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 | Encyclopedia  of Bridge Terms
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    |   | 
      
    | Go to Part 1: Sack - Slow Pass       
    Part 2: Slow Play - Systems On/Off
 
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    | Laws
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    Slow Play - Duplicate tournament play requires attention to the speed 
    of play (typically 7 1/2 minutes per board), including violations of the 
    Proprieties of Bridge.  See Details
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    |   
    Bidding
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    Slow Shows, Fast (Direct) Denies - 
    A series of small incremental yet forcing bids by opener and responder 
    designed to show extra values.  Slow arrival allows the partners to 
    paint a more complete picture of the features (length and strength) 
    associated with both hands.  Some players incorporate the approach in 
    conventions for consistency, such as Reverse Drury, and Lebensohl.
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    | Play 
  | 
    Sluff - To discard an inconsequential card on a trick.  Sluffs 
    include a card of another suit when the player is void in the suit lead, or 
    cards with few pips when following to the suit led.  See
    Details
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    | Jargon | 
    Slush - A hand whose strength is primarily focused in lower honor 
    cards, including Queens and Jacks.  These are jokingly referred to as "Quackers".
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    | General | 
    Small Card - The four lowest ranking cards in each suit, referring to 
    the cards with 5, 4, 3, and 2 pips. See Example
    
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    | General | 
    Small Slam - To bid at the 6 level and make 12 tricks.
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    | Jargon
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    Smith Convention - A tongue-in-cheek illegal pre-arranged partnership ploy in Rubber 
    Bridge.  One player, holding a Yarborough, erroneously announces 
    holding 14 cards as a signal for partner to check for a similar worthless 
    holding; if so, the two scheming partners quickly throw their hand together 
    and require a redeal.  Holding a good hand, partner simply asks for a 
    recount, secretly indicating a desire to play the hand. 
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    | Bidding 
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    Smith Echo - See Conventions.
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    | Bidding 
  | 
    Smolen Transfer - An extension to the Stayman and Jacoby Transfer 
    conventions, where responder bids the complementary major to ensure the 
    stronger 1 or 2 Notrump opener plays the hand when the responder has 6-4 or 
    5-4 in the majors.  See Details.
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    | Play 
  | 
    Smother Play (Devil's Coup, Strip and Endplay)- A tactic of leading a non-trump suit to prevent 
    losing a trump 
    trick through an end play or ruffing finesse. See
    Example
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    | Bidding 
  | 
    Snapdragon Double - See
    Conventions. | 
      
    | Play 
  | 
    Snare - To make a deceptive play in order to either trick or trap an 
    opponent into making an undesirable play. 
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    | Jargon | 
    Sneak - A Singleton | 
      
    | Jargon | 
    Snowman- The colloquial term referring either to the 
    8 (eight-spot) card. 
    See Card Names
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    | General | 
    SO - Abbreviation for Sponsoring Organization | 
      
    | Jargon | 
    Sock - To make a penalty double | 
      
    | General | 
    Soft 
    Cheating - Both irregularities articulated in Laws
        
        72 -
        
        73 -
        
        74 -
        
        75 and other incidents.  See
    Cheating
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    | General | 
    Soft Values - Referring to a hand with smaller honors, typically 
    Queens and Jacks.
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    | General
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    Solid Suit - A suit containing all the top honors and enough length 
    that opponents not expected to take a trick in the suit, assuming normal 
    distribution.
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    | Jargon | 
    Sore Spot - The colloquial term referring to the  
    4 (four-spot) card. 
    See Card Names
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    | General
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    Sorting The Hand - The process a player makes of arranging cards in 
    their hand.  Most players arrange their cards by suits; some sort their 
    cards in rank order within each suit.  See
    Details 
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    | Bidding 
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    SOS Redouble -  See Conventions. | 
      
    | Bidding
 
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    Sound Bidding - A bidding approach based on holdings anticipated to 
    achieve the auction level in most circumstances, as opposed to speculative 
    bidding.  See Environmental 
    Factors
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    | Bidding 
  | 
    Sound Values - A hand with substantive "working" tricks, typically 
    Aces and Kings and other useful sources of tricks.
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    | General | 
    Sound Player - A talented Bridge player that regularly demonstrates 
    competent bidding and play.
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    | General | 
    South - In a standard Bridge Diagram, the player at the top of the 
    table.  See Example
    
