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 | Encyclopedia  of Bridge Terms
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    |   | 
      
    | Laws | LA - Abbreviation for Logical Alternative | 
      
    | Laws | 
    L&EC - Abbreviation for Laws & Ethics Committee [English, Welsh or Scottish] | 
      
    | Jargon | Lady - The colloquial term referring to the Q (Queen).  
    See Card Names 
 | 
      
    | Jargon
 | 
    La Hire - 
    Jack of Hearts, referring to the
    
         J, the Comrade-In-Arms from the Joan of 
      Arc.  See History of 
    Cards and Card Names 
 | 
      
    | Jargon   | 
    Lancelot - The colloquial term referring to the 
    
         J 
        (Jack of Clubs).  
    See History of 
    Cards and Card Names 
 | 
      
    | Bidding 
  | Landy - See Conventions | 
      
    | Laws | 
    Last Round, End Of - See Law
        
        8  | 
      
    | Bidding 
  | Last Train 
    - See Conventions | 
      
    | Laws | Late Play - See Law
        
        15  | 
      
    | Bidding 
  | Lavinthal - See Conventions | 
      
    | Laws | 
    Law 
    Commission - National Laws Commission - See Law
        
        93  | 
      
    | 
    Bidding
  | Law of 
    Total Tricks - A bidding methodology predicated on suit length, 
    emphasizing both constructive opportunities as well as preemptive 
    properties.  In it's most simple form, "The Law" suggests a partnership 
    bid to equal the number of combined suit length, with adjustments based on 
    aggregate vulnerability and other factors.  See
    Details and Hand 
    Evaluation Books
 | 
      
    | 
    Rubber   | 
    Laws of Contract Bridge - The set of rules for Rubber Bridge players, 
    providing correct play and remedies where a player accidentally, carelessly 
    or inadvertently disturbs the proper course of the game, or gains an 
    unintentional advantage.  The offending player should graciously 
    receive a penalty to return equity to the game. See 
    Laws
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    | Laws
 | 
    Laws of Duplicate Bridge - The set of rules for Duplicate Bridge 
    players, providing correct play and remedies where a player accidentally, 
    carelessly or inadvertently disturbs the proper course of the game, or gains 
    an unintentional advantage.  The offending player should graciously 
    receive a penalty or an adjusted score awarded by the Tournament Director to 
    return equity to the game. See 
    Laws
 | 
      
    | Laws | 
    Laws Commission Ruling - ACBL guidelines for Bridge Directors in 
    various situations.  See 
    
    Tech Files Laws Commission Ruling
 | 
      
    | Laws | Laws 
    Interpretation - ACBL guidelines for Bridge Directors in various 
    situations.  See
    
    Tech Files Laws Interpretation 
     
     | 
      
    | Jargon | 
     
    Laydown 
    - A position where all the remaining tricks are easily attainable. | 
      
    | 
    Play
      
    Laws | 
    Lead - 
    Referring to the first card played on a trick.  Also see
    Opening Leads, Passive Lead,
Trump Lead,
    Notrump Game Doubled,
    Lightner Double,
    Fisher Double,
    Journalist,
Active Defense,
Forcing Defense,
Carding, 
Fourth Best or 
Third and Fifth leads, 
Coded 9 and 10 (Jack 
denies, 10 implies), Obvious Suit 
Preference, and Middle Up Down (MUD),
Bottom Of Something Top Of Nothing (BOSTON).
 Also see
    Suit Combinations (Best lead-play 
    combinations)
 During auction period - See Law
        
