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                Chapter 16 
                Bergenisms 
                © 2006 - Marty Bergen 
 
                Page 173Bergenisms
 Chapter 1 - Drawing Trumps Page # 16. 
                When an opponent passed throughout after his partner opened, it 
                is reasonable to assume that the weaker opponent has virtually 
                nothing. 16. In 
                a suit contract, declarer’s fate is often determined by what 
                happens in his longest side suit. 19. 
                Except when scrambling or crossruffing, declarer never wants to 
                run out of trumps and lose control of the hand.  When the 
                defenders try to repeatedly force him to ruff in his hand, he 
                must do whatever is necessary to maintain control of the trump 
                suit. 20. 
                When you need to develop two suits, deciding which suit to work 
                on first is often difficult but crucial. This is especially true 
                when you were not able to first draw trumps. 22. In 
                a normal
                duplicate 
                game (matchpoint scoring), you need to think about both 
                overtricks and undertricks. However, when you’re not playing 
                matchpoints, life is 
                easier. 
                Then you can 
                focus all your energy on making the contract. 
                © 2006- Marty Bergen
 
 
                Page 174Bergenisms
 Chapter 2 - Two For the Price of One Page # 25. 
                Deciding what trump to use to ruff a loser is sometimes both 
                crucial and non-obvious. 26. 
                Always be on the lookout for a suit that is blocked. If you do 
                have one, you usually need to unblock it ASAP. 26. In 
                some cases, you can avoid blocking a suit merely by being 
                careful about your spot cards and intermediates.  27. 
                “When setting up a suit, use up the honors from the short side 
                first” is very important, but don’t forget the corollary: “Don’t 
                get stuck in the short hand.” 31. 
                When presented with a ruff-sluff, the key is to first decide 
                what loser you are most eager to sluff. Then, all you need to do 
                is ruff in the other 
                hand. 31. 
                Making a hand on an endplay is great, but don’t try for one on 
                every deal.
 
                © 2006- Marty Bergen 
 
                Page 175Bergenisms
 Chapter 3 - Suit Combinations Page # 35. 
                When your side has a 10-card fit missing Kxx, the percentage 
                play is to finesse rather than play for the drop. 36. 
                When declarer is analyzing the right way to play a suit, his 
                first order of business is to identify (and then ignore) the 
                defenders’ holdings where his play does not matter. 38.
                When declarer can guard 
                against any division of the opponents’ cards, he should do so. 39.
                When declarer can’t guard 
                against all bad splits, he should do what he can. 42.
                Knowing (or being able to 
                figure out) the best way to play a suit is essential for 
                declarer. 42.
                When 
                developing a suit, declarer must be aware of the intermediates 
                he is missing as well as the ones he has. 44. 
                When your side has nine cards missing KQxx, the rank of the 
                missing spot cards can affect declarer’s line of play.
 
                © 2006- Marty Bergen 
 
                Page 176Bergenisms
 Chapter 4 - Life in Notrump Page # 49.
                No one enjoys watching the 
                opponents run a long suit in notrump. On the other hand, because 
                notrump contracts are usually more straightforward than suit 
                contracts, it is often easier to declare a contract when there 
                is no trump suit. 51. 
                When the opportunity to finesse in a suit is created because of 
                the unexpected fall of an opponent’s honor(s), it’s usually 
                correct to take the finesse. 51. 
                Too many players think of finesses only in terms of missing 
                honor(s). Actually, deep finesses involving lesser cards are not 
                uncommon. 54. 
                There is no more important topic for declarer than managing his 
                entries. Trick 1 is not 
                too early to 
                start. 54. 
                Applying The Rule of 11 to a fourth-best lead can allow declarer 
                to know a lot about the suit led. 56.
                Declarer should lead an 
                honor for a finesse only when he will be well-placed if it is 
                covered. 
                © 2006- Marty Bergen 
 
