| 
    Help
 
 | Encyclopedia  of Bridge Terms
 | 
      
    |   | 
      
    | Duplicate | 
    RA - Abbreviation for Regulating Authority
 | 
      
    | General
 | 
    Rabbi's 
    Rule - The whimsical saying, "Play the Ace when the King is a 
    singleton".   The creator of the Rabbi's Rule is Milton Shattner, 
    appropriately nicknamed the Rabbi.
 | 
      
    | Jargon | 
    Rabbit 
    - An English expression referring to an new player lacking experience.
 | 
      
    | Jargon | 
    Rachel - 
    Queen of Diamonds, referring to the
    
         Q, was based on the matriarch described 
      in the Book of Genesis.  See
    History of Cards and Card Names 
 | 
      
    | Jargon
 | 
    Rags 
    - A colloquial term referring to a hand with few honors or useful intermediate cards, deemed unworthy of 
    taking many tricks.  See Card Names
 | 
      
    | Bidding 
  | Range Stayman - See
    Conventions | 
      
    | Duplicate
 | 
    Rainbow Individual Movement 
    - A systematic individual Duplicate Bridge movement where players are 
    segmented by their starting location.  Segmented groups have specific 
    movement directions between rounds according to multi-colored guide cards 
    (i.e., Rainbow colors).
 | 
      
    | Bidding 
  | 
    Raise 
    - To increase partner's bid in the same denomination, typically by one-level 
    unless specifically stated otherwise.  Depending on partnership 
    agreements, a raise may show a minimum or invitational hand.
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    |         
    General           
    Duplicate | 
    Rank 
    -  
      
        | 1. | The precedence of suits, 
        factored in bidding and cutting for deal.  The suit priority is 
        (suits are alphabetical from highest to lowest): |  
        | 2. | The priority of cards 
        within a given suit (descending order):         
        Ace,
    King, Queen,
    Jack, 10,
    9, 8,
    7, 6,
    5, 4,
    3, 2
 |  
        | 3. | The rating bestowed by the 
        sponsoring Bridge organization.  In the ACBL, the rankings are: 
          
            | Junior Master | 5 
            masterpoints |  
            | Club Master | 20 masterpoints |  
            | Sectional Master | 50 
            masterpoints (5 Silver)
 |  
            | Regional Master | 100 masterpoints (5 Red/Gold & 15 Silver)
 |  
            | NABC 
            Master | 200 
            masterpoints (5 Gold, 15 Red, & 25 Silver)
 |  
            | Life Master | 300 masterpoints (25 Gold, 25 Red/Gold)
 |  
            | Bronze Life Master | 500 
            masterpoints |  
            | Silver Life Master | 1,000 masterpoints |  
            | Gold 
            Life Master | 2,500 masterpoints |  
            | Grand Life Master | 10,000 masterpoints (1 victory in North American
 open championship)
 |  |  
        Cards in general - See Law
        
        1Cards played - See Law
        
        44
 Denominations - See Law
        
        18
 Exposed card - See Law
        
        24
 Suits - See Law
        
        1 
        
        18 
        
        44
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    | Duplicate | 
    Ranking 
    - The position achieved by a player, pair, or team achieves in a Bridge 
    tournament.
 | 
      
    | Jargon | 
    Rattle off 
    - To run a series of tricks in a long suit.
 | 
      
    | Jargon | 
    Rattlesnake 
    - The colloquial term for a hand with a tricky 4-4-4-1 distribution.  See
    Shape
 | 
      
    | Bidding 
  | 
    Rebid 
    - To make a second bid in either the original or secondary suit.
 | 
      
    | Bidding 
  | 
    Rebiddable Suit 
    - A long suit with sufficient honor strength to justify being rebid.  
    In a non-competitive auction, rebidding a suit typically shows minimum 
    values and is non-forcing.
 | 
      
    | Duplicate | 
    Recap 
    Sheet- A recapitulation summary sheet, showing the individual results of for each 
    board in a tournament. See
    Example
 | 
      
    | Play
 
 
 | 
    Reciprocal Squeeze - Similar to the double squeeze, the reciprocal 
    squeeze exploits opponents' holdings in two suits.  The unique aspect 
    of the reciprocal squeeze is that the opponents' are each squeezed by 
    winners in each other's guard suit.  See
    Example
 | 
      
    | Duplicate | 
    Recorder 
    - The official at a tournament responsible to arbitrate issues dealing with 
    non-standard behavior.
 | 
      
    |   
    Duplicate | 
    Recording 
    ACBL Masterpoints - The ACBL Club or Tournament Director scores and 
    assigns masterpoints earned for eligible members.  The member's name, 
    membership number, and masterpoints are forwarded to  the ACBL at Memphis on 
    a monthly basis; the usual practice is to forward the results electronically 
    via a personal computer using ACBLScore software.  In turn, the ACBL 
    accumulates a member's masterpoints earned during the month, adding the 
    points to their overall masterpoints rating.  See
    ACBL 
    Member's Masterpoint website.  
 | 
      
