| 
      
        | ALTERNATIVE CLUB LAWS 
           When bridge is played at a club, 
          it is often practicable to designate an impartial and experienced 
          person as "Arbiter" for the game. The Arbiter interprets and applies 
          the Laws after an irregularity occurs and generally assumes the role 
          assigned to the "Director" in duplicate bridge. When such an Arbiter 
          is available, certain laws can be modified so as to produce greater 
          equity.
         
           The "Club Laws" prescribe a 
          somewhat different procedure after attention is drawn to an 
          irregularity, and there is a different disposition for disputed 
          claims. The principal changes, however, lie in the authority given to 
          the Arbiter, after specified types of irregularity, to "adjust the 
          score" of a deal once play is over. In adjusting a score, the Arbiter 
          assigns a new result, the result he judges would have been achieved 
          had the irregularity not occurred. The Arbiter should resolve any 
          substantial doubt in favor of the non-offending side.
         
           The alternative laws are in 
          force only upon advance agreement by the players, or in accordance 
          with the standing and published policy of a club. Any game may play 
          under these Club Laws, so long as an Arbiter is nominated in advance; 
          when there are more than four members of a table, a non-playing member 
          can act as Arbiter. 
  CLUB LAW 13 
           The Arbiter must be called as 
          soon as attention is drawn to an irregularity. Calling the Arbiter 
          does not forfeit any rights to which a player may otherwise be 
          entitled. Any player, including dummy subject to restrictions under
          Law 42  
          and Law 43 , 
          may draw attention to an irregularity and call the Arbiter. The fact 
          that a player draws attention to an irregularity committed by his side 
          does not affect the rights of the opponents.
         
           After attention has been drawn 
          to an irregularity, no player should call or play until the Arbiter 
          has determined all matters in regard to rectification and to the 
          assessment of a penalty. Premature correction of an irregularity on 
          the part of an offender may subject him to further penalty.
         CLUB LAW 14 
           The Arbiter assesses penalties 
          when applicable. When these Club Laws provide an option among 
          penalties, the Arbiter explains the options available.
         
           The Arbiter may assign an 
          adjusted score, but only when these Club Laws empower him to do so, or 
          when the Law provides no indemnity to a non-offending contestant for 
          the particular type of violation of law or propriety committed by an 
          opponent. He may not assign an adjusted score on the ground that the 
          penalty provided in the Law is unduly severe or unduly advantageous to 
          either side. 
  CLUB LAW 16 
           If a player conveys information 
          to his partner by means of a remark or question, or by an unmistakable 
          hesitation or unwonted speed, special emphasis, tone, gesture, 
          movement, mannerism or any other action that suggests a call, lead or 
          plan of play; and if attention is drawn to the offense and the Arbiter 
          is called, the Arbiter should require that the auction or play 
          continue, reserving the right to assign an adjusted score if he 
          considers that the result could have been affected by the illegal 
          information.
         
           After play ends, he should award 
          an adjusted score to redress damage caused to the innocent side, when 
          an opponent chose from among alternative logical actions one that 
          could reasonably have been suggested by his partner's tempo, manner, 
          remark, etc. 
  CLUB LAW 23 
           (Regular
          Law 23  
          stands intact but with the following addition, which applies as well 
          to a change of call, an insufficient bid, a call out of rotation and 
          an inadmissible call.)
         
           When the penalty for an 
          irregularity, under this or any other law, would compel the offender's 
          partner to pass at his next turn, and when the Arbiter deems that this 
          enforced pass will necessarily*  damage the 
          innocent side, the Arbiter may reserve the right to assign an adjusted 
          score. 
  
 
          * The score should not be adjusted merely 
          because the penalty happened to result in good fortune for the 
          offending side. The word "necessarily" restricts score adjustment to 
          those instances in which the offender could have known, at the time of 
          his infraction, that it would be to his advantage to require partner 
          to pass. 
  CLUB LAW 25 CLUB LAW 27 
           Regular
          Law 27  
          stands intact but with the following addition to subsection (a):
         