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    | Bidding 
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    South African Texas - See
    Conventions.
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    | General | 
    Spades - The highest ranking suit, using the 
         symbol.  
    See Example 
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    | Bidding 
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    Special Doubles - See 
    Conventions | 
      
    | Bidding 
  | 
    Specific Kings -  See
    Conventions.
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    | Laws
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    Specified Suit - Referring to the requirement that a player be 
    required or forbidden to lead a certain suit, based on an irregularity of an 
    opponent.  See  Law
    26 
    and Law 51
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    | Bidding 
  
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    Specific Suit Ask - See
    Conventions.
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    | Duplicate
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    Spectator - A person who observes one or more tables in a Bridge 
    tournament, in contrast to a Kibitzer who is restricted to viewing a 
    particular table.  See Law
        
        11 
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    | Duplicate
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    Speedball - In the Fast Pairs game the speed of play is increased by 
    a major factor. Instead of the usual seven to eight minutes allowed to play 
    each board, the game is set up so that boards must be completed in five 
    minutes. Sometimes this permits more boards to be played. More often this 
    type of game results in a game finishing at an earlier time. Such a game 
    often is called a Speedball Pairs. 
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    | 
    Duplicate | 
    Spingold Trophy  - The Spingold Trophy was donated in 1934 by Nathan 
    Spingold and is awarded for the NABC Master Knockout Teams Championship 
    played annually at the summer NABC. This event ranks with the Vanderbilt Cup 
    as the most highly prized trophy on the ACBL calendar. 
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    | Bidding 
  | 
    Spiral - See Conventions.
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    | Play
 
  
 General
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    Split - 
 
      
        | 1. | To play one of multiple 
        connected, sequential honor tricks, often referred to as "splitting 
        honors" |  
        | 2. | The balance of the 
        adversely held cards by opponents in a suit, also called the "break" of 
        the cards. See
        Probabilities |  
      | 
      
    | Play 
  | 
    Split Menace - A threat card squeezing both opponents. See Example | 
      
    | 
    Duplicate | 
    Split Regional - A tournament with regional rating held at two widely 
    separated sites within an ACBL district is called a split regional. Scores 
    are compared between the two sites to determine the first- and second-place 
    winners of regionally rated pair games. Swiss teams and knockout teams are 
    separate events with different winners at each site.
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    | Play 
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    Split Tenaces - A broken honor holding held in opposite hands, such 
    as an Ace in declarer's hand with the Queen in dummy.
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    | Bidding 
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    Splinter Bid - See Conventions. | 
      
    | Play 
  | 
    Splitting Honors - To play one of multiple connected, sequential 
    honor tricks.
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    | Bidding 
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    Split Notrump - See Conventions. | 
      
    | 
    Duplicate | 
    Sponsor - 
 
      
        | 1. | A company or individual 
        employing a partner or team |  
        | 2. | The coordinating 
        organization of a Bridge tournament |  
      | 
      
    | 
    Laws | 
    Sponsoring Organization - 
        Scoring method - See Law
        
        78Powers in general - See Law
        
        80
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    | Jargon | 
    Spot Cards - Useful non-face card holdings, as the ten, nine, and 
    perhaps the eight of a longer suit; also called intermediate cards.  
    See Card Names
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    | General
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    Spread -
 
      
        | 1. | To place one's cards face 
        up as the dummy hand  |  
        | 2. | To face one's cards during 
        a claim or concession |  
        | 3. | The range of values 
        indicated by a player's bid |    | 
      
    | Duplicate
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    Spring North American Bridge Championship - The first of three ACBL 
    tournaments held each year, including the premier Vanderbilt Knockout Team 
    tournament.
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    | Bidding 
  | 
    Sputnik - See 
    Negative Double. | 
      
    | Jargon | 
    Square Hand - Referring to a Bridge hand with a 4-3-3-3 distribution.  
    See Shape
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    | Play
 
  | 
    Squeeze - To make a play that forces the opponent to discard a card 
    which might otherwise become a winner; in preparation for the squeeze, the 
    declarer typically must "rectify the count" 
    and hold threat (menace) cards.  See
    Details
 Also see Bridge Books on 
    Squeezes
 