    | 
    Laws | 
    Rectification - Generally, rectification refers to adjustment made by 
    the Director to permit the auction or play to proceed as normally 
        as possible after an irregularity has occurred.  Redress includes 
    awarding an adjusted score, and requiring or postponing the play of a board.  
    However, if the Director gave an incorrect ruling, an artificial adjusted 
    score may be awarded to return equity to both non-offending sides. See Law 
    82.
 | 
      
    | Play 
  | 
    Rectify the Count - To deliberately lose one or more tricks in 
    preparation for a squeeze play.  See
    Example
 | 
      
    | Jargon | 
    Red Versus Red - Referring to neutral Vulnerability 
    (favorable bonuses but greater penalties for failed contract). See Examples | 
      
    | Jargon | 
    Red Versus White- Referring to 
    unfavorable Vulnerability 
    (higher risk-reward scoring).  See Examples
 | 
      
    | Duplicate
 | 
    Red Points 
    - Pertaining to ACBL masterpoints awarded in certain tournaments, typically 
    earned at Regional and National events.  In addition to Black, Silver, 
    and Gold points, the ACBL requires an achievement of 25 Red Points to become 
    a Life Master.  Regional tournaments and regional events at NABCs award 
    red points except for overall and section tops (see Gold Points below). 
    Grand National Teams (GNT) events, North American Open Pairs (NAOP) events 
    and other special games afford players the opportunity to earn red points at 
    their local clubs.
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    |     Laws
 | 
    Redeal 
    - Should the Rubber Bridge dealer accidentally face a card when dealing or 
    the cards are not dealt in the correct manner, the cards should 
    be reshuffled, cut, and redealt; an opponent may also ask for a redeal.  In a Duplicate event, redealing 
    is typically only allowed prior to the first time the cards are played.  
    In the event all four Duplicate players Pass, the board shall not be 
    reshuffled.  The Director shall not exercise his
      Law 6 authority to order one board redealt when the final result of a 
      match without that board could be known to a contestant. Instead, he 
      awards an adjusted score.  
        
        Auction closed without a bid - See Law
        
        22Correction of misdeal - See Law
        
        13
 Discretion of director to require - See Law
        
        6 
        
        86
 Misdeal - See Law
        
        13
 Team event - See Law
        
        86
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    |         
    Bidding
                
    Laws | 
    Redouble 
    - Following a Double, either opponent may Redouble.  A common usage of the Redouble is "SOS", asking partner to 
    help! Another common use is:  1x - (X) - XX  to 
    show 10+ points, possibly implying no fit or interest in penalizing the 
    opposition.  Assuming the Redouble 
    is Passed by all three players,
    Law 77 dictates 
    scoring bonuses or penalties: 
      
        | Contract Made | Trick score is quadrupled |  
        |  | Overtricks are 200 
        points each if Non-Vulnerable,
 400 points  if Vulnerable
 |  
        |  | 100 points for fulfilling contract 
        (insult) |  
        | Contract Not Made | For first undertrick, 200 point penalty if Non-Vulnerable
 |  
        |  | For first undertrick, 400 point Penalty each, if Vulnerable
 |  
        |  | For second and third 
        undertrick, 600 point penalty each, if Non-Vulnerable
 |  
        |  | For second and third undertrick, 1,000 point Penalty each, if Vulnerable
 |  
        |  | For fourth and above 
        undertrick, 800 point penalty each, if Non-Vulnerable
 |  
        |  | For fourth and above undertrick, 1,000 point penalty each, if Vulnerable
 |  
        Error in stating bid redoubled - See Law
        
        19Form -
        
        19
 Inadmissible - See Law
        
        19 
        
        32 
        
        35 
        
        36 
        
        39
 Increase in scoring values - See Law
        
        77
 Legal - See Law
        
        19
 Out of rotation - See Law
        
        32
 Proper form - See Law
        
        19
 When pass was required - See Law
        
        37
   | 
      
    |     
    Laws | 
    Redouble Out Of Rotation 
    - A legal call is made after one's right hand opponent bids; out of rotation 
    calls, including redoubles, are improper (see Law 
    32): 
      
        | Offender's opponent next in rotation 
        accepts the out of rotation Redouble | Penalty waived and Redouble accepted  
        (unless inadmissible); lead penalties may still apply |  
        | When offender's right 
        hand opponent was next in rotation | If RHO Passes, offender 
        must repeat the Redouble if legal (LHO bids followed two Passes); only 
        lead penalties may apply |  
        | Offender's right hand opponent bids | Offender's partner must Pass and continue 
        to Pass throughout the  current auction |    | 
      
    |   
    Duplicate | 
    Red 
    Ribbon Pairs - A special ACBL tournament held at the Fall North American 
    Bridge Championship; invitees include: 
      
        | 1. | Those who place first or 
        second in a regionally-rated event of at least Flight B status |  
        | 2. | Neither of the qualifying 
        pair shall hold more than 1,500 masterpoints at time of qualification |  
        | 3. | Players with fewer than 
        2,000 masterpoints |    | 
      
