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    Mini Splinter - A jump shift or jump 
    reverse (by opener or responder) to show a 4 card fit,  a singleton or 
    void in the named suit, and 16+ distributional points, and invitational values: 
      
        | 1C - 1S;3D
 | 3D promises 4 
        Spades, a singleton or void in Diamonds, and invitational values. |  
        | 1C - 1S;3D - 3S
 | Responder bids trump at the 
        lowest level to signoff with minimum values |  
        | 1C - 1S;3D - 4S
 | Responder bids game with 
        complementary values |  
        | 1C - 1S;3D - ?
 | Responder may cuebid a new 
        suit with additional values or initiate a slam convention with a strong 
        hand and no wasted values in opener's short suit |  
    Note: partnership agreements for Mini Splinters - some play opener's jump 
    forces game. 
    By definition, opener's Mini Splinter suit must be beneath 
    responder's suit, allowing responder to signoff in 3H/S with a minimum hand 
    (6-8 bad points). 
    Additional bids are included to contrast similar bids sometimes confused by 
    novice and intermediate players: 
      
        | Bid | Meaning |  
        | 1C - 1S;3D
 | 4+ Spades, 16+ distributional points, 
        singleton or void in Diamonds, inviting game; note Mini-Splinter suit is 
        always below responder's suit (2D would be a Reverse) |  
        | 1D - 1S;3H
 | 4+ Spades, 16+ distributional points, 
        singleton or void in Hearts, inviting game; note Mini-Splinter suit is 
        always below responder's suit (2H would be a Reverse) |  
        | 1C - 1H;3D
 | 4+ Hearts, 16+ distributional points, 
        singleton or void in Diamonds, inviting game; note Mini-Splinter suit is 
        always below responder's suit (2D would be a Reverse) |  
        | 1D - 1S;3H
 | 4+ Spades, 16+ distributional points, 
        singleton or void in Hearts, inviting game; note Mini-Splinter suit is 
        always below responder's suit (2H would be a Reverse) |  
Definition of Opener's Strong Jump Shift: Opener's jump bid is in a rank 
higher than both responder's suit as well as opener's initial suit rank. 
Strong Jump Shift by opener with 19+ 
points: 
      
        | Bid | Meaning |  
        | 1C - 1D;2H
 | Strong Jump Shift, 19 - 22 
        HCP (Opener's second suit is above both opener's and 
        responder's suit) |  
        | 1C - 1H;2S
 | Strong Jump Shift, 19 - 22 
        HCP (Opener's second suit is above both opener's and 
        responder's suit) |  
        | 1D - 1H;2S
 | Strong Jump Shift, 19 - 22 
        HCP (Opener's second suit is above both opener's and 
        responder's suit) |  
        | 1D - 1H/S;3C
 | Strong Jump Shift, 19 - 22 
        HCP (typical Opener 3 level jump rebid, below opener's and 
        responder's suit) |  
        | 1H - 1S;3C/D
 | Strong Jump Shift, 19 - 22 
        HCP (typical Opener 3 level jump rebid, below opener's and 
        responder's suit) |  
        | 1S - 1N;3C/D/H
 | Strong Jump Shift, 19 - 22 
        HCP (Opener 3 level jump rebid over 1 NT) |  
Regular rebid by opener: 
      
        | Bid | Meaning |  
        | 1C - 1D;1H/S
 | Up to 18 HCP - responder 
        could pass (no need to reverse with 17-18 HCP) |  
        | 1C - 1H;1S
 | Up to 18 HCP - responder 
        could pass (no need to reverse with 17-18 HCP) |  
        | 1D - 1H;1S
 | Up to 18 HCP - responder 
        could pass (no need to reverse with 17-18 HCP) |  
Reverse rebid by opener with 17+ points: 
      
        | Bid | Meaning |  
        | 1C - 1H;2D
 | 17+ HCP, 5+ Clubs and 4+ 
        Diamonds (Clubs longer), reverse suit is above opener's 
        first bid but below responder's bid |  
        | 1C - 1S;2D/H
 | 17+ HCP, 5+ Clubs and 4+ 
        Diamonds/Hearts (Clubs longer), reverse suit is above 
        opener's first bid but below responder's bid |  
        | 1D - 1S;2H
 | 17+ HCP, 5+ Diamonds and 4+ 
        Hearts (Diamonds longer), reverse suit is above opener's 
        first bid but below responder's bid |  
        | 1H - 1N;2S
 | 17+ HCP, 5+ Hearts and 4+ 
        Spades (Hearts longer), reverse suit is above opener's 
        first bid but below responder's bid |  
        | 1H - 2C/D;2S
 | If playing Standard 
        American, 16+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit 
        is above opener's first bid but below 
        responder's bid. If playing 2/1 system, 
        strength is dependent on partnership agreement |  Full
Splinter jump rebids by opener show 4+ trump 
support in responder's suit, shortage (singleton or void) in the bid suit, and 
18+ distributional points: 
      
        | Bid | Meaning |  
        | 1C - 1D;3H/S
 | 4+ Diamonds, 18+ distributional points, 
        singleton or void in Hearts/Spades; note the splinter suit is always 
        above responder's suit (2H/S would be a Strong Jump Shift) |  
        | 1C/D - 1H;3S
 | 4+ Hearts, 18+ distributional points, 
        singleton or void in Spades; note the splinter suit is always 
        above responder's suit (2S would be a Strong Jump Shift) |  
        | 1D - 1H/S;4C
 | 4+ Hearts/Spades, 18+ distributional points, 
        singleton or void in Clubs; note opener's 4 level jump rebids are 
        game-forcing splinters (2C is non-forcing, 3C is a Strong Jump Shift) |  
        | 1C/D - 1S;4H
 | 4+ Spades, 18+ distributional points, 
        singleton or void in Hearts; note the splinter suit is always above 
        responder's suit (2H would be a Reverse, 3H is played as a Mini-Splinter 
        by some - see below; others may choose to play 3H as a Full Splinter) |  
        | 1S - 1N;4C/D/H
 | 5+ Spades, 18+ distributional points, 
        singleton or void in lower suit; opener makes a rare "auto splinter" |  |