                Page 177Bergenisms
 Chapter 5 - Maximizing Your Entries Page # 59. 
                When the hand with the key long suit in notrump contains few 
                entries, declarer may have an entry problem that cannot be 
                resolved with normal play. 60. 
                Intermediate cards can be very relevant in providing entries. 62. 
                When you need to ruff several losers in dummy’s short suit, make 
                sure that dummy has enough trumps. It’s easy to run out – 
                especially after a trump lead. 62. 
                All 5-card suits deserve consideration for developing extra 
                tricks. If you have a realistic plan to set up the suit, it is 
                usually correct to begin ASAP. 66. 
                Many declarers don’t duck often enough in both suit contracts 
                and notrump. There are numerous situations where the best line 
                of play necessitates that you “lose your losers early.” 66. It 
                is a lot easier to fulfill a notrump contract when the strength 
                is evenly divided. 13 opposite 13 allows much better 
                transportation than 20 opposite 6. 
                © 2006- Marty Bergen 
 
                Page 178Bergenisms
 Chapter 6 - To Finesse or Not Page # 70. 
                Everyone knows that the normal play when missing Qxxx is to play 
                for the drop. However, finessing with nine cards is only 
                slightly inferior, so even a small clue may be enough to cause 
                you to decide to finesse. 70.
                Any time declarer is able 
                to acquire potentially useful information, he should be 
                delighted to do so. This is especially true when there is more 
                than one sensible way to play a particular suit. 
                70. Always strive 
                to learn all you can about the opponents’ distribution. Once you 
                know one player’s distribution, all you need to learn his 
                partner’s shape is some simple arithmetic.  
                74. Too many 
                players take too many finesses. Experienced players know better. 
                They prefer to develop suits based on length and/or strength. 76.
                Never
                take a 
                finesse if it won’t help you even if it happens to succeed. 
                These are often referred to as “practice finesses.”
 
                © 2006- Marty Bergen 
 
                Page 179Bergenisms
 Chapter 7 - The Right Time to Finesse Page # 80. 
                Intermediate cards can make all the difference in helping you 
                cope with bad splits. 81. It 
                is reasonable to assume that an opening lead in a suit contract 
                denies the ace of that suit. The only exceptions are a trump 
                lead or a lead of the king. 82 
                Because finesses lose half of the time, they should never be 
                your first choice. But sometimes they are 
                the way to go, 
                for example: 
                • 
                when there is no 
                alternative;•
                when the 
                finesse is 
                odds on 
                based on the 
                bidding or early play;
 •
                when the 
                finesse offers the best chance to develop the key suit.
 86. 
                Focusing on your goal is always crucial. This is especially true 
                when finessing. If you can afford to lose one trick in a suit, 
                the correct technique may be very different than the right way 
                to play the suit if you cannot afford 
                any 
                losers.
 
                © 2006- Marty Bergen 
 
                Page 180Bergenisms
 Chapter 8 - YOU Can 
                Execute an 
                Endplay Page # 90. 
                When you need the 
                defenders to lead a particular suit to you, draw trumps and 
                strip your hand and dummy’s of any irrelevant suit. Then, “throw 
                them in” with a sure loser. 92. 
                With tenaces such as AQ or Kx in your hand opposite small cards, 
                you love
                to see 
                your LHO lead the suit. 92. 
                Endplays in notrump contracts are rare, but do exist. 92. 
                Sometimes, you desperately need an opponent to lead “to you” in 
                a notrump
                contract. 
                Don’t avoid throwing him in just because he can cash 
                a few 
                winners in his 
                long suit before helping you out. 92. 
                It’s no fun to be “stuck in your hand,” so try to avoid using up 
                dummy’s last entry early on. Good declarers strive to maintain 
                good communication between their two 
                hands. 92.
                Squeezing an opponent is 
                fun; squeezing yourself is not. 
 