           If the insufficient bid conveyed 
          such substantial information as to damage the non-offending side, the 
          Arbiter may assign an adjusted score. 
  CLUB LAW 30   CLUB LAW 31   CLUB LAW 32   CLUB LAW 36   CLUB LAW 38   CLUB LAW 39   CLUB LAW 40 
           If the Arbiter decides that a 
          side has been damaged through its opponents' failure to explain the 
          meaning of a call or play, he may award an adjusted score. 
  CLUB LAW 47 
           If a card retracted under 
          sections (c)  
          or (d)  
          above gave substantial information to an opponent, the Arbiter may 
          award an adjusted score.
             CLUB LAW 55 
           Regular
          Law 55  
          stands intact, but the Arbiter may assign an adjusted score to redress 
          any damage, as authorized in (b)(iii) .
           CLUB LAW 64 
           Regular
          Law 64  
          stands, except that, when after any established revoke, including 
          those not subject to penalty, the Arbiter deems that the non-offending 
          side is insufficiently compensated by this law for the damage caused, 
          he should assign an adjusted score.
           CLUB LAW 69 
           When declarer has made a claim 
          or concession, play ceases (all play subsequent to a claim or 
          concession must be voided by the Arbiter). Declarer must place and 
          leave his hand face up on the table and forthwith make a comprehensive 
          statement as to his proposed plan of play, including the order in 
          which he will play his remaining cards.
         
           Declarer's claim or concession 
          is allowed, and the deal is scored accordingly, if both defenders 
          agree to it. The claim or concession must be allowed if either 
          defender has permitted any of his remaining cards to be mixed with 
          another player's cards; otherwise, if either defender disputes 
          declarer's claim or concession, the Arbiter must be called to 
          adjudicate the result of the deal.
         
           The Arbiter should adjudicate 
          the result of the deal as equitably as possible to both sides, but any 
          doubtful point should be resolved in favor of the defenders. He should 
          proceed as follows:
         
           (a) He should require the 
          declarer to repeat the statement he made at the time of his claim. The 
          Arbiter should then require all players to put their cards face up on 
          the table and should hear the defenders' objections to the claim.
         
           (b) When a trump is outstanding, 
          he should award a trick to the defenders if
          
 
          
            | (i) | in making his claim declarer made no statement 
            about that trump, and  |  
            | (ii) | it is at all likely that declarer was unaware, at 
            the tine of his claim, that a trump remained in a defender's hand, 
            and  |  
            | (iii) | a trick could be lost to that trump by any normal 
            play (an inferior or careless play can be normal, but not an 
            irrational play).  |  |  
        | 
           (c) He should not accept from 
          declarer any proposed line of play inconsistent with his statement. If 
          declarer did not make an appropriate announcement at the time of his 
          original claim, the Arbiter should not accept from declarer any 
          unusual line of play, or any proposed play that requires a finesse*  
          in a suit, unless an opponent failed to follow in that suit before the 
          claim or concession, or would subsequently fail to follow in that suit 
          on any conceivable line of play. 
  
 
          * For these purposes, a finesse is a play 
          the success of which depends on finding one defender rather than the 
          other with or without a particular card. 
  CLUB LAW 70 
           A defender makes a concession 
          when he agrees to declarer's claim or when he announces that he will 
          lose one or more of the remaining tricks.
         
           A defender makes a claim when he 
          announces that he will win one or more of the remaining tricks, or 
          when he shows any or all of his cards to declarer for this purpose. If
         
           (a) the claim pertains only to 
          an uncompleted trick currently in progress, play proceeds normally; 
          cards exposed or otherwise revealed by the defender in making his 
          claim do not become penalty cards, but Club Law 16 , 
          Unauthorized Information, may apply to claimer's partner.
         
           (b) the claim pertains to 
          subsequent tricks, play ceases (all play subsequent to the claim 
          should be voided by the Arbiter). The defender must place and leave 
          his hand face up on the table and make a comprehensive statement as to 
          his proposed plan of defense. The claim is allowed, and the deal 
          scored accordingly, if declarer agrees to it. If declarer disputes the 
          claim, the Arbiter must be called to adjudicate the result of the 
          deal. He does so as equitably as possible to both sides, but should 
          award to the declarer any trick that the defenders could loose by 
          normal play (an inferior or careless play can be normal, but not an 
          irrational play).
         CLUB APPEALS COMMITTEE 
           Whenever possible, a club should 
          establish an Appeals Committee to review decisions of the Arbiter; and 
          any game may designate a committee to which appeals may be taken. If 
          such a procedure has been agreed to or published in advance, any 
          player may appeal any decision by the Arbiter. The Appeals Committee 
          exercises all powers assigned by these Laws to the Arbiter and may 
          overrule any of his decisions.
         
