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 | Encyclopedia  of Bridge Terms
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    |   | 
      
    | General | 
    F2F - Abbreviation for Face To Face [to distinguish from Online bridge]
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    | Duplicate | 
    49er Pairs - An open ACBL event, but all players must have fewer than 
    50 masterpoints
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    | 
    General | 
    Face - 
      
        | 1. | The side of the cards 
        showing its value: suit and rank. |  
        | 2. | To place a card upward for 
        all players to view its value. |  
      | 
      
    | Jargon
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    Face Cards - The Kings, Queens, and Jacks in the pack (deck).  
    Historically, the Face Cards were called "Coat Cards" and later referred to 
    as "Court Cards".  See History of 
    Cards and
    Example
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    | Laws
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    Face Down Leads - To place the opening lead face down on the table, 
    allowing partner to inquire about opponent's bidding and ensure the lead is 
    from the correct player.
 Face down opening lead - See Law
        
        41 
        
        45
 Withdrawal of with director's permission - See Law
        
        41
 
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    | Laws | 
    Faced Card - A card whose face is made visible to all players.  
    See Law 45
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    | Laws
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    Fact - An event which occurred at the table.  Occasionally, 
    players are not in agreement over the facts, requiring a Director or 
    Committee for resolution. 
        
        Agreed, ruling on - See Law
        
        84Appeal on question of - See Law
        
        93
 Disputed, ruling on - See Law
        
        85
 
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    | Duplicate
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    Factoring - A function performed by the Director to normalize 
    Matchpoint scores due to unbalanced conditions, ensuring a same base to make 
    player's scores comparable for ranking purposes
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    | Laws
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    Failure To Alert - Change of call following disclosure of misinformation - See Law
        21
 Failure to as misinformation - See Law 
        21
 Inclusion in review of auction - See Law 
        20
 Regulation by sponsoring organization - See Law
        40
 
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    | Laws | 
    Failure To Comply With Regulations - See Law
        
        72 
        
        90 
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    | Laws | 
    Failure To Lead Or Play Penalty Card When Required - See Law
        
        52 
        
        61
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    | General | 
    Fall - A card of lesser value which loses to one of a higher 
    denomination.
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    | Play 
  | 
    Falsecard - To play a higher card than necessary, intending to 
    deceive the opponents.  See books on Bridge 
    Psychology
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    | Play 
  | 
    False Preference - To deceptively show preference to a suit.
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    | General | 
    FAQ - Abbreviation for Frequently Asked Questions
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    | 
    Bidding
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    Fast Arrival - An approach of quickly 
    jumping to game to deny extra values which might invite slam.  Thus, a 
    fast arrival player makes intermediate-level forcing calls to show extra 
    values to suggest slam exploration.  See 
    Details 
    Also see Slow Arrival
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    | Duplicate
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    Fast Pairs - In the Fast Pairs game the speed of play is increased by 
    a major factor. Instead of the usual seven to eight minutes allowed to play 
    each board, the game is set up so that boards must be completed in five 
    minutes. Sometimes this permits more boards to be played. More often this 
    type of game results in a game finishing at an earlier time. Such a game 
    often is called a Speedball Pairs. 
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    | General | 
    Fast Pass - To make an unusually quick-cadence pass bid.  Such 
    action provides improper unauthorized 
    information of weak holdings to all 
    players.   
        Unauthorized information  - 
        see also Information;
        Properties Extraneous information -
        
        16 | 
      
    | General | 
    Favorable Vulnerability - Referring to the side being Non-Vulnerable, 
    while opponents are Vulnerable.  Also known as "White over Red" 
    and Green Vulnerability. See
    
    Example
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    |       
    Bidding
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    Feature -  
      
        | 1. | A top honor (usually an Ace 
        or King), commonly used after a preemptive
        Weak 2 Bid and obstructive 
        bidding Systems sequence as:
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        | 2. | A noteworthy suit, usually 
        showing either strength.  Here's an example playing a generalized 
        version of the "Help Suit 
        Game Try" convention:
 
          
            | 1H - 2H;3D
 | 3D is similar to opener's 
        3H invitational bid, but instead asks partner to consider bidding 
        4H with a Diamond 
        feature.
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            |   |   |  |  
      | 
      
    | Jargon | Fever - The colloquial term referring to the  
    5 (five-spot) card.  
    See Card Names 
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    | Bidding
 