        24Misinformation affecting - See Law
        
        47
 Premature - See Law
        
        24
 Retraction of - See Law
        
        47
 Right to - See Law
        
        44
 Also see books on
     Leads | 
      
    | Play 
  | 
    Lead Back 
    - To return the same suit previously led by partner. | 
      
    | Play 
  | 
    Lead Directing (Double, Raise) - A call that invites partner to lead a 
    specific suit. Also see Lightner Game 
    Double and Fisher Lead 
    Directing Double
 | 
      
    | General | 
    Leader 
    - The player to the left of the declarer who makes the opening lead. | 
      
    |     
    Laws | 
    Lead 
    Penalty - 
        
        After action in violation of obligation to pass - See Law
        
        37After bid of more than seven - See Law
        
        38
 After bid out of rotation - See Law
        
        31
 After call following close of auction - See Law
        
        39
 After cancellation of change of call - See Law
        
        25
 After change of call - See Law
        
        26
 After correction of insufficient bid - See Law
        
        27
 After double out of rotation - See Law
        
        32
 After redouble out of rotation - See Law
        
        32
 After unauthorized information - See Law
        
        26
 Inability to comply - See Law
        
        59
 When there is one penalty card - See Law
        
        50
 When there is more than one penalty card - See Law
        
        51
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    |   Laws
 | 
    Lead Out 
    Of Turn - Any lead faced out of turn.    
        
        Acceptance of - See Law
        
        53During auction period - See Law
        
        24
 Induced by opponent - See Law
        
        47
 Misinformation affecting - See Law
        
        47
 Opening - See Law
        
        48 
        
        54
 Procedures following - See Law
        
        53
 By declarer - See Law
        
        55
 By defender - See Law
        
        56
 Retraction of - See Law
        
        47
 
        Duplicate Decisions  
        Accepted   
        Opening   
        Declarer  
        Defender   
        Premature 
        Simultaneous
 
      
      Director Tech File (Declarer)   
    
    Defender | 
      
    | Play 
  | 
    Lead 
    Through Strength - To play through an opponents strength to partners 
    weakness, providing a finesse opportunity. | 
      
    | Play 
  | 
    Lead up to Weakness - similar to Leading Through Strength, the tactic of playing 
    a suit in which the right hand opponent contains no honors. | 
      
    | Jargon | 
    Leap 
    - A jump or skip bid. | 
      
    | Bidding 
  | 
    Leaping 
    Michaels - See Conventions | 
      
    | Bidding 
  | 
    Leave in 
    - In response to a partner's Takeout Double, a pass converts the call to a 
    penalty. | 
      
    | Bidding 
  | Lebensohl 
    - A comprehensive arsenal of bids designed handle several difficult 
    auctions, including opponent overcalls to 1 Notrump, 2 level preempts (weak 
    2 bids), and opener reverses. See Conventions | 
      
    | Jargon | 
    Lefty 
    - Referring to the Left Hand Opponent (LHO). | 
      
    | 
    General   | 
    Left Hand 
    Opponent - Referring the opponent seated to the left of one's position, 
    commonly abbreviated LHO. | 
      
    | Laws | 
    Legal - An action in accordance with the Laws of Bridge. | 
      
    | Rubber | 
    Leg - In Rubber Bridge, the first side to make a 100 point game; the 
    side achieving the leg is now vulnerable. | 
      
    | 
    General | 
    Length - Referring to the number of cards a player or side holds in a 
    suit. | 
      
    | 
    Bidding
  | 
    Length Points - The hand evaluation technique attributing extra value 
    to a suit longer than 4 cards.  See
    Distribution Points | 
      
    | 
    General | 
    Level - The tentative bid or final contract number established during 
    the auction.
 | 
      
    |       
    Duplicate | 
    Life Master - Life Master is the most highly sought level of bridge 
    achievement. A Life Master is a player who has earned 300 or more recorded 
    masterpoints, of which at least 50 must be silver, at least 25 must be gold, 
    and at least another 25 must be red or gold. New members (as of 1/1/99) must 
    also earn at least 50 black points as part of their total 300 points. Please 
    note that no more than 100 masterpoints earned on the Internet may count 
    toward the points necessary to achieve Life Master status: 
 
