| Synopsis: Bridge is a 
    game with an elaborate technique both of bidding and play, and there are 
    numerous text-books (we have contributed our share) dealing with these 
    subjects. Here we have adopted a rather different scheme. The combined point 
    count which we describe in Chapter 1, and the tables at the end, provide a 
    standard of reference for all common situations in bidding. Thereafter, the 
    book is a commentary rather than a technical account. We deal with broad 
    subjects such as when to bid No Trumps rather than a suit, how to choose 
    between biddable suits, how to exploit a part score, how to do the right 
    thing in a competitive auction. As every player knows, there are many 
    different styles and systems of bidding, some suitable for duplicate, some 
    for the cut-in game. We have not paused to discuss points of theory. The 
    method we describe is easy to play and will serve well for rubber bridge at 
    any level. 
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