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    Fert - To open with a weak opening hand (7 points or less) at the 
    one-level.  Fert calls are normally associated with partners who play a 
    Strong Pass system.   The term Fert is actually a colloquial term, 
    derived from the term "fertilizer".
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    | Duplicate | 
    Field - The contestants in an event.
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    | Bidding 
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    Fielder's Choice - In a competitive auction, the opportunity to 
    obtain a good result by either continuing bidding or doubling the opponents.
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    | Laws
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    Fielding A Psych - To illegally interpret a partner's call as a 
    bluff/psyche bid before opponents are aware of the deliberate 
    misinterpretation of partner's holdings.  
    See Law 40A.
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    | Laws | 
    Fifth Card To A Trick - See Law
        
        45 
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    | General | 
    Fifth Honor - The ten-spot of the trump suit. See Example
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    | Jargon | 
    Filler - An intermediate card which supports honors in a long suit.
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    | General | 
    Final Contract or Bid - The last bid of an auction.
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    | Bidding 
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    Finesse - A lead towards an opponent's possible winning card, 
    anticipating an opportunity to trap the intervening card.  
    See
    Examples
 Also see books on 
    Finesse
 
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    | General | 
    First Hand - Referring to the dealer, who makes the initial call.
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    | 
    Bidding
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    Fishbein - A rudimentary defensive system in response to opponents 
    preemptive opening bids, including: 
      
        | 1. | Double is a 
        penalty-oriented bid. |  
        | 2. | Cheapest suit is for 
        Takeout. |  
      | 
      
    | Bidding 
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    Fisher Double - The conventional use of a 
    double requesting a Club lead over opponents' Notrump contract or a Diamond 
    lead if opponents' made an undoubled 2C Stayman call. See
    Details
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    | Jargon | Fishhook - The colloquial term referring to a  
    Jack or 7 
    (seven-spot). See
    Card Names 
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    | General | 
    Fit - Referring to the combined suit assets with one's partner.
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    | Bidding 
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    Fit Showing Jump - A skip bid showing suit length in both partner's 
    suit as well as the bid suit of the jump.  See
    Conventions (Mixed Raise)
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    | General | 
    Five - Represented by 5 pips.  See
    Example
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    | Bidding 
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    Five Card Majors - A partnership agreement that an opening bid in a 
    major suit is (usually) five or more cards in that suit.
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    | Bidding 
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    Five of a Major, Opening - A five-level opening bid shows a hand with 
    only two losers -- the trump Ace and King.
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    | Bidding 
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    Five Notrump, Opening - A five-level Notrump opening bid shows a 
    balanced hand with only two losers.
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    | Jargon | 
    Fix - To obtain a poor score based upon a illogical bid or play by 
    the opponents.
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    | Bidding 
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    Flannery Two Diamonds - See
    Conventions.
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    | General | 
    Flat Hand - Referring to a hand containing a 4-3-3-3 distribution.
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    | Duplicate | 
    Flat Board - A Board where contestants all obtain an identical score.
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    | Duplicate | 
    Flight - A segmentation of contestants according to their cumulative 
    masterpoints as an attempt to balance the field.
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    |   
    Duplicate | 
    Flighted Pairs - This event is broken down into two or three fields 
    based on masterpoints. Each field competes as a separate event. The flight 
    for which a pair is eligible is determined by the masterpoint holding of the 
    player with more masterpoints. Pairs may opt to play in a higher category 
    but not in a lower one.  Often, but not always, the breakdown is as 
    follows: Flight A—0 to infinity; B—0-750; C—0-300. All pairs are eligible to 
    compete in Flight A. Only pairs with fewer than 750 points (Flight B limit) 
    are eligible to play in Flight B. Only pairs with fewer than 300 points 
    (Flight C limit) are eligible to play in Flight C. Pairs eligible for Flight 
    A may compete in Flight A only. Masterpoints are awarded based on the number 
    of tables in the flight entered added to the number of tables in all lower 
    flights. 
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    | Bidding 
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    Flip Flop - See Conventions
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    | Duplicate | 
    Flitch - A married couples' event.
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    | 
 
    Jargon | 
    Float -  
      
        | 1. | Concluding an auction, e.g. 
        a bid followed by three passes |  
        | 2. | To duck the possibility of 
        winning a trick |  
      | 
      
    | Jargon | 
    Fluke - An unexpected situation or play, usually producing a very 
    good result.
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    | 
    Laws | 
    Following Suit - To play a card in the same denomination as the suit 
    led. 
        