    | Duplicate
 | 
    Reduced Howell 
    - When the boards to player ratio is low, the players may find the number of 
    rounds in a session is too large; while each pair has an opportunity to 
    compete against one another, the additional rounds often results in a longer 
    session.  The Reduced Howell increases the number of stationary pairs 
    -- this decreases the moving pairs, board set, and most importantly, the 
    number of rounds.
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    | Play 
  | 
    Reentry 
    - A winning card in the opposite hand to provide transportation necessary to 
    execute a trick-taking action.
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    | Play 
  | 
    Refuse 
    - To decline winning a trick offered by the opponent, rejecting the 
    opportunity to overtake or ruff the trick.
 | 
      
    | 
    Duplicate | 
    Regional 
    - Each of the 25 ACBL Districts offer Regional tournaments, lasting four to 
    seven days.  Tournament formats include Pairs, Swiss, Knockouts, 
    Intermediate-Novice, and other games.  Winners are awarded Red 
    pigmented masterpoints.
 | 
      
    | Duplicate
 | 
    Regional 
    Master - A player who has 100 to 200 recorded masterpoints, at least 5 
    of which are red or gold and at least 15 of which are silver, is known as a 
    Regional Master.
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    | General
 | 
    Reith 
    - In the 1930's, George Reith originated the 6-4-3-2-1 point count system 
    for A-K-Q-J-10.  He also created and documented a 1/1 bidding based on 
    bidding a 4 card suit.  See 
    Distribution Points
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    |     
    Bidding
    Play
 
 
 | 
    Reject 
    - 
      
        | 1. | To decline accepting a slam 
        or game try |  
        | 2. | To decline acceptance of 
        partner's suggested call. Example:  1N - (P) - 2D - (2S);P
 Normally, 1 Notrump opener would be expected to accept responder's 2D 
        Jacoby Transfer to Hearts ; however, without 3 card support, the 1 Notrump opener rejects the transfer by 
        passing in a freebid position |  
        | 3. | To decline taking a trick 
        or other offered play by the opponents |    | 
      
    | 
    Bidding
  
 
    Duplicate
 | 
    Relay 
    -  
      
        | 1. | An waiting bid not 
        related to player's holding.  After the relay, partner further 
        describes their hand. |  
        | 2. | The byestand (relay table) 
        used in a Duplicate event to hold transitory boards not in play at a 
        given round.  Byestands are required in certain movements with an 
        even number of pairs to ensure players do not play the same board twice. |    | 
      
    | 
    Bidding
  | 
    Relay 
    Systems - A bidding methodology relying on a series of informational 
    minimal bids that do not necessarily relate to the player's holding.  
    Relay bids typically provide generalized information about one's strength 
    and distribution.  The Relay System was initially created by 
    Pierre Ghestem in 1950.  Bertrand Romanet followed up with 
    the Alpha, and Pierre Collet Relay System in the 1960's.
 | 
      
    | Bidding 
  | Relays Over Weak 
    2 Bid -  See
    Conventions.
 | 
      
    | 
    Duplicate | 
    Relay 
    Mitchell - A Duplicate player movement to facilitate an even number of 
    players and the Director chooses to play the same number of round as the 
    number of tables.  A spare set of boards are shared by two adjacent 
    tables, left on a byestand.   Using this technique, all players 
    have the opportunity to compete against all opponents.
 | 
      
    | General
 
 | 
    Remainders 
    - The residual cards of a 4+ card suit that are outstanding in the remaining 
    hands.  2 or 3 card remainders are called "balanced", while 1 or 4 card 
    suit holdings are call Unbalanced.
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    | Jargon | 
    Rembrandt 
    - The colloquial term referring to picture or court cards - the Kings, 
    Queens, and Jacks.  See Card Names
 | 
      
    | Bidding 
  | 
    Remove
     - To "pull" partner's double intended for penalties, attempting to 
    produce a better result.
 | 
      
    | Laws | 
    Renege 
    - See Revoke | 
      
    | Bidding 
  | 
    Reopening 
    - To make a call after two passes in order to keep the auction alive.  
    See Balancing Bids.
 | 
      
    |   Bidding
 
 
 | 
    Reopen the Bidding 
    - Typically referring to a low-level auction at the 2 or 3 level, the player 
    in the passout seat makes a call.  The reopening, or balancing bid may 
    be made with the intention to: 
      
        | 1. | Make the contact |  
        | 2. | Take a modest penalty, 
        sacrificing less than the opponents would score based on length in 
        their trump suit |  
        | 3. | Push the opponents to an 
        uncomfortably high level, where they may not make their contract |    | 
      
    | Play 
  | 
    Repeated Finesse - When holding tenaces 
    or double split honor sequences, a player can often increase the likelihood 
    of winning a finesse through successive attempts.  See
    Example
 | 
      
    |   
    Play
  | Repeated 
    Squeeze - A simple squeeze play invoked on one player in three suits.  
    Leader plays a winning trick in the fourth suit, squeezing one opponent of 
    three winning cards -- the leader carefully watches the discards fall and 
    continues leading in that suit knowing those holdings have now been 
    promoted. See Example.
 | 
      
    | Play 
  | 
    Repeating Triple Squeeze 
    - A Triple Squeeze followed by a 
    Simple Squeeze, both being invoked on one 
    player during the play of a hand.
 | 
      