           When an Arbiter's decision is 
          overruled on appeal, only the scoring of the particular deal is 
          affected; subsequent scores stand as recorded. If the committee's 
          decision results in fulfillment of a contract originally recorded as 
          defeated, or defeat of a contract recorded as fulfilled, then,
         
           (a) for a contract now 
          fulfilled: in addition to the other trick score and premium score, 
          declarer's side receives a premium of 100 points for a partscore that 
          would not then have increased the below-the-line score to 100; and for 
          any other contract, declarer's side receives a premium according to 
          vulnerability - 300 points if declarer's side was non-vulnerable, 400 
          points if declarer's was vulnerable and the defenders not, 500 points 
          if both sides were vulnerable.
         
           (b) for a contract now defeated, 
          when the original scoring resulted in a game: in addition to the other 
          premium score, the defenders receive a premium of 100 points if they 
          alone had scored a partscore in that game; plus a premium of 500 
          points if declarer's side originally won two of two games, or 200 
          points if the defenders side originally won two of three games.
             RULES FOR CLUB PROCEDURE 
           The following rules, governing 
          membership in new and existing tables, have proven satisfactory in 
          club use over a long period of years.
         
           A.  
          Definitions
         
           Member - An applicant who has 
          acquired the right to play at a table either immediately or in his 
          turn.
         
           Complete Table - A table with 
          six members.
         
           Incomplete Table - A table with 
          four or five members.
         
           Cut in - Assert the right to 
          become a member of an incomplete table, or to become a member of a 
          complete table at such time as it may become incomplete.
         
           B.  Time 
          Limit on Right to Play
         
           An applicant may not play in a 
          rubber unless he has become a member of a table before a card is duly 
          drawn for the selection of players or partners.
         
           C.  Newly 
          Formed Tables
         
           Four to six applicants may form 
          a table. If there are more than six applicants, the six 
          highest-ranking ones become members. The four highest-ranking members 
          play the first rubber. Those who have not played, ranked in their 
          order of entry into the room, take precedence over those who have 
          played; the latter rank equally, except that players leaving existing 
          tables to join the new table rank lowest. Precedence between those of 
          equal rank is determined by drawing cards, the player who draws the 
          highest-ranking card having precedence.
         
           D.  Cutting 
          in
         
           An application establishes 
          membership in a table either forthwith or (if the table is complete) 
          as soon as a vacancy occurs, unless applications in excess of the 
          number required to complete a table are made at the same time, in 
          which case precedence between applicants is established by drawing 
          cards, as provided in the preceding rule.
         
           E.  Going out
         
           After each rubber place must be 
          made for any member who did not play that last rubber, by the member 
          who has played the greatest number of consecutive rubbers at that 
          table. Cards are drawn for precedence if necessary. A member who has 
          left another existing table must draw cards, for his first rubber, 
          with the member who would otherwise have played. A player who breaks 
          up a game by leaving three players at a table may not compete against 
          them for entry at another table until each of them has played at least 
          one rubber.
         
           F.  
          Membership Limited to One Table
         
           No one can be a member of more 
          than one table at the same time, unless a member consents, on request, 
          to make a fourth at another table and announces his intention of 
          returning to his former table as soon as his place at the new table 
          can be filled. Failure to announce such intention results in loss of 
          membership at his former table.
             FOUR-DEAL BRIDGE 
           Four-Deal Bridge is a form of 
          Rubber Bridge much played in clubs and well suited to home play. Long 
          rubbers are avoided; extra players need wait no longer than the time 
          (about twenty minutes) required to complete four deals. The game is 
          also called Club Bridge or Chicago (for the city in which it 
          originated).
         
           The Laws of Contract Bridge and 
          Rules for Club Procedure are followed, except as modified by the 
          following rules.
         
           A rubber consists of a series of 
          four deals that have been bid and played. If a deal is passed out, the 
          same player deals again and the deal passed out does not count as one 
          of the four deals.
         
           A fifth deal is void if 
          attention is drawn to it at any time before there has been a new cut 
          for partners or the game has terminated; if the error is not 
          discovered in time for correction, the score stands as recorded. A 
          sixth or subsequent deal is unconditionally void and no score for such 
          a deal is ever permissible.
         