        General requirement - See Law
        
        44Requirement when penalty card(s) present - See Law
        
        50 
        
        59
 Revoke - See Law
        
        61
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    | Laws | 
    FOLOOT - Abbreviation for Faced Opening Lead Out Of Turn
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    | Play
 
 
 
    Bidding
  | 
    Force - 
      
        | 1. | A lead that necessitates 
        and opponent to play a trump to win a trick |  
        | 2. | To make a required bid. |  
      | 
      
    | Bidding 
  | 
    Forcing Bid - A bid required by partnership agreement, unless 
    opponents make an intervening bid or double.  See
    Details
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    | Bidding 
  | 
    Forcing Club - A Strong Club opening system, where an opening of 1 
    Club is an artificial bid.
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    |   Play
 
 
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    Forcing Defense - The tactic of making attacking leads and plays 
    during the early stages of play.  Advantageous forcing defensive 
    situations include: 
      
        | 1. | Opponent's do not have a 
        strong trump fit, such as a 4-3 fit. |  
        | 2. | Opponent's have 4-4 trump 
        fit, while defenders have  a 4-1 trump distribution. |  
        | 3. | Declarer hold a two suited 
        hand. |  
        | 4. | Defenders have a long 
        suit/s which force declarer to ruff. |  
    See
    Opening Leads, Passive Lead,
Trump Lead,
Active Defense,
    Carding, 
    Fourth Best or 
    Third and Fifth leads, 
    Coded 9 and 10 (Jack 
denies, 10 implies), Obvious Suit 
    Preference, and Middle Up Down (MUD),
Bottom Of Something Top Of Nothing (BOSTON).
 Also see books on
     Leads
 
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    | 
    Play
  | 
    Forcing Notrump - A conventional response of 1 Notrump to partner's 
    major suit opening, requiring further description of opener's hand.  
    The Forcing Notrump call is a cornerstone of the 2/1 system, usually showing 
    a range of 6-12 points; this treatment is necessary to cover responder's 
    10-12 point range, where a two-level response would be game-forcing.  
    See Details, 
    2/1 System, 
    and
        
        Understanding 
        1NT Forcing
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    | Play 
  | 
    Forcing Lead - A defensive lead intended to weaken declarer's trump 
    holding.  See Forcing Defense
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    | Play
 
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    Forcing Pass - In a competitive auction, a pass that allows partner 
    to choose the most profitable option between a rebid in agreed suit or 
    doubling opponents for penalty.  See Details 
    and 
        Forcing Pass 
        in Contract Bridge
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    | Bidding 
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    Forcing Raise - A game-forcing raise in partner's suit.
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    | Bidding 
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    Forcing Sequences - A series of calls showing strength, with last bid 
    requiring partner to continue bidding.
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    | Bidding 
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    Forcing Stayman - See
    Conventions.
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    | Bidding 
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    Forcing to Game - A call asking partner to continue bidding to either 
    game or doubling opponents for penalty.
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    | Bidding
 
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    Forcing 2 Bid - A legacy Strong 2 bidding system, where an 
    opening two level bid is any suit strongly suggests game (2N 
    is a negative response) .  Currently, most 
    competitive players prefer to play preemptive two-level opening bidding, 
    reserving only 2C to show a strong opening hand.
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    |   
    Laws | 
    Forfeit - To legally waive one's rights according to the Laws. a 
    right or turn to call. 
        
        Acceptance of insufficient bid - See Law
        
        27Acceptance of lead out of turn - See Law
        
        53
 After call out of rotation - See Law
        
        29
 After irregularity - See Law
        
        9 
        
        10 
        
        11
 By dummy's infraction - See Law
        
        43
 Play before assessment of penalty for infraction - See Law
        
        60
 Retention of right to call - See Law
        
        34
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    | 
    Play
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    Fork -  
          
        | 1. | An unenviable position of 
        choosing between losing plays. |  
        | 2. | Tenance holdings, as 
        Ace-Queen. |  
      | 
      
    | Duplicate | 
    Forms - BridgeHands includes several free 
    downloadable forms for your use: 
    2, 3, and 4 table Tallies 
    Duplicate Traveler 
    Private Scoresheet 
    The ACBL has a variety of useful ACBL forms for 
    Directors, suitable for tournament events.       
    ACBL 
    player memoAccident report
 Appeals
 Disciplinary
 Hearing notification
 Hearing report
 Prior actions
 Kit compiled for conduct hearings
 Knockout teams
 Compact KOs assignment for 2nd 12 board match 
    of a session
 Compact KOs tally sheet for 2nd half of the session
 Registration forms
 Membership Form
 Special Supply List (Alert Chart, Forms etc)
 Tournament Assistant Form (For Sponsors)
 Zero 
        tolerance
 
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    | Bidding 
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    Foster Echo - See Conventions
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    | 
    Laws | 
    Fouled Board - A board where players have erroneously interchanged 
    cards from one players hand to another. 
      
