| 
    Help
 
 | Encyclopedia  of Bridge Terms
 | 
      
    |   | 
      
    |   
    Laws | 
    Pack 
    - The deck of 52 cards, comprised of four suits with 13 unique ranking cards 
    in each suit.  See
    Example 
      
    Pack - See 
    Law
        
        1  | 
      
    | General | 
    Packet 
    - A segment of the deck, associated together during shuffling or to indicate 
    tricks won.
 | 
      
    | General | 
    Pair 
    - Two players forming a partnership, seated in either the North-South or 
    East-West direction.
 | 
      
    | 
    Laws | 
        
        Pair Events -
        Adjusted score - See Law
        
        12 
        
        88Indemnity points - See Law
        
        88
 Partnership - See Law
        
        4
 
 See Director Tech File - 
    Pairs Conditions 
    of Contest
 | 
      
    | Jargon | 
    Pajama 
    Game - Referring to a Duplicate Bridge session where the board results 
    are "tops and bottoms" (score results).
 | 
      
    | Jargon | 
    Pallas - 
    Queen of Spades, referring to the
    
         Q, was a warrior goddess (Minerva).  See
    History of Cards and Card Names 
 | 
      
    | Jargon | 
    Palooka 
    - A derogatory colloquial term for a Bridge player with poor ability. 
     
     
     
     
     | 
      
    | Jargon | Pancake - Describing a 4-3-3-3 hand shape, 
    i.e., "flat as a pancake"  See Shape 
 | 
      
    | Duplicate
 | 
    Par - 
    The optimum result where both sides score the best result possible.  In 
    many auctions, the par involves competitive bidding factoring the pair's 
    vulnerability.
 | 
      
    | Duplicate
 | 
    Par Contest 
    - A Duplicate Bridge tournament where each hand is predealt and analyzed to 
    determine the optimum result of bidding and play by each side.  The 
    scoring is based on the par, rather than directly comparing player scores.
 | 
      
    | Jargon | 
    Pard 
    - An affectionate term for one's partner. 
     
     | 
      
    | 
    Play
  | 
    Parity 
    -  
      
        | 1. | Whether a suit contains an 
        even or odd number of cards |  
        | 2. | Maintaining an equal suit 
        length against an opponent, to avoid allowing the opponent to obtain 
        additional tricks through promotion |  | 
      
    | Laws
 | 
    Partial 
    Designation - An incomplete call for a card by the declarer from the dummy.  
    For instance, if declarer calls for a Club, then dummy shall play the lowest 
    Club available.  If a card is named but not the suit, the dummy shall 
    play the prior suit played, if possible.  Calls such as "up", "top", 
    "high", or a gesture such as a finger pointing upward, call for the highest 
    card in the suit played.  Calls for down, bottom, low, or a finger 
    pointing down, require the play of a low card. See Law 
    46.  Also see Card Names
 | 
      
    | Play 
  
 | 
    Partial 
    Elimination - Referring to declarer's dilemma on which suit to discard, 
    choosing a discard that may win against certain opponent distributions and 
    plays but not others. 
     | 
      
    | Laws | 
    Partial Review 
    Of Auction - See Law
        
        20  | 
      
    | Rubber | 
    Partial 
    Score - In Rubber Bridge, a partscore bid and result less than a 100 
    points "below the line" required for game. 
     | 
      
    | General | 
    Partner's Suit 
    - A suit directly bid by or implied by a call. | 
      
    | General 
    Laws | 
    Partnership 
    - The pair of cooperative players sharing assets and scores, seated opposite 
    each other and between opponents. 
      
    Partnerships - 
    See Law
        
        4  
     | 
      
    | Bidding 
  | 
    Partnership Bidding - The partner's bidding where opponents pass at each 
    turn.
 | 
      
    | Duplicate
 | 
    Partnership Desk - A station at a tournament, coordinator via telephone, 
    computer bulletin board, etc,  that arranges tournament pairings for 
    players that do not have an established partner for the event.
 | 
      
    |   
    Laws | 
    Partnership Understanding 
    - The associated agreements and understandings between two partners, 
    allowing the pair to communicate through Calls and the play of the cards.  
    Duplicate players are required to disclose these agreements on their 
    Convention Cards and, if applicable, announce or alert special 
    understandings to their opponents. 
        
        Concealment prohibited - See Law
        
        40 
        
        75Mistaken bid - See Law
        
        75
 Psychic - See Law
        
        40
 Violation of - See Law
        
        75
 | 
      
    | Rubber | 
    Partscore 
    - A partial score less than the 100 points "below the line", required for 
    game in Rubber Bridge.
 | 
      
    | Duplicate
 | 
    Partscore Bonus 
    - In Duplicate Bridge, a 50 point bonus score is awarded to the declarer for 
    making a sub-game contract.  In the Chicago version of scoring, a 100 
    point partscore bonus is awarded on the last hand.  See
    Laws
 | 
      
    | Laws
 | 
    Pass 
    - A Call typically implying the player does not have values sufficient to 
    enter or continue bidding in the auction. 
        
