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 | Encyclopedia  of Bridge Terms
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    |   | 
      
    | Part 1: Sack - Slow Pass     
    Go to Part 2: Slow Play - Systems On/Off
 
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    | Bidding 
  | SAB - 
    Acronym for Support Asking Bid (Alpha Cuebid) - See
    Conventions
 | 
      
    | Jargon | 
    Sack - To make a sacrifice bid. | 
      
    | Bidding 
  | 
    Sacrifice - To make a high level bid that is expected to fail, yet 
    resulting in a lower level loss than allowing the opponents to make their 
    contract.  See Example
 | 
      
    | General | 
    Safety Level - The upper bidding level a partnership can bid with a 
    reasonable risk to make the contract.
 | 
      
    | Play
 
  | 
    Safety Play - A line of play that minimizes the risk to make a 
    contract, as opposed to attempting to make the maximum attainable score.  
    Safety Plays more frequent in Rubber Bridge and Duplicate IMPS scoring, 
    while Duplicate matchpoint scoring encourages players to take greater risks.  
    See Details
 Also see books on  
    Safety Plays
 
 | 
      
    | Jargon | 
    Salmon - The colloquial term referring to the  
    7 (seven-spot) card.  
    See Card Names
 | 
      
    | 
    Jargon | 
    Sandbagger - Referring to a player making an irregular bid. See
    Details 
     In other card games, like blackjack and poker, sandbagging refers to playing a strong hand passively (slow-playing).
 | 
      
    | Play 
  | 
    Sandwich Defense - A sequence of defensive suit combinational plays, 
    beginning with the lead of the second highest card from a broken suit.
 | 
      
    | Bidding 
  | 
    Sandwich Notrump - See Conventions. | 
      
    | Bidding 
  | 
    Sandwich Overcall - See
    Conventions. | 
      
    | General | 
    San Atout - French for Notrump | 
      
    | Jargon | 
    Savannah - The colloquial term referring to the 7 (seven-spot) card.  
    See Card Names
 | 
      
    | Jargon | 
    Save - To make a sacrifice bid. | 
      
    | Duplicate | 
    Sanction - A sanction is the permission given by the ACBL to a club, 
    unit or district to hold a duplicate event and to award masterpoints.
 | 
      
    | Bidding 
  | 
    San Francisco Convention - See
    Conventions | 
      
    | Jargon | 
    Sax - The colloquial term referring to the  
    6 (six-spot) card.  
    See Card Names
 | 
      
    | Bidding 
  | 
    SAYC  - See 
    Conventions | 
      
    | Duplicate | 
    SBU - Abbreviation for Scottish Bridge Union | 
      
    | Bidding 
  | 
    Scanian Signals - See 
    Conventions
 | 
      
    | Play 
  | 
    Schroeder Squeeze - A triple squeeze lacking count in a three card 
    position, allowing declarer to either promote side suit winner or cross ruff 
    losers.  See Example
 | 
      
    | 
    Bidding
  
 | 
    Scientific Bidding - Referring to a bidding style that relies on a 
    more complex style of bidding to quantify their holdings. See
    Example | 
      
    | Play 
  | 
    Scissors Coup - An attempt to eliminate (cut) opponent's 
    transportation by playing a loser on a loser, intending to prevent a ruff.  
    See 
    Example
 | 
      
    | 
    Jargon       
    Laws | 
    Score - Duplicate table of Bridge 
    Scoring
 
      
        | 1. | Colloquial expression to 
        "score" a trick or tricks in named suits. |  
        | 2. | The result earned after the 
        end of a hand or game, depending on the Bridge format: Rubber, Chicago, 
        or Duplicate.  See
    Duplicate Bridge Law 77,
    Rubber Bridge Law 81. |  
        Adjusted score - See Law
        