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    | Bidding 
  | 
    Squeeze Bid (Last Train Cuebid) - A method suggesting mild slam interest 
    (game-plus values) after agreeing on a trump suit.  See 
    Example
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    | 
    Duplicate | 
    STaC - This is an abbreviation for a special kind of sectional 
    tournament known as a Sectional Tournament at Clubs.  ACBL Silver 
    points are awarded at STaC events, with additional masterpoints awarded to 
    players receiving high overall scores across many Clubs.  See Director 
    Tech File - 
    STaC Conditions 
    of Contest
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    | 
    Jargon 
    General | 
    Stack - 
 
      
        | 1. | A powerful sequence of 
        cards in a suit, particularly trump |  
        | 2. | To pre-arrange the deck so 
        players will be dealt certain holdings, typically associated with 
        cheating |  
        | 3. | An opponent with unusually 
        strong holdings that are "stacked" against the declarer. |    | 
      
    | 
    Duplicate | 
    Stagger Movement - A Duplicate Bridge movement used for an even 
    number of pairs, allowing interim scoring to proceed half way through a 
    session.  The movement follows that of American Whist,  where boards 
    are moved up one table while sharing with the adjacent table (Tables 1 and 
    5, Table 2 and 6).
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    | Duplicate | 
    Stakes - The entry fee, wager, or risk equity associated with a game 
    of Bridge.
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    | 
    Jargon   | 
    Stand - 
 
      
        | 1. | To pass a double, be it a 
        takeout or penalty double by partner |  
        | 2. | An improper form of "pass" |  
      | 
      
    | Bidding 
  | 
    Standard American Yellow Card- The concept of following a uniform 
    system of bidding and leads/discards, with a fair number of cohorts in the 
    United States.  See
    Conventions.
 Also see 
    Standard American Books
 
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    | Play 
  | 
    Standard Attitude - Typically a 
    high-low signal showing a positive attitude, first 
    discarding a higher card and subsequently discarding a lower card encourages 
    continuation of the suit.  See 
    Details
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    | Bidding 
  | 
    Standard Bidding - The most common bidding treatment and methods used 
    by the majority of Bridge players within a given segment.
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    | Duplicate
 Rubber
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    Stand off -
 
      
        | 1. | A board in a team game 
        resulting in a "push", where both teams obtain the same result; thus, 
        neither team receives a score for that board  |  
        | 2. | A Rubber Bridge hand which 
        results in a positive score for honors and an identical offsetting 
        penalty for undertricks, resulting in a net score of zero. |    | 
      
    | Jargon | 
    Stand up - A winning defensive card, until the declarer trumps the 
    trick. | 
      
    | Duplicate
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    Stanza Movement - A movement used in multi-section tournaments, where 
    the Director combines sections to allow interim scoring after the first half 
    of the session is completed.
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    | Duplicate | 
    Stationary - Players who remained seated at the same table during the 
    entire tournament session (typically N/S players in a Mitchell movement).
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    | Bidding
 
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    Stayman Convention - One of the most popular conventions used by 
    Bridge players, using a 2C response to partner's 1 Notrump or 2 Notrump 
    opening bid to locate a major suit fit and show an invitational or better 
    hand.  See
    Stayman Conventions.
 Also see Books on
    Stayman
 
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    | Jargon
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    Steal -
 
      
        | 1. | During bidding, to win the contract at a 
        surprisingly low level where opponents should have competed |  
        | 2. | During play, to win a trick with a 
        surprisingly low card or technique that catches the opponents off guard. |  
      | 
      
    | Jargon | 
    Stenographer - The tongue-in-cheek colloquial term referring to the
    Q (Queen).  See Card Names
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    | Bidding
 
