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    Safety Play - A line of play that minimizes the risk to make a 
    contract, as opposed to attempting to make the maximum attainable score.  
    Safety Plays more frequent in Rubber Bridge and Duplicate IMPS scoring, 
    while Duplicate matchpoint scoring encourages players to take greater risks. 
      
        |  | W | N | E | S |  
        |  |  | 1C | (1D) | 1S |  
        |  | (P) | 2D | (3D) | P |  
        |  | (P) | 4S | All Pass |    West leads a
    Diamond and declarer 
    South evaluates a good contract - 4 Hearts, 3 Clubs at least
    1 Diamond and 2+ Spades.   But what happens if 
    declarer gets greedy, ducking the first trick hoping the 
    DQ will win a trick?  
    East wins the DK, 
    returning a Diamond which 
    West ruffs with a low Spade.   
    Declarer must still lose 2 more Spade tricks, the 
    SK and 
    SJ going down 1.  
    East holding both Spade tenaces seems unlikely - normally a 26 percent 
    chance, yet the somber result speaks for itself. Let's try 
    again.  Playing Rubber Bridge or IMP Team scoring, South should instead 
    make a Safety Play.  Win the 
    DA, cash the 
    SA, cross to declarer's
    CK, then play a low 
    Spade to Dummy.   
    While declarer might lose 1 Diamond and 2 Spades, the contract 
    is safe when the suits and trump tenaces break poorly. Here's 
    another tip - when you are declarer with 6 or more cards in a side suit and 
    an opponent leads the suit, be wary of trying a finesse in your declarer 
    hand.   One of the opponents may hold a singleton and if the 
    finesse fails, it could result in a two or more trick loss (rather than just 
    one if you won with the Ace in dummy). Also see books on  
    Safety Plays |