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          |  | April (Fools) 2006 BridgeHands Newsletter 
            
              | Trump Power: Ruff, sluff, cross-ruff, and ruff it out | April 2006 |  
 |  |  
          |  | Dear Michael, 
          
          Welcome to our “April Fools” issue of Bridgehands – we 
          hope you are ready to add some more tricks (literally and 
          figuratively) during the play of the hand. Following last month’s 
          ruffling theme, this month we will put ruffing play into action, 
          adding several tactics to our ruffing arsenal. Our lesson will focus 
          on two of declarer’s favorite ploys, ruffing and sluffing; next month 
          we will follow- up with cross-ruffing and ruffing out a side-suit.  We are proud to announce our affiliation with Marty Bergen. Marty’s 
          work is legend - a world-class Bridge player and theorist, renowned 
          teacher,
          
          Cruise Teacher, and prolific
          
          Author/Publisher! Bridge players are blessed by the thousands of 
          nuggets he shares in book after book. At BridgeHands, we invite you to 
          sample two of Marty’s leading books:
          
          Points Schmoints and
          
          Marty Sez. Please call Marty directly at 800 386-7432 or send 
          EMAIL to him at mbergen@mindspring.com to place your order. Mention 
          Coupon Code BHB1 when you order any hardbound book and you will 
          receive two free softbound books!  With all the “Rules of” (15,
          
          20,
          
          Anticipation) discussed in prior issues, can there be more? For 
          sure, yes! This month let’s go to the head of the list and examine the
          Rule of 1, a useful tactic during play.  As dummy, are you allowed to help the declarer in any way? If you 
          said “no”, then you should brush up on Bridge Laws
          
          42 and
          
          43 and learn more about the three dummy rights and limitations. 
          For instance, did you know that if you look at the declarer’s hand 
          during play, you’ve lost the three rights?
          
          Life, liberty and the pursuit of happiness may be “unalienable 
          rights” in the United States Declaration of Independence, but in our 
          fair game of Bridge be careful or you can lose your “qualified” 
          rights!  Are you looking for an extra edge to literally see through your 
          opponents’ cards? Then our April issue has just the device for you!
          
          Step up and be the first at your table to sport your very own xray 
          vision glasses at the table! Better yet, using this approach you 
          do not have to read any Bridge book (Right Through The Pack). Okay, we 
          were just pulling your leg – April Fools! We hope you enjoyed our 
          well-meaning prank.  Note: Viewing the hands below requires your EMAIL reader to use 
          "fixed fonts" (not proportional). If you have problems reading this 
          document, please view our
          
          online web-based copy or
          
          Adobe Acrobat PDF file suitable for printing.  If you missed a back issue of a BridgeHands 
          Newcomer-Novice eMag newletters, here's the links:  
          
          Issue 0 - FinessesIssue 1 - Promotions
 Issue 2 - Notrump Leads
 Issue 3 - Leads Against Suit Contract
 If a friend forwarded you this BridgeHands newsletter, you can
          
