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 | Encyclopedia  of Bridge Terms
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    | General | 
    East - In a standard Bridge diagram, the player to the right side of 
    the table (North at top). See 
    Example
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    | Bidding 
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    Eastern Cuebid - See 
    Conventions | 
      
    | Bidding 
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    Eastern Scientific - Referring to a bidding style that relies on a 
    more complex style of bidding to quantify their holdings. See
    Details
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    | General | 
    East-West - In a standard Bridge diagram, the players to the left and 
    right side of the table (North at top). See
    
    Example
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    | Duplicate | 
    EBL - Abbreviation for the European Bridge League, comprised of 42 
    European countries plus Lebanon and Israel.
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    | Duplicate | 
    EBU - Abbreviation for the English Bridge Union
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    | General | 
    e-bridge - See Bridge 
    Service Providers | 
      
    | Play
 
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    Echo - Referring to a defender discarding a high card on the initial 
    play of a suit, followed by a low card in the suit on a subsequent trick.  
    Echo partnership agreements include attitude (encouragement or 
    discouragement), count (odd or even number of cards).  See
    Signaling
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    | Play 
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    Either Or Squeeze - A Simple Squeeze also known as a "Alternative 
    Squeeze" or a "Criss-Cross Squeeze", played as a Double Squeeze.  
    See
    Example
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    | Bidding 
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    EHAA - The speculative system, "Every Hand An Adventure".  EHAA 
    includes a Weak Notrump, 4-card majors, and marginal preemptive Weak Two 
    bids.
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    | General | 
    Eight - Represented by 8 pips. Example | 
      
    | Play
 
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    8 Ever, 9 Never - A dubious cliché of marginal value, based on a 
    generalized rule to decide when to finesse for a missing Queen.  
    According to the Rule of 9, a declarer should finesse with a combined 
    holding of 8 cards in a suit.  With 9+ cards in a suit, the rule 
    advocates playing the Ace and King, hoping opponent's Queen to drop.
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    | Play 
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    11 Rule - See Rule of 11
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    | Play 
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    Elimination - A play to remove opponent's safe exit cards in 
    preparation for an Endplay.  See 
    Example
 Also see Books on 
    Elimination
 
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    | Play 
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    Elopement - The tactic of ruffing with small trump cards.  A 
    common tactic is cross-ruffing, another is En passant.
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    | Jargon | 
    Empty - A descriptive shorthand phrase for insignificant holdings, 
    such as King-empty sixth, referring to holdings as: K 6 5 4 3 2
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    | Bidding
 
  Play
 
 
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    Encouraging - 
 
      
        | 1. | A call suggesting partner 
        continue bidding to a bonus score. |  
        | 2. | A defensive positive 
        attitude signal, requesting continuance of the suit. See
        Signaling |  
      | 
      
    | Bidding 
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    Encrypted Call - A conventional call that can only be deciphered by 
    the partner of the bidder making the Encrypted Call.  These bids are 
    prohibited by many Bridge ruling bodies including the ACBL.
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    | Play 
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    Encrypted Signal - A discard signaling system , decipherable by the 
    partner of the player making the Encrypted Signal. These bids are prohibited 
    by many Bridge ruling bodies including the ACBL.
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    | Laws | 
    End Of Round Or Session - See Law
        
        8 
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    |   
    Play
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    Ending - 
 
      
        | 1. | The general layout of the 
        cards near the end of the play. |  
        | 2. | A specific layout of the 
        cards at a given point of play, whose pattern is identifiable by an 
        observant player. |  
      | 
      
    | Duplicate
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    Endless Howell - A variation of the Howell Movement where all pairs 
    play all other pairs regardless of the field size.  Table 1 becomes a 
    stationary North/South base. All pairs playing East/West move down one table 
    each round; all North/South players (except Table 1), move up one table each 
    round. After each East/West pair plays at table 1, they switch to become 
    North/South players. At the highest numbered table, the pair moving in as 
    North/South plays the round normally but then move back to East/West at that 
    table.
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    | Play 
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    Endplay - To force an opponent to return an unprofitable lead, 
    causing the opponents' to forfeit winning cards.  Tactics include: 
    Throw-In Play (Forced Lead),
    Squeeze Play, and the 
    Coup (Trump-Reducing Play). 
 Also see books on  
    End Plays, 
        Squeezes and
    Coups
 