        12 
        
        86 
        
        88Calculation - See Law
        
        77
 Comparison during session prohibited - See Law
        
        90
 Correction of errors - See Law
        
        79
 Fouled board - See Law
        
        87
 IMPs - See Law
        
        78
 Indemnity points - See Law
        
        88
 Matchpoints - See Law
        
        78
 Methods - See Law
        
        78
 Scoring table - See Law
        
        77
 Total points - See Law
        
        78
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    | 
    General
 | 
    Scorecard - A sheet of paper used to track the result attained by a 
    player or players.  In a Duplicate event, the scorecard is often the 
    reverse side of the Convention Card.  In a Rubber Bridge game, the 
    scorecard is frequently referred to as the Tally. See Example
 | 
      
    | Duplicate
 | 
    Score Sheet - A summary sheet, also called a Recapitulation sheet, 
    showing the individual results of for each board in a tournament.  See 
    Example
 | 
      
    | 
    Play
  
    Bidding
  | 
    Scramble - 
 
      
        | 1. | An effort to win tricks 
        without controlling the  trump suit, usually by ruffing with low 
        ranking cards that would otherwise become losers. |  
        | 2. | To quickly change the 
        denomination of an auction, often in response to a penalty double by an 
        opponent. |  
      | 
      
    | Duplicate
 | 
    Scrambled Mitchell Movement - A Duplicate event where all players 
    compete, as opposed to a standard Mitchell where North-South players compare 
    their scores against themselves, as do East-West players.  In the 
    Scrambled Mitchell, at various round changes the Director moves the 
    directional arrow from North to East.  Since each pair plays both 
    directions, all pairs compete against one another, yielding only one winning 
    pair (as opposed to a winning pair for each direction).
 | 
      
    | Jargon | 
    Scratch - To attain a score sufficiently high enough to earn an 
    award, typically masterpoints.
 | 
      
    | 
    Duplicate | 
    Screen - A divider used in high level Duplicate Bridge tournaments to 
    ensure partners cannot see one another to send improper signals.  From 
    a more positive viewpoint, everyone benefits from Screen since players need 
    not be concerned that their mannerisms and gestures could be misconstrued by 
    their partner.  See
    Example   
    
    Director Tech File
 | 
      
    | Duplicate | 
    Screenmate - The opponent seated on the same side of the diagonal 
    screen divider.
 | 
      
    | 
    Laws | 
    Seat - The position of a Bridge player at the table.  In a 
    Duplicate Bridge event and on a Bridge diagram, the seats are oriented 
    clockwise from top: North, East, South, West.  See 
    Example 
      
    Seat - See Law
        
        5  | 
      
    |   
    General | 
    Secondary - 
 
      
        | 1. | A secondary call made at 
        the player's second opportunity |  
        | 2. | A second round of control |  
        | 3. | An intermediate holding 
        beneath the top honors |  
        | 4. | A lesser support in a side 
        suit than shown in the primary suit |  
      | 
      
    | 
    Jargon | 
    Second Guesser - Also known as a Result Player, a player or kibitzer 
    who suggests a bid or line of play after the hand has been 
    played, indicating they knew the failings of the player or players under 
    scrutiny.  The inference is that Result Players is not able to indicate 
    a correct line before the hand is bid or played.  As 
    Bridge professional and writer Marty Bergen aptly wrote, "Only Mom loves a Resultor"
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    | 
    General   | 
    Second Hand - The player who has the second opportunity to bid or 
    play to a trick.
 | 
      
    | Play 
  | 
    Second Hand Low - A generalized rule that suggest the player in the 
    second position play a low card on opponent's lead of a low card.
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    | Bidding 
  | 
    Second Negative - A second unenthusiastic response after an 
    artificial strong opening bid by partner.
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    | General | 
    Secondary Honors or Values- Typically referring to Queens and Jacks, 
    although a King might be included when the hand is missing the Ace.
 | 
      
    | Play 
  | 
    Secondary Squeeze - A squeeze followed by a loss of a subsequent 
    trick or tricks. Also known as a Strip Squeeze or Squeeze without the Count, 
    since the declarer need not rectify the count. See 
    Example
 | 
      
    | Duplicate | 
    Section - Contestants grouped into a unit to compete in one or more 
    Duplicate Bridge sessions.
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    | 
    Duplicate | 
    Sectional - Sanctioned ACBL Units and Clubs may offer Sectional tournaments, 
    usually lasting two to 
    four days.  Popular tournament formats include Pairs, 
    Intermediate-Novice, and Swiss Team games.  Winners are awarded Silver 
    pigmented masterpoints.
 | 
      
    | Duplicate | 
    Section Markers - A sign indicated the 
    Section segment, typically mounted to a pole among card tables in a 
    Duplicate event.  After the session, the Director posts the results 
    (recap sheet).  See 
    Example
 | 
      