        As conventional call - See Law
        
        30Irregular pass causing damage - See Law
        
        23
 Out of rotation - See Law
        
        30 
        
        34
 
     
     
     
     
     | 
      
    |   Laws
 | 
      Pass, Enforced - The situation where an offender's side is 
      required to Pass: 
        
        Action in violation of obligation to pass - See Law
        
        37Adjusted score for damage resulting from - See Law
        
        23
 Affecting right to review auction - See Law
        
        20
 After bid out of rotation - See Law
        
        31
 After double out of rotation - See Law
        
        32
 After exposed card - See Law
        
        24
 After irregularity - See Law
        
        23
 After pass out of rotation - See Law
        
        30
 After redouble out of rotation - See Law
        
        32
 Condonation of action in violation of obligation to pass - See Law
        
        35
 | 
      
    | Bidding 
  | 
    Passed 
    Hand - Referring to a player who previously passed when presented the 
    opportunity to bid.
 | 
      
    | General
 | 
    Passed 
    Out -  
      
        | 1. | The condition where all 
        four player pass the bidding on the first round.  In Duplicate 
        Bridge, each player 
        receives a neutral score of zero; in Rubber Bridge, the cards are 
        redealt. |  
        | 2. | After a player or players 
        have made calls, the condition where three consecutive players Pass |  | 
      
    | Laws
 | 
    Pass out of Rotation - During the bidding phase, should a player pass 
    before their turn,  the player's partner receives unauthorized 
    information.  The resolution of this irregularity is described in Law
    30.
 | 
      
    |   Play
 
 
 | 
    Passive Lead 
    - To make an opening lead which has a low likelihood of immediately losing 
    tricks.  Ideal situations to make a passive lead include: 
      
        | 1. | Opponents' have bid 6 Notrump or grandslam |  
        | 2. | Opponents' bidding does not 
        show a long side suit |  
        | 3. | Strength is predominantly 
        in the declarer's hand |  
        | 4. | Dummys' hand is flat 
        (especially 4-3-3-3 distribution) |  
        | 5. | Opponents' bidding indicate 
        a suit misfit or bad split |  
        | 6. | Opening leader has no suit 
        to lead, with no long suit to promote or lacking entries |  Also see
    Opening Lead,
Trump Lead,
Active Defense,
    Journalist Leads
 Also see books on
     Leads
 | 
      
    |   Bidding
 
  
 | 
    Pass or 
    Correct - In response to partner's call, the player has the option to 
    either pass partner's denomination or bid in another suit, anticipating a 
    fit with partner.   For instance, in this auction assume the overcaller is playing the 
    DONT convention where a 
    double shows a one-suited 
    hand:   
    (1N) - X - (P) - 2C;(  P) - ?
 Here, overcaller's partner 
    shall bid 2C, allowing the overcaller to either pass or correct the suit to 
    another denomination. | 
      
    |   
    General | 
    Pass Out 
    -  
      
        | 1. | The condition where all 
        four player pass the bidding on the first round.  In Duplicate 
        Bridge, each player receives a neutral score of zero; in Rubber Bridge, 
        the cards are redealt. |  
        | 2. | After a player or players 
        have made calls, the condition where three consecutive players pass |  
        | 3. | Referring to the position 
        where a pass completes the auction.  After two passes, the relative 
        position is know as the passout seat. |    | 
      
    | General
 | 
    Pattern 
    -  
      
        | 1. | The number of cards held in 
        each suit.  See  
        Hand Distribution |  
        | 2. | The card value 
        characteristics of a suit within a hand, as a sequence, broken sequence, 
        tenaces, etc.  |  
        | 3. | The distribution of a suit 
        among the four players.  See  
        Card Distribution |  | 
      
    |   
    Laws | 
        
        Pause -
        As extraneous information - See Law
        
        16Regulation by sponsoring organization - See Law
        
        73
 Skip bid warning - See Law
        
        73
 | 
      
    | Bidding
 
 
 | 
    Pearson 
    Points - Also known as "The Rule of 15" or "Cassino Points", 
    this refers to a secondary hand 
    evaluation methodology when a hand does not have sufficient strength to open 
    bidding using a traditional point count.  Typically used by the player 
    in the fourth (passout) seat, the player counts traditional High Card Points 
    and adds 1 point for each Spade.  If the cumulative value is 15 or 
    greater, the player should open the hand for bidding. 
     | 
      
    | Jargon | 
    Pedro - The colloquial term referring to the 
    5 (five-spot) card.  
    See Card Names
 | 
      
    | Jargon | 
    Peewee - The colloquial term referring to an insignificant spot card.  
    See Card Names
 | 
      
    |       
    Laws | 
    Penalty 
    -  
      
        | 1. | The remedy prescribed by 
        the Laws when a player commits and infraction |  
        | 2. | The points given to the 
        defenders when a declarer makes less tricks then promised during bidding 
        in the auction |  
        Action by offenders after payment of prescribed penalty - See Law
        