          signup here for your own free subscription. |  |  
          |  | 
            
              
                | Trump Power: Ruff, sluff, cross-ruff, and ruff it out 
                
                Last month we covered ruffing – declarer (or defender) 
                tactics to gain extra tricks. You will recall we learned that in 
                suit contracts, the declarer can turn side suit shortness into 
                strength. Particularly in the dummy, side suit shortness can 
                help the declarer eliminate losers. The question remains, when 
                do we use one of these tactics? Fundamentally, once we get a 
                look at the dummy, we begin to develop the best plan to maximize 
                our tricks based on the attributes of the dummy and our declarer 
                hand. We begin by evaluating our sure and likely winners. Do we 
                have enough tricks to fulfill our contract or need to develop 
                extra tricks? Assuming ruffing is necessary, should we first 
                draw trump, begin a ruffing play, or sluff losers right away? 
                This month will be the first of two lessons discussing ruffing 
                and sluffing. Off we go.  I. Ruffing: In the basic ruffing tactic, the declarer 
                plays the side suit, perhaps several times by regaining the lead 
                in declarer’s hand, making good use of the dummy trumps to ruff 
                losers. Using the basic ruff makes sense when the dummy’s main 
                feature is a short suit opposite declarer’s losers in the 
                respective suit. Contract: 4 Spades.
 Declarer         
                Dummy
 S   A K Q 7 6         
                4 3 2
 H   5 4 3 2             
                6
 D   A K Q               
                J 10 9
 C   2                       
                K Q 7 6 5 4
 Imagine North leads the Heart Ace, takes a quick look at the 
                dummy and switches to a trump on trick two. Opponents are on the 
                right track, trying to minimize dummy ruffing power. On this 
                hand, we clearly are best ruffing two of the remaining three 
                Heart losers using dummy’s two trump. We have plenty of Diamond 
                entries back to the declarer’s hand and continue ruffing. Doing 
                so, we lose 1 Club and 2 Hearts. Should we mistakenly draw trump 
                immediately (opponents are usually 3-1 or 2-2 with four 
                (outstanding cards), we end up losing four Hearts and at least 
                one Club. What a difference! But let’s say you aren’t blessed 
                with a 5-3 trump fit. Even with a 5-2 fit, our ruffing tactic 
                may be still be the best bet. Contract: 4 Spades      Declarer         
                DummyS   A K Q J 10       3 2
 H   A 4 3 2             
                6
 D   A K                   
                J 10 9
 C   A K                   
                8 7 6 5 4 3 2
 North leads the Heart King to our Ace. If we draw trump we 
                would ultimately lose three Heart tricks. And similar to the 
                prior hand, we begin by ruffing the second Heart, come back to 
                our hand with the Diamond Ace (not the long Club suit). Now we 
                can ruff a second Heart with the remaining trump in dummy. Now 
                is the time to draw the opponents’ trump. Using the ruffing 
                strategy, we could make 12 tricks, a small slam, while we only 
                make 10 tricks if we initially pull trump instead of ruffing.
                 On hands like the two above, our path was clear. The declarer 
                never really had any other tactics, promotion or finessing, to 
                develop extra tricks. Now let’s try a variation that is a bit 
                trickier. Contract: 4 Spades.      Declarer         
                DummyS   Q J 10 8 7       A K 
                2
 H   A 4 3               
                2
 D   6 5                  
                K 4 3 2
 C   A 8 7               
                6 5 4 3 2
 North leads the Club King, won by your Ace. You cash your 
                Heart Ace and ruff a Heart in dummy. With both your Aces gone, 
                what next? That depends! Did you ruff in the dummy with the 2 or 
                a top honor? If you planned ahead and ruffed with either the Ace 
                or King, you’ve learned to plan ahead and appreciate the 
                importance of transportation! Doing so, you could then play the 
                Spade 2 and overtake the trump in your hand, providing a 
                valuable entry to allow a second ruff in the dummy. After all, 
                your side has all the top trumps so it wasn’t wasteful to ruff 
                with a high trump. There is no getting around losing two Club 
                and one or two Diamonds, depending of whether the Diamond 
                finesse wins (if North holds the Diamond Ace). However we would 
                like to avoid losing even one Heart trick if possible. Here the 
                key point is, consider entries in addition to the ruffing in 
                dummy. Over time, you will develop a keen eye for these 
                features.  For our last hand, we will only have a 4-4 trump fit. Could a 
                ruffing tactic be successful? Contract: 4 Spades. S   K 7 6 5           
                A 4 3 2H   K 4 3 2           
                A 7 6 5
 D   A 3 2              
                K 6 5 4
 C   A 4 3              
                2
 North leads the Diamond Queen – we can see this hand requires 
                some planning. From the declarer’s perspective, the losers might 
                be one Spade, two Hearts, one Diamond, and two Clubs – totaling 
                six losers. If the contract was 4 Spades, we need to hold our 
