| Splinter Bid 
- A method of using an unnecessary artificial jump in a side suit, generally to 
show a 4+ major trump support and a singleton or void in the bid suit.  The 
splinter bidder promises game going values, typically 12+ for responder, 20-21 
for opener.   
    Exception - 3 card splinter suits are permissible when:
 
      
        | 1. | Partner has shown a 6 card 
        suit |  
        | 2. | Partner opens with a Strong 
        Club and rebids a suit |  
        | 3. | Bidding begins: 1S - 2H; 
        4x |  Examples: 
  
    | 1H - 3S | Responder has 4+ Hearts and 
    shortage in Spades, as well as 12+ points |  
    | 1H - 1S;4D
 | Opener has 4+ Spades and a 
    shortage in Diamonds, as well as 19+ points |  
    | 1D - 1S;3H
 | Opener has 4+ Spades and a 
    shortage in Hearts, as well as 19+ points (2H would be a reverse) |  
    | 1S - 2H;2S - 4C
 | Responder has 3+ Spades and a 
    shortage in Clubs, as well as 12+ points |  
    | 1S - 2H;4D
 | Opener has 3+ Hearts and a 
    shortage in Diamonds, as well as 12+ points.  Only "2 over 1" responses 
    like 1S-2H are the only auction sequences where splinter bidder may have 
    only 3 trump and partner may have only 5 Hearts. |  
    | 1S - 2D;2S - 4C
 | Responder has 3+ Spades and 
    a shortage in Clubs, as well as 12+ points; responder may only have 3 trump 
    support since opener likely has 6 trumps. |  
    | 1N - 2D;2H - 4D
 | Responder shows 6+ Hearts 
    using a Jacoby Transfer and a shortage in Diamonds |  
    | 1H - (1S) - 3S  | Responder shows  4+ Hearts and a shortage in Spades as well as 12+ 
    points. |  Warning: some players use transfer 
structures to show Splinter bids; be sure to discuss non-standard methods with 
partner before playing Splinters. Secondly, making a 
splinter when holding a stiff Ace may distort one's strength since the holding 
shows both first and second round control.  Experience shows splinter bids 
with a singleton Ace are usually more effective by the stronger hand where slam 
exploration is assured. Full Splinter jump 
rebids by opener show 4+ trump support in responder's suit, shortage (singleton 
or void) in the bid suit, and 18+ distributional points.  Additional bids 
are included to contrast similar bids sometimes confused by novice and 
intermediate players: 
      
        | Bid | Meaning |  
        | 1C - 1D;3H/S
 | 4+ Diamonds, 18+ distributional points, 
        singleton or void in Hearts/Spades; note the splinter suit is always 
        above responder's suit (2H/S would be a Strong Jump Shift) |  
        | 1C/D - 1H;3S
 | 4+ Hearts, 18+ distributional points, 
        singleton or void in Spades; note the splinter suit is always 
        above responder's suit (2S would be a Strong Jump Shift) |  
        | 1D - 1H/S;4C
 | 4+ Hearts/Spades, 18+ distributional points, 
        singleton or void in Clubs; note opener's 4 level jump rebids are 
        game-forcing splinters (2C is non-forcing, 3C is a Strong Jump Shift) |  
        | 1C/D - 1S;4H
 | 4+ Spades, 18+ distributional points, 
        singleton or void in Hearts; note the splinter suit is always above 
        responder's suit (2H would be a Reverse, 3H is played as a Mini-Splinter 
        by some - see below; others may choose to play 3H as a Full Splinter) |  
        | 1S - 1N;4C/D/H
 | 5+ Spades, 18+ distributional points, 
        singleton or void in lower suit; opener makes a rare "auto splinter" |  
    Reverse
    rebid by opener with 17+ points; additional bids are included to 
    contrast similar bids sometimes confused by novice and intermediate players: 
      