    | Duplicate | 
    Repechage - Referring to a second chance in an 
    alternative event after losing the first round in a Knockout Duplicate 
    event.  This format is commonly used in Compact Knockout games.
 | 
      
    | Bidding 
  | 
    Re Raise 
    - An invitational raise over partner's raise of same suit raise, typically 
    at the 3 level.
 | 
      
    |   
    Bidding
  | 
    Rescue 
    - To "pull" or remove partner's penalty double of opponents' bid, 
    anticipating a more desirable based on one's holdings including: 
      
        | 1. | The quality of the 
        rescuer's suit and perhaps secondary suit |  
        | 2. | The anticipated fit and 
        playing strength compared to that of the opponents |  
        | 3. | The level of the rescue 
        bid, considering one's holdings |  
        | 4. | Hand characteristics not 
        disclosed to partner during bidding |    | 
      
    | Bidding 
  | 
    Rescue Bid 
    - A bid predicated on one's suit length and a misfit with partner's suit, 
    especially after partner's bid has been doubled for penalty.
 | 
      
    | Bidding 
  | 
    Rescue 
    Redouble - A "SOS" Redouble asking for partner's help by bidding another 
    suit which will result in a more desirable result.
 | 
      
    |   
    Laws | 
    Reserve Ones Rights 
    - Should an opponent consume excessive time to make a call, that player may 
    have provided Unauthorized Information to the offender's partner.  Many 
    organizations dictate that the offender's opponents must immediately 
    announce the right to summon the Duplicate Director later if, after noting 
    the final result, believe they were damaged by the offender's "pause for 
    thought".  Some sponsoring organizations require that the Director be 
    summoned immediately.  In either case, the Director must be immediately 
    called when the players do not agree that a hesitation occurred.  See 
    Law
    
    16
 | 
      
    | Jargon 
 | 
    Resock - To 
    redouble the contract. | 
      
    | General | 
    Responder 
    - The opener's partner.  Technically, the four positions at the table 
    are: opener - overcaller - responder - advancer.  See Example
 | 
      
    | Bidding 
  | 
    Responder's Rebid 
    - The second bid by the responder.
 | 
      
    | Bidding 
  | Responsive Double 
    - See Conventions.
 Also see Books on 
    Doubles
 
 | 
      
    | 
    Play
 
  | 
    Restricted Choice - An evaluation tactic relying on the mathematical 
    probabilities to determine an opponent's holding in a given suit.  
    Essentially, the Restricted Choice principle states that when a specific opponent's 
    play indicates a choice of equal plays, the other opponent is 
    likely to have a fewer cards in the given suit.  See Example
 | 
      
    | Jargon
 | 
    Resultor, 
    Result Player - Also known as a Second Guesser, a player or kibitzer 
    who suggests a bid or line of play after the hand has been 
    played, indicating they knew the failings of the player or players under 
    scrutiny.  The inference is that a Resultor is not able to indicate 
    a correct line before the hand is bid or played.  As 
    Bridge professional and writer Marty Bergen aptly wrote, "Only Mom loves a Resultor"
 | 
      
    | General | 
    Retain the Lead 
    - To win the opening trick and continue leading on a successive trick or 
    tricks.
 | 
      
    | Laws | 
    Retention 
    Of Right To Call - See Law
        
        34 
 | 
      
    |     
    Laws | 
    Retraction of Call - 
        After opponent's infraction - See Law
        16After disclosure of opponent's misinformation - See Law
        16 
        21
 Bid out of rotation as - See Law 
        31
 Correction of inadvertent or illegal call - See Law
        25
 Immediate - See Law 
        25
 Information resulting from - See Law
        16
 Lead penalty for - See Law 
        26
 Pass out of rotation as - See Law 
        30
 Penalty in auction - See Law 
        25 
        27 
        30 
        31
 Remedy for opponent's infraction - See Law 
        16
 | 
      
    |         
    Laws | 
        Retraction Of Card Played -
Adjusted score - See Law
        
        47After correction of error in explanation of conventional call - See Law
        
        47
 After correction of revoke - See Law
        
        62
 After declarer's lead out of turn - See Law
        
        55
 After declarer's withdrawal of visible card - See Law
        
        58
 After disclosure of prior misinformation - See Law
        
        47
 After failure to play major penalty card - See Law
        
        52
 After opening lead out of turn - See Law
        
        54
 After opponent's change of play - See Law
        
        47
 After opponent's infraction - See Law
        
        16
 By defender - See Law
        
        56
 Change of inadvertent designation of card - See Law
        
        45 
        
        47
 Compliance with penalty - See Law
        
        47
 Correction of illegal play - See Law
        
        47
 Correction of simultaneous play - See Law
        
        47
 Immediate correction of inadvertent designation of card - See Law
        
        45
 Information resulting from - See Law
        
        16
 Lead out of turn induced by opponent - See Law
        
        47
 Penalty card - See Law
        
        47 
        
        56
 Penalty card not played as required - See Law
        
        52
 Remedy for infraction - See Law
        
        16
 To correct defective trick containing too many cards - See Law
        
        67
 | 
      
    | Bidding 
  | Retransfer - See Conventions | 
      
    | General | 
    Return 
    - In response to partner's lead, bid, or signal, to return the indicated 
    suit when on lead.
 | 
      