                losers to three tricks. Again, ruffing in the dummy short suit 
                provides a winning strategy. However, this time we can afford to 
                first play two rounds of trump just in case South has a 
                singleton Diamond (see Rule of 1 later in this newsletter). And 
                since we have all the top honor entries to get to our declarer 
                hand, there’s no worry that an opponent will get in and lead a 
                trump to reduce dummy’s ruffing power. So after drawing two 
                rounds of trump, we win the Diamond Ace, cash the Club Ace, and 
                ruff a Club. Now back to our declarer hand playing a low Heart 
                to the Heart King and ruff the remaining Club in our hand. Next 
                we play the Diamond King and a third Diamond – assuming the 
                opponents’ Diamonds are 3- 2, we are okay losing either a 
                Diamond trick and a Spade or two Diamonds if opponent wishes to 
                use their last trump in that manner. So if all works well, we 
                lose one Heart, one Spade, and one Diamond – nicely done.  II. Sluffing involves pitching a loser on partner’s 
                established suit, actually a type of promotion play. Good 
                defenders are mindful not to fall into this trap when on lead. 
                Good declarers, on the other hand, have other plans. Contract: 4 
                Spades. The declarer is South.              
                DummyS  K 3 2
 H  Q 7 6
 D  Q 3 2
 C  K Q J 10
 West                
                East
 S  9 8                    
                Q J 10
 H  A 8                    
                K J 10 9
 D  J 10 9 7 5         
                8 6
 C  9 8 7 6              
                A 5 4 3
 Declarer
 S  A 7 6 5 4
 H  5 4 3 2
 D  A K 4
 C  2
 West leads the Diamond Jack, won with dummy’s Queen. Whoa, 
                stop! Right away, the opponents’ should know playing more 
                Diamonds is not productive unless they anticipate a ruff (one 
                long, one short). In a suit contract, opening leader (West) will 
                not underlead an Ace. And since East could not overtake the 
                dummy’s Queen by playing “third hand high”, the defenders should 
                know declarer holds both the Diamond Ace and King. As declarer, 
                we can see the dummy does not offer ruffing potential and there 
                are no finesse opportunities. We seem to have six losers: one 
                Spade trump, four Hearts and the Club Ace. Ah, but if we could 
                first drive out the Club Ace, perhaps we could sluff several 
                Heart losers on the dummy’s Clubs – it is unlikely opponents 
                would soon ruff our five card Club suit when they hold eight in 
                the suit. Opponents will typically have a 5-3 split, but since 
                we need a 4-4 to make game, we must hope for the best. So 
                declarer leads the stiff Club 2, won by East’s Ace. Here’s the 
                cards from South’s perspective:              
                DummyS  K 3 2
 H  Q 7 6
 D  - 3 2
 C  K Q J -
 East
 S                            
                Q J 10
 H                            
                K J 10 9
 D                            
                - 6
 C                            
                - 5 4 3
 East held a doubleton Diamond, perhaps thinking a ruff was a 
                good idea, but is it? Not really – East is due to win one Spade 
                regardless of play (promotion or ruff). What happens if East 
                returns a Diamond or a trump Spade? Declarer will win the trick, 
                enter dummy with the Spade King and sluff three Heart losers on 
                the Clubs. Declarer makes game, losing one Club, one Heart, and 
                one Spade. But if East took a deep breath and returned a Heart 
                Jack (top of broken sequence), the defenders win one Club, three 
                Hearts, and one trump Spade to set the contract. Whether 
                declarer or defender, be mindful of promotion plays that present 
                an opportunity to sluff losers – the race is on!  One the next hand, the declarer will make a loser disappear 
                as if by magic! Contract: 4 Spades.      Declarer         
                DummyS   A K 3 2           
                Q J 10
 H   3 2                 
                6 5 4
 D   K Q 3 2          
                A J 5 4
 C   A 3 2              
                K 5 4
 North leads Hearts and the defenders quickly win two Heart 
                tricks and play a third Heart. Do you ruff? If you do, you will 
                probably lose control of trump and get set! The opponents’ trump 
                distribution is often 4- 2, so if you ruff, one opponent will 
                hold more trump than you – not a pretty picture. So before 
                quickly ruffing the third Heart, consider your options. You are 
                always going to lose a Club anyway – how about pitching a Club 
                from your hand on trick 3? Great – if they play a fourth Heart 
                you can ruff in the short side, the dummy! Now you can win four 
                Spade trumps, four Diamonds, and two Clubs to make your game. 
                How did we do this? Technically it’s called playing a “loser on 
                loser”, but basically it’s a form of sluffing! Very good.
                 Our next hand comes from prestigious Spingold National 
                tournament, held at Washington DC, Summer 2002. The aggressive 
                contract was 7 Hearts by South (hands rotated). During the slam 
                bidding, declarer Roger Lord discovered partner Peggy Kaplan 
                held the Heart and Diamond Ace. The hands were:              
                KaplanS  K 10 7
 H  A J 3
 D  A K Q 9 7 4
 C  2
 