 
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    Step - A player making a bid:
 
      
        | 1. | To bid one denomination 
        higher than the previous bid, as 1C - (P) - 1D
 |  
        | 2. | To make a conventional bid 
        response showing attributes of responder's hand.   See
        Controls |  
      | 
      
    | Play 
  | 
    Stepping Stone Squeeze - A variation of the Secondary Squeeze, where 
    an opponent is either thrown into lead or declarer's suit is established. 
    See 
    Example
    
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    | Jargon | 
    Stiff - A colloquial term referring to a player holding a singleton 
    in a suit.  See Shape
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    | Bidding 
  | 
    Stolen Bid Double (Shadow Double) - See
    Conventions
 Also see Books on 
    Doubles
 
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    |     
    Laws   
    General 
    Bidding
  | 
    Stop - 
 
      
        | 1. | The exclamation "Stop", 
        typically referring to a Skip Bid Warning pre-announcing to opponents of 
        a players intention to make an unusual bid.  The purpose of the 
        pre-announcement warning is to help prevent the Left Hand Opponent from 
        making an unanticipated hesitation, showing "extra" values - the Stop 
        pre-announcement provides a mechanism for the Left Hand Opponent to take 
        a constant time regardless of their call. See Example |  
        | 2. | Holding a stopper in 
        opponent's bid suit. |  
        | 3. | A "drop dead" bid that sets 
        to final contract, warning partner to pass.  Under rare 
        circumstances, partner may make another call to further describe their 
        as-yet unspecified holding. |    | 
      
    | General | 
    Stopper - Holding a stopper in the opponent's suit. | 
      
    | Jargon
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    Stopping On A Dime - To curtail bidding one level below game or slam, 
    placing the partnership in the unenviable situation that requires them to 
    make exactly the number of tricks bid.
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    | General | 
    Strain - Referring to the four suits and Notrump in the context 
    of a bid, auction, or play.  See
    Example 
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    | Duplicate | 
    Stratified - This is a type of game movement where all players are 
    assigned to a group (strat) based on their current masterpoint holdings.
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    |   
    Duplicate | 
    Stratified Pairs - A duplicate tournament pair event where players of 
    different levels (typically masterpoint achievement) compete together, but 
    are ranked in different levels thus generating more than one set of winners. The field is 
    divided into two or three strata, each strata level based on a masterpoint 
    cap. The Director 
    usually "seeds" the fieldto ensure players of equal ability from each 
    strata are playing in the same direction (N/S or E/W). The players with the 
    highest masterpoint attainment are ranked in the top stratum, with lower 
    stratum/s determined by the size and masterpoints held by the remainder of 
    the field.
 
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    | Duplicate
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    Stratified Teams - A Swiss Team tournament generating multiple sets of winners, 
    where the strata is based on the aggregate masterpoint ranking of the team. 
    
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    | Duplicate | 
    Stratiflighted - An event that is a combination of flighted and 
    stratified. | 
      
    | Duplicate
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    Stratum - Pertaining to Stratified Pairs or Stratified Team events, 
    the division assigned by the Director based on the masterpoint ranking of 
    the field.   Players with the highest masterpoints are assigned to 
    the top stratification.
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    |   
    General | 
    Strength - An assessment of a player's holdings based, typically 
    based on honor and associated length holding; a player's hand strength is 
    ultimately a function of the partnership's assets and ability to make 
    winning.  Many players perform a cursory High Card Point evaluation of 
    their hand, perhaps including alternative approaches as the "Rule of 15" (Pearson 
    or Cassino Points), "Rule of 20", etc.  Upon finding a suit fit, newer 
    techniques include the "Law of Total Tricks" and "Losing Trick Count".  
    See Environmental Factors,
    Distribution Points.
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    | Play 
  | 
    Strip Play -   The playing tactic where the declarer 
    discards cards in a suit 
    in both the declarer's hand as well as the dummy with the intention of 
    establishing a ruff and sluff situation to reduce losers. See Example
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    | 
    Play
  | 
    Strip and Endplay - A playing tactic where the declarer 
    eliminates losers in two suits (usually running trumps and a side suit with 
    an even number of cards), then throwing the opponent's in the lead in the 
    third suit allowing them to win one trick.  However, the winning 
    opponent now finds their side either endplayed in the fourth suit or 
    allowing declarer to ruff and sluff if the opponent stubbornly continues 
    another suit.  This maneuver avoids the downfall of mis-guessing a 
    finesse. See
    Example 
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    | 
    Bidding
  | 
    Striped-Tail Ape Double - An attempt to have the opposition settle for Doubled
        contract and miss slam, where the opponent will "run like a "Strip-tailed
        Ape" to their long suit if opponent's redouble!  Obviously, 
    this tactic only works with favorable vulnerability. Example: 
    (1D) - 1S - (2S) - 4S;(4N) - P   - (5D) - X;
 