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    |   Laws
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    Enforced Pass - Action in violation of obligation to pass - See Law
        
        37
 Adjusted score for damage resulting from - See Law
        
        23
 Affecting right to review auction - See Law
        
        20
 After bid out of rotation - See Law
        
        31
 After double out of rotation - See Law
        
        32
 After exposed card - See Law
        
        24
 After irregularity - See Law
        
        23
 After pass out of rotation - See Law
        
        30
 After redouble out of rotation - See Law
        
        32
 Condonation of action in violation of obligation to pass - See Law
        
        35
 
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    | Play 
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    En passant - A favorably-placed low value 
    trump, located behind opponent's higher trump.  See
    Example
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    | General | 
    Enter - To place an initial call in an auction.  | 
      
    | Play 
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    Entry - A high card available to transfer the lead from one hand to 
    the other. | 
      
    | Play 
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    Entry Shifting Squeeze - A positional squeeze depending on an entry 
    between the hands to promote winners in the squeezed suit. See
    Example
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    | Play 
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    Entry Killing Play - A tactical play which prevents transportation 
    between the declarer (Scissors Coup) or the defenders (Merrimac Coup).  
    See 
    Example
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    | Play 
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    Entry Squeeze - A squeeze which forces defenders to discard seemingly 
    low cards in a suit, yet allowing the declarer to subsequently overtake 
    cards in a given suit.  See
    Example
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    | Bidding 
  Play
 
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    Environmental Factors - In 
    addition to counting traditional High Card Points, other conditions affect 
    the ability to make tricks.  See 
    Details
 Also see 
    Hand 
    Evaluation Books
 
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    | Duplicate
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    Epson Worldwide Bridge Contest - A cross-the-world simultaneous 
    event, involving over 100,000 Bridge players over 80 countries and 1,000 
    locations.  The 24 board tournament is sponsored by Seiko-Epson and 
    coordinated by the World Bridge Federation.
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    | General
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    Equal - 
 
      
        | 1. | Referring to adjacent cards 
        of equal rank in a player's hand, such as K Q J 10
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        | 2. | Referring to both sides 
        having the same VulnerabilityNon-Vulnerable / Non-Vulnerable
 Vulnerable / Vulnerable
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      | 
      
    | Bidding 
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    Equal Level Conversion Doubles 
    (ELCD) - When the partnership agree to play Equal Level Conversion 
    Doubles (ELCD), 
    the doubler is allowed to have shortness in the Club suit - provided 
    the overcalling doubler has 5 Diamond.  This allows the doubler to 
    rebid Diamonds when partner (advancer) responds in the Club 
    suit - overcaller's short suit.  See
    Details
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    | Laws | 
    Equity - A process in accordance with Law 
    
    12 for the Director to award an adjusted core.
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    |   
    Laws | 
    Errors -In explanation of partnership agreement - See Law
        
        75
 In giving review of auction - See Law
        
        20
 In procedure - See Law
        
        90
 In ruling by director - See Law
        
        82
 In score - See Law
        
        79
 In stating contract doubled - See Law
        
        19
 In stating contract redoubled - See Law
        
        19
 
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    | Bidding
 
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    Escape - To change strains of the contract, such as fleeing away from 
    a Notrump Contact when an opponent makes a Double.  A "SOS" redouble is 
    a common mechanism used to request partner's support to Escape.  See
    SOS Redouble,
    Moscow Escape
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    | Play
 
 
 
    Laws | 
    Establish - 
 
      
        | 1. | 
    To offer the opponent a trick by playing their high card in a suit, in order 
    to promote lower ranking cards into winners.  For instance, leading a 
    King to drive out opponent's Ace from a holding of K Q J 10 9. |  
        | 2. | To make a subsequent play 
        after making a revoke, forcing a more inflexible law to restore equity 
        than if the revoke was immediately corrected.  See Law
        