    | Duplicate | 
    Sectional Master - A player with 50 to 100 recorded masterpoints, at 
    least 5 of which are silver points, is known as a Sectional Master.
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    | Duplicate
 | 
    Seed - 
 
      
        | 1. | The colloquial term 
        referring to the A (Ace). See Card 
        Names |  
        | 2. | A decision by the Director 
        to assign high ranking contestants to certain seats to 
        minimize an imbalance due to strong pairs playing one another.  In 
        pair events, the seeding tables are typically number 3 and 9.  ACBL 
        National tournaments usually assign seeded players to tables 3, 6, and 
        9.  In Board-a-Match events, the seeded tables are often adjacent, 
        such as table 1 and 2, 7 and 8. |  
      | 
      
    |   Duplicate
 | 
    Seeding - The ranked arrangement for each set of contestants assigned 
    by the Director based on their anticipated playing strength.  Seeding 
    constitutes the assignment of certain tables to particularly strong 
    contestants to assure there will be no preponderance of strong pairs in 
    direct competition within any one section. In pair events, tables 3 and 9 
    are usually reserved for seeded players.  For instance, for a 15 table 
    movement, the top 4 pairs may be seated at tables 3, 9, 13, and 7, 
    respectively. For a two flight Club game, the stratas may be seeded by 
    table/strata as: 1-A, 2-B, 3-B, 4-A, 5-B, 6-B, 7-A, 8-B, 9-B, 10-A, 11-B, 
    12-B, 13-A, 14-B, 15B.  Some team events are also seeded.
 | 
      
    | General | 
    Semi Balanced Hand -  A hand  distribution where the suit pattern 
    is either a 5-4-2-2 or 6-3-2-2 (two 2 card suits).
 | 
      
    | Duplicate
 | 
    Semifinal -
 
      
        | 1. | An intermediate round in an 
        elimination event, such as a Knockout. |  
        | 2. | In an Individual, Team, or 
        Pair Game, the round after the qualification round and preceding the 
        final round. |  
      | 
      
    | Bidding 
  | 
    Semi Forcing - A forward going bid requesting partner to keep the 
    bidding open with anything more than a minimum hand.
 | 
      
    | Bidding 
  | 
    Semi Psychic - A bid which departs from partnership agreements by 
    abnormally stretching the value of one's holdings, near a gross 
    misrepresentation of length and/or strength values.
 | 
      
    | General | 
    
    Semi Solid - A broken suit containing a loser. | 
      
    | Jargon | 
    Send it back - To make a redouble.
 | 
      
    | Duplicate | 
    Senior - Referring to a Bridge player 55 or more years of age. | 
      
    | Duplicate
 | 
    Senior Player Of The Year - The player, 55 years or older, who wins 
    the most ACBL masterpoints each year in senior tournaments and senior events 
    at all tournaments becomes the Senior Player of the Year. This player 
    receives the George Burns Trophy.
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    |   Laws
 | 
    Sequence - 
 
      
        | 1. | A series of adjacent 
        ranking cards |  
        | 2. | The series of calls 
        associated with a given auction. |  
        Of bidding - See Law
        
        17Of play - See Law
        
        44
 Simultaneous calls - See Law
        
        33
 Simultaneous leads - See Law
        
        58
 Simultaneous plays - See Law
        
        58
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    | Play 
  | 
    Sequence Discards - Depending on the carding system, the discard of 
    an honor usually signifies the top honor of a series.  Therefore, a 
    discard of a Queen denies the King, yet promises the Jack (splitting 
    honors).
 | 
      
    | Play
 
  | 
    Sequence Reentry - A suit preference signal against opponent's 
    Notrump game, based on the rank of the rank of the second lead in a series.  
    For instance, holding K Q J 10 2, after an opening lead of the King, a 
    high ranking return of a Queen asks for a Spade while a Ten asks for an 
    unspecified minor.
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    | Bidding 
  | 
    Serious 3 Notrump - See
    Conventions. | 
      
    | Play 
  | 
    Serpent's Coup - Referring to a lead by declarer which tempts to the 
    defenders to take a seemingly casual action, but subsequently turns out to 
    be a devilish ploy to take additional tricks.
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    | Laws
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    Session - A consecutive group of hand or boards in a sitting or 
    event. 
      