    Also see Books on 
    Doubles
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    |       
    Bidding
  | 
    Strong Jump Shift -   
      
        | 1. | Responder: A skip bid 
        response in a new suit. Example: 1D - 2SNote: partners should discuss Jump Shift bids since the two popular 
    methods  have opposite meanings (Strong Jump Shifts show 17-19 points, 
    Weak Jump Shifts show less than 6 points).  Further, some partner's 
    play Strong Jump Shifts with a major suit call but not a minor suit call.
 |  
        | 2. | Opener: A skip bid response 
        in a new suit. Example: 1H - 1S; 3COpener's Strong Jump Shift (Jump Shift) typically show 19-22 points, 
        thus game forcing when responder freebid shows 6+ points.  See
        Details
 |  Also 
    see books on
     
        Slam and other slam conventions:
     
        1430,
        Baby Blackwood, 
        
        Blackwood, Controls,
    Exclusion Blackwood/Voidwood,
    Gerber,  
        Grand Slam Force,
    Jacoby 2 Notrump,
    Key Card Blackwood, 
    Kickback,  
        Last Train,  NAMYATS,
    Pick a Slam,
    Quantitative Notrump Bid,
    Rolling Blackwood,
    Serious 3 Notrump,
    Slam Try - Stayman,
    Splinters,
    Opener 
    Jump Shift,
    Strong Jump Shift, and legacy treatments as 
        Roman Asking Bids,
    Roman Blackwood, 
        Roman Gerber.  Slam 
        treatments 
    also include interference of 
    an overcall by opponents, as 
        Negative Slam Double,
    DOPI,
        DEPO, ROPI.
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    | 
    Bidding
  | 
    Strong Notrump - Historically, the range for a 1 Notrump opening bid 
    was 16-18 High Card Points in North America.  See
    Details.
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    | Bidding 
  | 
    Strong Pass - See Conventions
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    | General | 
    Strong Suit - A suit holding of 4+ cards with at least 2 of the top 3 
    honors (A Q x x).
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    | Bidding 
  | 
    Strong 2 Bid - See Conventions | 
      
    | Jargon | 
    Stub - A colloquial phrase in Rubber Bridge indicating a part-score 
    (below the line).
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    | Jargon | 
    Submarine - A colloquial term meaning to underplay a winner, 
    typically to rectify the count before attempting a squeeze play.
 | 
      
    |   
    Duplicate | 
    Substitute - 
 
      
        | 1. | To replace a defective 
        board (cards within it) due to an external problem |  
        | 2. | To replace a player |  
        | 3. | In accordance with the 
        Laws, to replace an illegal call made by a player. |    | 
      
    |     
    Laws | 
    Substitution Of Call - 
        After opponent's infraction - See Law
        
        16After disclosure of opponent's misinformation - See Law
        
        16 
        21
 Bid out of rotation as - See Law 
        31
 Correction of inadvertent or illegal call - See Law
        25
 Immediate - See Law 
        25
 Information resulting from - See Law
        