           In case fewer than four deals 
          are played, the score shall stand for the incomplete series and the 
          fourth deal need not be played unless attention is drawn to the error 
          before there has been a new cut for partners or the game has 
          terminated.
         
           When the players are pivoting,*  
          the fact that the players have taken their proper seats for the next 
          rubber shall be considered a cut for partners.
         
           Vulnerability is not determined 
          by previous scores but by the following schedule:
         
           First deal: Neither side 
          vulnerable.
         
           Second and Third deals: Dealer's 
          side vulnerable, the other side not vulnerable.
         
           Fourth deal: Both sides 
          vulnerable.
         
           For making or completing a game 
          (100 or more trick points), a side receives a premium of 300 points if 
          on that deal it is not vulnerable or 500 points if on that deal it is 
          vulnerable. There is no additional premium for winning two or more 
          games, each game premium being scored separately.
           
 
           As a reminder of vulnerability 
          in Four-Deal Bridge, two intersecting diagonal lines should be drawn 
          near the top of the score pad, as follows:
         
           The numeral "1" should be 
          inserted in that one of the four angles thus formed that faces the 
          first dealer. After play of the first deal is completed, "2" is 
          inserted in the next angle in clockwise rotation, facing the dealer of 
          the second deal. The numerals "3" and "4" are subsequently inserted at 
          the start of the third and fourth deals, respectively, each in the 
          angle facing the current dealer.
         
           A correctly numbered diagram is 
          conclusive as to vulnerability. These is no redress for a bid 
          influenced by the scorer's failure to draw the diagram or for an error 
          or omission in inserting a numeral or numerals in the diagram. Such 
          error or omission should, upon discovery, be immediately corrected and 
          the deal or deals should be scored or rescored as though the diagram 
          and the number or numbers thereon had been properly inserted.
         
           A partscore or scores made 
          previously may be combined with a partscore made in the current deal 
          to complete a game or 100 or more trick points. The game premium is 
          determined by the vulnerability, on that deal, of the side that 
          completes the game. When a side makes or completes a game, no previous 
          partscore of either side may thereafter be counted toward game.
         
           A side that makes a partscore in 
          the fourth deal, if the partscore is not sufficient to complete a 
          game, receives a premium of 100 points. This premium is scored whether 
          or not the same side or the other side has an uncompleted partscore. 
          There is no separate premium for making a partscore in any other 
          circumstance.
         
           When a player deals out of turn, 
          and there is no right to a redeal, the player who should have dealt 
          retains his right to call first, but such right is lost if it is not 
          claimed before the actual dealer calls. If the actual dealer calls 
          before attention is drawn to the deal out of turn, each player 
          thereafter calls in rotation. Vulnerability and scoring values are 
          determined by the position of the player who should have dealt, 
          regardless of which players actually dealt or called first. Neither 
          the rotation of the deal nor the scoring is affected by a deal out of 
          turn. The next dealer is the player who would have dealt next if the 
          deal had been in turn.
         
           The following practices, not 
          required, have proved acceptable in some clubs and games:
          
 
          
            | (i) | Since the essence of the game is speed, if a deal 
            is passed out, the pack that has been shuffled for the next deal 
            should be used by the same dealer.  |  
            | (ii) | The net score of a rubber should be translated 
            into even hundreds (according to American custom) by crediting as 
            100 points any fraction thereof amounting to 50 or more points: 
            e.g., 750 points count as 800; 740 points count as 700 points.  |  
            | (iii) | No two players may play a second consecutive 
            rubber as partners at the same table. If two players draw each other 
            again, the player who has drawn the highest card should play with 
            the player who has drawn the third-highest, against the other two 
            players.  |  
            | (iv) | To avoid confusion as to how many deals have been 
            played: Each deal should be scored, even if there is no net 
            advantage to either side (for example, when one side is entitled to 
            100 points for undertrick penalties and the other side is entitled 
            to 100 points for honors). In a result that completes a game, 
            premiums for overtricks, game, slam, or making a doubled contract 
            should be combined with the trick score to produce one total, which 
            is entered below the line (for example, if a side makes 2 doubled and vulnerable with an overtrick, 870 should be scored below 
            the line, not 120 below the line and 50, 500, and 200 above the 
            line). |    |  
        | 
 
          * In a pivot game, partnerships for each 
          rubber follow a fixed rotation.
         |    |