    | General | 
    Revaluate - To reconsider the bidding and playing attributes of a hand 
    based on information received in the bidding process.
 | 
      
    | Bidding 
  | 
    Reverse
     - While partnership agreements vary, a widely accepted meaning of the 
    reverse bid refers to a player's rebid of a higher ranking suit than their 
    bid at the prior bidding level.  See Details
 | 
      
    | Play 
  | 
    Reverse Count - Also known as 
    Upside Down Count, Reverse Count refers to 
    discarding a low-high to show an even number of cards in a suit or a 
    high-low to indicate an odd count.
 | 
      
    | Bidding 
  | Reverse 
    Drury - See Conventions.
 | 
      
    | Play
 
 
 | Reverse 
    Dummy - The typical declarer play involves ruffing declarers losers 
    using the dummy's short suit.  However, when the dummy has features 
    such as a long side suit worthy of promotion, the declarer may find a better 
    strategy is to rethink the play of the hand from the dummy's perspective.  
    Another dummy reversal opportunity occurs when holding a large number of 
    winning trumps; the declarer may find it advantageous to ruff the 
    partnerships longer trump holding until the opposite hand is holding more 
    trumps. See 
    Example
 | 
      
    | Bidding 
  | Reverse 
    Swiss - See Conventions
 | 
      
    |   
    Laws | 
    Review the 
    Auction - At a player's turn during the auction, the player  may 
    require a review of all bids including alerts.  After the final pass, 
    an opponent may require a bidding review before that opponent plays to the 
    first trick.  See Law
        
        20 
        
        41  
        During auction period -
        
        20During play period -
        
        20 -
        
        41
 Partial -
        
        20
 | 
      
    |   
    Laws   | 
    Revoke (Renege) 
    - A failure to follow to the suit lead when able to do so constitutes a 
    revoke.  The declarer may ask a defender who has failed to follow suit 
    whether he has a card of the suit led (but a claim of revoke does not 
    automatically warrant inspection of quitted tricks - see
        
        Law 66C).  Dummy may ask declarer (but see
        
        Law 43B2(b)). The ACBL Board of Directors under the authority 
    granted in the revised Law61B, has ruled that in ACBL sanctioned events, a 
    defender may inquire of his partner whether he has a card of the suit led.  
    See Details
 | 
      
    | Bidding 
  | Revolving 
    Discards - See Conventions.
 | 
      
    | Jargon | 
    Rewind 
    - To redouble the opponent's contract for penalty.
 | 
      
    | 
    General | 
    Rex Bridge 
    - A Swedish adoption of Contract Bridge where any player may make a "Rex" 
    call at any time.  The Rex ranks between the Heart and the Spades.  
    After Rex is called, the contract becomes Notrump with another unusual 
    twist: the 
    Ace of each suit ranks below the Deuce (making the King  the highest card).
 | 
      
    | General | 
    RGB - Abbreviation for news:rec.games.bridge [newsgroup]
 | 
      
    |   
    General | 
    Rhythm 
    - The tempo of a players bids and card play.  Ideally, players make all 
    bids and plays in uniform rhythm.  Players should be 
        particularly careful in positions in which variations may work to the 
        benefit of their side. Otherwise, inadvertently to vary the tempo or 
        manner in which a call or play is made does not in itself constitute a 
        violation of propriety, but inferences from such variation may 
        appropriately be drawn only by an opponent, and at his own risk. A player may not attempt to mislead an opponent by means of remark 
        or gesture, through the haste or hesitancy of a call or play (as in 
        hesitating before playing a singleton), or by the manner in which the 
        call or play is made. See Law 
    73.
 | 
      
    | Play
 
 
 
    Jargon   | 
    Ride 
    -  
      
        | 1. | To play an intermediate 
        holding, such as a finesse |  
        | 2. | To allow opponent to take a 
        trick when holding a higher card, such as a top of sequence with hopes 
        to disturb transportation |  
        | 3. | To incur a significant 
        penalty, referring to an unsuspecting victim being "taken for a ride" by 
        the perpetrator. |    | 
      
    | Laws
 | 
    Riffle 
    - To divide the pack of cards in two equal stacks and make an interleaved 
    shuffle.  A thorough shuffle is typically about 5 riffles, according to 
    Rubber Bridge Law 4.  
    Also see Computer Deals
 | 
      
    | General | 
    Right Hand Opponent 
    - Referring the opponent seated to the right of one's position, commonly 
    abbreviated RHO.
 | 
      
    | General | 
    Right Side 
    - Referring to opponents' tenaces or other intermediate holdings being 
    onside, providing the ability to win a finesse or similar tactic.  See
    
    Example
 | 
      
    | 
    Laws | 
        Rights -
        Appeal - See Law
        
        83 
        
        92 
        
        93Failure to summon director after irregularity - See Law
        
        9 
        
        10 
        
        11
 Retention after irregularity - See Law
        
        9 
        
        34
 | 
      
    |   
    Laws | 
         Forfeiture of rights -Acceptance of insufficient bid - See Law
        
