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                                                            PAIRS.033 (PAGE 1) 
     
                                                            __________________ 
          DUPLICATING BOARDS      Duplication of boards is recommended whenever 
    hand record printouts      can be provided.  This continues to be one of 
    the most appreciated      forms of hospitality a tournament can provide.  
    Duplication is      mandatory in all sessions that follow a 
    qualifying round or rounds. It      is mandatory for all championship events in 
    National, Regional and      Sectional competition (except KOs and Swiss), 
    unless circumstances      make duplication a practical impossibility.        Duplication is mandatory in all matchpoint-scored 
    National Team of      Four events.        In events with more than three sections, 
    duplication from ACBL hand      records is recommended.  Computer-dealt hand 
    records must be      manufactured by the ACBL or have ACBL 
    approval.  When an event is held      in two or more separate locations, duplicated 
    hands may be used if      made from ACBL supplied or approved hand 
    records.        Floor duplication is considered feasible for up 
    to three sections, but      is not feasible where different sections of an 
    event are held in      widely separated locations.  Where four or more 
    sections are entered      and hand records are not available, it is 
    permissible to duplicate      pairs of sections rather than the entire field.        To start sections after having used hand 
    records      2-board rounds      13 tables = boards down one e/w up one      14 tables = boards down one, skip after 7      15 tables = boards down two      16 tables = boards down two, skip after 7      17 tables = boards down two      18 tables = boards down two, skip after 7        3-board rounds      9 tables  = boards down one e/w up one      10 tables = boards down one, skip after 5      11 tables = boards down two      12 tables = boards down two, skip after 5        4-board rounds      7 tables  = boards down one, e/w up one      8 tables  = boards down one, skip after 4      9 tables  = boards down two        TDs should take great care that no one has 
    unauthorized access to hand      records before game time, during duplication or 
    throughout the      session.  The TD should also enforce 
    restrictions on players wandering      in their own or other sections during the game. 
    
   
                                                            PAIRS.033 (PAGE 2) 
                                                      
           __________________        HAND RECORDS - USING ACBL      Current ACBL policy prohibits the use of any 
    hands other than those      generated by an ACBL approved program.  The use 
    of any other hands for      Sectionals or Regionals is strictly prohibited.        Any set of hand records used for an event at a 
    tournament (or      otherwise) may not be reused in any way, shape 
    or form.  This also      means that any unused hands (i.e., boards 
    27-36), may not be reused.                             
                                  (November, 1990)          EFFECTIVE IMMEDIATELY:  Include the set # of 
    the hand records in the      tournament setup.  (Office Policy - 5/98)        HAND RECORDS - CHECK PRINTOUTS      TDs should check hand records from both sides 
    of the reproduced recaps      to protect against errors in printing.        LEADER CHARTS      It is the feeling of the ACBL Board that the 
    posting of penultimate      scores at all computer tournaments is a must 
    for player service and      satisfaction.  All TDs are instructed to post 
    leader charts at the end      of the next to last round when scoring is done 
    by computer.  Note that      when hanging "12th round leaders" in qualifying 
    events TDs should take      extra care in marking them as not final.        RECAPS      Whenever a correction is made at a computer 
    tournament following the      hanging of the original recap sheet, a new 
    recap sheet must be printed      and hung before the completion of the 
    tournament. 
    
                 
                                              PAIRS.033 (PAGE 3)   
                                                            __________________ 
          ADDING A TABLE      (After the boards have been moved when using 
    hand records)       THE FOLLOWING CHART PRESUMES THAT WITH MORE 
    THAN 14 TABLES THE BOARDS      HAVE SKIPPED DOWN A TABLE WHEN MOVED (i.e. 16 
    to 14).      ORIGINAL SECTION SIZE         14          
    15         16         17        SECTION SIZE BECOMES          15          
    16         17         18        NEW PAIR BECOMES #            14          
    14         15         16        ORIGINAL PRS BECOME #    14->15      
    14->15     15->16     16->17                                              
    15->16     16->17     17->18        SKIP AFTER ROUND               7           
    7          7          8        # OF TABLES SKIPPED            2           
    1          2          1      Ideally, the augmented table will play the 
    added set of boards during      the first round. Before the 2nd round is 
    called, you must get the new      table, with the added set of boards, to the 
    proper table in order to      insure the correct movement of the boards. As 
    the chart indicates, the      last 1 or 2 tables, both North-South and 
    East-West, will shift back      one table taking their boards with them and 
    assuming the new pair      number. Now when the round is called the boards 
    will move normally      with the additional set in place.        Using ACBLscore you simply set up a new 
    movement using F9 and select      #5 which is change movement parameters. One of 
    the questions concerns      the skip. Answering this properly is all that 
    is necessary in order to      take care of the additional table.        Comment: The above is based on having a 13 
    round movement after adding      a table to a 13 table game.        The following will allow you to add a table but 
    play only 12 rounds.       1. The new pairs become 13 N/S and 12 E/W.      2. Original N/S 13 moves to N/S 14 and assumes 
    that pair #.      3. Original E/W 12 becomes E/W 13      4. Original E/W 13 becomes E/W 14      5. Skip after six played rounds.        ADJUSTING FOR MISHAPS AFTER ADDING A TABLE      Should the pairs not get moved properly after 
    the first round and the      boards remain out of order, the movement will 
    work leaving it as is      and editing the board movement.        Set the game up with the new number of tables 
    in play.  Make sure in      the initial game setup that board 1 is placed 
    where it was played on      the first round and the E/W pair # is correct.  
    Then simply go into      edmove and move the boards the added table 
    actually played on the      first round to that table # on the grid.  As 
    long as you have told the      game setup what table and pairs are playing 
    board 1 all other boards      will be in the order moved initially.  The 
    added set of boards will be      out of order.  Since the high numbered pairs 
    did not move as intended,      they retain their original number. 
    
