Trumps Are Wild!
                    
                    
                    Drawing Trumps: Count on Your Opponents 
                    “Counting to a bridge player is similar to an actor 
                    learning his lines — it does not guarantee success, but he 
                    cannot succeed without it.” 
                    George S. Kaufman, playwright, director and bridge player
                    
                    Counting trumps should be a straightforward process. 
                    However, most players do it the hard way. Here is the 
                    simple, yet effective technique used by experienced players.
                                North
            S  6 5
            H  Q 7 6 5 2
            D  10 3
            C  K J 4 3
West                 East
S  J 9 4 3           S  10
H  K J 10 9          H  A 4 3
D  Q J 2             D  9 8 7 6 4
C  7 5               C  A 10 6 2
            South
            S  A K Q 8 7 2
            H  8
            D  A K 5
            C  Q 9 8
West        North       East          South
—             P           P             1S
P            1NT          P             4S
All Pass
                    With only two sure losers, prospects are good. The HJ 
                    is led, and it is time to think about the opponents' trumps. 
                    You have six spades and dummy has two, a total of eight. 
                    Therefore, the opponents have five. 
                    After winning the HJ, West leads a second heart 
                    which you ruff. You do not need to keep track of that trump. 
                    The opponents began the hand with five, and they still have 
                    all of those. Don’t draw trumps just yet. First things 
                    first. 
                    You must ruff your D5 while dummy retains some 
                    trumps. You cash the DA-K and ruff a diamond with the
                    S5. You need not worry about that trump either. The 
                    opponents' five spades are still intact. 
                    Now you are ready to draw trumps. Lead a spade to 
                    your ace as both opponents follow suit. Two down, with three 
                    to go. When you continue with the king, East discards 
                    a diamond. You know that West has two trumps remaining, 
                    since only three of the opponents' five spades have been 
                    accounted for. 
                    Take the SQ, pulling one more trump from West. You 
                    now leave him with his trump winner, and establish clubs. 
                    Your only losers are one heart, one spade, and the CA.
                    
                    Voids Are the Name of the Game 
                    For a little fun, consider the following: What is the 
                    fewest number of HCP needed by one side to make a grand 
                    slam? (Hint: You have only two opposing trumps to count, and 
                    each royal member is single.) 
                    
            North
            S  — 
            H  9 7 6 
                    4 3
            D  4 3 2
            C  6 5 4 
                    3 2
 
            South
            S  8 7 6 
                    5 4 3 2
            H  A J 
                    10 8 5 2
            D  — 
            C  — 
                    
                    The answer is five. 7H is cold as long as  trumps 
                    are divided 1–1 and neither opponent has five spades. You 
                    will ruff spades until you have established them. 
                    Dummy's Ruff Can Be Smooth 
                    “Shortness is in the eye of the beholder.” 
                    Wee Willie Keeler, 19th century baseball player 
                    Many players do not appreciate the importance of winning 
                    extra tricks with dummy's trumps. Of course, this is 
                    possible only when dummy has a short suit along with 
                    adequate trumps. 
                    On this deal, declarer was not impressed with any of 
                    dummy's suits.
                                North
            S  Q J 6
            H  8 6 5
            D  7 6 3
            C  A 8 7 2
West                    East
S  7 5 4                S  3 2
H  K J                  H  Q 10 9 4
D  Q J 10 8             D  9 5 4 2
C  Q 9 6 5              C  K J 10
             South
             S  A K 10 9 8
             H  A 7 3 2
             D  A K
             C  4 3
West        North       East          South
—             P           P             1S
P             1S          P             4S
All Pass
                    Declarer won the diamond lead and drew trumps in three 
                    rounds. He now turned his attention to hearts, hoping for a 
                    3–3 split. Not likely. After the normal 4–2 heart split, 
                    declarer ended with the same nine winners he started with. 
                    However, he could have made 4S. 
                    While dummy is not short in hearts, he does have fewer 
                    than declarer. With that in mind, declarer should trump one 
                    of his heart losers in dummy for the tenth trick. 
                    Use good crossruff technique by taking your side-suit 
                    winners first. 
                    Trick 1: Win your DA.
                    Trick 2: Lead your DK.
                    Trick 3: Lead a club to the ace.
                    Trick 4: Lead a heart to your ace.
                    Trick 5: Concede a heart trick.
                    Trick 6: Win the likely trump return in your hand.
                    
