2 JUMP SHIFTS - OPENER'S REBID
    
      |  | Over a jump shift, opener's priorities in rebidding:
       
        Rebid his suit (3H) when it is 
        5 cards or longer and headed by at least 2 of the top 3 honors. He
        must do so if he has these requirements; he must not do so if he 
        hasn't. The jump rebid (4H) 
        shows a solid 6-card or longer suit, nonforcing if 
        game.
 
Raise Responder (3S) with one 
        of the 3 top honors, at least tripleton. The jump raise (4
       S) shows extravagant support, at least 2 
        honors fourth.
 
Bid a new suit in which he has a concentration of high honors (a 
        cue-bid, not length-showing).
 
Bid Notrump with spread-out values, nonforcing if 3N.
         Either (3) or (4) may conceal a 6-card suit too weak in 
      high honors for a direct rebid. With:  
         x 
  K J 10 x 
      x x 
  Q x x 
  A K x rebid 3C, planning to 
      rebid Hearts. This one rebid:  is forcing even though game. All other game rebids are limited.
         |  
 
    
  
    F-3 - 4N
    
      | 4N is:   | Natural   | When bid directly over partner's natural 
      Notrump bid, or 
      when bid as a jump overcall of a preemptive opening, or when bid over 
      partner's 4-level bid if no major-suit fit can be presumed, 
      or when bid over a response to Stayman.  |  
      | For takeout
        | When bid over opponent's 4-level suit bid.
       |  
      | Blackwood   | When bid as a jump over partner's suit bid, or when bid 
      over partner's 4-level bid if that bid set the trump 
      suit.  |  
      | D.I.   | When bid over partner's 4-level bid if the 
      trump suit had been previously established; i.e., over a cue-bid.  |  
      | Examples:   |  | Natural  |  
      | 
        
          | b) |  |  | 1S | - | 2D | - | 3C | - | P |  
          |  |  |  | 3H | - | P | - | 4C | - | P |  
          |  |  |  | 4N |  |  |  |  |  |  |  | Natural  |  
      | 
        
          | c) |  |  | 1D | - | P | - | 2C | - | 4S |  
          |  |  |  | P | - | P | - | 4N |  |  |  | Takeout  |  
      | 
        
          | d) |  |  | 1H | - | P | - | 2C | - | P |  
          |  |  |  | 2H | - | P | - | 4N |  |  |  | Blackwood  |  
      | 
        
          | e) |  |  | 1N | - | P | - | 3S | - | P |  
          |  |  |  | 4C | - | P | - | 4N |  |  |  | Blackwood  |  
      | 
        
          | f) |  |  | 1H | - | P | - | 3H | - | P |  
          |  |  |  | 3S | - | P | - | 4C | - | P |  
          |  |  |  | 4N |  |  |  |  |  |  |  | D.I.  |  
 
    
  
    F-4 - BLACKWOOD WITH VOID
    
      | Responder to Blackwood may always ignore a void, but if he 
      chooses he may show it thus:  |  
      | 5N   | 1 Ace plus a void. If partner now bids 6X (not trumps), 
      he says, "Bid 7 if X is your void." If it is impossible on the 
      previous auction for Responder to be void in X, 6X says, 
      "The suit in which I want you to be void is higher-ranking than our trump 
      suit." If it is known from previous auction that X is Responder's 
      void, he says, "Bid 7 if you have full values for previous bids."  |  
      | 6X   | 2 Aces plus a void in X. If X is the previously agreed trump suit, 
      Responder's void is in a higher ranking suit. If X is a side suit in which 
      Responder is known to have length, 6X shows 3 Aces 
      plus a void in an unstated suit.  |  
 
    
  
    F-5 - BLACKWOOD OVER INTERFERENCE
    
      | When Blackwood is overcalled, 
      Responder's Double says, "I have 
      fewer Aces than you might expect"; his Pass says, "I have the 
      number you expect"; and his bids say, "I have this number more than 
      you might expect." Usually, this means:  
        Double = 0 AcesPass = 1 Ace
 Next step = 2 Aces
 Second step = 3 Aces, etc.
 However, this is not absolute. On auctions in which 
      Responder has bid 
      very strongly, and the next step forces to slam, pass shows 2 Aces:
       
        
          | 1D   | -   | P   | -   | 2H   | -   | 3S   |  
          | 4N   | -   | 5S   | -   | P   |   |   |  Here, double would be "fewer than you expect," i.e. 1 
      Ace; pass 
      is 2, 5N=3; 6C=4.
       |  
 