        72After forfeiture of right to penalize - See Law
        
        11
 Cancellation - See Law
        
        10
 Director's authority to impose additional - See Law
        
        90
 Explanation - See Law
        
        10
 Consultation between partners - See Law
        
        10
 Self-help - See Law
        
        10
 Individual event - See Law
        
        89
 Infraction by dummy - See Law
        
        43
 Procedural - See Law
        
        90
 | 
      
    | Laws | 
    Penalty Card 
    - Referring to a defender's card  inadvertently exposed, a faced where 
    partner could have seen it through actions such as a dropped card or playing 
    two cards to a trick.  See Details | 
      
    | Bidding 
  | 
    Penalty 
    Double - A traditional double of opponents' bid suit with the intention 
    of accelerating the penalty for missing their missed contract, deemed 
    superior to seeking game or slam bonuses.  See 
    Double
 | 
      
    |     
    Laws | 
    Penalty, 
    Lead - 
      
      After 
    action in violation of obligation to pass -
        
        37After bid of more than seven -
        
        38
 After bid out of rotation -
        
        31
 After call following close of auction -
        
        39
 After cancellation of change of call -
        
        25
 After change of call -
        
        26
 After correction of insufficient bid -
        
        27
 After double out of rotation -
        
        32
 After redouble out of rotation -
        
        32
 After unauthorized information -
        
        26
 Inability to comply -
        
        59
 When there is one penalty card -
        
        50
 When there is more than one penalty card -
        
        51
 | 
      
    |   
    Laws | 
        Penalty In Auction -
After substitution for insufficient bid - See Law
        
        27After pass out of rotation - See Law
        
        30
 After bid out of rotation - See Law
        
        31
 After canceled change of call - See Law
        
        25
 After double out of rotation - See Law
        
        32
 After redouble out of rotation - See Law
        
        32
 After action in violation of obligation to pass - See Law
        
        37
 | 
      
    | Laws | 
    Penalty Pass 
    - A conversion of partner's intended takeout double into a penalty double, 
    normally with a significant trump stack against one's right hand opponent. 
     | 
      
    |   
    General | 
    Percentages: See: 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
 Also see books on
    Probabilities
 
 | 
      
    | Jargon | 
    Perfecto 
    - A colloquial term where ideal bidding and card layout where a seemingly high auction is 
    attainable based on the play and lie of the cards.
 | 
      
    | Jargon | 
    Peter 
    - A high-low echo  to signal partner with attitude or count in the 
    given suit. 
     
     | 
      
    | Bidding
 
 
 
    Duplicate | 
    Phantom 
    - 
      
        | 1. | To make an artificially 
        high sacrifice bid against a perceived attainable contract by opponents, 
        when in reality the opponents could not make their contract.  Thus, 
        the phantom bid turned a positive score into a negative score. |  
        | 2. | A imaginary non-existent 
        pair assigned as a placeholder by the tournament Director to balance the 
        tables for an odd numbered pair |    | 
      
    | Jargon | 
    Phone 
    Number - A potentially derogatory term, such as "going (down) for a 
    (telephone) number", indicating the side will or has incurred a very large 
    loss.  The loss typically includes costly penalties for Doubled 
    contracts, significantly more than opponent's game or slam bonuses.  
    Hopefully the context of the term is an attempt to add a bit of levity when 
    referring to a 4 digit number when going set in a doubled contract, tersely 
    saying "we went for a phone number" instead of admitting to a loss of 1100 
    points or more.
 | 
      
    | Jargon
 | 
    Pianola 
    - A colloquial term referring to a Bridge hand which is easy to play.  The analogy is derived from the 
    musical player piano, which plays the tune by itself.
 | 
      
    | Bidding
 
  | 
    Pick A Slam - Without a known fit or when 
    opponents' interfere with the auction, a jump bid of 5 Notrump may be 
used to ask partner to pick the best slam suit.  See
    Details
 | 
      
    | 
    General Duplicate
 | 
    Pick Up 
    - 
      
        | 1. | To gather tricks during 
        play |  
        | 2. | To play with a newly met 
        partner at an event, as opposed to a pre-arranged game |  
        | 3. | The Bridge scoring slip 
        left at the table after completion of a tournament round.  The 
        pickup slips are typically gathered by the Caddy, who returns them to 
        the Director for cumulative scoring. |  
     
     | 
      
    | 
    Bidding
  | 
    Picture 
    Bid - A bid during the course of an auction that tends to show a 
    specific feature of the hand, instead of overall strength.  For 
    instance, in the auction 1S - 4S, a jump to 4S often shows a 
    concentrated distribution.  Some advanced players make elegant usage of 
    picture bids, perhaps bidding a third suit as a forward going complete 
    description of one's assets.
 | 
      
    | Jargon | 
    Picture 
    Cards - Referring to the "court cards", a King, Queen or Jack.  
    See
    Example and 
    Card Names 
     | 
      
    | 
 General
 
    Rubber | 
    Piece 
    - 
      
        | 1. | A useful honor |  
        | 2. | To play or make a partscore |    | 
      
    | Play 
  | 
    Pin - 
    To play a high card, causing opponents lower-ranking card to drop underneath 
    and pin it.
 | 
      