        63 
        
        67 |  
      | 
      
    | Duplicate | 
    Estimate - The player's forecasted score of a board or a session, 
    before the actual results are available.
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    | Laws
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    Ethics - An ACBL objective based on vigorous efforts to ensure equity 
    in Bridge.  A primary objective of the ACBL is to instill in all 
    players the concept that vigorous efforts should be made to provide equity 
    in bridge. Every player should take pains to make sure that the opponents 
    have in no way been harmed through incomplete or misleading information as 
    to the meaning of conventional calls and treatments. An aggressive approach 
    along these lines on the part of each and every individual will ensure that 
    bridge remains a game that everyone can enjoy.  See 
    Active Ethics
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    |     
    Laws | 
    Etiquette - Polite, courteous, and considerate manners at the Bridge 
    table. Much of the popularity of contract bridge is attributable to the high 
    standards of etiquette that are observed by the players. At all times, a 
    player should maintain a courteous attitude toward partner and the 
    opponents. A player should carefully avoid any remark or action that might 
    cause annoyance or embarrassment to another player or might interfere with 
    another player’s enjoyment of the game.  See Law
        
        74.
 
      
        | 1. | 
    Not paying sufficient attention.  See Slow 
    Play |  
        | 2. | Making gratuitous comments 
        during the play as to the auction or the inadequacy of the contract |  
        | 3. | Detaching a card from the 
        hand before it is the players turn |  
        | 4. | Arranging the cards played 
        from a previous trick in a disorderly manner or mixing the cards 
        together before the result has been agreed by all players |  
        | 5. | Making a questionable claim |  
        | 6. | Prolonging play 
        unnecessarily |  
      | 
      
    | General
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    Even -
 
      
        | 1. | 
    A suit where two players have the same number of cards, as an even 
    three-three split. |  
        | 2. | A player's holding of 2, 4, 
        6, 8, 10, or 12 cards. |  
        | 3. | A spot card with 2, 4, 6, 8, or 
        10 pips. |  
      | 
      
    | Laws | 
Exchanging Hands - See Law
        
        43 
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    | Bidding 
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Exclusion - A call asking or showing information about suits other than 
the one named.
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    | Bidding 
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    Exclusion Blackwood/Key-Card Blackwood - See
    Conventions.
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    | Jargon | 
Exhaust - To remove one's cards in a suit through successive play.
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    | Laws
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        Explanation Of Conventional Meaning Of Calls -During auction period - See Law
        
        20During play period - See Law
        
        20 
        
        41
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    | 
    Laws | 
        Extraneous Information -Accidentally received information - See Law
        
        16Action by partner - See Law
        
        16
 Exposed card - See Law
        
        50
 Remark by partner - See Law
        
        16
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    | Bidding 
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Exodus - See Conventions
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    | Play 
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Exit - To play a low card in order to get out of the lead.
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    | Bidding
 
 
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Expectancy - The mathematical probability of players holding the 
remaining strength and length, not including one's own 13 cards.  For 
instance, before bidding begins one could "expect" partner's High Card Points to 
be one-third of the remaining HCP; holding 16 HCP, subtract 40-16=24 and 24/3=8 
so partner's HCP Expectancy is 8.  Also see
    High Card Point Count 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
    Also see books on
    Probabilities
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    | General
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Expected Controls - The percentage of expected controls (Ace = 2, King = 
1 control) for balanced hands (4-3-3-3, 4-4-3-2, or 5-3-3-2 distribution) based on HCPs, 
first published in "Bridge World" (December, 1974)  by George Rosencrantz. 
See
    Example
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    |   
    Bidding
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    Expected 
    Value (EV) - The theory balancing probability and payoff of a certain 
    result.  The expected payoff of a hand is calculated by multiplying the 
    probability of each possible outcome by the payoff from each.  Imagine 
    there are two possible outcomes from an event, perhaps drawing a red or 
    black card.  Drawing a red card plays $10 but drawing a black card pays 
    nothing.  The EV for the scenario is $5 over time assuming a randomly 
    dealt deck with no prior knowledge about prior cards drawn. In Bridge, a 
    skilled player is aware when to leverage the EV to determine the most appropriate 
    action based on knowledge of 
    Percentages, scoring bonuses, and
    Environmental Factors.
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    | General | 
Expert - A player of superior ability, ergo a player 
who has made far more mistakes than the rest of us but refuses to continue doing 
so.
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    | Laws
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Expertise - The expected ability of the 
non-offending side  may be relevant information for the Director when 
making a ruling. 
See 
Director Tech File
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    | Laws
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Explanation of a Call - All conventional calls must be properly alerted 
or announced, according to Laws
    73 and 
75.  Also, at any player's turn, they may ask opponent's partner for a 
full explanation of any call. After the final pass and throughout play, any 
player except the dummy may, at their turn to play, ask for an explanation of 
the opponent's calls or conventions associated with play. However, a player 
should refrain from unnecessary questions which might be helpful to one's 
partner.
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    |             
    Laws | 
Exposed Card - A card whose face becomes prematurely exposed according to 
Law 24 (Auction) and 
Law
    48,
    49, or
    68 (Play).  An 
exposed card may be treated as a Penalty Card (accidental exposure), unless the 
Director makes another ruling
 
