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                Page 45To Finesse or Not 
                to Finesse?
 With no clues from 
                the enemy, the issue here is how to give yourself the best 
                chance to maximize your winners. It doesn’t matter whether the 
                suit is trumps.  
                  
                    | Missing Honor(s)
 | # cards between 
                    declarer/dummy | Example | Best % Play |  
                    | Q | 8 | A 2 K J 6 5 4 3
 | Cast the ace, then finesse the 
                    jack |  
                    | Q and J | 8 | 5 4 3 2 A K 10 9
 | Finesse the 10, hoping RHO holds 
                    the Q and J |  
                    | Q | 9 | A 3 2 K J 7 6 5 4
 | Do not finesse.Cash the ace and king.
 |  
                    | K | 10  or fewer | 6 5 4 3 2 A Q J 10 9
 | Finesse.  Do not play for the 
                    drop. |  
                    | K | 11 | 6 5 4 3 2 A Q J 10 9 8
 | Play for the drop by leading the 
                    ace. |  
                    | K and Q | 8 or 9 | 5 4 3 2 A J 10 9 (8)
 | Lead low to the J.If it loses, finesse the 10.
 |  
                    | K and J | 9 | 5 4 3 2 A Q 10 9 8
 | Finesse the queen.If it loses, cash the ace.
 |  
                    | A and J | 8 | 5 4 3 2 K Q 10 9
 | Lead low to the queen.If it loses, finesse the 10.
 |  
                    | A and J | 9 | 6 5 4 3 2 K Q 10 9
 | Lead low to the queen.If it loses, cash the king.
 |  
                © 2004 - Marty Bergen 
 
                Page 46To Finesse or Not 
                to Finesse?
 Hold 
                That Finesse  "A finesse is a 
                tool; and you don’t use a tool without rhyme or reason, just 
                because it happens to be lying about." Alfred Sheinwold  When it comes to 
                finesses, a major philosophical difference separates the masses 
                from the most accomplished players. Most players love to 
                finesse. Finessing is simple – usually – and it provides 
                immediate gratification (when it works).  However, experts don’t like to finesse;
                
                
                never have and never will. Why? Finesses lose half the 
                time. I compare the expert’s mindset with that of a professional 
                gambler. He certainly doesn’t get rich on 50-50 propositions. On the following 
                deal, N-S bid well to reach slam. North’s jump to 4=
                reassured you 
                that you would not have a trump loser. So, with your gorgeous 
                hand, you knew that 6=
                would be 
                at worst on the club finesse. Because of North’s
                
                 J, 
                slam is excellent. On any lead other than a diamond, there’s no 
                problem. You would draw trumps and be happy to take the club 
                finesse. If the  Q 
                loses to West’s king, you will unblock your  A 
                and get to the board to discard the  J 
                on dummy’s lovely  J. 
                © 2004 - Marty Bergen 
 
                Page 47To Finesse or Not 
                to Finesse?
 
                
                West   North   
                East     South 
                  --         
                --      
                Pass       2 
                Pass      
                2 Pass       
                2  
                Pass      
                4 *    Pass       
                6  4 * 
                Promises a very weak hand with 4+ trumps, but no controls (ace, 
                king, singleton or void) in the side suits. Unfortunately, 
                after the 
                
                     K 
                lead, you are faced with two possible losers – a diamond and a 
                club. After drawing trumps, too many players settle for the club 
                finesse.
                
                You deserve better than a 50/50 proposition. Before reading on, 
                take a good look at the N-S cards. Can you make the slam even if 
                West has the
                
                 K? 
                © 2004 - Marty Bergen 
 
                Page 48 To Finesse or Not 
                to Finesse?
 Win the first 
                diamond, and draw trumps with the ace and queen. Now, cash your 
                spades and discard a diamond from dummy. Here is the layout 
                after six tricks have been played:  
                  
                
                    | Contract: 6  Lead:
  K |  |  -- 
  J 10 
  8 
  J 7 6 5 |  |  
                
                    |  |   
   
   
   |  |   
   
   
   |  
                
                    |  |  |  -- 
  K 
                    6 5 3 
  J 
  A Q |  |  You are now looking
                
                mighty good. Throw West in by leading the
                
                
                
                     J 
                from your hand. After winning the  Q, 
                West is endplayed. A spade or diamond lead allows you to ruff in 
                dummy and sluff the  Q 
                from your hand. If, as is likely, 
                West leads a club, you know what to do when playing last with 
                your
                
                
                 AQ. 
                If you found this line of play, you will make this hand 
                regardless of which opponent was dealt the  K. 
                © 2004- Marty Bergen 
 
                Page 49GETTING OFF ON THE RIGHT FOOT
 
                  
                  
                    | Contract: 6  Lead:
  K |  |  5 
                    4 
  Q J 10 4 
  8 7 2 
  J 7 6 5 |  |  
                    |  |  9 
                    7 6 3 2 
  8 
  K Q 10 3 
  K 4 3 |  |  J 
                    10 8 
  9 
                    7 
  9 6 5 4 
  10 9 8 2 |  
                    |  |  |  A 
                    K Q 
  A 
                    K 6 5 3 2 
  A J 
  A Q |  |  
                © 2004 - Marty Bergen 
 
                Chapter 5 :YOU 
                Can Execute an Endplay .......................
                53 
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