      
        | Masterpoints | Achievement |  
        | 300, w/other tournament 
        requirements | Life Master |  
        | 500 | Bronze Life Master |  
        | Silver Life Master: Replace 
        "A Life Master with 1000" with "A Life Master with (a) over 1000 
        masterpoints, including (b) no fewer than a combination of 200 silver, 
        red, gold, or platinum points" | Silver Life Master |  
        | Gold Life 
        Master: Replace "A Life Master with 2500" with "A Life Master with (a) 
        over 2500 masterpoints including (b) no fewer than a combination of 500 
        silver, red, gold, or platinum points" | Gold Life Master |  
        | Diamond Life Master: Replace 
        "A Life Master with 5000" with "A Life Master with (a) over 5000 
        masterpoints, including (b) no fewer than a combination of 250 gold or 
        platinum points and (c) no fewer than a combination of 1000 silver, red, 
        gold or platinum points." | Diamond Life Master |  
        | Emerald Life Master: 
        Replace "A Life Master with 7500" with "A Life Master with (a) over 7500 
        masterpoints, including (b) no fewer than a combination of 500 gold or 
        platinum points and (c) no fewer than a combination of 1500 silver, red, 
        gold or platinum points." | Emerald Life Master |  
        | 10000 w/other tournament requirements | Grand Life Master |  
     
     
     | 
      
    | Duplicate | 
    Life 
    Master Pairs - An ACBL tourney where all contestants must be Life 
    Masters.
 | 
      
    | Jargon | 
    Lift 
    - To raise the level of the auction during bidding. 
     | 
      
    | 
 
    Jargon | 
    Light 
    - 
 
     
      
        | 1. | To make a competitive bid 
        with insufficient values |  
        | 2. | A partnership agreement to 
        make certain bidding with values less than those commonly accepted |  
        | 3. | To make fewer tricks than 
        the contract |  
     
     | 
      
    | Bidding
 
  | Lightner 
    Double - A double of opponent's high level auction, often a slam bid, to 
    request partner to make an unusual lead.  The Lightner Double was named 
    after Theodore Lightner in 1929.  See 
    Details
 Also see Books on 
    Doubles
 
 | 
      
    | Bidding 
  | 
    Lightner Game Double - A double of opponents' 
    Notrump contract based on a long running suit, asking partner to lead their 
    short suit without primary honors.  See
    Details
 | 
      
    | 
    Duplicate | Limited 
    Chart Conventions - See ACBL 
    Limited Chart 
     | 
      
    | Bidding 
  | 
    Limit Bid 
    - During the bidding phase, to make a restrictive bid defining the upper 
    boundaries of one's hand. | 
      
    | Bidding 
  | Limit Plus 
    Raise - A raise of partner's suit that does not have an upper point 
    range.  See Conventions
 | 
      
    | Bidding 
  | 
    Limit 
    Raise/Jump - A call which invites partner to game. | 
      
    | Bidding 
  | 
    Limit Responses 
    - A call of either a limit raise or Notrump to invite partner to bid game.
 | 
      
    |   Jargon
 | 
    Line 
    - 
 
     
      
        | 1. | In Rubber Bridge, the 
        vertical scoring divider: above the line is used to count penalties, 
        bonuses, and overtricks; below the line is reserved for tricks bid and 
        made (20 per minor, 30 per major, 40 for first Notrump trick and 30 
        thereafter) toward game (100 point threshold) |  
        | 2. | The methodology and 
        rationale of bidding or play |  
        | 3. | The determination of 
        bidding by rank, as "up the line" or "down the line" |  
     | 
      
    | Play 
  | Link 
    - An suit entry from one hand to the other which contains a menace card, 
    while attempting a Squeeze play. | 
      
    | Jargon | 
    Little 
    - An unimportant card, irrelevant to bidding and play.  The graphical 
    representation used when illustrating cards is the letter "x". | 
      
    | Jargon   | 
    Little 
    Casino - The colloquial term referring to the
    
         2
        (2 of Spades), originating from the Casino card 
    game. See  Card Names | 
      
