| 
    Strong Jump Shift by Opener - A skip bid response in a new suit, as: 
1H - 1S;3C
 
Opener's Jump Shift (Strong Jump Shift) typically show 19-22 points, thus game 
forcing when responder freebid shows 6+ points. 
Definition of Opener's Strong Jump Shift: Opener's jump bid is in a rank 
higher than both responder's suit and the opener's initial suit rank.  
Additional bids are included to contrast similar bids sometimes confused by 
novice and intermediate players: 
Strong Jump Shift by opener with 19+ points: 
  
    | Bid | Meaning |  
    | 1C - 1D;2H
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener's second suit is above both opener's and responder's 
    suit) |  
    | 1C - 1H;2S
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener's second suit is above both opener's and responder's 
    suit) |  
    | 1D - 1H;2S
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener's second suit is above both opener's and responder's 
    suit) |  
    | 1D - 1H/S;3C
 | Strong Jump Shift, 19 - 22 HCP 
    (typical Opener 3 level jump rebid, below opener's and 
    responder's suit) |  
    | 1H - 1S;3C/D
 | Strong Jump Shift, 19 - 22 HCP 
    (typical Opener 3 level jump rebid, below opener's and 
    responder's suit) |  
    | 1S - 1N;3C/D/H
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener 3 level jump rebid over 1 NT) |  
Regular rebid by opener: 
  
    | Bid | Meaning |  
    | 1C - 1D;1H/S
 | Up to 18 HCP - responder could 
    pass (no need to reverse with 17-18 HCP) |  
    | 1C - 1H;1S
 | Up to 18 HCP - responder could 
    pass (no need to reverse with 17-18 HCP) |  
    | 1D - 1H;1S
 | Up to 18 HCP - responder could 
    pass (no need to reverse with 17-18 HCP) |  
Reverse rebid by opener with 17+ points: 
  
    | Bid | Meaning |  
    | 1C - 1H;2D
 | 17+ HCP, 5+ Clubs and 4+ 
    Diamonds (Clubs longer), reverse suit is above opener's first 
    bid but below responder's bid |  
    | 1C - 1S;2D/H
 | 17+ HCP, 5+ Clubs and 4+ 
    Diamonds/Hearts (Clubs longer), reverse suit is above opener's 
    first bid but below responder's bid |  
    | 1D - 1S;2H
 | 17+ HCP, 5+ Diamonds and 4+ 
    Hearts (Diamonds longer), reverse suit is above opener's first 
    bid but below responder's bid |  
    | 1H - 1N;2S
 | 17+ HCP, 5+ Hearts and 4+ 
    Spades (Hearts longer), reverse suit is above opener's first 
    bid but below responder's bid |  
    | 1H - 2C/D;2S
 | If playing Standard American, 
    16+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit is 
    above opener's first bid but below responder's bid. If playing 2/1 system, strength 
    is dependent on partnership agreement |  Full
Splinter jump rebids by opener show 4+ trump 
support in responder's suit, shortage (singleton or void) in the bid suit, and 
18+ distributional points: 
  
    | Bid | Meaning |  
    | 1C - 1D;3H/S
 | 4+ Diamonds, 18+ distributional points, singleton 
    or void in Hearts/Spades; note the splinter suit is always above 
    responder's suit (2H/S would be a Strong Jump Shift) |  
    | 1C/D - 1H;3S
 | 4+ Hearts, 18+ distributional points, singleton 
    or void in Spades; note the splinter suit is always above 
    responder's suit (2S would be a Strong Jump Shift) |  
    | 1D - 1H/S;4C
 | 4+ Hearts/Spades, 18+ distributional points, 
    singleton or void in Clubs; note opener's 4 level jump rebids are 
    game-forcing splinters (2C is non-forcing, 3C is a Strong Jump Shift) |  
    | 1C/D - 1S;4H
 | 4+ Spades, 18+ distributional points, singleton 
    or void in Hearts; note the splinter suit is always above responder's suit 
    (2H would be a Reverse, 3H is played as a Mini-Splinter by some - see below; 
    others may choose to play 3H as a Full Splinter) |  
    | 1S - 1N;4C/D/H
 | 5+ Spades, 18+ distributional points, singleton 
    or void in lower suit; opener makes a rare "auto splinter" |  
Mini Splinter 3 level jump rebids by opener 
show 4+ trump support in responder's suit, shortage (singleton or void) in the 
bid suit, and 16+ distributional points.  By definition, opener's Mini 
Splinter suit must be beneath responder's suit, allowing responder 
to signoff in 3H/S with a minimum hand (6-8 bad points): 
  
    | Bid | Meaning |  
    | 1C - 1S;3D
 | 4+ Spades, 16+ distributional points, singleton 
    or void in Diamonds, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2D would be a Reverse) |  
    | 1D - 1S;3H
 | 4+ Spades, 16+ distributional points, singleton 
    or void in Hearts, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2H would be a Reverse) |  
    | 1C - 1H;3D
 | 4+ Hearts, 16+ distributional points, singleton 
    or void in Diamonds, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2D would be a Reverse) |  
    | 1D - 1S;3H
 | 4+ Spades, 16+ distributional points, singleton 
    or void in Hearts, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2H would be a Reverse) |  Also 
    see books on
     
        Slam and other slam conventions:
     
        1430,
        Baby Blackwood, 
        
        Blackwood, Controls,
    Exclusion Blackwood/Voidwood,
    Gerber,  
        Grand Slam Force,
    Jacoby 2 Notrump,
    Key Card Blackwood, 
    Kickback,  
        Last Train,  NAMYATS,
    Pick a Slam,
    Quantitative Notrump Bid,
    Rolling Blackwood,
    Serious 3 Notrump,
    Slam Try - Stayman,
    Splinters,
    Opener 
    Jump Shift,
Strong Jump Shift, and legacy treatments as 
        Roman Asking Bids,
    Roman Blackwood, 
        Roman Gerber.  Slam 
        treatments 
    also include interference of 
    an overcall by opponents, as 
        Negative Slam Double,
    DOPI,
        DEPO, ROPI. |