    | Jargon
 | 
    Pip - 
    The number of suit designators on non-face cards.  The spot cards have 
    an equal number of pips for the rank of the card.  Pips vary based on 
    the country of origin. See
    Example 
     | 
      
    | Jargon | 
    Pitch 
    - To discard a low card. | 
      
    | Play 
  | 
    Pitt Coup 
    - A playing tactic that allows the declarer to finesse the Left Hand 
    Opponent's tenaces toward the dummy's higher tenaces. 
     | 
      
    | Rubber 
    Duplicate | 
    Pivot 
    Bridge Movement - In Rubber Bridge, to alternate the direction and 
    partnership while remaining seated at the same table.  In Duplicate 
    Bridge, a stationary pair in a Howell movement.
 | 
      
    | Duplicate
 | 
    Pivot 
    Mitchell - A duplicate Bridge player Mitchell movement which uses an 
    extra half table.  The end table does not have a stationary pair, using 
    the following movement: play in East-West direction, sit out next round, 
    play in North-South direction, proceed to Table 1 in East-West direction.
 | 
      
    | Duplicate | 
    Pivot 
    Team - A team of four event primarily used in England, where each team 
    player competes equally with other members.
 | 
      
    | General
 | 
    Plafond 
    - The French card game preceding contract Bridge.  Harold Vanderbilt 
    adapted Plafond (translated means "ceiling") into Contract Bridge.
 | 
      
    | Jargon | 
    Plain 
    Suit - A non-trump suit. 
     
     
     
     | 
      
    | Play
 
  | 
    Planning 
    The Play - The declarer's analytical process of considering aggregate 
    bidding, the final contract, player inferences, opponent's lead, the dummy 
    hand, various card combinations, and other environmental factors before 
    proceeding with play.
 | 
      
    | Bidding 
  | 
    Plastic 
    Valuation - A term popularized by Ely Culbertson, referring to the 
    dynamic reevaluation of one's playing strength based on the collective 
    bidding.
 | 
      
    | Duplicate
 | 
    Platinum 
    Points - Platinum points are awarded for NABC+ events (which are 
    national-rated events with no upper masterpoint limit) and include the 
    national-rated senior and women’s events.  
     
     | 
      
    | 
    General
 
    Laws | 
    Play 
    - To place a faced card on the table: 
      
        | 1. | At the completion of 
        bidding, the declarer's Left Hand Opponent makes the opening lead |  
        | 2. | 
        After each players contributes a 
        legal card to a trick, the winner is on lead for the subsequent play. |  
        | 3. | In 1 and 2 above, card play 
        rotates in a clockwise manner. |  
      Declarer 
      play techniques include: Avoidance,
      Backward Finesse,
      Coup, 
      Crossruffing, Deceptive play,
      Discovery, Drawing 
      Trump, Elopment (En passant),
      Elimination,
      Endplay,
      Entry management, Environmental Factors,
      Finesse, 
      Gambit, Loser on loser,
      Promotion, 
      Restricted Choice, Ruffing,
      Rule of ...,
      Safety play,
      Shooting,
      Smother play,
      Squeezes,
      Strip and endplay,
      Suit Combinations,
      Throw in play,
      Unblocking.  Other factors 
      include evaluation of odds and Probabilities:
    Card Distribution in 
      remaining two hands,
    Hand Distribution of 
      suits within a hand,
    High Card Point Count in one hand,
    Miscellaneous Probabilities,
    Number of Cards - 
      quantity in a suit,
    Posteriori Probability when 
      additional information is known,
    Expected Controls based on HCP.
        After illegal play - 
    See Law
        
        60Before penalty imposed - See Law
        
        11
 Commencement of - See Law
        
        41
 Irregularity during play period - See Law
        
        9
 | 
      
    | Laws
 | 
    Play 
    After Opponent's Illegal Play - When the non-offending side makes a play 
    after the opponent's have made an illegal play, all rights to redress are 
    forfeited (except when an opponent makes a revoke). - See Law
        
        60 
     | 
      
    |   
    Laws | 
        Play Of Card -After illegal play -
        
        60Compulsory -
        
        45
 Dropping of card -
        
        48 -
        
        50
 From dummy's hand - see
        
        Dummy, play of
 Inadvertent designation of card -
        
        45 -
        
        47
 Premature lead by defender -
        
        57
 Premature play by defender -
        
        57 -
        
        60
 Proper method -
        
        45
 Retraction of - see
        Retraction of card played
 Singleton in dummy not deemed played automatically -
        
        57
 | 
      
    |               
    Laws | 
    Played 
    Card -  
      
        | 1. | A card is deemed to be 
        played by a defender when the card is faced so that their partner could 
        have seen the card (whether looking or not) |  
        | 2. | A card is deemed to be 
        played by the declarer when the card touches or nearly touches the 
        table, or in such a position to indicate the card was played. |  
        | 3. | A card from the dummy is 
        played when the card is called by the declarer.  However, if the 
        call was an inadvertent "slip of the tongue" and there was not a pause 
        for thought, another card may be called by the declarer. |  
      