                © 2006- Marty Bergen 
 
                Page 181Bergenisms
 Page # 99. 
                Declarer should always memorize the opening lead. In addition to 
                the obvious information that it conveys, other inferences are 
                always available. 100. 
                Before playing a card in a suit contract, you should count your 
                losers. 100. 
                If a defender makes the opening lead of a low trump, assume that 
                he does not have the queen. 102. 
                Even if you intend to take a finesse, if you’re able to postpone 
                it, sometimes a favorable development in another suit will allow 
                you to avoid it altogether. 103. 
                You can’t always make your contract. Your only goal should be to 
                give yourself the best chance. If the defenders lead and defend 
                perfectly and the cards don’t cooperate, no one could make
                ‘em 
                all. 105. 
                It is usually wrong for declarer to be eager to shorten his 
                trumps. Therefore, 
                dummy reversals 
                are rare. 
                © 2006- Marty Bergen 
 
                Page 182Bergenisms
 Chapter 10 - Surviving Bad Splits Page # 109.
                On some hands, identifying 
                your key side suit is not enough – you must also figure out
                how 
                to handle that suit. 109. 
                No one enjoys having to deal with a bad split in his key suit, 
                but it does help when you know the story before 
                having to play 
                that suit. 113. 
                When playing in a suit contract, always keep in mind: “When in 
                doubt, develop your side suit.” More often than not, declarer’s 
                key side suit is his longest suit other than trumps. 105. 
                When declarer has a choice of where to win a trick, he must 
                consider: “Where do I need to be later?” 106.
                When you’re looking at an 
                inevitable loser, cash your outside winners and preserve entries 
                to both of your hands. If you do, you’ll be amazed how often 
                your loser disappears when an opponent is squeezed (or 
                pseudo-squeezed). 
 
                © 2006- Marty Bergen 
 
                Page 183Bergenisms
 Chapter 11 - Sizing Up the Situation Page # 119. 
                In a suit contract, declarer must often choose between two plans 
                to get rid of his losers. Should he set up a long suit, or 
                should he prefer a “short-suit plan?”  Each hand must be 
                evaluated individually, but long suits always merit a second 
                look. 120. 
                On some deals, you must leave trumps in dummy even though you 
                are not intending to use them for ruffing.  120. 
                When you have an 8-card fit, the suit will divide badly almost 
                1/3 of the time. 123.
                The number of trumps you 
                have does not determine whether you should draw trumps 
                immediately. 123. 
                One of the best reasons to not draw trumps first is that you 
                urgently need to get rid of a loser.  125. 
                When both opponents are passed hands, declarer can often locate 
                missing honors. 125. 
                Sometimes the inferences from a pass can be as useful as if the 
                player had bid.
 
                © 2006- Marty Bergen 
 
                Page 184Bergenisms
 Chapter 12 - Appreciating a Second Chance Page # 131. 
                When declarer is missing six cards in a suit, a 3-3 split occurs 
                only slightly more than 1/3 of the time.  131.
                The technique of testing a 
                suit to learn more about how to proceed is an example of a 
                “discovery play.” 133.
                Don’t 
                waste brain cells regretting an action that has already taken 
                place. 133. 
                It is very important for declarer to distinguish inevitable 
                losers from those which may not have to be lost. 134. 
                With A K 10 opposite small cards, you have a legitimate 25% 
                chance to successfully finesse the 10. 135. 
                On some deals, because of entry considerations, declarer must 
                preserve a very small card to use later on.  140. 
                Sometimes, the normal way 
                to play a suit 
                is not the correct way to play
                the hand. 140.
                If you can give yourself 
                an extra chance, you’re sure to succeed more often. 
 
