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    Takeout Double - A double demanding partner to make a call in a new strain, 
    made as a competitive bid to either win the auction or make it more 
    difficult for opponents to make a higher level contract.  The Takeout 
    Double was independently created by Charles Patton and Bryant McCampbell in 
    1912.  Takeout Double - Part 1 
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 Takeout Double Responses:                 
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 Takeout Double Bidding Continuations:
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 Factors to 
    consider when making a Takeout Double after Right Hand Opponent opens the 
    auction include: 
      
        | 1. | Lacking a biddable 5+ card 
        suit |  
        | 2. | Less than opening values 
        using dummy distribution point 
        hand evaluation |  
        | 3. | Hand shape is 3+ cards in 
        unbid suits unless maximum values (see below) |  
        | 4. | Not suitable for a Notrump 
        overcall - Notrump opening values plus 2 stoppers |  
        | 5. | Reasonable auction level 
        based on vulnerability |  
        | 6. | Preferably has 4 cards in 
        the opposite major if opponent opens in a major suit or 3 cards with two 
        honors in the major |  
        | 7. | Rank of opponent suit - 
        Takeout of Spades requires more points since advancing partner must bid 
        at a higher level |  
        | 8. | Vulnerability - more with 
        adverse vulnerability, less with favorable vulnerability |  
        | 9. | In balancing (passout) 
        seat, subtract 3 points from normal requirements ("borrow a King") |  
        | 10. | Other: see
        Environmental Factors |  Generally, 
    the point threshold for making a Takeout Double:
 
      
        | 1. | 1 level | 12+ with opponent suit 
        doubleton, 11+ with singleton, 10+ with void |  
        | 2. | 2 level | 14+ ... |  
        | 3. | 3 level | 16+ ... |  
        | 4. | Double followed by 1N | Above natural 1N 
        opener (i.e., 18-19 by most players) |  
        | 5. | Double followed by new 
        suit | 18+ and very good 5+ card 
        suit (except 2D over Clubs when playing
        Equal Level Conversion 
        Doubles) |  
        | 6. | Double followed by a 
        raise of partner's first step suit bid | 4+ cards in suit and:If playing preemptive/competitive: 12-15 points
 If playing solid constructive: 17-18 points
 |  
        | 7. | Double followed by a 
        jump in partner's first step suit bid: | 19-21 points |  
        | 8. | Double followed by 
        Double, followed by new suit | Game forcing (unusual) |  
        | 9. | Double followed by a 
        Cuebid | 22+ points, game forcing - 
        contract pending |     Responder's actions in response to Takeout Double (remember to subtract 3 
    points if doubler was in the balancing (passout) seat:
 
 
      
        | 1. | First step mandatory
         | 0-8 distribution points 
        (declarer) |  
        | 2. | First step freebid | 5-8 distribution points 
        (declarer) |  
        | 3. | 1N | 8-10 points with opponent 
        suit stoppers or length and no biddable suit |  
        | 4. | 2N | 11-12 points with opponent 
        suit stoppers or length and no biddable suit |  
        | 5. | 3N | 13-15 points with opponent 
        suit stoppers or length and no biddable suit |  
        | 6. | Second step 
        (jump) | 9-11 distribution points 
        (declarer) |  
        | 7. | Double jump (three 
        level):
         | Less than game-going values 
        in responder's hand (typically 8-10 HCP) with a 6+ card long major suit |  
        | 8. | Pass | Rarely convert to 
        penalty, likely holding a 6+ card opponent suit - doubler should lead 
        trump and deplete opener of trump |  
        | 9. | Game jump or cuebid:
         | 12+ distribution points 
        (declarer) |  Also see Doubles, Negative Double,
    Responsive Double, Books on 
    Doubles |