        27Acceptance of lead out of turn - See Law
        
        53
 After call out of rotation - See Law
        
        29
 After irregularity - See Law
        
        9 
        
        10 
        
        11
 By dummy's infraction - See Law
        
        43
 Play before assessment of penalty for infraction - See Law
        
        60
 Retention of right to call - See Law
        
        34
 | 
      
    | Jargon | 
    Righty 
    - The colloquial term addressing one's Right Hand Opponent (RHO).
 | 
      
    | Bidding 
  | RIPO 
    - See Conventions.
 | 
      
    | Bidding 
  | Ripstra 
    - See Conventions.
 | 
      
    | Play 
  | 
    Rise 
    - To play a high card from one's holdings.
 | 
      
    | Bidding 
  | 
    RKCB - See
    Roman Key Card Blackwood Convention.
 | 
      
    | General | 
    RLB - Abbreviation for Real Life Bridge [to distinguish from Online bridge]
 | 
      
    | Play 
  | Robert 
    Coup - The tactic of ruffing a trick which might seem unnecessary in 
    order to play a non-trump suit which places opponents in an unfavorable 
    position.  See
    Example
 | 
      
    | 
    General | 
    Robertson Point Count 
    - An alternative hand evaluation method based on 64 points in the deck.  
    See Distribution Points
 | 
      
    | Bidding 
  | Robinson 
    - See Conventions.
 | 
      
    | Jargon | 
    Rock Crusher 
    - A hand with an abundance of points.
 | 
      
    | Bidding 
  | Rodwell 
    Game Try - See Conventions.
 | 
      
    | Bidding 
  | Rolling Blackwood 
    - See Conventions.
 | 
      
    | Bidding 
  | Rolling 
    Gerber - See Conventions.
 | 
      
    | Bidding 
  | Roman Asking Bids 
    - See Conventions.
 | 
      
    | Bidding 
  | Roman Blackwood 
    - See Conventions.
 | 
      
    | Play 
  | 
    Roman Discards or Signals - See
    Odd-Even Discards.
 | 
      
    | Bidding 
  | Roman Gerber 
    - See Conventions.
 | 
      
    | Bidding 
  | 
    Roman Jump Overcall 
    - See Conventions.
 | 
      
    | Bidding 
  | Roman Key Card Blackwood 
    - See Conventions.
 | 
      
    | Bidding 
  | Roman MUD 
    - See Conventions.
 | 
      
    | Bidding 
  | Roman System 
    - See Conventions.
 | 
      
    | Bidding 
  | Roman 2 Diamonds 
    - See Conventions.
 | 
      
    | Bidding 
  | Romex System 
    - See Conventions.
 | 
      
    | Bidding 
  | 
    RONF 
    - The acronym  Raise  Only  Non Forcing, referring to 
    responses of partner's preemptive weak 2 opening bid. 
    Many play a new suit bid by responder is forcing one round (i.e., RONF - 
    Raise Only Non Forcing) while others play responder's new suit in merely 
    invitational. If an opponent interferes after opener's preemptive 
    bid, responder's new suit bid is not forcing.  Also see  
    
    Convention Card Instructions, Feature, 
    Ogust
    and books on
    Preempts
 | 
      
    | Bidding 
  | ROPI - See Conventions. | 
      
    | Duplicate | 
    Rookie 
    - An ACBL player holding fewer than 5 masterpoints is known as a Rookie.
 | 
      
    | Bidding 
  | Rosenkranz Double 
    -  See Conventions.
 | 
      
    |       
    Laws | 
    Rotation 
    - The clockwise order in which the deal and the player's Call progresses.  
    Clockwise rotation is also used during the play of the hand.  A deviation from 
    clockwise rotation is considered an irregularity. 
        Auction - See Law
        
        17Bid out of - See Law
        
        27 
        
        31
 Call considered in - See Law
        
        28
 Call out of - See Law
        
        29 
        
        34
 Dealer - See Law
        
        2
 Double out of - See Law
        
        32
 Pass out of - See Law
        
        30
 Play - See Law
        
        44
 Redouble out of - See Law
        
        32
 Simultaneous calls - See Law
        
        33
 Vulnerability - See Law
        
        2
 | 
      
    | General | 
    RotG - Abbreviation for Rub of the Green (a golf term meaning one 
    takes their chances against outside agencies - leading to good or bad luck)
 | 
      
    | Bidding 
  | Roth Asking Bid 
    - See Conventions.
 | 
      
    | Bidding 
  | Roth Stone Astro 
    - See Conventions.
 | 
      
    | Bidding
 
  | 
    Roth Stone System - A 5-card major system, based on the Forcing 
    Notrump, strong 2C openers, Unusual Notrump, and Roth's Negative Double.  
    Additionally, Roth Stone's system was based on "slow shows, fast denies" 
    methods including the forcing raise, Weak 2 Preempts and  Weak Jump 
    Overcalls.
 | 
      