                                       
                        PAIRS.033 (PAGE 4)   
                                                            __________________ 
            The skips occur in the same 
    manner                                              
    14->15--double skip after 7                                              
    15->16--single skip after 7                                              
    16->17--double skip after 7                                              
    17->18--single skip after 8        While this is not the recommended way to add a 
    table, if an accident      occurs it is fairly easy to recover.        WEB MOVEMENTS - BY JOHN "SPIDER" HARRIS      It is not uncommon to have, at least in small 
    tournaments, sessions of      from 16-22 tables in which a movement of 
    reasonable technical adequacy      is required, such as in a Master's Pairs or an 
    Open Pairs Finals. In      the past the standard procedure has been to use 
    twinned 3/4 movements      and combined match pointing.        These movements are universally disliked by 
    players, and are not too      popular with directors. They do have the 
    purported advantage provided      by rotating comparisons, but this is the 
    subject of some disagreement.      In all other respects the suggested movements 
    of this paper are, in my      opinion, superior.        In effect, these movements consist of two 
    sub-sections in which the      boards circulate independently, while the 
    moving pairs progress to the      other sub-section after playing at the highest 
    numbered table in one.      In all cases, the traveling pairs move each 
    round to the next higher      numbered table, boards move next lower within 
    each sub-section. The      eighteen table game will be described in 
    detail; the others will be      understood by simply glancing at the master 
    sheet and remembering what      happened in the 18-table progression.        BASIC DISTRIBUTION OF BOARDS      Tables 1-9 play one set ("A"), tables 10-18 
    another ("B"). Stationary      pairs at 1-9 play the boards in ascending 
    sequence, those at 10-18 in      descending. Boards 1-2 start at Table 1, 3-4 at 
    2, etc. up to 17-18 at      9. The board order is inverted and displaced in 
    the other sub-section:      25-26 start at Table 18, 1-2 at 17, 3-4 at 16, 
    etc. to 15-16 at 10.      Note that on round one, Boards 1-16 may be 
    duplicated in the two      sub-sections, 17-18 and 25-26 may either be 
    duplicated at tables 9 and      18 respectively, or pre-duplicated (preferred). 
    Boards 19-24 must be      duplicated by the staff.        MOVEMENT OF BOARDS AND PLAYERS      Traveling pairs always move to the next higher 
    numbered table. THERE      IS NO SKIP. "A" boards move down until they 
    reach Table 1 at which      point they go to a bye-stand to re-enter at 
    Table 9. "B" boards move      down until they reach Table 10 at which point 
    they go to the other      bye-stand to re-enter at Table 18. 
    
   
                                                            PAIRS.033 (PAGE 5) 
     
                                                            __________________ 
          SEEDED TABLES      Assuming that Table 1 is to be seeded, the only 
    suitable* tables are:                                         16 tables - 
    1, 5, 9, 13                                         18 tables - 
    1, 7, 13                                         20 tables - 
    1, 9                                         22 tables - 
    1, 12        *Actually, in some cases other NUMBERS will 
    work, but in 20 and 22      table progressions only two tables will 
    mutually meet in both      directions.        SEATING ASSIGNMENTS      In Open Pair Finals, there is the restriction 
    that no two pairs shall      meet who met in the qualifying session. Where 
    there are only two      qualifying sections, the A qualifiers are 
    simply made N/S, the B's      E/W.        For three qualifying sections, a schedule 
    accompanies each master      sheet for assigning pair numbers. It is assumed 
    that the use of these      progressions will never occur where there are 
    more than three      qualifying sections.        VARIATIONS BY MILLARD NACHTWEY      The following is for an odd number of tables 
    using the Web.  This will      work for 15, 17, 19, 21, 23 or 25 tables.  
    Boards 1-26 are in play;      every pair plays every board.        Subtract 13 from the number of tables.  This 
    will leave an even      fragment.        To start the game, pass out the first set of 
    boards in order, two per      table, to the first 13 tables.  The fragment 
    that remains will get      boards from two additional set, (at least a 
    partial third set of      boards will be needed) just as if it were a 
    small even-numbered web.      For instance, with 19 tables           Table          Boards           14            1-2           15            3-4           16            5-6           Bye stand (incoming boards in regular 
    order (7-8 next)           Bye stand (outgoing boards           17            3-4           18            1-2           19           25-26           Bye stand (incoming boards in reverse 
    order (23-24 next)        Boards go into play at table 19 from the 
    byestand, out of play at      table 17 (the high half of the little "web").  
    Those 3 tables will      play their boards in reverse order.  Boards 
    from the other set go into      play from the buy stand at table 16 (just below 
    the midpoint of the      little "web"), and out of play at table 1 
    (boards move regularly from      table 14 to table 13, since table 14 always the 
    same boards as table      1.  E/W pairs move to 
    the next higher table each round. |