    Session, end of - See Law
        
        8  | 
      
    | 
    General | 
    Set -
 
      
        | 1. | To defeat the declarer's 
        contract |  
        | 2. | To establish a partnership |  
      | 
      
    | Rubber | 
    Set Game - A partnership established for the duration of a round, 
    such as a Rubber.
 | 
      
    | Play 
  | 
    Set up - To position the play of the cards in a certain hand to 
    maximize the opportunity to win additional tricks.
 | 
      
    | General | 
    Seven - Represented by 7 pips. See
    Example. | 
      
    | Jargon | 
    Shaded - Referring to a bid that stretches the values of one's 
    holding. | 
      
    | Bidding 
  | 
    Shadow Double (Stolen Bid Double) - See
    Conventions
 Also see Books on 
    Doubles
 
 | 
      
    | Jargon | 
    Shake - To make a play that forces a player to 
    give up a certain card. | 
      
    |     General
 | 
    Shape - 
 
      
        | 1. | The balance of cards held 
        by each player in a suit. |  
        | 2.   | The number of cards held in 
        each suit.  |  Two common methods to illustrate distribution are: 
      
        | 1. | 
        4=5=3=1Shows 4 Spades, 5 Hearts, 3 Diamonds, 1 Club. Using equal signs, 
        suits are listed from highest (Spades) to lowest (Clubs)
 |  
        | 2. |  5-4-3-1Shows a distribution of 5 cards in one suit, 4 cards in the second 
        suit, 3 cards in the third suit, and 1 card in the fourth suit. Using 
        the dash symbol signs, suit length is given from the longest to 
        shortest.
 |  Some hands 
    have cute colloquial names associated with them to describe the shape, as:
    Swan, Mini Roman,
    Triple 4 by 1,
    Two Suiter,
    Three Suiter,
    Rattlesnake,
    Pancake, Dog,
    Square, 
    Round,
    (Ugly) Duckling, Freak,
    Stiff
 | 
      
    | Duplicate | 
    Sharing Boards - In some Duplicate events, the Director may call for 
    a movement involving shared boards between two or more tables.  See
    Relay
 | 
      
    | Jargon | 
    Sharp Top - The colloquial term referring either to the A 
    (Ace) or the
    4 (four-spot) card. 
    See Card Names
 | 
      
    | Jargon | 
    Shark - A skilled player or professional who plays Bridge for money.
 | 
      
    | 
    Bidding
 
  
 Play
 
  | 
    Shift -
 
      
        | 1. | To bid a new suit not 
        disclosed by prior bidding |  
        | 2. | During play, to change 
        leads from one suit to another |  
      | 
      
    | 
    Bidding
  
 Jargon
 | 
    Shooting - To make an risky bid or play that deviates from the norm, 
    hoping the standard odds will not prevail over the luck of the given hand.  
    Shooting is most frequently used when a pair or team have fallen behind, 
    requiring drastic measures to recover from past losses.
 | 
      
    | 
    Bidding
  | 
    Short Club - An opening 1 Club bid with potentially a 2-3 card suit.  
    Most 5 card major players bid 1 Club with 3-3 in the minors, however some 
    partners will bid 1 Club with a 4-4-3-2 hand (promising 4+ Diamonds with a 1 
    Diamond opening).  Partnerships who agree to open 1 Club with fewer 
    than 3 Clubs in length are required by the ACBL to announce "may be short".  
    See Alert 
    procedures
 | 
      
    | Bidding 
  | 
    Short Diamond - An artificial "catch all" bid used by Strong Club 
    players for opening hands that do not conform to requirements for a strong 
    opening hand or contain a 5 card major.  See
    Precision
 | 
      
    | General | 
    Short Hand - The partner holding the fewer trumps. | 
      
    | General | 
    Short Suit - A suit with 2 or fewer cards.
 | 
      
    | 
    Bidding
  | 
    Short Suit Points - A hand evaluation methodology attributing 
    additional playing points (typically by the responder) based upon a trump 
    fit and side suit shortages useful for the declarer to ruff losers.  
    Some players assign the values of 1, 3, or 5 for a doubleton, singleton, or 
    void.  Others assign respective values of 1, 2, 3.  Still others 
    use the first value with 4 trumps, but the second set of values holding 3 
    trumps.  See 
    Distribution Count Methods
 | 
      