    | General | 
    RoW - Rest of World [apart from North America] | 
      
    | General
 
 
    Jargon   
    Duplicate     
    Jargon | 
    Round -  
      
        | 1. | During the auction, each 
        player makes a call |  
        | 2. | During the play, each 
        player contributes a card to a trick |  
        | 3. | Referring to a flat 4-3-3-3 
        hand.  See Shape |  
        | 4. | In a Duplicate tournament, 
        the portion of a session between movements where players remain at one 
        table and play multiple boards against the same opponents.  A board 
        is typically played in 7 1/2 minutes; thus, a round of 2 boards should 
        require 15 minutes to play (Directors often use 7 minute boards when 
        more than 2 boards are played per round).  An open game session 
        should be completed in 3 1/2 hours.  Some tournaments and Clubs use 
        a Round Timer Clock |  
        | 5. | Clubs and Hearts (the 
        rounded suits) |  
      
    
    Round, end of - See Law
        
        8  | 
      
    | Jargon | 
    Rounded Suits - Referring to Hearts and Clubs, as opposed to the 
    pointed Spade and Diamond suits. See
    Example
 | 
      
    | Rubber | 
    Rounding Off - In Rubber Bridge, rounding off the score to the 
    nearest 100 points.
 | 
      
    | 
    Duplicate | 
    Round Robin - To compete against all contestants in a rotational 
    manner.  One common use of the Round Robin movement is in a Duplicate 
    Team event as a Knockout where 3 teams alternately compete against each 
    other, eliminating the lowest scoring team.  The English term for the 
    Round Robin is a League.
 | 
      
    | 
    Duplicate | 
    Rover - Referring to the extra pair of players in a specialized 
    Mitchell Movement used by a Duplicate Director as an alterative to using a 
    Phantom pair and a Bump Mitchell.  As the name suggests, the Rovers 
    move from table to table, usually as a North-South pair that temporarily 
    replaces the stationary North-South for one round.
 | 
      
    | Rubber
 | 
    Rubber - A bonus score associated with Rubber Bridge: 
      
        | 700 point bonus | Winning the first two 
        consecutive games |  
        | 500 points bonus | Winning two out of three 
        games,where opponents have also won one game
 |    | 
      
    | 
    Rubber | 
    Rubber Bridge -  Referring to Bridge using the Rubber scoring 
    format, where each hand is uniquely shuffled, dealt, and played.  This 
    exciting format allows a greater degree of risk and luck to enter the game, 
    as compared to the Duplicate method of play.  Rubber Bridge scoring 
    uses a game bonus format.  See
    Rubber Bridge Law 78. 
 Also see Also see
    Contract 
    Bridge books
 
 | 
      
    | Bidding 
  
 | 
    Rubens Advances - See
    Conventions
 | 
      
    | Bidding 
  | 
    Rubinsohl - See Conventions.   | 
      
    | Jargon
 | 
    Rueful Rabbit - A whimsical character created by Victor Mollo.  
    The Rueful Rabbit is noted for being a worrier and having a failure to 
    understand the complexity of the situation, yet enjoying extremely good 
    luck.  See 
    Bridge Books by Victor Mollo
 | 
      
    | Play 
  | 
    Ruff - To play a trump card in response to a lead of another suit.  
    See Details
 | 
      
    | Play 
  | 
    Ruff and Sluff - A declarer tactic when a defender leads a suit not 
    held by either the declarer or dummy; one hand is used to ruff the led suit 
    and the other may freely discard (sluff) a potential loser.  See
    Cross Ruff
 | 
      
    | Play 
  | 
    Ruff and Ruff - The unusual situation where the declarer ruffs in 
    both the dummy and the declarer hand to gain an tactic advantage.
 | 
      
    | Play
 
 
 | 
    Ruffing Finesse - A combination of a finesse and a ruff.  
    Typically the lead of a singleton to partner's A Q J [...x], first 
    finessing opponent's King followed by a discard on partner's Ace.  If 
    the opponent's King is offside (behind the Ace-Queen), the other alternative 
    is to first cash the Ace, next playing the Queen and discarding on the trick 
    unless opponent covers;  if the Queen is covered by opponent's King, 
    player ruffs the trick and returns to partner's hand in another suit, 
    allowing further discard opportunity.  See 
    Example
 | 
      
    | Play 
  | 
    Ruffing Out a Side Suit - Often 
    when the declarer has a long trump suit and a long side suit, extra tricks 
    may be obtained promoting the side suit. 
    See Details
 | 
      
    | Play 
  | 
    Ruffing Value - Referring to a short side suit which, supported by 
    trump, provide an opportunity to ruff partner's losers in the suit. See
    Distribution Points
 | 
      
    | Play 
  | 
    Rule of 1 - When opponents have only 1 remaining high trump, it's 
    often best to ignore it and take tricks in other suits -- assuming there 
    isn't a transportation problem accessing a long suit.  See
    Details
 | 
      
    | Play 
  | 
    Rule of 2 - With a double tenace, such as A Q 10 or K J 10, 
    it is normally best to first finesse toward the lower honor.  
    See Details, Finesse and
    Suit Combinations
 | 
      