      
        | 1. | Before the auction |  
        | If the board has not been 
        played and becomes exposed before the last card was dealt, shuffle and 
        redeal.  If all cards were dealt, refer to the Penalty Card Law. |  
        | If the board has been 
        previously played, the Director may assign an artificial adjusted score 
        or find a substitute player. |  
        | 2. | During an auction, 
        the card shall be left facing up.  If the offender's side defends 
        the auction, the exposed card becomes a Penalty Card |  
        | If the card was not an 
        honor nor prematurely lead, only the above penalty applies. |  
        | If the card was an honor or 
        a prematurely lead card, it becomes a major Penalty Card.  
        Offender's partner must pass once.  If the pass damages the 
        non-offenders, an adjusted score may be awarded by the Director. |  
        | 3. | During play, if 
        declarer exposes card/s: |  
        | If accidentally dropped, 
        there are not any penalties |  
        | If all cards are faced 
        intentionally, the declarer is assumed to have made a claim or 
        concession (except opening lead, per below). |  
        | If the opponent's led out 
        of turn and the next player faces the cards, the hand becomes the dummy, 
        whose partner becomes the declarer. |  
        | 4. | During play, if a 
        defender exposes card/s: |  
        | Such that partner 
        could have possibly seen the face (whether looking or not) or 
        otherwise let the partner know of a cards existence, the card becomes a 
        Penalty Card. |  
        | However, if an external 
        influence caused a card to become exposed (player bumped, spilled drink, 
        etc), the Director may apply discretionary powers or invoke Unauthorized 
        Information Laws. |  
    As claim or concession by declarer - See Law
        
        68Declarer's visible card - See Law
        
        48
 Defender's - See Law
        
        49
 During auction period - See Law
        
        24
 During deal - See Law
        
        6
 During making of claim - See Law
        
        70
 During shuffle - See Law
        
        6
 Extraneous information - See Law
        
        47
 More than one - See Law
        
        24
 Opening lead out of turn - See Law
        
        48 
        
        54
 Penalty card - See Law
        
        50
 Rank, significance of - See Law
        
        24
 Retracted card - See Law
        
        47
 Simultaneous play of cards - See Law
        
        58
 Visibility of defender's card to partner - See Law
        
        49
 
    
    See Duplicate 
    Decisions  
    
    Director Tech File
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    | Laws
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Exposed Hand - Normally referring to the dummy hand.  However, a 
hand may become accidentally exposed or deliberately during the course of a 
claim or concession.  See Laws
    48,
    49,
    62,
    64, and
    68
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    | Bidding
 
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Extended Responsive Double - An "informational" double used to show 
values and length in unbid suits in a sequence where Opponent's Bid And Raise (OBAR), 
with partner interjecting an overcall. 
    Also 
    Details and Books on 
    Doubles
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    | 
    General | 
Extras - To show additional values not previously disclosed.  For 
instance, showing honors in dummy when partner unilaterally bids game.
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    | 
    General | 
Extra Trick - An overtrick.
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