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                Chapter 5 YOU Can Execute an Endplay
                 
                © 2004 - Marty Bergen 
 
                Page 55YOU Can Execute an Endplay
 Avoiding a Misguess
                 If you don’t like 
                finesses that lose, an endplay can be invaluable. Suppose you 
                have this side suit:      
                              North  
                
                K 10 6      
                              South  
                
                A J 4  If either defender 
                leads this suit, you’d be delighted. Regardless of which 
                opponent held the queen, you would be assured of winning all 
                three tricks based on the very sound principle "last is best." However, without a 
                favorable lead, you must tackle this suit yourself and try to 
                guess who has the queen. On some hands, there are clues 
                available from the bidding or earlier play. But, on many other 
                hands, it’s just a blind guess.  If the stars are 
                not aligned or your ESP is out of sync, sometimes your finesse 
                will lose, and you won’t make your contract. This is especially 
                frustrating because someone (either friend or foe) will be sure 
                to point out that you could have made the hand, 
                if you’d only "gone the other way." Yuck. That’s no fun. There must be a 
                better way. Endplays – here we go.    
                © 2004 - Marty Bergen 
 
                Page 56YOU Can Execute an Endplay
 
 East wins the club 
                lead and continues clubs.  You carefully ruff the third 
                round with the
                
                
                 J, 
                but West follows with a club. Before reading on, how do you like 
                your chances? If you are confident, would you be willing to bet 
                $10 against a doughnut? 
 Even if you’re not 
                a hungry gambler, you can afford to make this bet. You have a 
                sure thing. Draw trumps ending on the board, then ruff dummy’s 
                last club to eliminate that suit.
 At this point, the 
                stage is set. Lead the 
                
                     3 
                to the ace, and throw E-W in with your inevitable diamond loser.  
                The defender who wins the  K 
                will be endplayed.  If he leads another diamond, you’ll 
                ruff in one hand and sluff a spade from the other. If, as is 
                likely, he leads a spade, your spade problems are over. Who’s 
                got the queen? It doesn’t matter – you’re home free. 
 
                © 2004- Marty Bergen 
 
                
                Chapter 6 :Tricks 
                of the Trade ........................................ 63 
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