    | 
    Bidding
  | 
    Rule of 2-3-4 - Based on Ely Culbertson's 
    preemptive bidding methods, hand evaluation based on the number of 
    anticipated losers in relation to the aggregate vulnerability.  See
    Details
 | 
      
    | Bidding 
  | 
    Rule of 3 - In a competitive auction, often 
    it is best to stop 
    bidding at the 2 level unless your side has 9+ trumps or a double fit (see
    Law of Total Tricks).
 | 
      
    | Bidding 
  | 
    
    Rule of 4 - Given a choice between a 5-3 and 4-4 trump with partner, 
    favor the 4-4 fit, planning to develop extra tricks in the 5 card fit.
 | 
      
    | Bidding
 
 
 | 
    Rule of 5 - In a competitive auction reaching the 5 level where slam 
    is not likely, it's often best to defend unless you have either an extra 
    long fit or a double fit.  Of course, consider opponents' strategic 
    bidding based on their favorable vulnerability with matchpoint scoring.  
    Grant Baze is attributed with this pearl of wisdom, "The 5 level belongs to the 
    opponents" (popularized by Larry Cohen)
 | 
      
    | Play 
  | 
    Rule of 7 - When playing a Notrump contract with losers in opponents' 
    suit and insufficient quick tricks to guarantee the contract, considering the Rule of 7 
    is useful to disrupt communications between opponents. See
    Details
 | 
      
    | Bidding
 
  
 | 
    Rule of 7 versus Preempt - When an opponent opens 
    preemptively, the Rule (guideline) of 7 suggests making a call when your 
    holdings combined with 7 ordinary points and distribution from partner will 
    generate enough tricks to compete.  See 
    Details
 | 
      
    | Play
 
  | 
    Rule of 8 - Holding an 8 card suit including the A K J, it's 
    usually best to cash the Ace before finessing the Jack.  However, 
    holding the K Q 10, it's usually better to finesse the Jack and then 
    finesse the 10.  See Finesse and
    Suit Combinations
 | 
      
    | Play
 
 
 | 
    Rule of 9 - Holding a 9 card combined suit with including A K, 
    it's slightly better to play for opponents' Queen to drop than  
    attempting a finesse.  However, if an opponent drops a top honor, 
    normally play for the finesse instead of the Queen drop - 
    8 ever, 9 never 
    (play for drop)
 | 
      
    | 
    Bidding
  | 
    Rule of 10 - When contemplating a penalty 
    double beneath opponents' game based on certain criteria.  See 
    Details
 | 
      
    | 
    Play
  | 
    Rule of 11 - Assuming fourth-best leads, subtracting the value of the 
    opening lead from 11 determines the number of outstanding cards above 
    the rank of the suit led.  See Details
 | 
      
    | 
    Bidding
  | 
    Rule of 12 - Similar to the Rule of 10, the 
    Rule of 12 provides a secondary criteria to consider a penalty double when 
    holding a sufficient number of low-level holdings in opponents' trump suit.  
    See Details
 | 
      
    | Bidding
 
 
 | 
    Rule of 15 - Also known as "Pearson Points" or "Cassino 
    Points", this refers to a secondary hand evaluation methodology when a hand 
    does not have sufficient strength to open bidding using a traditional point 
    count.  See Details
 | 
      
    | 
    Bidding
  | 
    Rule of 20 - Refers to a secondary hand 
    evaluation methodology when a hand does not have sufficient strength to open 
    bidding using a traditional point count.  See 
    Details
 | 
      
    | General | 
    RoC - Abbreviation for Rule of Confidence
 | 
      
    | Play
 
  | 
    Rule Of "N Minus 1" - In evaluating the opportunity to play a 
    squeeze, count the number of busy cards in side suits held by one opponent 
    (N); thus, N minus 1 winners are required as a prerequisite to consider a 
    squeeze.
 | 
      
    | General
 | 
    Rule of 
    Anticipation - Taking a pragmatic 
    assessment for offsetting values of other players’ strength and length to 
    compensate for one’s own holding.  So 
    if a player has a long suit or a strong hand, the player should initially 
    expect that partner generally will not have length or strength.  
    Conversely, when a player has a very poor hand, optimistically the partner 
    may have a good hand or length in a short suit (possibly being bid by an 
    opponent on a good day).  See Details
 | 
      
    | Laws
 | 
    Ruling - A determination in accordance to the applicable Duplicate 
    Bridge Laws by the Director.  When playing Rubber Bridge, the 
    determination is jointly agreed by all players. 
        Agreed facts - See Law
        
        84Disputed facts - See Law
        
        85
 Error in - See Law
        
        82
 | 
      
    | 
    Play
  | 
    Run - 
      
        | 1. | Based on a surprising bid 
        or play, to rapidly make a change in plans |  
        | 2. | To play a series of winning 
        tricks in a suit |    | 
      
    | General | 
    Run out of Trumps - To use up or exhaust all of the trumps, either by the 
    declarer or in 
    the opponents' hands.
 | 
      
    | Bidding 
  | 
    Runout 
    - See Escape
 | 
      
    | Play 
  | 
    Rusinow Leads - See Conventions | 
      
    |  | 
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