        | Bid | Meaning |  
        | 1C - 1H;2D
 | 17+ HCP, 5+ Clubs and 4+ 
        Diamonds (Clubs longer), reverse suit is above opener's 
        first bid but below responder's bid |  
        | 1C - 1S;2D/H
 | 17+ HCP, 5+ Clubs and 4+ 
        Diamonds/Hearts (Clubs longer), reverse suit is above 
        opener's first bid but below responder's bid |  
        | 1D - 1S;2H
 | 17+ HCP, 5+ Diamonds and 4+ 
        Hearts (Diamonds longer), reverse suit is above opener's 
        first bid but below responder's bid |  
        | 1H - 1N;2S
 | 17+ HCP, 5+ Hearts and 4+ 
        Spades (Hearts longer), reverse suit is above opener's 
        first bid but below responder's bid |  
        | 1H - 2C/D;2S
 | If playing Standard 
        American, 16+ HCP, 5+ Hearts and 4+ Spades (Hearts longer), reverse suit 
        is above opener's first bid but below 
        responder's bid. If playing 2/1 system, 
        strength is dependent on partnership agreement |  
Definition of Opener's Strong Jump Shift: 
Opener's jump bid is in a rank higher than both responder's suit as well as 
opener's initial suit rank. 
Strong Jump Shift by opener with 19+ 
points: 
  
    | Bid | Meaning |  
    | 1C - 1D;2H
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener's second suit is above both opener's and responder's 
    suit) |  
    | 1C - 1H;2S
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener's second suit is above both opener's and responder's 
    suit) |  
    | 1D - 1H;2S
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener's second suit is above both opener's and responder's 
    suit) |  
    | 1D - 1H/S;3C
 | Strong Jump Shift, 19 - 22 HCP 
    (typical Opener 3 level jump rebid, below opener's and 
    responder's suit) |  
    | 1H - 1S;3C/D
 | Strong Jump Shift, 19 - 22 HCP 
    (typical Opener 3 level jump rebid, below opener's and 
    responder's suit) |  
    | 1S - 1N;3C/D/H
 | Strong Jump Shift, 19 - 22 HCP 
    (Opener 3 level jump rebid over 1 NT) |  
Regular rebid by opener: 
  
    | Bid | Meaning |  
    | 1C - 1D;1H/S
 | Up to 18 HCP - responder could 
    pass (no need to reverse with 17-18 HCP) |  
    | 1C - 1H;1S
 | Up to 18 HCP - responder could 
    pass (no need to reverse with 17-18 HCP) |  
    | 1D - 1H;1S
 | Up to 18 HCP - responder could 
    pass (no need to reverse with 17-18 HCP) |  
Mini Splinter 3 level jump rebids by opener 
show 4+ trump support in responder's suit, shortage (singleton or void) in the 
bid suit, and 16+ distributional points.  By definition, opener's Mini 
Splinter suit must be beneath responder's suit, allowing responder 
to signoff in 3H/S with a minimum hand (6-8 bad points): 
  
    | Bid | Meaning |  
    | 1C - 1S;3D
 | 4+ Spades, 16+ distributional points, singleton 
    or void in Diamonds, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2D would be a Reverse) |  
    | 1D - 1S;3H
 | 4+ Spades, 16+ distributional points, singleton 
    or void in Hearts, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2H would be a Reverse) |  
    | 1C - 1H;3D
 | 4+ Hearts, 16+ distributional points, singleton 
    or void in Diamonds, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2D would be a Reverse) |  
    | 1D - 1S;3H
 | 4+ Spades, 16+ distributional points, singleton 
    or void in Hearts, inviting game; note Mini-Splinter suit is always 
    below responder's suit (2H would be a Reverse) |  See more
Cuebids Also 
    see books on
     
        Slam and other slam conventions:
     
        1430,
        Baby Blackwood, 
        
        Blackwood, Controls,
    Exclusion Blackwood/Voidwood,
    Gerber,  
        Grand Slam Force,
    Jacoby 2 Notrump,
    Key Card Blackwood, 
    Kickback,  
        Last Train,  NAMYATS,
    Pick a Slam,
    Quantitative Notrump Bid,
    Rolling Blackwood,
    Serious 3 Notrump,
    Slam Try - Stayman,
    Splinters,
    Opener 
    Jump Shift,
Strong Jump Shift, and legacy treatments as 
        Roman Asking Bids,
    Roman Blackwood, 
        Roman Gerber.  Slam 
        treatments 
    also include interference of 
    an overcall by opponents, as 
        Negative Slam Double,
    DOPI,
        DEPO, ROPI. |