    | Bidding 
  | 
    Short Suit Game Try - See
    Conventions.
 | 
      
    | Play 
  | 
    Short Suit Lead - The lead of a doubleton or singleton, anticipating 
    a ruff opportunity.
 | 
      
    | Bidding 
  | 
    Shortage Points - See Short Suit Points
 | 
      
    |     
    General | 
    Shuffle - To intermix the cards, typically 
    using a riffle shuffle: the cards are divided into two stacks with the 
    dealer interleaving the cards in each stack into a common stack.  
    Unfortunately, Bridge players often do not shuffle hands enough to ensure 
    random distributional patterns. Mathematicians (Aldous and Diaconis) have 
    demonstrated that the dealer should make 7 good interleaved riffle shuffles 
    (also called the faro shuffle) to ensure the pack is randomized between 
    deals. Still, 4 good faro shuffles do a fairly good job to randomize the 
    pack. But in reality, bridge dealers often make fewer shuffles. Some human 
    dealers make few interleaves, less riffles, or worse yet, use sub-standard 
    methods such as an overhanded shuffle which does practically nothing to 
    shuffle the deck. You get the picture - poor shuffles generates in flatter 
    hands.  
    Also see 
    Computer Deals.  See Law
        
        6 
 | 
      
    | Bidding 
  | 
    Shutout Bid - A preemptive bid intended to terminate the bidding.
 | 
      
    | 
    Rubber | 
    Shuttle Dummy -
     A two table Rubber or Chicago Bridge game of one 4 player table and 
    one 3 player table.  One player serves as dummy for both tables, moving 
    from one board to the other.  The role of the roving dummy rotates from 
    player to player; thus, each player keeps an individual score.
 | 
      
    | 
    General | 
    Side - Referring to a partnership.  In Rubber, Chicago, or 
    Duplicate Pair game, it refers to the two players seated opposite one 
    another, forming the partnership.  In a Duplicate team event such as 
    Swiss Team or Knockout game, the Side refers to the entire team of four 
    contestants.
 | 
      
    | Duplicate
 | 
    Side Game - A single session event at a major Duplicate tournament.  
    The ACBL North American Bridge Championships award Red points at Side Games.
 | 
      
    | General
 | 
    Side Suit - The non-dominant suit:
 
      
        | 1. | A long suit other than 
        trump held by declarer or in the dummy |  
        | 2. | A secondary suit that might 
        be promoted in a Notrump contract |  
        | 3. | During bidding, a call 
        showing a secondary suit of 4+ cards |    | 
      
    | 
    Play
  | 
    Signals - A defensive lead and discarding agreement used by defenders 
    to provide signals, including attitude, count, suit preference and useful 
    characteristics of one's holdings.   See
    Details and 
    
    Convention Card Instructions
 Also see books on
     
    Signals
 
 | 
      
    | 
    Bidding
  
 | 
    Signoff Bid -
 
      
        | 1. | A shutout bid intended to 
        terminate the auction |  
        | 2. | A call denying additional 
        support, requesting partner to pass |  
      | 
      
    |       
    Duplicate | 
    Silver 
    Life Master - An ACBL Life Master who has received at least 1000 
    Masterpoints. 
      
        | Masterpoints | Achievement |  
        | 300, w/other tournament 
        requirements | Life Master |  
        | 500 | Bronze Life Master |  
        | Silver Life Master: Replace 
        "A Life Master with 1000" with "A Life Master with (a) over 1000 
        masterpoints, including (b) no fewer than a combination of 200 silver, 
        red, gold, or platinum points" | Silver Life Master |  
        | Gold Life 
        Master: Replace "A Life Master with 2500" with "A Life Master with (a) 
        over 2500 masterpoints including (b) no fewer than a combination of 500 
        silver, red, gold, or platinum points" | Gold Life Master |  
        | Diamond Life Master: Replace 
        "A Life Master with 5000" with "A Life Master with (a) over 5000 
        masterpoints, including (b) no fewer than a combination of 250 gold or 
        platinum points and (c) no fewer than a combination of 1000 silver, red, 
        gold or platinum points." | Diamond Life Master |  
        | Emerald Life Master: 
        Replace "A Life Master with 7500" with "A Life Master with (a) over 7500 
        masterpoints, including (b) no fewer than a combination of 500 gold or 
        platinum points and (c) no fewer than a combination of 1500 silver, red, 
        gold or platinum points." | Emerald Life Master |  
        | 10000 w/other tournament requirements | Grand Life Master |  | 
      
