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                Do it with Finesse
 Back in our early days of Bridge we learned the basics of the
              finesse, elementary card combinations including
              
              tenace holdings. Later, we worked our way through
              
              repeated finesses, the
              
              backward finesse, the
              
              two way finesse and tactics as the
              
              endplay,
              
              ruffing finesse, marked finesse, obligatory finesse, etc. For the serious Bridge student, BridgeHands has a 
              comprehensive list with hundreds of
              
              suit combinations, organized by HCP held by the opponents. For 
              instance, let's say you've wondered about the difference in odds 
              holding these hands when partner holds 4 little cards:  A K Q 10or
 A K Q x
 Looking at the table where opponents hold
              
              1 HCP, we see the following odds to drop opponents' Jack:  #39. A K Q 10 = 87%  #40. A K Q x = 68%    While looking at this table (where opponents hold the Jack), 
              notice that in most cases we should play to drop their lowly 
              honor, assuming our strategy is to maximize our tricks. Scanning 
              the table, it's an easy matter to note the exceptions: holding a 
              singleton (4-1, 5-1), holding 5- 2 (with Q 10 in one hand).  Next, let's consider the line of play when opponents hold the 
              Queen -
              
              suit combination with 2 HCP  A K J 10  x x x x  Looking at Case 68, we note a 53% probability to make 4 tricks. 
              Case 68 recommends first playing the Ace, then finessing the 
              Queen. Scanning this table, we often see a recurring pattern of 
              play (#22, 29, 33, 35, 36, 39, 40, 42, 45, 46, 52, 52-56, 55-59, 
              62- 64, 68).  Like other learning experiences, Bridge player acquire and 
              process information through various methodologies:   Receptive: Linear info/data Directive: 
              Lessons/practice Guided: Problems/simulation Explore Loosely 
              structured      As Bridge players progress to higher levels, their educational 
              needs also change from a structured environment to one that is 
              more exploratory. By spending some time acquainting yourself with 
              the themes of the Finesse tables, you will be able to synthesize 
              general themes of play. Improving Bridge players discover they 
              don't need to memorize these tables.    You can use a table like this in two ways:  1. Learn one case, then look for similar percentages to the 
              right.  2. Find identical percentages on the right, then look to the 
              left for similar hand pattern characteristics.  Try it - you and your partner will like it!    
     Tip of the Month: Laws - Accidentally dropped card  Oops, while sorting my cards, I dropped one on the table face 
              up. Now what?  Of course, we'll call the Director to help us if we are playing 
              Duplicate Bridge. If the bidding began,
              
              Law 24 tells us the cards remain faced during the auction 
              period. Obviously, Unauthorized Information may exist - Law 24 
              dictates if either a honor or 2+ cards are faced, the Offender's 
              partner must pass one time - perhaps resulting in a passout! 
              If you are lucky enough to become declarer, you may pick 
              up the dropped card/s. If your side defends, the card/s become 
              penalty cards during play with Laws similar to cards faced during 
              play (non-honor Minor Penalty card, honor or multiple faced cards 
              require Major Penalty treatment). And if partner's forced pass 
              damages the Non-Offending Side (opponents), equity is restored 
              according to
              
              Law 23.  Hmmm, what about when a card is faced before the anyone has bid 
              and no one has played the board (first round)? According to
              
              Law 6, the Director may allow a reshuffle (particularly in a 
              team game).  So, what's the tip you ask? Get in the habit of always counting 
              and sorting your card beyond the table surface. Then if a 
              card is dropped on the floor, no penalty is incurred for faced 
              card/s (assuming partner cannot see through the table).  
              
              Find out more about Suit Combinations....  
 
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              |  | Dear Bridge Friend, Welcome to our introductory issue of BridgeHands 
              Newsletter for Intermediate and Advanced Bridge Players. While 
              this issue will highlight features of the BridgeHands 
              website, we promise to include the type of interesting Bridge 
              information you'll find in future issues.  
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              | Game Tries, 
              Losing Trick Count, and Cover Cards |  
              |  | It's a frequent scenario - responder supports opener's major 
              suit by raising to the 2 level. Holding 19-21 points, opener can 
              easily jump to game; with a minimum 12-14 point values, opener 
              quickly passes. Bidding basics recommends raising the major to the 
              3 level holding a medium hand (15-18 points). Let's look at a few 
              examples of opener's hand: A K 4 3 2   5 4 3 2   K 5   3 2  7 LTC
A K 4 3 2   A 4 3 2   K 5   3 2  6 LTC
A K Q 3 2   A Q 2   K 5 4   3 2  5 LTC   Over time, we have learned the value of using various game 
              trial bids to improve accurate game bidding. From a
              
