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    Strip and Endplay - A playing tactic where the declarer 
    eliminates losers in two suits (usually running trumps and a side suit with 
    an even number of cards), then throwing the opponent's in the lead in the 
    third suit allowing them to win one trick.    
Strip and Endplay (Avoidance and Elimination Plays)
     
      This text will be replaced More videos:Strip and Endplay,  Day 1 
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 Strip and Endplay,  Day 2  Blog 
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 Strip and Endplay,  Day 3  Blog 
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 Strip and Endplay,  Dangerous Opponents   
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 Loser on Loser, Day 5      
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 Strip and Endplay, Partial Elimination Play, Day 6   
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 Defending Against Endplays, Day 7                        
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    In the situation below, the winning 
    opponent  finds their side either endplayed in the fourth suit or 
    allowing declarer to ruff and sluff if the opponent stubbornly continues 
    another suit.  This maneuver avoids the downfall of mis-guessing a 
    finesse. West leads the
        HQ, ducked by South 
        anticipating a possible strip and endplay. Continuing Hearts, dummy wins 
        the HA.  Declarer 
        plays a Spade, ducked 
        twice and won on the third round by West's
        SA. Next, Declarer plays
        3 rounds of
        Clubs, throwing East in 
        the lead with the 
CJ.  If 
East leads a Diamond to West’s Queen, the honor is pinned by North’s King–10 
combination. This way Declarer South does not have to guess which opponent holds 
the Queen, a 50-50 change to mis-guess the finesse. And if East plays a 
remaining black card, the Declarer South will ruff in hand and pitch the D5 from 
dummy North's hand, avoiding the Diamond finesse entirely.  Take note of the 
declarer-dummy suit distribution. While these hands have exactly the same 
mirrored suit distribution (5=2=3=3), typical endplays will have two side suits 
with identical suit length.  The recurring theme behind the Strip and 
Endplay is to: 1. Pull trump 2. Play the 
doubleton side suit 3. Win two tricks 
on one side suit, then through the opponents in the lead 4. Now the 
winning opponent lead will either finesse their side or cause a ruff and sluff 
(pitching a loser) |