    
    Fouled board - See Law
        
        87  | 
      
    | General | 
    Four - Represented by 4 pips. Example
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    | Play 
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    Fourchette - See Fork
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    | Bidding
 
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    Four Aces System - Dating back to the 1930's, a system including: 
    Weak Notrump opening, convenient minor suit opening bids, Weak Jump 
    Overcalls, Psychic Bids with only strength in bid suit by third hand and 
    occasionally first hand.
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    | Bidding 
  | 
    4 Level Bid - An opening bid made at the four level, anticipating 
    ten winning tricks.
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    | Bidding
 
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    4 Card Majors - A partnership agreement that an opening bid in a 
    major suit is (usually) four or more cards in that suit.  While the 
    4 Card Major system is no longer as popular as 5 Card Majors, 
    4 Card Majors are 
    still enjoyed by Acol players.
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    | Bidding 
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    4 Club Conventions - See
    Conventions
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    | Rubber
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    Four Deal Bridge (Chicago) - A variation of Rubber Bridge where each round (Chukker) 
    is comprised of four deals, with Vulnerability and scoring following 
    Duplicate play. Dealer is Vulnerable on the second through fourth seat and 
    all Vulnerable in fourth seat.  Instead of Rubber bonuses, game bonuses 
    are 300 points for Non-Vulnerable games, with 500 points for a Vulnerable 
    game.  No bonuses are awarded for holding 4-5 honors in a suit contract 
    or 4 Aces in a Notrump contract.  
    See 
    Details.
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    | General
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    Four Horsemen - The 1930's team organized by Hal Sims to take on Ely 
    Culbertson's team.  Hal's teammates were  David Burnstine, Oswald 
    Jacoby, and Willard Karn.
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    | Bidding 
  | 
    4 Notrump Overcall - See
    Conventions
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    | Bidding 
  | 
    Four Suit Transfers - See
    Conventions
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    | Bidding 
  | Four Way Transfers - See
    Four Suit Transfers | 
      
    | Bidding 
  | 
    Fourteen Thirty (1430): See Conventions
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    | Play 
  | 
    Fourth Best Lead - See Conventions
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    | 
 
 General
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    Fourth Hand -  
          
        | 1. | The fourth player to 
        contribute to a trick |  
        | 2. | The fourth player to make a 
        call (dealer's Right Hand Opponent) |  
      | 
      
    | Bidding 
  | 
    Fourth Suit Forcing - See 
    Conventions
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    | Bidding 
  | 
    Fragment - A bid in a new suit with fewer cards then previously bid 
    suits, often used similar to a Splinter Bid showing shortness in a certain 
    suit.
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    | General | 
    Frame - A game session.
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    | Jargon | 
    Freak - The colloquial name for a hand with 
    extraordinary suit distribution, suit as a 8+ card suit or an extreme two 
    suited hand.  See Shape
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    | Duplicate
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    Fred Friendly Award - An annual award presented by the Professional 
    Tournament Directors Association to the Director who exemplifies courtesy 
    and friendly behavior to players.
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    | 
    Bidding
  | 
    
    Free Bid (Freebid) - To make a bid over an opponents' call 
    in direct seat when it is 
    not required to provide partner another chance to bid.  In the 
    following example, responder's 3 Spade call was a type of a Free Bid: 
      1D - (1H) - 1S - (2H);X   - (3H) - 3S
 
    See Takeout Double
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    | General | 
    Free Double - A low level double that, even if opponents make the 
    doubled bid, is still beneath a game score (less than two in a major suit).
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    | Bidding 
  | 
    Free Position - Referring to a direct 
    seat after Right Hand Opponent makes a non-Pass call.  See Free Bid
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    | General
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    Free Raise - A free bid after an overcall, as: 
      1H - (2C) - 2H
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    | Duplicate | 
    Friend Award - An American Bridge Association award bestowed annually 
    to the player accumulating the most Masterpoints.
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    | Jargon | 
    Frigid - A hand guaranteed to make the contract, assuming a 
    reasonable line of play.
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    | Duplicate | 
    Front - The front side of a card  showing the rank and suit.
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    | 
    Duplicate | 
    Front of Card - Referring to the treatment of 1 Notrump responses 
    from the perspective of the two sides of the  
    Convention Card.  The back 
    side of the Convention Card includes conventional responses to partnership 
    overcall of 1 Notrump.  Some partners use the same treatment as an 
    opening 1 Notrump call (Front of Card, or FOC).
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    | Play 
  | 
    Frozen - To avoid breaking a suit to minimize losing tricks.  
    See
    
    Example
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    | General | 
    F2F - Abbreviation for Face To Face [to distinguish from Online 
    bridge].
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    | General | 
    Fulfilling Contract - To win enough tricks to make the bid contract.
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    | Bidding 
  | 
    Furwiler - See Conventions
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    |  | 
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