        16
 Lead penalty for - See Law26
 Pass out of rotation as - See Law30
 Penalty in auction - See Law 
        25 
        27 
        30 
        31
 Remedy for opponent's infraction - See Law 
        16
   | 
      
    |           
    Laws | 
    Substitution Of Play - 
       
        Adjusted score - See Law
        
        47After correction of error in explanation of conventional call - See Law
        
        47
 After correction of revoke - See Law
        
        62
 After declarer's lead out of turn - See Law
        
        55
 After declarer's withdrawal of visible card - See Law
        
        58
 After disclosure of prior misinformation - See Law
        
        47
 After failure to play major penalty card - See Law
        
        52
 After opening lead out of turn - See Law
        
        54
 After opponent's change of play - See Law
        
        47
 After opponent's infraction - See Law
        
        16
 By defender - See Law
        
        56
 Change of inadvertent designation of card - See Law
        
        45 
        
        47
 Compliance with penalty - See Law
        
        47
 Correction of illegal play - See Law
        
        47
 Correction of simultaneous play - See Law
        
        47
 Immediate correction of inadvertent designation of card - See Law
        
        45
 Information resulting from - See Law
        
        16
 Lead out of turn induced by opponent - See Law
        
        47
 Penalty card - See Law
        
        47 
        
        56
 Penalty card not played as required - See Law
        
        52
 Remedy for infraction - See Law
        
        16
 To correct defective trick containing too many cards - See Law
        
        67
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    | 
    Laws | 
        Substitution Of Player - Authorized by director in his discretion - See Law
        
        4Temporary, as remedy for possession of unauthorized information - See 
        Law
        
        16
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    | Bidding
 
  | 
    Sucker Double - An impulsive, illogical attempt to penalize opponents 
    based upon insufficient values.  For instance, holding honors in a long 
    strong suit may be valuable for offensive tricks but are worthless when 
    opponents are void in the suit. Similarly, opponents may generate extra 
    tricks through cross-ruffing opportunities, catching onside tenaces, etc.
 Also see Books on 
    Doubles
 
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    | Play 
  | 
    Sucker Play - The tactic of making a seemingly innocent play that 
    requires a careless misplay by a hapless opponent to succeed.
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    | Bidding 
  | 
    Suction - A defensive bidding system against opponents 1 Notrump 
    opening bid.  See Conventions
 | 
      
    | 
    Laws | 
    Suits - Referring to the four suits (not Notrump) in the context 
    of a bid, auction, or play.  See
    Example 
        Rank of - See Law
        
        1 
        
        18 
        
        44Sorting of dummy's hand - See Law
        
        41
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    | 
    Bidding
  | Suit Asking Bid (SAB) - See
      Conventions. 
 | 
      
    | Play 
  | 
    Suit Combinations - The best percentage play to win tricks based on 
    the combination of partnership holdings in a given suit, including tactics 
    as  finesses. See
    Suit Combinations 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
    Also see books on
    Probabilities
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    |     General
 | 
    Suit Distribution -
 
      
        | 1. | The balance of cards held 
        by each player in a suit, also called the "break" or "split" of the 
        cards. |  
        | 2.   | The number of cards held in each 
        suit.  |  Two common methods to illustrate distribution are:
 
      
        | 1. | 4=5=3=1 | Shows exactly 4 Spades, 
        5 Hearts, 3 Diamonds, 1 Club. Using equal signs, only suit length is 
        given from highest (Spades) to lowest (Clubs). |  
        | 2. | 5-4-3-1 | Shows a 
    distribution of 5 cards in one suit, 4 cards in the second suit, 3 cards in 
    the third suit, and 1 card in the fourth suit. Using dash symbols, suits are listed from 
    longest to shortest suits. |    | 
      
    | General
 | 
    Suit Pips - The number of suit designators on non-face cards.  
    The spot cards have an equal number of pips for the rank of the card.  
    Pips vary based on the country of origin. See
    Example and Card Names
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    | Play 
  | 
    Suit Preference (Signal) - See
    Conventions
 | 
      
    | Jargon | 
    Suicide King - The colloquial term referring to the
    
         K (King of Hearts).  
    See Card Names 
 | 
      
    | Play 
  | 
    Suicide (Cannibal) Squeeze - An unfortunate defense, where one 
    defender actually squeezes their partner.  See
    Example 
 | 
      
    | Laws
 | 
        
        Summoning Director -
Failure to summon as affecting rights after irregularity - See Law
        
