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    Help   | ACBL Duplicate Laws
 Chapter 1 -
    Definitions
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        Adjusted Score An arbitrary score awarded by the Director (see
        Law 12 ). It is either 
        "artificial'' or 
        "assigned''.1. An artificial adjusted score is one awarded in lieu of a result 
        because no result can be obtained or estimated for a particular deal 
        (e.g., when an irregularity prevents play of a deal).
 2. An assigned adjusted score is awarded to one side, or to both sides, 
        to be the result of the deal in place of the result actually obtained 
        after an irregularity.
  Alert A notification, whose form may be specified by a sponsoring 
        organization, to the effect that opponents may be in need of an 
        explanation.
         Auction 1. The process of determining the contract by means of successive 
        calls.2. The aggregate of calls made (see Law 17E).
  Bid An undertaking to win at least a specified number of odd tricks in a 
        specified denomination.
         Board 1. A duplicate board as described in
        Law 2 .2. The four hands as originally dealt and placed in a duplicate board 
        for play during that session.
  Call Any bid, double, redouble or pass.
         Contestant In an individual event, a player; in a pair event, two players 
        playing as partners throughout the event; in a team event, four or more 
        players playing as teammates.
         Contract The undertaking by declarer's side to win, at the denomination 
        named, the number of odd tricks specified in the final bid, whether 
        undoubled, doubled, or redoubled.
         Convention 
        1. A call that, by partnership agreement, conveys a meaning other 
        than willingness to play in the denomination named (or in the last 
        denomination named), or high-card strength or length (three cards or 
        more) there. However, an agreement as to overall strength does not make 
        a call a convention.2. Defender's play that serves to convey a meaning by agreement rather 
        than inference.
  Deal 1. The distribution of the pack to form the hands of the four 
        players.2. The cards so distributed considered as a unit, including the auction 
        and play thereof.
  Declarer The player who, for the side that makes the final bid, first bid the 
        denomination named in that bid. He becomes declarer when the opening 
        lead is faced (but see Law 54A when the opening lead is made out of turn).
         Defender An opponent of (presumed) declarer.
         Denomination The suit or notrump specified in a bid.
         Director A person designated to supervise a duplicate bridge contest and to 
        apply these Laws.
         Double A call over an opponent's bid increasing the scoring value of 
        fulfilled or defeated contracts (see Law 19 and
        Law 77).
         Dummy 1. Declarer's partner. He becomes dummy when the opening lead is 
        faced.2. Declarer's partner's cards, once they are spread on the table after 
        the opening lead.
  Event A contest of one or more sessions.
         Follow Suit Play a card of the suit that has been led.
         Game 100 or more trick points scored on one deal.
         Hand The cards originally dealt to a player, or the remaining portion 
        thereof.
         Honor Any Ace, King, Queen, Jack or 10.
         International Matchpoint (IMP) A unit of scoring awarded according to a schedule established in
        Law 78B .
         Irregularity A deviation from the correct procedures set forth in the Laws.
         Lead The first card played to a trick.
         LHO Left-hand opponent.
         Matchpoint A unit of scoring awarded to a contestant as a result of comparison 
        with one or more other scores.
         Odd Trick Each trick to be won by declarer's side in excess of six.
         Opening Lead The card led to the first trick.
         Opponent A player of the other side; a member of the partnership to which one 
        is opposed.
         Overtrick Each trick won by declarer's side in excess of the contract.
         Pack The 52 playing cards with which the game of Contract Bridge is 
        played.
         Partner The player with whom one plays as a side against the other two 
        players.
         Partscore 90 or fewer trick points scored on one deal.
         Pass A call specifying that a player does not, at that turn, elect to 
        bid, double or redouble.
         Play 1. The contribution of a card from one's hand to a trick, including 
        the first card, which is the lead.2. The aggregate of plays made.
 3. The period during which the cards are played.
 4. The aggregate of the calls and plays on a board.
  Premium Points Any points earned other than trick points (see
        Law 77).
         Psychic Call A deliberate and gross misstatement of honor strength or suit 
        length.
         Rectification Adjustment made to permit the auction or play to proceed as normally 
        as possible after an irregularity has occurred.
         Redouble A call over an opponent's double, increasing the scoring value of 
        fulfilled or defeated contracts (see Law 19 and
        Law 77).
         Revoke The play of a card of another suit by a player who is able to follow 
        suit or to comply with a lead penalty.
         RHO Right-hand opponent.
         Rotation The clockwise order in which the deal and the right to call or play 
        progresses.
         Round A part of a session played without progression of players.
         Session An extended period of play during which a number of boards, 
        specified by the sponsoring organization, is scheduled to be played.
         Side Two players who constitute a partnership against the other two 
        players.
         Slam A contract to win six odd tricks (called Small Slam) or to win seven 
        odd tricks (called Grand Slam).
         Suit One of four groups of cards in the pack, each group comprising 
        thirteen cards and having a characteristic symbol: spades ( ), 
        hearts (  ), diamonds (  ), 
        clubs (  ).  Team Two or more pairs playing in different directions at different 
        tables, but for a common score (applicable regulations may permit teams 
        of more than four members).
         Trick The unit by which the outcome of the contract is determined, 
        regularly consisting of four cards, one contributed by each player in 
        rotation, beginning with the lead.
         Trick Points Points scored by declarer's side for fulfilling the contract (see
        Law 77).
         Trump Each card of the suit, if any, named in the contract.
         Turn The correct time at which a player may call or play.
         Undertrick Each trick by which declarer's side falls short of fulfilling the 
        contract (see Law 77).
         Vulnerability The conditions for assigning premiums and undertrick penalties (see Law 77).  |  |  |