    
  
    F-6
    
      | Continuations by Blackwood 4N bidder:  |  
      | 5N   | Usually does not ask number of Kings, but says, "We have all 
      the Aces and 7 is in view - bid it with a tip-top maximum. Otherwise, bid
      6X with undisclosed values in X. With nothing extra, sign 
      off at 6 of our trump suit." However if the trump suit is unknown (1
     S - P - 4N), 
      respond Kings, as normal.  |  
      | 6X   | When X=lowest suit that could not possibly be trumps, the Grand Slam 
      Force (see F-11). When a lower suit is available as G.S.F., 6X 
      says, "Bid 7 in our trump suit if you have an undisclosed value (usually 
      third-round control) in X."  |  
      | 5X   | Usually to force Responder to bid 5N, missing 2 Aces. 
      However, if the signoff at 5 in trumps was available, 5X is 
      like 6X above. And if 5X forced 5N, 
      but the Blackwood bidder then continued to 6C (trumps), this is the G.S.F.  |  
 
    
  
    F-7 GERBER
    
      | 4C is Gerber on most auctions in 
      which 4N would not be Blackwood because the last bid was 
      Notrump. The one exception is the 4C 
      response to 2N=natural. To ask for Aces here, bid 3C then 
      4C.
      4C after a Stayman response is 
      always Gerber.  Over the Ace response, 5C asks 
      for the number of Kings. Over the King response, 5N asks 
      for an undisclosed feature, like 5N by the Blackwood 
      bidder. Asking for Kings promises all the Aces.  |  
 
    
  
    F-8 D.I. 4N
    
      |  | 4N "D.I." says, "I have strong slam interest and no 
      worry about a particular control (for example, in the auction at left 
      opener is not worried about spades, for then he would cue-bid 
      instead). I need general strength - if you have something extra, show it 
      to me." Responder replies:  |  
      | 5 in trump suit (5H)
      
       | Nothing extra, "I hate my hand."  |  
      | 5 in lower suit (5C)
      
       | A feature in the suit bid (a control, or the Queen of a suit partner 
      bid strongly, or extra honors or length in a suit he himself has bid 
      naturally). Not bare minimum values.  |  
      | 5 in higher suit (5S)
      
       | Same, but must have maximum values.  |  
      | 6 in trump suit (6H)
      
       | "OK, but please don't bid seven."  |  
      | 5N   | Best possible hand, lively interest in seven.  |  
      | The continuations by 4N bidder depend, of 
      course, on the reply. In general: 5 in trump suit (your feature did not 
      please me) is discouraging; new suits (I have a feature here; tell me 
      more) are encouraging, often chances for 7; 6 in trumps is intended to be 
      final, no interest in 7; 5N is the strongest try for a 
      grand slam.  |  
 
    
  
    F-9 - CUE-BIDDING
    
      | Cue-bids are two distinct types, with separate purposes and 
      requirements, asking partner different questions.  
        
        The "Tentative" Cue-Bid
         The first cue-bid of the auction, when made under the level 
        of game, is "tentative" - i.e., not a slam try but a statement that 
        slam is possible. It promises some extra values and a control in the bid 
        suit - usually an Ace, but a cheap second-round control may be bid, to 
        make it easy for partner to cue-bid in reply under game. However, if 
        followed by a second "asking" cue-bid, a serious slam try, the first 
        cue-bid always shows first-round control.  In reply, partner should sign off in the trump suit whenever he has 
        bare minimum values, regardless of his controls. With anything extra, he 
        should, if possible, show a control below game (preferably an Ace, but 
        second-round control if necessary). To cue-bid above game, 
        partner should have absolute maximum, and first-round control.
 
        The "Asking" Cue-Bid
         A subsequent cue-bid, or any cue-bid over game, is a serious 
        attempt to reach slam. It promises first-round control, and is used not 
        to find out about extra values (D.I. is for that), but to find a control 
        in a missing suit.  In response, partner must show a control in a suit not yet cue-bid. 
        If, as usually is the case, there is only one such suit, partner 
        signs off in trumps with no control, bids the suit with first-round 
        control, jumps to slam in trumps with a singleton, bids Notrump with the 
        King.
 