        9 
        
        10 
        
        11Limitation on dummy's right to summon - See Law
        
        43
 Manner - See Law
        
        74
 Properties - See Law
        
        72
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    | Bidding 
  | 
    Super Acceptance - See Conventions
 | 
      
    | Laws | 
    Super Chart Conventions - See
    ACBL Super Chart
 | 
      
    | Jargon | 
    Superblitz - To win by such a significant degree the winner not only 
    gets the maximum score but the loser actually receives a net negative score.
 | 
      
    | Bidding 
  | 
    Super Gerber - See Conventions | 
      
    | 
    Bidding
  | 
    Super Precision - An adaptation of the Precision "Big Club" system 
    originally developed by Benito Garozzo and Georgio Belladonna of the Italian 
    Blue Team.  See 
    Conventions
 | 
      
    | Bidding 
  | 
    Support - To raise or otherwise show interest in partner's suit | 
      
    | Bidding 
  | Support 
    Asking Bid (Alpha Cuebid) - See
    Conventions
 | 
      
    | Bidding 
  | 
    Support Double - See Conventions | 
      
    | Bidding 
  | 
    Support Redouble - See Conventions | 
      
    | Laws | 
    Suspension Of Player - See Law
        
        91 
     | 
      
    | General | 
    Swan - A
    hand with a 7-4-1-1 distribution.  See Shape | 
      
    | General | 
    Swan Games - See Bridge Service Providers
 | 
      
    | Duplicate
 
    General 
    Jargon | 
    Swing -
 
      
        | 1. | The difference between team scores |  
        | 2. | The difference between the actual score and 
        one attainable |  
        | 3. | To make a calculated bid or play in an 
        attempt to receive a favorable result, especially when trying to create 
        an "action" to move up in the field |  
        | 4. | To play a low card across to partner's hand |  
      | 
      
    | Play 
  | 
    Swindle - To make a deceptive play in order to either trick or trap 
    an opponent into making an undesirable play. 
 | 
      
    | Jargon | 
    Swish - A player's call followed by three passes, as:3S - (P) - P - (P);
 
 | 
      
    | Duplicate
 
 Bidding
 
 
 | 
    Swiss - 
 
      
        | 1. | Typically a stratified 
        "team of four" tournament format where players of different levels 
        (brackets) compete, producing multiple winners.  See Director Tech 
        File: 
    Swiss Teams Conditions of Contest |  
        | 2.   | A conventional response to 
        a major opening bid to show extra strong support (several variations 
        exist) |  
      | 
      
    | 
    Jargon 
    Duplicate | 
    Switch - 
 
      
        | 1. | To change from the current 
        suit lead by the partnership to another suit |  
        | 2.   | Referring to the 
        directional arrows indicating the movement of players from table to 
        table between rounds |  
      | 
      
    | Jargon | Swords - The colloquial term referring to the Spade suit.  See
    Card Names | 
      
    | Bidding
 | 
    System - The high-level collection of partnership bidding agreements, 
    such as: 
    2/1, Bridge 
    World Standard, 
    ACOL,
    Eastern Scientific,
    Goren,
    Italian Blue Club, 
    Kaplan-Sheinwold (KS), 
    Precision,
    Roman, 
    Moscito, 
    Standard American Yellow Card (SAYC).  See 
    System Bidding Index
 | 
      
    | General | 
    System 
    Fix - A situation where the players derive a bad result not through 
    judgment errors, but due to the design of system agreements.
 | 
      
    | Bidding
 
  | 
    System 
    "On-off" - Special circumstances which determine whether the 
    partnership agreements should still be in place (systems on) or not (systems 
    off).  The circumstances include: opponent suit bids, opponent doubles, 
    opponent Notrump bids, and bidding after partner is a passed hand.
 | 
      
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