 West                
                East
 S  A 9 8 6 2          
                Q J 5 3
 H  9 2                   
                6 4
 D  8 5 2                
                J 10 6 3
 C  10 7 5              
                Q 4 3
 Lord
 S  4
 H  K Q 10 8 7 5
 D  --
 C  A K J 9 8 5
 While it’s beyond our scope to discuss the fancy convention 
                (Exclusion Blackwood) Lord used to bid grandslam, suffice it to 
                say that Lord promised a Spade void. Thus, West did not want to 
                lead the Spade if the trick would be ruffed by the declarer and 
                then pitch a loser on the dummy’s possible Spade King. On any 
                other lead, Roger Lord is home free, sluffing the Spade 4 
                on dummy’s Diamond Ace. Incidentally, South’s Exclusion 
                Blackwood bid was actually supposed to show a void. It turns out 
                Roger was sneaky, executing a swindle in order to sluff the low 
                Spade on the Diamond Ace. But making such a spectacular bid is 
                fraught with risk, reserved for those to live by the 
                double-edged sword! By the way, the opponents protested the 
                fallacious Exclusion Blackwood bid since Lord didn’t have the 
                promised void. But the tournament director correctly ruled that 
                a player may violate their partnership agreement as long as 
                partner is unaware of the violation (Law 75.B.) So while Roger’s 
                questionable bid wasn’t popular with the opponents, we can 
                appreciate how sluffing can lead to a spectacular result – 
                this time!  This begs the question, is it ever right to make a bid that 
                does not follow partnership agreements? Back in the 1920’s, “psychic 
                bids” as they were called, were quite the rave. But over 
                time, they faded into oblivion since the net result was deemed 
                to be negative. It’s hard enough having two opponents at the 
                table – let alone having a partner that may not be trustworthy! 
                But there are situations when making a questionable bid is 
                guaranteed to get good results. Enter the Garbage Stayman. While 
                we won’t go into the Stayman this month, suffice it to say that 
                when partner opens 1 Notrump and we respond 2 Clubs, the bid is 
                an artificial convention asking partner to bid a 4 card major, 
                otherwise bid 2 Diamonds. So this convention is meant to find 
                fits in the major suits. But what about the time when we have a 
                worthless hand and short Clubs? We’d rather partner play in any 
                suit instead of passing and having partner go down in Notrump.      Declarer         
                DummyS   A K 3 2           
                7 6 5 4
 H   K 3 2              
                Q 6 5 4
 D   K Q 3 2           
                7 6 5 4
 C   A 3                  
                2
 Playing in 1 Notrump, partner will probably go down three 
                making only four tricks, losing at least four Clubs (more if 
                they are not 5-5), two Diamonds, two Hearts, and one Spade. But 
                in a 2 Spade contract, partner will only lose one Club and make 
                the contract, not losing four or more Club tricks played in 
                Notrump. So in conclusion, “yes” a considerate player may find a 
                new use for an old bid! Good luck.   |  |  |  
          |  | 
            
              
              
                | Marty Bergen speaks At BridgeHands, we invite you to sample two of  Marty’s leading books:
 Points Schmoints and
                
                Marty Sez.
 
