| DEFINITIONS 
          
          Auction - 1. The process of determining the contract by means 
          of successive calls. 2. The aggregate of calls made. 
 
          
          Bid - A declaration to win at least a specified number of odd 
          tricks in a specified denomination. 
 
          
          Call - Any bid, double, redouble or pass. 
 
          
          Contract - The undertaking by declarer's side to win, at the 
          denomination named, the number of odd tricks specified in the final 
          bid, whether undoubled, doubled or redoubled. 
 
          
          Deal - 1. The distribution of the pack to form the hands of the 
          four players. 2. The cards so distributed as a unit, including the 
          auction and play thereof. 
 
          
          Declarer - The player who, for the side that makes the final 
          bid, first bid the denomination named in that final bid. He becomes 
          declarer when a legal opening lead is made and the dummy is faced. 
 
          
          Defender - An opponent of declarer. 
 
          
          Denomination - The suit or notrump specified in a bid. 
 
          
          Double - A call over an opponent's bid increasing the scoring 
          value of fulfilled or defeated contracts (see
          Law 19 ).
          
  
          
          Dummy - 1. Declarer's partner. 2. Declarer's partner's cards, 
          once they are spread on the table after the opening lead. 
 
          
          Follow suit - Play a card of the suit that has been led.
          
 
          
          Game - A unit in scoring denoting 100 or more trick points 
          scored on one deal, or accumulated over two or more deals (see Laws
          72  &
          73 ). 
  
          
          Group - A number of players who have agreed to follow the same 
          procedures. 
 
          
          Hand - The cards originally dealt to a player, or the remaining 
          portion thereof. 
 
          
          Honor - Any Ace, King, Queen, Jack or ten.
 
          
          Irregularity - A deviation from the correct procedures set 
          forth in these Laws. 
 
          
          LHO - Left-hand opponent. 
 
          
          Lead - The first card played to a trick. 
 
          
          Odd trick - Each trick to be won by declarer's side in excess 
          of six.
         
          
          Opening lead - The card led to the first trick. 
 
          
          Opponent - A member of the partnership to which one is opposed.
          
 
          
          Overtrick - Each trick won by declarer's side in excess of the 
          contract. 
 
          
          Pack - The 52 playing cards with which the game of Contract 
          Bridge is played. 
 
          
          Partner - The player with whom one plays as a side against the 
          other two players. 
 
          
          Partscore - 90 or fewer trick points.
 
          
          Pass - A call specifying that a player does not, at that turn, 
          elect to bid, double or redouble. 
 
          
          Penalty - An obligation or restriction imposed upon a side for 
          violations of these Laws. 
 
          
          Penalty card - A card prematurely exposed by a defender. It may 
          be a major or minor penalty card (see Law 50 ).
          
  
          
          Play - 1. The contribution of a card from one's hand to a 
          trick, including the first card, which is the lead. 2. The aggregate 
          of plays made. 3. The period during which the cards are played, 
          starting immediately after the final pass. 
 
          
          RHO - Right-hand opponent. 
 
          
          Redeal - A second or subsequent deal to replace a faulty deal.
          
 
          
          Redouble - A call over an opponent's double increasing the 
          scoring value of fulfilled or defeated contracts (see
          Law 19 ).
          
  
          
          Revoke - The play of a card of another suit by a player who is 
          able to follow suit or to comply with a lead penalty. 
 
          
          Rotation - The clockwise order in which the right to deal, to 
          call or to play progresses. 
 
          
          Rubber - The scoring period that ends when one side has scored 
          two games. 
 
          
          Side - Two players who constitute a partnership against the 
          other two players. 
 
          
          Slam - A contract to win 12 tricks (called Small Slam) or 13 
          tricks (called Grand Slam). 
 
          
          Suit - One of four groups of cards in the pack, each group 
          comprising 13 cards and having a characteristic symbol: spades (  ), 
          hearts (  ), diamonds (  ), 
          clubs (  ). 
  
          
          Trick - The unit by which the outcome of the contract is 
          determined, regularly consisting of four cards, one contributed by 
          each player in rotation, beginning with the lead. 
 
          
          Trump - Each card of the suit, if any, named in the contract.
          
 
          
          Undertrick - Each trick by which declarer's side falls short of 
          fulfilling the contract. 
 
          
          Vulnerable - The status of a side that has won a game and is 
          therefore exposed to greater undertrick penalties and entitled to 
          greater premiums. |