| Control - Artificial bids used to inquire or show attributes of one's 
    holdings: 
 Slam oriented control approaches:
 
 
      
        | 1. | The ability to restrict 
        opponents from immediately taking tricks in a their long suit, 
        particularly when bidding Slam.  Aces are considered first rounds 
        of control, with Kings  counted as a second round of control.  
        In situations such as cuebidding controls after trump is identified, 
        voids may be counted as first round controls and Kings second round 
        controls.  Also see 
        
        Italian Cuebidding 
Cuebidding Controls, Part 1 - Slam Bidding
     
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        | 2. | The Ace-King control count system 
        enjoys popularity in various conventions:
 
          
            | Ace | 2 controls |  
            | King | 1 control |  |  
        | 3. | Another control point count 
        system uses steps:
 
          
            | First | 0-3 points |  
            | Second | 4-6 points |  
            | Third | 7-9 points |  
            | Fourth | 10-12 points |  |  
        | 4. | Yet another control system 
        counts each Ace or King as a control with step responses:
 
          
            | First | 0-1 control |  
            | Second | 2 controls |  
            | Third | 3 controls: Ace & King |  
            | Fourth | 3 controls: 3 Kings |  
            | Fifth | 4 controls |  
            | Sixth | 5, etc... |  |  
        | 5. | Advanced methods associated 
        with the Precision system make use of several control-showing bidding 
        structures.  See Alpha Cuebid 
        , Beta Cuebid,  
        Trump Asking Bid,
        Control Asking Bid,
        Suit Asking Bid,
        Delta Asking Bid |  Other suit control approaches:
 
      
        | 1. | A stopper in a given suit |  
        | 2. | Having sufficient length in 
        trump to ensure opponents' cannot take additional tricks in side suits |  For more information, see  Cuebids and  Expected Controls 
    Also 
    see books on
     
        Slam and other slam conventions:
     
        1430,
        Baby Blackwood, 
        
        Blackwood, Controls,
    Exclusion Blackwood/Voidwood,
    Gerber,  
        Grand Slam Force,
    Jacoby 2 Notrump,
    Key Card Blackwood, 
    Kickback,  
        Last Train,  NAMYATS,
    Pick a Slam,
    Quantitative Notrump Bid,
    Rolling Blackwood,
    Serious 3 Notrump,
    Slam Try - Stayman,
    Splinters,
    Opener 
    Jump Shift,
    Strong Jump Shift, and legacy treatments as 
        Roman Asking Bids,
    Roman Blackwood, 
        Roman Gerber.  Slam 
        treatments 
    also include interference of 
    an overcall by opponents, as 
        Negative Slam Double,
    DOPI,
        DEPO, ROPI. |