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                Chapter 1 
                
                
                GETTING OFF ON THE RIGHT FOOT 
                © 2004 - Marty Bergen 
 
                Page 13GETTING OFF ON THE RIGHT FOOT
 Thinking After 
                Seeing Dummy  
                Try 
                not to think about:  
                  
                  
                  
                  What other contract would you prefer to be in?
                  
                  
                  Any bad bids that your partner may have made.
                  
                  
                  Any of your bids that worked out badly(despite being very reasonable).
 Try to memorize:
                 
                  
                  The opening lead.
                  
                  
                  Dummy’s 
                  distribution and honor cards. 
 Make sure that you:
 
                  Avoid playing 
                  quickly. 
                  Count winners 
                  and/or losers. 
                  Consider the 
                  opening lead.On your auction, is it the expected lead?
 
                  Think about 
                  entries to both hands.If you have a choice of where to win the first trick, think 
                  some more about entries.
 
                  Don’t 
                  automatically win the opening lead, just because you are able 
                  to do so.
 Most importantly:
                Do 
                not start playing without a plan. Entire books have been written 
                in which the fate of each deal depends on what declarer did at 
                the first trick! Even an imperfect plan is better than none. 
                © 2004 - Marty Bergen 
 
                Page 14GETTING OFF ON THE RIGHT FOOT
 Where, 
                Oh Where Should I Be?  When you have a 
                choice of where to win a trick, think carefully about where 
                you’ll need to be later on. 
                  
                    | Contract: 3NT Lead:
  J |  | North 
  A 
                    9 7 5 4 
  K 7 4 
  A K 10 
  A 4 |  |  |  
                    |  | West 
  K 
                    10 
  J 10 9 5 
                    2 
  J 9 7 5 
  7 5 |  | East 
  Q 
                    J 8 3 
  Q 
                    8 6 
  Q 2 
  K 8 6 3 |  |  
                    |  |  | South 
  6 
                    2 
  A 
                    3 
  8 6 4 3 
  Q J 10 9 2 |  |  |  
                
                West   North   
                East     South 
                Pass    1 Pass     1NT 
                Pass     3NT    All 
                Pass What 
                would you do at trick one? You have three choices:  A. Win the 
                
                 A B. Win the
  K C. Duck in both hands
 I suggest making your decision before 
                reading on.  
                © 2004- Marty Bergen 
 
                Page 15GETTING OFF ON THE RIGHT FOOT
 You have six sure 
                winners in aces and kings: one spade, two hearts, two diamonds 
                and one club. You need three extra tricks, and it would be nice 
                if you could get all three from the same suit.  One suit stands out 
                – clubs. No other suit offers any hope of developing three 
                additional tricks. The only significant club you’re missing is 
                the
                
                 K, 
                so you should be able to win four tricks while losing just one. Do not make the 
                mistake of winning the =A 
                and leading the  Q.
                Also, don’t duck the opening lead. A 
                second heart lead will prematurely force out your precious
                =A
                entry to the long clubs. As long as you can 
                get to your hand after the clubs are 
                established, you’re sure to win three extra club tricks. 
                Therefore, 
                
                you must save the  A 
                for later. Instead, you must 
                win the opening heart lead with dummy’s king and play the
                
                 A, 
                and then continue with the  4. It makes no 
                difference who has the @K. 
                E-W can win the  K 
                whenever they want, but you’re sitting pretty with your club 
                winners and carefully-preserved  A. Remember: When you 
                are setting up a suit,  "Use up the honor(s) 
                from the short side first."  This guideline has 
                very few exceptions.  
                  
                © 2004 - Marty Bergen 
 
                Page 16GETTING OFF ON THE RIGHT FOOT
 Bridge Mathematics  "Fascinating in so 
                many ways, there is one aspect of bridge that bores me intensely 
                – the pursuit of hair-splitting percentages and abstract 
                probabilities."     Victor Mollo  Many players 
                believe that bridge is a mathematical game – but that is not 
                true. Yes, basic arithmetic is very relevant in bridge, just as 
                it is in life. However, the key to bridge is logic and 
                reasoning.  If a player passes 
                his partner’s opening bid of one in a suit, you are confident 
                that he has fewer than six points. If that player shows up with 
                an ace during the play, you will be confident that any missing 
                queens, kings, or aces are held by his partner. Simple enough.
                 You do need to know 
                some basic percentages – fortunately, nothing could be simpler. 
                When you lead low toward the AQ, the king will be located 
                favorably half the time. A simple finesse, then, has a 50% 
                chance of success. Of course, you already knew this.  Basic percentages 
                also play a significant role in understanding the likely 
                distribution of the defenders’ cards. Whether or not you are a 
                whiz with numbers, don’t fret – this will prove to be an easy 
                topic to learn.  
                © 2004 - Marty Bergen 
 
                
                Page 17GETTING OFF ON THE RIGHT FOOT
 Here are the 
                important principles:  1. When you are missing an odd number of cards, expect them to 
                  divide as evenly as possible. If you’re N-S in an 
                8-card fit, E-W have 5 cards. You can’t expect them to divide 
                2½-2½; therefore expect 3-2. The same holds true when your side 
                has 10 cards. Their 3 cards are probably divided 2-1.  2. When you are missing an even number of cards, do not expect 
                  them to divide perfectly. If your side has a 
                total of 7 cards, the other side has 6, and those 6 will divide 
                perfectly (3-3) only slightly more than 1/3 of the time. It 
                isn’t likely that the suit will split 5-1; so expect the suit to 
                split 4-2.  You are now armed 
                with all the bridge mathematics you need. But, for those who 
                want more specifics:  When 
                you are missing 5 cards:  A 
                3-2 split will occur 67.83% of the time.  A 
                4-1 split will occur 28.26% of the time.  A 
                5-0 split will occur 3.91% of the time.  When 
                you are missing 6 cards:  A 
                3-3 split will occur 35.53% of the time.  A 
                4-2 split will occur 48.45% of the time.  A 
                5-1 split will occur 14.53 % of the time.  A 
                6-0 split will occur 1.49% of the time.  
                © 2004 - Marty Bergen 
 
                
                Page 18GETTING OFF ON THE RIGHT FOOT
 This 
                Dummy is No Dummy  When dummy tables 
                his cards, he should hold the suit led and put it down last.  Why should he do 
                that? It forces declarer to look over the other three suits 
                before playing to the first trick. There’s no question that 
                many makable contracts are lost when declarer plays too 
                quickly at trick one.  Most players are so 
                excited to become declarer that, as soon as dummy is tabled, 
                they’re off and running. Even if they are one of the five best 
                players in the world, they can’t play effectively at that 
                speed.  By the way: 
                There are 
                lots of other little things you can do to help partner when 
                tabling dummy. 
                    Alternate colors 
                    – don’t put clubs next to spades, or diamonds next to 
                    hearts.
 Each suit should be arranged from highest to lowest. The 
                    higher cards must be closer to you.
 
 Make sure to space the cards neatly so that declarer can 
                    easily see how many you have in each suit.
 
 In a notrump contract, keep the suit(s) bid by your side on 
                    your left. This reduces the chance of a confused declarer 
                    thinking that one of those suits became the trump suit.
 
                © 2004 - Marty Bergen 
 
                
                Chapter 2 :Count 
                Your Way to the Top .......................... 19 
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