 Call Marty directly at 800 386-7432 or EMAIL
 mbergen@mindspring.com to place your order.
 Mention Coupon Code BHB1 when you order any hardbound 
                book and you will receive two free softbound 
                books!
 
                
                Learn more about Marty's great books. More Points Schmoints! Pages 91-93
 Truth About Reverses
 No topic causes as much anxiety as the reverse.  It may not be anyone's favorite, but it cannot be
 ignored.  There is nothing wrong with hoping/praying
 that reverses do not occur, but all players need a
 basic understanding of the concept.  Besides, what
 is so bad about having a good hand?
 Question: why didn't you write about reverses in Points 
                Schmoints? Answer: I was trying to avoid this very complex topic. 
                However, after receiving so many questions about the reverse in 
                the last few years, I felt that my students deserved an answer. Question: How strong a hand does opener need to reverse? Answer: With five-four distribution, opener should have at 
                least 17 HCP. With six-four or six-five, he can have less. Here 
                are examples of minimum, but acceptable, reverses.
 West    North    
                East    South
 1C          
                P          1S          
                P
 2H
 
 K 6   A Q 7 6      8 5   
                A K J 6 5
 8       K 9 5 3      
                K 5   A K Q 8 7 4
 7       A K 7 3 2   8      
                A Q 10 9 6 5
 Question: what about five-five distribution? Answer; Never reverse with a five-five. The reverse 
                guarantees that your first bid suit is longer than your second. Question: Can opener reverse at the one level? Answer: No, one-level bidding is just up the line. Question: How can I recognize opener's reverse? Answer: He must have bid a new suit at the two level-without 
                jumping-which was higher ranking than the first suit he bid 
                first. Question: Does opener promise a rebid after his reverse? Answer: Absolutely, unless responder has jumped to a game 
                himself. Question: If responder has bid at the two level, does 
                anything change? Answer: Yes. Opener does not need as big a hand to reverse. Question: Are reverses still on in competition? Answer: Yes. The 2H bid in the following auctions still shows 
                a big hand:
 West    North    
                East    South
 1D          
                P          1S         
                2C
 2H
 Question: Are reverses forcing to game? Answer: No, but they are forcing for one round. Question: Can you give me an example of a good reverse 
                auction? Answer: Here you go. North    South
 4                   
                1D        1S       
                A J 6 5 3 2
 A K 10 5       2H        
                2S       8 2
 A K J 9 3 2   3D        
                3N       Q 4
 9 8                
                P           P         
                K 7 5
 North had only 15 HCP, but look at those two beautiful suits.  That is a promotable hand if ever I
 saw one.
 After North's reverse, South knew that his side had the 
                values for game. However, he was in no hurry because opener had 
                to take another bid. South used excellent judgment with his 
                economical 2S bid. Had he bid 3S, North would have been forced 
                to bid 4D and miss the cold Notrump game. This was a well- 
                judged auction by both players.
 North
 4
 A K 10 5
 A K J 9 6 3
 9 8
 Q 8 7                               
                K 10 9
 9 7                                   
                Q J 6 4 3
 8 7 5                               
                10 2
 A 10 6 3 2                       
                Q J 4
 A J 6 5 3 2
 8 2
 Q 4
 K 7 5
 After winning the opening club lead, South had no trouble taking 10 tricks.  No other game would have
 made.
 Question: What else should I know about reverses?  Answer: Auctions that are forcing for one round, but not 
                necessarily game forcing, are tricky. Even experts sometimes 
                find themselves on shaky ground after a reverse. Opening 2 
                Notrump with ...
 A Q   
                K Q J 5   K J 7 6 5   K J
 ... to avoid a reverse auction after 1D by you, 1S by partner, definitely does not make you a coward in my
 book.
 |  |  |  
          |  | 
            