 
          
            | 
         A Q 10 x x x |   |   | 
         K x x |  
            | 
         x x |   |   | 
         K x |  
            | 
         A x |   |   | 
         K Q J x x |  
            | 
         A x x |   |   | 
         x x x |  
            |   |   |   |   |  
            |   |   |   |   |  
            |   |   |   |   |  
            | 1S   |   |   | 2D   |  
            | 2S   |   |   | 3S   |  
            | 4C (1)   |   |   | 4S (2)   |  
            | 5D (3)   |   |   | 5N (4)   |  
            | 6N   |   |   | P   |  
          
            (1) "Tentative" - 1st cue-bid, under game.(2) With bare minimum, no cue-bid in reply.
 (3) "Asking" cue-bid. What about Hearts?
 (4) The Heart King. No option but to show it to 
            an "asking" cue.
 |  
 
    
  
    
    F-10 - ASKING-BIDS 
      | After suit agreement, where a new suit would be a cue-bid, a new suit jump is an asking-bid, asking for control in the bid suit. I.e.,
       
        
          | 1H   | -   | 3H   |  
          | 5C   | =   | asks about clubs.   |  Responses are by steps:  
        
          | 1 step (5D)
          
           | =  | no Ace, King, void or singleton.  |  
          | 2 steps (5H)
          
           | =  | second-round control, King or singleton.  |  
          | 3 steps (5S)
          
           | =  | first-round control, Ace or void.  |  
          | 4 steps (5N)
            | =  | first- and second-round control: Ace-king, or singleton Ace, or void - the latter two only with an abundance of trumps.  |  After the reply, all continuations by the asker, except for signoffs in 
      the trump suit, ask again. A repeat ask in the same suit (6C) asks for third-round control (queen or 
      doubleton); 1st step (6D) = no, 2nd 
      step (6H) = yes. If, instead, asker 
      bids a new suit, he gets the usual 4-step responses as 
      above. If asker continues with 5N, this is the Grand Slam 
      Force (see F-11).  |  
 
    
  
    F-11 - TRUMP ASKING
    
      | After major-suit agreement, a bid of 5M asks partner to 
      go to slam if he has good trumps. An example:  
        
          | 1S   | -   | 3S   |  
          | 4C   | -   | 4D   |  
          | 5S   | =   | how good are your trumps?
            |  Opener is not asking about hearts - he would do that with a 
      minor-suit cue-bid (or 5H). He is
      not asking for general strength - he would do that with 4N, 
      D.I.  After firm agreement on any trump suit, either player may check on 
      trumps for seven with 5N (usually as a jump), the 
      Grand Slam Force. Responses depend on two factors: how high the trump suit 
      is; what strength Responder has already shown in trumps. 6C shows the weakest possible holding, and
      7C the strongest - all available 
      levels in between are used to show gradations. Thus:  
        
          |  |  |  |  | 
            
              | 6C   | = | no honor in spades. |  
              | 6D   | = | the Queen. |  
              | 6H   | = | the King or Ace. |  
              | 6S   | = | the King or Ace fifth. |  
              | 7C   | = | two top honors. |  |  If diamonds were trumps, only 3 gradations are available:  
        
          | 6C | = | no honor. |  
          | 6D | = | one honor. |  
          | 7C | = | two honors. |  Responder must keep in mind what trumps he has already promised. When 
      he has already shown excellent trumps, two top honors are nothing special.
       
        
          |  |  |  | 
            
              | 6C | = | terrible suit, only one honor (K J 10 x x x) |  
              | 6D | = | fair suit (say, A J 10 x x x x). |  
              | 6H | = | two top honors as expected (K Q J x x x). |  
              | 6S | = | A-K, but not solid (A K J x x x ). |  
              | 7C | = | solid suit, all 3 honors (A K Q x x x). |  |  Even A K Q x x x could be "the weakest possible holding" on an auction like:
       
        
          | 
            
              | 1D | - | 2S |  
              | 4D (solid suit) | - | 5N |  
              | ? |  |  |  |  |  | 
            
              | 6C | = | A K Q x x x |  
              | 6D | = | A K Q 10 x x x |  
              | 7C | = | A K Q J x x x |  |  Similar responses are made to trump asks after Blackwood (see 
      F-6).    |  |