      After illegal play - 
    See Law
        
        60Attempt to play card not in dummy - See Law
        
        46
 Compulsory - See Law
        
        45
 Designation of card not in dummy - See Law
        
        46
 Dropping of card - See Law
        
        48 
        
        50
 Dummy play by declarer - See Law
        
        41 -
        
        42 -
        
        45
 Dummy card not designated by declarer - See Law
        
        45
 Incomplete designation of card - See Law
        
        46
 Misplay by dummy of card not named by declarer - See Law
        
        45
 Partial designation of card - See Law
        
        46
 Premature play by defender - See Law
        
        57
 Proper method - See Law
        
        45 
        
        46
 Singleton not deemed automatically designated - See Law
        
        57
    Inadvertent designation of card - See Law
        
        45 
        
        47
 Premature lead by defender - See Law
        
        57
 Premature play by defender - See Law
        
        57 
        
        60
 Proper method - See Law
        
        45
 Retraction of - see
        
        Retraction of card played
 Singleton in dummy not deemed played automatically - See Law
        
        57
 
    
    Director Tech File | 
      
    | General | 
    Player 
    - Each of the four participants at the Bridge table.  In a team game, 
    partners are seated at another table.
 | 
      
    | Duplicate
 | 
    Player Of 
    The Year - Each year the ACBL designates one of its members as Player of 
    the Year. That person receives The Goren Trophy for earning the most 
    masterpoints (platinum points) in North American Championship events with no 
    upper masterpoint limit (NABC+).
 | 
      
    | Duplicate
 | 
    Player 
    Number - The seven-digit number issued to each member of the ACBL is 
    that person’s player number. The first digit is changed from a number to a letter when the 
    member achieves Life Master status.
 | 
      
    | Play
 
  | 
    Play From 
    Equals - When holding a series of cards in a suit, the play of a certain 
    card in the sequence can be used to provide useful information to one's 
    partner.  Conversely, the play may inform or deceive the opponent's of 
    one's holding as well.  See
    Example
 | 
      
    | General | 
    Playing 
    Tricks - The evaluation of one's holdings to win offensive tricks. 
     
     
     
     | 
      
    | 
    Laws | 
    Play out 
    of Turn - The initial card is played by the opening leader with 
    subsequent leads by the player winning the prior trick.  After the 
    lead, play proceeds rotationally in a clockwise manner with each player 
    contributing a legal card.  Any deviation from this procedure is a play 
    out of turn, subject to Laws 
    53, 
    54, 
    55, and 
    56.
 | 
      
    | Bidding 
  | PLOB 
    - See Conventions. | 
      
    | Laws
 | 
    POOT - Abbreviation for Pass Out Of Turn [or] 
    POOT - Abbreviation for Play Out Of Turn | 
      
    | Duplicate | 
    Pocket - The slotted card holder on a 
    duplicate board. | 
      
    | Bidding 
  | 
    PODI - See Conventions. 
     | 
      
    | General | Pogo - See
    Bridge Service Providers | 
      
    | Jargon | 
    Pigs Eye - The colloquial term referring to the DA (Diamond 
    Ace).  See
    Card  Names
 | 
      
    | General
 Duplicate
 | 
    Point, 
    Points 
    -  
      
        | 1. | A numeric value associated 
        with scoring (Bridge scores are in multiples of 10) |  
        | 2. | A numeric evaluation 
        correlating to the strength and length of a Bridge hand, such as High 
        Card Points  |  
        | 3. | The masterpoint awards 
        given to a player based on their performance in a sanctioned event. |    | 
      
    |   
    General | 
    Point 
    Count - The modern point count system originated by Bryant McCampbell in 
    1915 and publicized by Milton Work: 
      
        | Ace | 4 HCP |  
        | King | 3 HCP |  
        | Queen | 2 HCP |  
        | Jack | 1 HCP |  Also see
    Distribution Points,  
    Hand 
    Evaluation Books
 | 
      
    | General | Point Distribution - See
    Distribution Points 
 | 
      
    | Jargon | 
    Pointed 
    Suit - The Spade and Diamond suits, as opposed to the rounded Heart and 
    Diamond suits. 
    Example 
     | 
      
    | Duplicate
 | 
    Pointing 
    Card Orientation - In duplicate Bridge, each players card played cards 
    are kept separate from other players.  Each player may keep track of 
    tricks won or lost by orienting the cards vertically (lengthwise) pointing 
    to the side that has won the trick.  See
    Arranging Duplicate Tricks
 | 
      
    | 
 | PokerIf you enjoy 
    bridge bidding then you'll enjoy the similarity with
    poker - analyzing your chances 
    of winning hands and whether you can outplay your opponents.
 