    | General | 
    Little Slam - To bid or make a small slam. | 
      
    | Jargon | 
    Live - An auction where opponents bidding have not limited their 
    strength. | 
      
    | Duplicate | 
    Local - Referring to a lower-level tournament game. | 
      
    | Jargon
 | 
    Lock -
    
 
      
        | 1. | A situation where a player 
        becomes trapped in one hand, blocking transportation 
        to the other hand which contains isolated winning tricks that cannot be 
        reached. |  
        | 2. | The circumstance where 
        making a contract is certain |  
     | 
      
    | 
    Laws | 
    Logical Alternative - When a player 
    may have received Unauthorized Information, the players should call the 
    Director to consider whether or not the offending side's bidding or play was 
    based on the extraneous information.   See Law
    
    16,
     Duplicate 
    Decisions,   Director 
    Tech File,  
    
    More
 | 
      
    |   
    General | 
    LOL - One of several acronyms:
 
      
        | 1. | An endearing term for a 
        Little Old Lady, referring to a seemingly naive player (actually, of 
        either sex) |  
        | 2. | An Internet term for 
        Laughing Out Loud |  
        | 3. | To play a Loser On a Loser |  
     | 
      
    | Jargon | 
    Long 
    - A suit with length beyond normal probabilities. | 
      
    | Jargon | 
    Long 
    Cards - Cards remaining in a suit after opponent's cards have been 
    played. | 
      
    | Jargon | 
    Long Hand 
    - The player with longest trump holdings. | 
      
    | General | 
    Long Suit 
    - A suit with length beyond normal probabilities.  See
    Distribution Points | 
      
    | Bidding
 
  | 
    Long Suit Game Try - After opener makes a major 
    suit bid and responder raises the suit, the opener (with 6 Losing Trick 
    Count) may use a long suit game try based 
    on opener's length in a side suit.  See 
    Details.  
    Also see Game Try,
    Help Suit Game Try,
    Short Suit Game Try,
    
    Help Suit Game Try
 | 
      
    | Jargon | 
    Loose 
    - A free-spirited player not concerned about the consequence of overbidding. | 
      
    | Laws | 
    LOOT - Abbreviation for Lead Out Of Turn | 
      
    | 
    General | 
    Loser 
    -
 
      
        | 1. | An inconsequential card |  
        | 2. | Negative attributes of a 
        player's hand |  
     | 
      
    | Play
 
  | 
    Loser On 
    Loser - The tactic of playing a losing card from both hands to the same 
    trick, thus eliminating a round a loser during opponent's subsequent play. | 
      
    | Bidding
 
 
 | Losing 
    Trick Count - A hand evaluation technique originally described by F. 
    Dudley Courtenay's book "The System the Experts Play", and popularized by 
    Ron Klinger in his book "Modern Losing Trick Count", based on counting 
    effective losers in a trump contract. See
    Details
 Also see 
    Hand Evaluation 
    Books
 | 
      
    | Laws | 
    Loud Discussion - 
    See Law
        
        90  | 
      
    | Jargon | 
    Love 
    - The English term relating to vulnerability, as "love all" or 
    "love score" where neither side 
    are vulnerable (no partscore). | 
      
    | 
    Jargon | 
    Low -
     
      
        | 1. | An insignificant card not 
        capable of taking a trick |  
        | 2. | A request made by declarer 
        to dummy to play the smallest card in the suit led |  | 
      
    | Play 
  | Low-High 
    Signal - See Conventions | 
      
    | 
    Play
  | 
    Lowest 
    Equal First - When holding a series of cards in a suit, winning the 
    trick with the smallest winning card over right hand opponent (dummy) often provides 
    useful information to one's partner.  Conversely, the play of another 
    card may inform or deceive the opponent's of one's holding as well.  See
    Example | 
      
    | Jargon | 
    Lurk 
    - To make a pass over Right Hand Opponent's opening bid. | 
      
    |  | 
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