Forcing the opponent to discard a card 
    which might otherwise become a winner. In preparation for the squeeze, the 
    declarer typically must "rectify the count" 
    and hold threat (menace) cards.  See
    Details
    
      
        | Disrupt communication 
        through repeated suit plays | Lower level contracts often 
        involve a squeeze endplay; persisting on first lead suit may break 
        communications. | 
      
        | Disrupt communication by 
        attacking entries | Particularly in 3 Notrump 
        game contracts, throwing the dummy in the lead may prohibit 
        establishment of a long suit. | 
      
        | Disrupt count 
        rectification by ducking | At 5 and 6 level contracts 
        when declarer must forfeit the lead to establish a squeeze, the 
        controlling defender should consider ducking the offered trick with 
        other side suit honors.  In addition to possibly breaking the 
        squeeze, the order and timing of the squeeze may require additional 
        declarer guesswork. | 
      
        | Discarding throw in 
        cards  | At game through slam 
        contracts when holding squeeze cards, consider pitching a King when 
        partner is known to hold a Queen in order to break a subsequent squeeze
         | 
      
        | Underleading a winner | When opponent holds 
        threatening secondary honors as Q J x [x] (coup cards), the 
        stronger partner with length in the suit may consider underleading early 
        on, provided partner can ruff a long suit. | 
      
        | Maintain 4 card side 
        suit | Particularly in slam 
        contracts, the honorless partner should keep 4+ card side suits to 
        ensure declarer does not establish a lackluster 4-3 card side suit. | 
      
        | Falsecarding to confuse 
        declarer | Pitching an intermediate 
        honor may lead the declarer to mis-guess honor placement or suit length (Rule 
        of Restricted Choice) |