 | 
      
    |   General
 | 
    Position 
    -  
      
        | 1. | The player's orientation at 
        the table (North, East, South, West) See
        Example |  
        | 2. | The relative seat 
        corresponding to the dealer (first, second, third, fourth) |  
        | 3. | The situation at a given 
        point during play, based on factors including bidding, opening lead, 
        plays, signals, and player currently on lead. |    | 
      
    | General
 | 
    Positional Factor - Dynamic point adjustments made to one's holdings 
    based on opponent's bidding.  For instance, holding "onside" tenaces in 
    right hand opponent's suit is advantageous to "offside" tenaces in Left Hand 
    Opponent's bid suit.  See
    Environmental Factors
 | 
      
    | Play 
  | Positional 
    Squeeze - A squeeze opportunity only applicable to one opponent based on 
    the position of the cards relative to holdings by the other side.  See
    Example
 | 
      
    | Bidding 
  | 
    Positive 
    Response - A constructive bid in response to partner's call indicating 
    useful values as opposed to a waiting or negative call.
 | 
      
    | General | 
    Post 
    Mortem - A constructive review the bidding and play of a Bridge hand 
    after completion of the round. 
     
     
     | 
      
    | General
 | 
    Posteriori Probabilities - A posteriori refers to knowledge derived 
    from experience.  Relating to playing a hand of Bridge, after players 
    view one hand and dummy (26 cards), players can make an initial probability 
    assessment (a priori) for suit breakage.  Thus, as the cards are played 
    and information about suit breakage was observed, players use the "a 
    posteriori" concept to revise their probability assessment.  For "a 
    priori" probabilities, see
    Probability of Distribution Table. 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
 Also see books on
    Probabilities
 
 | 
      
    | Jargon | 
    Pothook - The colloquial term referring to the 
    9 (nine-spot) card.  
    See Card Names
 | 
      
    | Bidding 
  | Pottage 
    - See Conventions 
    (Cappelletti, Hamilton) | 
      
    | Jargon | 
    Powerhouse 
    - A strong hand with an abundance of High Card Point. 
     | 
      
    | Laws | 
    PP - Abbreviation for Procedural Penalty | 
      
    | Jargon
 | 
    Practice 
    Finesse - A tongue in cheek term coined by Eddie Kantar, describing a 
    player that needlessly "practices" taking a simple finesse chance which is 
    uncertain to take a trick while another line of play provides a guarantee of 
    taking the requisite trick.
 | 
      
    | Bidding 
  | 
    Pre 
    Balance - To make a competitive bid in the direct (as opposed to passout) 
    seat, where opponents are both bidding.  Also called Balancing In 
    Direct Seat (BIDS).  See OBAR 
    BIDS. 
     | 
      
    | Bidding 
  | 
    Pre Acceptance 
    - See Conventions (aka Super 
    Acceptance) | 
      
    | Laws
 | 
    Pre Alert 
    - A requirement by the ACBL in duplicate tournaments that dictates players 
    with certain unusual methods, systems, or carding, to pre-announce such 
    partnership agreements prior to commencement of play.  See
    Laws.
 | 
      
    | Bidding 
  | Precision 
    - See Conventions.
 Also see 
     
    
    Precision/Big Club Books
 
 | 
      
    | Bidding 
  | Precision 
    2 Diamonds - See 
    Conventions.
 | 
      
    | Bidding
 
  
 | 
    Preemptive Bid -  A bid at a higher level than necessary to 
    obstruct opponent's bidding by taking up valuable bidding space, potentially 
    a sacrifice bid. The bid also provides partner lead directing information and an opportunity to explore 
    distributional game or slam options.  See
    
    Convention Card Instructions, 
    Weak 2 Bid, Feature and
    Details, 
    Ogust and 
    obstructive bidding Systems  
    For more on preemptive bids, please refer to our newsletters
    
    Part I,
    
    Part II, and
    
    Part III.
 Also see Books on
    Preempts
 
     
     | 
      
    | Bidding 
  | 
    Preemptive Overcall 
    - A preemptive bid, often a double or triple jump, made over opponent's 1 
    level opening bid.
 | 
      
    | Bidding 
  | 
    Preemptive Raise 
    - A preemptive jump bid in partner's suit, usually to the 3 or 4 level to 
    show 4+ trump support and shortness in at least one other suit.
 | 
      
    | Bidding 
  
 | 
    Preemptive Response 
    - Typically known as a Weak Jump Shift, a preemptive jump response in either 
    partner's suit or a new suit showing a long 6+ card suit.  
 | 
      
    | Bidding 
  | 
    Preference - In response to a call or series of bids by partner, 
    preference refers to a choice of one suit over another.
 | 
      
    | 
    Laws | 
    Premature Lead of Play 
    - To lead or play a card before one's legal turn results in a penalty card 
    and other options for redress by the declarer (but not the defenders if the 
    declarer leads or plays out of turn).    
        