                © 2006- Marty Bergen 
 
                Page 185Bergenisms
 Chapter 14 - Counting Winners in Suits Page # 143. 
                Although you usually count losers in a suit contract, on some 
                deals it is easier and more helpful to count winners. This is 
                especially true when: a) 
                the contract is a part-score or slam; orb) the trump suit is shaky; or
 c) you are planning to crossruff.
 144. 
                When your trump suit is inadequate, and drawing trumps is out of 
                the question, it may be wise to scramble (ruff whenever you can) 
                even though you will totally relinquish control of the trump 
                suit. 144. 
                Whenever you are intending to do a lot of ruffing, you should 
                cash your side-suit winners ASAP. When you have a choice, cash 
                the winners in the longer suit first. 147. 
                In a suit contract, if a player preempts but leads another suit, 
                it should come as no surprise that he is leading a short suit, 
                hoping for a ruff. 147. 
                Although you usually ruff low early and high later, special 
                circumstances may dictate a different approach. 
                © 2006- Marty Bergen 
 
                Page 186Bergenisms
 Chapter 14 - Good Guys, Bad Guys Page # 155. 
                When you cash a winner, you usually throw off a card in the
                weakest
                suit in 
                the other hand. However, it is sometimes correct to make your 
                discard in a 
                stronger 
                suit. 156. 
                On some deals, you will be afraid of one defender gaining the 
                lead, but will not be concerned if his partner gets in.  
                This will almost always greatly affect
                the way 
                you play the hand. 156. 
                One of the best times to draw trumps first is when you want to 
                run a suit and 
                it is likely that a defender will be able to ruff in. 158. 
                When you have a suit consisting of Kx in your hand and no 
                strength in dummy: you’re delighted if LHO leads the suit, but 
                very concerned if RHO leads it. This is one of many 
                examples of 
                “playing last is best.” 158. 
                Although you hate to do it, sometimes you are forced to abandon 
                a winner in a notrump contract in order to retain a stopper in 
                that suit.
 
                © 2006- Marty Bergen 
 
                Page 187Bergenisms
 Chapter 15 - When 
                Not 
                to Trump Losers Page # 163.
                Some players only notice 
                honor cards. Better players are also aware of their 
                intermediates –
                and make the most of them. 165. 
                Because the presence of aces ensures being in control, your 
                chances of success in any contract are far greater when your 
                side has all four aces. 167. 
                Good players try to make contracts without depending on a 50% 
                finesse. 167. 
                Transportation between the defenders’ hands is crucial for them, 
                so any time declarer can cut communication between defenders, he 
                should do so. 167. 
                Avoid playing instinctively. Although it is normal to ruff your 
                losers, when you have a good reason, 
                you should prefer 
                to discard a loser in another suit. 167. 
                Always try to maintain flexibility in the trump suit while 
                drawing trumps. Keeping entries to both hands can be crucial in 
                the subsequent play.
 
                © 2006- Marty Bergen 
 
                
                Order 
                More Declarer Play here Chapter 1: 
                Drawing Trumps: All, Some, or None ............... 13 Chapter 2: Two 
                For the Price of One ................................ 23 Chapter 3: 
                Suit Combinations For Fun & Profit .................. 33 Chapter 4: 
                Life in Notrump .............................................. 
                47 Chapter 5: 
                Maximizing Your Entries 
                .................................. 
                57 Chapter 6: To 
                Finesse, or Not to Finesse? .......................... 67 Chapter 7: The 
                Right Time to Finesse ............................... 77 Chapter 8: 
                YOU Can Execute an 
                Endplay ......................... 
                87 Chapter 9: 
                Timing is Everything 
                ....................................... 
                97 Chapter 10:
                Surviving Bad Splits 
                ..................................... 
                107 Chapter 11: 
                Sizing Up the Situation ................................. 117 Chapter 12:
                Everyone Deserves A Second 
                Chance ........... 
                127 Chapter 13: 
                Counting Winners in Suit Contracts ............... 141 Chapter 14: 
                Good Guys, Bad Guys ................................. 151 Chapter 15: 
                When Not to Trump Your Losers .................. 161 
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