              
              Losing Trick Count perspective, opener's
              
              
              game try is applicable holding 6 LTC; pass with 7 LTC, 
              jump to game with 5 LTC - regardless of high card points. Why? We 
              need 10 tricks to make game. When responder makes a major suit 
              raise (including a "constructive raise" holding 8-10 points), 
              responder's hand typically covers 1 or 2 of opener's losers - see
              
              
              Cover Cards. But that's not enough to make game, falling 
              1-2 tricks short. That's where game trial bids come into play, 
              providing methods to discover hands when responder's shape and 
              strength provides the critical third cover card.  The
              
              
              "Kokish" Game Try convention offers several unique 
              techniques for the 6 LTC opener to explore game, including: short 
              suit game try (new suit bid at 3 level), asking bid help-suit game 
              try (responder identifies help suit), and trump suit game try A K 4 3 2   A 4 3 2   K 5   3 2  6 LTC   Here's an illustrative example where responder's hand 
              complements opener's 6 LTC (above):    10 9 8   K Q 5   A 7 6   7 6 5 4
Using the Kokish ask (trump suit + 1), bidding goes:
1S - 2S;
2N - 3H;    Responder offers help in Hearts
4S          Opener accepts
The above example is not particularly dramatic - 
opener has 16 HCP and responder has 9 HCP.  Here's 
a second example (same bidding) underscoring the 
importance of responder's help suit to find 
game on fewer points:
A K Q 4 3 2   K 4 3 2   3 2   3 2
10 9 8 7   A 5   A 6 5 4   6 5 4 3   In summary, opener's game tries are useful after responder's 
              major suit raise when holding 6 LTC. Although responder often 
              holds 1-2 cover cards, various game try conventions are useful to 
              explore game contracts when the partnership does not hold 25 
              points.  |  
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              | Forcing Bids |  
              |  | What, we are going to discuss forcing bids for intermediate and 
              advanced players? Well, there are some sequences that occasionally 
              trip up a player so perhaps the premiere issue of 
              BridgeHands is the ideal time to confirm your partnership 
              agreements.  (P) - P - (P) - 2SSome partners play fourth seat 2 level to show an intermediate 
              hand with a good suit, perhaps 6-7 LTC
 P - 1H;2S
 Partner passes but then jumps in a new suit - perhaps playing a
              
              fit-showing jump
 P - 1S;2C - 2D;
 Playing
              
              Reverse Drury, 2D promises an opening hand, but what 
              else?
 1C - 1D;1H - 1S/2S;
 Natural or Fourth Suit Forcing (artificial)? The answer probably 
              depends on "which side of the pond" you reside.
 1C - 1D;1H - 3C; Forcing or invitational? Check your agreements.
 
1D - 1S;        1D - 1S;
1N - 3S;        1N - 2C;
                2D - 3S;
This one also depends on your methods. If partnership plays
              
              New Minor Forcing, this sequence is often played as 
              invitational; first going through NMF would then be game forcing. 
              In fact, the New Minor Forcing convention has many possible 
              permutations worthy of discussion (interference, passed hand 
              bidding based on Notrump range, etc)  1D - 1S;2H
 Most agree opener's reverse bid is one round forcing (also see
              
              Lebensohl over reverses)
 1D - 1S;2N - 3S;
 After opener's jump rebid showing strength, responder's bid is 
              game forcing.
 (1C) - P - (P) - 2N;2N is strongly invitational (not Unusual Notrump).
 Next month, we will discuss the Forcing Pass bid.  |  
              |  | More on Forcing bids |  
              |  |  
            
              | Nice Bluhmer, 
              partner! |  
              |  | A unusual auction?  1D - 1H;1S - 1N;
 2C - 3H!;
 What in the world does 3H show here? Right, this is a 
              Bluhmer, showing a big fit in partner's last bid suit (Clubs here) 
              - it says nothing about the responder's Heart suit. Notice the 
              criteria for the Bluhmer:1. Responder has denied extra length in suit initially bid suit, 
              typically making a balancing rebid
 2. Opener makes a third suit re-rebid, showing shortness in 
              responder's suit
 3. Responder belatedly rebids a once-bid suit; thus the re-rebid 
              is conventional.
 Lou Bluhm authored this creative convention. Is there a Bluhmer 
              in your future?  |  
              |  | Bluhmer Convention |  
              |  |  
            
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