        By defender - See Law
        
        57 
        
        60During auction period - See Law
        
        24
 
     
     
     
     | 
      
    | 
    General | 
    Premium Score 
    - In Duplicate Bridge, the bonus score awarded for making a slam or 
    grandslam contract, making a doubled or redoubled contract, overtricks,  
    and undertrick penalties by opponents.  See Duplicate Law 
    77.  In 
    Rubber Bridge, the premium score bonuses also also awarded for winning the 
    Rubber, winning a game in an unfinished Rubber, leading an unfinished game, 
    honors, and.  See Rubber Bridge 
    Law 81.
 | 
      
    | Bidding 
  | 
    Prepared Bid 
    - A perceptive bid, considering possible future bids by partner and 
    opponents, allowing flexibility in future rounds of bidding and avoiding 
    misrepresenting one's hand (such as unwarranted suit reversals, etc).
 | 
      
    | Play
 
  | 
    Present 
    Count - A count system methodology based on the number of card currently 
    held when a new suit is first played.  Thus, if a player earlier 
    discarded on a suit now led for the first time, the player shows the current 
    count at that instant - not the initial suit holding.
 | 
      
    | Jargon | 
    Pressure 
    Bid - A uncomfortably high bid required based on competitive bidding. 
     
     
     | 
      
    |   
    General | 
    Primary 
    - Referring to: 
      
        | 1. | Strength, as High Card 
        Points |  
        | 2. | Trump support in partner's 
        suit |  
        | 3. | First round control of a 
        given suit |  
        | 4. | Top honors (Ace or King) in 
        the trump suit |  
        | 5. | Winning cards, regardless 
        of who is declarer |  
      | 
      
    | General
 | 
    Priori Probabilities -  A priori comes from the Latin phrase 
    meaning "from the former", a self-evident proposition.  Relating to 
    playing a hand of Bridge, after seeing one hand and dummy (26 cards), our 
    initial assessment of card distribution would be "a priori".  However, 
    as the cards are played and information about suit breakage was observed, 
    players would revise their probability assessment (a posteriori).  See
    Details,
    Probability of Distribution Table, 
    and Posteriori Probabilities  | 
      
    | Laws
 | 
    Private 
    Convention - A secret agreement or understanding with a partner not 
    disclosed to opponents through any means; private conventions are in violation of Law 
    75. | 
      
    | Duplicate | 
    Private Scoresheet - A pre-printed form 
    used by players to maintain a record of table results in a Duplicate game.   
    BridgeHands includes a free 
    private score template for your use.   Download
    Private Scoresheet
 | 
      
    | General   | 
    Probable Trick 
    - As assessment of winning a trick based upon bidding and prior lead and 
    play of cards by partner and opponents.
 | 
      
    |   
    General | Probabilities - 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
 Also see books on
    Probabilities
 
 | 
      
    | General
 | 
    Probability of Hand Distribution - The a priori probability of holding a 
certain hand pattern is based on mathematical odds.  Aspiring Bridge 
players make mental references the hand distribution when bidding or determining the best line 
of play, particularly the  most probable 
hand distribution.  Among the 39 possible hand patterns, 5 hand patterns 
comprise 70 percent of the the possible hands. See 
    Hand Distribution
 | 
      
    | General
 | 
    Probability of Distribution - The a priori probability of two hidden hands 
    holding a certain number of cards is based on mathematical odds.  
    Aspiring Bridge players make mental references the distribution when 
    determining the best line of play.  Generally, when opponents hold an 
    even number of cards, the number of cards held will not 
    break evenly between the opponents.  When opponents hold an odd number 
    of cards, the number of cards held will break evenly  See
    Probability of Distribution Table
 | 
      
    | Laws
 | 
        Procedure In General -After auction period - See Law
        
        22After irregularity in general - See Law
        
        9
 Appeal - See Law
        
        93
 At table - See Law
        
        6 
        
        7
 Director's duties - See Law
        
        82
 Error in - See Law
        
        82 
        
        90
 | 
      
    |   
    Laws | 
        Procedures After Specific Irregularities -Bid out of rotation - See Law
        
        31Call out of rotation - See Law
        
        29
 Illegal play - See Law
        
        60
 Inadmissible double - See Law
        
        36
 Inadmissible redouble - See Law
        
        36
 Lead out of turn - See Law
        
        53
 Opening lead out of turn - See Law
        
        54
 Revoke - See Law
        
        60 
        
        64
 
     
     
     
     | 
      
    | General | 
    Professional 
    - A player who earns a living at Bridge, having made all the mistakes 
    everyone else does but chooses not to continue doing so. 
     | 
      
    | 
    Duplicate | 
    Progression - In duplicate Bridge, the orderly movement of: 
      
        | 1. | Boards from table to table, 
        according to the guide card |  
        | 2. | Players from table to 
        table, according to the guide card |  See example of the 
    Mitchell Movement
 | 
      
    | Play 
  | 
    Progressive Squeeze - A triple squeeze followed by a simple squeeze, 
    both being invoked on one player during the play of a hand.  See
    Example
 | 
      
    | 
    Play
  
 Bidding
 
  | 
    Promote 
    -  
      
        | 1. | To forfeit a trick or 
        tricks in a given suit in order to establish future tricks in a long 
        suit  See Details |  
        | 2. | To upgrade the effective 
        point valuation of a hand based on bidding by partner or opponents.  
        See Environmental Factors |    | 
      
    |   Laws
 | 
    Proprieties - A set of Bridge Laws dealing with player's actions 
    associated with: 
      
        | Law 
        72 | Observance and infractions |  
        | Law 
        73 | Communication, unauthorized 
        information, tempo, deception,  |  
        | Law 
        73 | Conduct and etiquette |  
        | Law
        74 | Partnership agreements |  
        | Law 
        76 | Conduct and etiquette |  
        | Law
        76 | Spectators |  
        