                    No other defense would affect the outcome.
                    Trick 7: Concede a second heart, creating a void in 
                    dummy (finally).
                    Trick 8: Win the trump return in your hand.
                    Trick 9: Ruff your losing heart with dummy's Q.
                    
                    Más vale tarde que nunca. That translates to better 
                    late than never, which is all I remember from three years of 
                    high school Spanish. 
                    At this point, you have won seven tricks. You still have 
                    three winning trumps in your hand. In addition to your four 
                    obvious side-suit winners, your ruff in dummy increased your 
                    five trump winners to six. All you lose is one club and two 
                    hearts. Very smooth! 
                    Drawing Trumps First is Often the Worst 
                    Just as a golf or tennis pro must concentrate on 
                    correcting the imperfections in a student's swing, a bridge 
                    teacher must often correct a student's misconceptions. 
                    Whatever the source, many players carry around a great deal 
                    of incomplete and/or incorrect information. You have heard 
                    it all before: 
                    “An opening 1C bid is usually made with a three- card 
                    suit.” 
                    “The Rule of 11 only works in notrump.” 
                    “You need an opening hand to answer partner’s preempt.”
                    
                    I have always been struck by the irony of the following 
                    scenario. Someone calls, seeking bridge lessons. We agree on 
                    all the administrative details. He then announces, “There’s 
                    just one problem. I’ve never played bridge before. I am a 
                    total beginner.” 
                    My reaction: “Problem? What problem? You’re fortunate to 
                    be starting fresh — no bad habits to undo. What could be 
                    better?” 
                    Perhaps the most popular bridge misconception is that 
                    declarer should draw trumps first. Wrong! I do not know why 
                    so many players believe this when the truth is: With most 
                    hands, it is wrong to begin, let alone finish drawing the 
                    opponents' trumps as soon as possible. 
                    It would be absurd to say that drawing trumps first is 
                    never correct. However, there are many reasons to postpone 
                    pulling trump, such as: 
                    1. You need to ruff losers in dummy.
                    2. You must preserve trump entries in order to develop a 
                    long suit or set up an endplay.
                    3. You are eager to set up a side suit on which you will 
                    discard losers. 
                    In fact I would estimate that declarer should draw trumps 
                    first roughly a third of the time. 
                    As South, can you take 10 tricks on the following deal?
                    
                                North
            S  5 3 2
            H  5 4 2
            D  K Q 6
            C  K J 10 4
West                    East
S  A K                  S  6 4
H  Q J 10               H  8 7 6 3
D  J 9 5 4 3            D  A 10 8 7
C  8 7 5                C  9 3 2
             South
             S  Q J 10 9 8 7
             H  A K 9
             D  2
             C  A Q 6
West        North       East          South
P             P          P             1S
P             2S         P             4S
All Pass
                    Declarer is confronted with four possible losers: two 
                    spade tricks, one heart and one diamond. Clearly, there is 
                    nothing he can do about the ace and king of trumps. The 
                    diamond loser is also inevitable, unless of course, the 
                    opponents neglect to take their ace. Therefore, declarer 
                    should focus his attention on avoiding the heart loser. 
                    Some players are overly impressed with the quality of the 
                    club suit. They immediately attack trumps, planning to 
                    discard the heart loser on dummy's fourth club. This cannot 
                    possibly succeed. 
                    Give it a try. You (South) win the heart and play a 
                    trump. West takes the SK and leads a second heart. You win 
                    and play a second trump, giving West the lead. He cashes the 
                    H10 and shifts to a diamond. Down one. No, after the heart 
                    lead, dummy's fourth club is not the answer. The 
                    correct line of play is as follows: 
                    Trick 1: Win the HQ lead with the ace.
                    Trick 2: Lead a diamond to the king and ace. 
                    You need to develop a diamond winner; until you force out 
                    the ace, dummy's diamonds are worthless.
                    Trick 3: Win East's heart return with your king.
                    Trick 4: Play the C6 to dummy's king.
                    Trick 5: Cash dummy's DQ, discarding the H9 from your 
                    hand.
                    Trick 6: Draw trumps, conceding the ace and king. It 
                    never ceases to amaze me what is possible when you don’t 
                    draw trumps first. I know that it is difficult to undo the 
                    habits of a lifetime, but why not start today? 
                    Copyright, Marty Bergen. All rights reserved. 
                    Next month Marty will complete his saga, “Trumps are 
                    Wild” so stay tuned.