              
                | In the Beginning – The Rule of 1 
                
                You will recall in section 1 of our ruffing lesson (above), we 
                eluded the Rule of 1 – letting the opponents keep their last 
                outstanding winning trump.       Declarer         
                DummyS   2                      
                7 6 5 4
 H   A K Q 3 2        
                4
 D   A 5 4 3 2         
                K 8 7 6
 C   A 2                   
                K 5 4 3
 Ending up in a 5 Diamond contract, your losers could be one 
                Spade, two Hearts, and perhaps one Diamond when opponents are 
                3-1 in the suit. North leads the Club Queen to your winning 
                honor – now what? Clearly, you want to ruff two rounds of 
                Hearts. On this holding, you can afford to play two rounds of 
                trump; when one opponent shows out after the second trump, you 
                acknowledge they will win their Diamond Queen. Using the Rule of 
                1, you do not play a third Club this time. Instead cash your 
                Heart Ace, ruff a Heart, come back to your hand and ruff a 
                second Heart. Hopefully you prepared for this strategy before 
                you played on trick one and won with the dummy’s Club King 
                rather than your Club Ace! Otherwise, how will you get back to 
                declarer’s hand? No, playing a Spade won’t help; seeing your 
                ruffing strategy, the opponents win the trick and cash their 
                Club Queen to knock out your last trump in dummy. Oops. That 
                would be the same problem as if we were to play 3 rounds of 
                trump. So the Rule of 1 has its place but we still need to plan 
                ahead, this time keeping an entry to declarer hand. Let’s try 
                another one.      Declarer         
                DummyS   A 5 4 3 2         
                K 8 7 6
 H   A 2                  
                4 3
 D   A 4 3 2            
                5
 C   A 2                   
                K Q J 5 4 3
 Our contract is a small slam, 6 Spades. North leading the 
                Heart King which we win and put on our thinking cap. Our losers 
                could be three Diamonds, one Heart, and maybe a Spade. Of 
                course, we envision pitching a Heart loser and several Diamonds 
                on the lovely dummy Clubs. Declarer should probe with two rounds 
                of trump Spades – this time beginning with the dummy’s Spade 
                King so we will be in declarer’s hand on the second play of the 
                Spade Ace, ensuring transportation for future ruffing. Again, 
                one opponent shows out on the second Spade so they have a 
                winning Spade Queen. The Rule of 1 warns us to consider 
                alternatives before blindly playing a third losing trump. Here’s 
                our cards at this point:      Declarer         
                DummyS   - 5 4 3 -          
                - 8 7 -  (opponents’ hold the SQ)
 H   - 2                  
                4 -
 D   A 4 3 2           
                5
 C   A 2                  
                K Q J 5 4 3
 If we play a third Spade, the opponents win the trick and 
                cash their Heart Queen to set the contract. Then how about 
                winning the Diamond Ace, ruffing a Diamond, returning to our 
                hand with the Club Ace, and ruffing a second Diamond? We would 
                have one remaining Diamond and one Club. If we tried pitching 
                them on the dummy Clubs, down we go! We have eight Clubs, the 
                opponents five, so with a 3-2 split, they will ruff a Diamond 
                and cash their remaining Heart winner. How about the brute force 
                approach, attacking the Clubs straight away? Yes, this is the 
                winning line: we begin playing the Club Ace and play a low Club 
                to dummy’s King; so far, so good. Then we begin running our 
                Clubs – if an opponent ruffs, we pitch our Heart on the loser; 
                this was the neat sluffing tactic we discussed in section 2, 
                playing a loser on loser. Now we can win our Diamond Ace, ruff a 
                Diamond in dummy, and pitch like crazy on the dummy’s freshly 
                promoted three baby Clubs. Here were the hands after winning two 
                rounds of Clubs, proceeding with the Club Queen and pitching 
                declarer’s Heart 2 (notice the dummy’s only loser is the Spade 
                Queen):      Declarer         
                DummyS   - 5 4 3 -         
                - 8 7 -  (opponents’ hold the SQ)
 H   - 2                  
                4 -
 D   A 4 3 2           
                5
 C   - -                   
                - Q J 5 4 -
 So, is it always right not to pull the last trump? No, not 
                when the opponents’ could disrupt entries to a long running suit 
                without entries. This hand is similar to the last, but notice 
                how the dummy lacks outside entries:      Declarer         
                DummyS   A K 7 6 5 4      3 2
 H   A K 4               
                3 2
 D   A 2                  
                5 4 3
 C   A 2                  
                K Q J 5 4 3
 Again, we are in our favorite contract, 6 Spades. 
                Fortunately, North leads the Heart Queen to our Ace. We play 
                Heart Ace, all follow. On the Heart King, we again find the 
                opponents’ are 3-1 and will eventually win the Spade Queen. But 
                this time we cannot use our friend, the Rule of 1. If we cash 
                the Club Ace and begin playing dummy Clubs, when the opponents’ 
                ruff with the outstanding Spade Queen, it is all over. No more 
                entries, no more pitches, no more promotion – how sad. Instead, 
                if we draw the last trump, the opponents’ can do no harm. We 
                have controls in all the suits and can now run the dummy’s 
                beautiful Clubs! Thank goodness North didn’t make an opening 
                lead of a Diamond or our Rule of 1 story would fizzle! The point 
                is, when the promotion race is on, it helps to be one step ahead 
                – often the name of the game is control of the outside suits.   |  |  |  
          |  | 
            