        See Details,
        Etiquette,
        Slow Play | 
      
    | 
    Bidding
  
 Play
 
  | 
    Protect 
    - 
      
        | 1. | To make a balancing bid |  
        | 2. | To reopen the auction in 
        the passout seat after previously passing |  
        | 3. | To guard a suit which 
        opponents could win further tricks |    | 
      
    | General | 
    Protected 
    Suit - A suit with one or more stoppers. | 
      
    | Laws | 
    Protest 
    - The orderly process of appealing a ruling by the local Director to a 
    higher body. See Laws 92 
    and 93.  Also 
    see prior 
    NABC Appeals Casebook | 
      
    | Laws | 
    Protest 
    Period - The interval of time allowed by the sponsoring organization to 
    appeal a Director's ruling.
 | 
      
    | Play 
  | 
    Proven 
    Finesse - Based upon prior play, a finesse which is proven to win. | 
      
    | Play
 
  | 
    Pseudo 
    Finesse - A psychological finesse that, based on the actual card layout, 
    would not work; however, due to a defender's confusion of partner's 
    holdings, an otherwise non-winning trick is allowed to slide by the defender 
    (also called a Chinese Finesse).  See 
    Example
 | 
      
    |   
    General | 
    Pseudo 
    Random Number - Associated with computer programming, a number generated 
    which should represent a random pattern similar to that of nature.  
    Pseudo random numbers are used to simulate the shuffle, cut, and dealing 
    process at the actual Bridge table.  See 
    Computer Deals
 | 
      
    | Play
 
  | 
    Pseudo 
    Squeeze - A perception of a squeeze causing a player to misplay a card 
    when, in fact, no squeeze actually exists.  This phenomenon occurs when 
    a player either forgets or is unable to determine which cards are winners 
    held by the opponents.  See
    Example
 | 
      
    | Bidding
 
 
 | 
    Psychic 
    Bid - An intentionally misleading call or bluff which departs from 
    accepted partnership agreements or is otherwise designed to confuse the 
    opponents.  Psychic bids attempt to provide an illusion of strength or 
    length in a given suit, thus concealing the weakness of one's hand.  Of 
    course, since trust and confidence are cornerstones of partnership bidding, 
    psychic bidding can be disruptive to both sides. A few systems, such as 
    Roth-Stone and Kaplan-Sheinwold utilize disciplined psychic bids in certain 
    situations.  See Details and Law - 
        
        40 
        
        73, Director Tech File - 
    
    Psyches
 Also see Books on 
    Psyches
 
 | 
      
    | Jargon | 
    Pudding 
    Raise - A balanced raise relying only high card points as opposed to 
    length in partner's suit.
 | 
      
    |   
    Bidding
  
    Play
  | 
    Pull -  
      
        | 1. | To unilaterally continue bidding after 
        partner makes a signoff bid, such as making a subsequent suit bid after 
        partner makes a penalty double |  
        | 2. | To exhaust opponent's trump suit. |    | 
      
    | Jargon | 
    Pump, 
    Punch - To reduce an opponent's trump holding by forcing the opponent to 
    ruff a side suit. 
     
     
     
     
     
     
     
     | 
      
    | Bidding 
  | Punishing 
    Partner - When both partners are passed hand and the opposition signs 
    off in 1 Notrump or a 2 level major contract, competing at the 3 level is 
    asking for trouble.  See Details
 | 
      
    | Bidding 
  | 
    Puppet 
    - A conventional agreement to make an artificial waiting bid which allows 
    partner to further describe their hand.
 | 
      
    | Bidding 
  | Puppet Stayman 
    - See Conventions 
 | 
      
    | Jargon | 
    Puppies - 
    Inconsequential cards, not able to take any tricks. 
     
     | 
      
    | Jargon | 
    Puppy Foot 
    - A colloquial term referring to the CA (Ace of Clubs).   
    See Card Names
 | 
      
    | 
    Bidding
  
    Duplicate | 
    Push 
    -  
      
        | 1. | In a competitive auction, 
        to force a player (or become forced) to make a bid higher than the 
        warranted |  
        | 2. | To complete a team event 
        session with a neutral net score, also known as a "wash" |    | 
      
    | Jargon
 | 
    Pusher 
    - The colloquial term referring to intermediate cards (such as the 
    9 or 8) typically in the weaker dummy hand, which are useful to 
    generate later tricks through tactics such as promotion and finesses.  
    See Card Names
 | 
      
    |  | 
    Go to top of page |