              
                | Dummy rights and limitation – Laws 42 and 43 
                
                It’s true -
                
                Life, liberty and the pursuit of happiness are “unalienable 
                rights” in the United States Declaration of Independence. Yet at 
                the Bridge table, please be careful or you can lose your 
                “qualified” dummy rights! Let’s see what the Bridge Laws have to 
                say about dummy’s rights and limitations:  
                
                Law 42 – Dummy Rights  Dummy is entitled to give information as to fact or law, but 
                may not initiate the discussion; and provided he has not 
                forfeited his rights (see Law 43) he may also (a) ask declarer (but not a defender), when he has failed 
                to follow suit, whether he has a card of the suit led.
 (b) try to prevent any irregularity by declarer. He may, 
                for example, warn declarer against leading from the wrong hand.
 (c) draw attention to any irregularity, but only after 
                play is concluded.
 
                
                Law 43 - Dummy Limitations  Dummy may not participate in the play (except to play the 
                cards of dummy's hand as directed by declarer), or make any 
                comment on the bidding, play, or score of the current deal; and 
                if he does so, Law 16 may apply. During play, dummy may not call 
                attention to an irregularity once it has occurred. Dummy 
                forfeits the rights provided in (a), (b) and (c) of Law 42 if he 
                exchanges hands with declarer, leaves his seat to watch declarer 
                play, or, on his own initiative, looks at the face of a card in 
                either defender's hand; and if, thereafter, (a) he is the first to draw attention to a defender's 
                irregularity, declarer may not enforce any penalty for the 
                offense.
 (b) he warns declarer not to lead from the wrong hand, 
                (penalty) either defender may choose the hand from which 
                declarer shall lead.
 (c) he is the first to ask declarer if a play from 
                declarer's hand constitutes a revoke, declarer must substitute a 
                correct card if his play was a revoke, and (penalty) unless Law 
                64(d) applies, one trick is transferred to the defending side.
 So when you are dummy, do not look at your partner's cards 
                when offered, or try to look at your opponents’ cards (if 
                opponents want to show them to you, that’s fine). Bottom line – 
                fight for your rights: no peeking! |  |  |  
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            BridgeHands
           
 
            phone: 707-769-4499
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