    | Duplicate
 | 
    Silver Points - Pertaining to ACBL masterpoints awarded in certain 
    tournaments, typically earned at Sectional events.  In addition to 
    Black, Red, and Gold points, the ACBL requires an achievement of 50 Silver 
    Points to become a Life Master.  Silver points are awarded for success 
    in events at sectional tournaments. Progressive sectionals and Sectional 
    Tournaments at Clubs (STaCs) also award silver points. 
 | 
      
    | Duplicate
 | 
    Silver Ribbon Pairs - A special ACBL tournament offered to Seniors 
    55+ years of age, with qualification based on first or second place in a 
    Senior two session Regional event.
 | 
      
    | Jargon | 
    Simple - A minimum, non-jump response or overcall.
 | 
      
    | Play 
  | 
    Simple Finesse - A lead towards an opponent's possible winning card, 
    anticipating an opportunity to trap the opponent's intervening card.  
    The simple finesse involves trapping a single card from opponent.  See 
    Example 
 | 
      
    | Bidding 
  | 
    Simple Overcall -  See
    Conventions
 | 
      
    | Play 
  | 
    Simple Squeeze - A two suited squeeze against one opponent. See
    Example | 
      
    | Bidding 
  | 
    Sims System - A strong 2 and 3 level opening bidding system, which 
    lost popularity after Ely Culbertson's victory against Hal Sims in the well 
    publicized "Match of the Century."
 | 
      
    |   
    Laws | 
    Simultaneous Calls, Leads, and Plays - When two opponents make a 
    concurrent call, lead, or play at the same moment, the actions are 
    considered legal provided the players are the player authorized and their 
    Left Hand Opponent. 
        
        Calls - See Law
        
        33Leads - See Law
        
        58
 Play of more than one card by one player - See Law
        
        58
 Plays by two players - See Law
        
        58
 | 
      
    | Duplicate | 
    Simultaneous Pairs - A coordinated Bridge event where 2 or more 
    locations bid and play the same boards..
 | 
      
    | 
    General | 
    Simulator - A computer program designed to deal hands in textual 
    format based on a criteria established by the user.  Modern simulators 
    allow both manual entry of one or more hands as well as dealing random hands 
    that meet distribution, point, and other criteria.  
 | 
      
    | Play 
  | 
    Single Coup - Making a skilled, non-intuitive play where declarer 
    ruffs a card from the dummy, intending to reduce the holding to the same 
    number of cards as the declarer's Right Hand Opponent. See Example
 | 
      
    | Play
 
  | 
    Single Grand Coup - Similar to the Single Coup, the declarer reduces 
    the holdings to that of the Right Hand Opponent.  However, the Grand 
    Coup also involves ruffing one of the dummy's winners with 
    declarer's long trump suit to provide transportation to declarer's hand.
 | 
      
    | Play
 
 
 | 
    Single Raise - A increase of the bid from one level to the next 
    level.  Assuming a one level opening call, a response of the suit to 
    the two level indicates 6-9 points of support.   Assuming partners 
    agree to 5 card majors, a raise in a major requires 2-3+ card support; a 
    raise of partner's minor generally denies a 4 card major but promises 4-5 
    card minor suit.
 | 
      
    | General | 
    Singleton - A one card holding in a suit. | 
      
    | 
    General | 
    Sion Cokin 
    Affair - In 1979, the ACBL found Steve Sion and Alan Coken of improper 
        pre-arranged communication (Law
    73.b.2) using 
    illegal signals based on the placement of the scoring pencil after writing 
    down the contract. See 
    Cheating
 | 
      
    | 
    Jargon | 
    Sit for - To leave in a penalty double, including partner's takeout 
    doubles.
 | 
      
    | 
    Duplicate Rubber
 | 
    Sit out -
 
      
        | 1. | A Director's instruction to 
        require alternating pairs miss a round of play to ensure none of the 
        pairs replay a prior board. |  
        | 2. | In Rubber or Chicago 
        Bridge, the Sit Out requires alternating players to  miss a round 
        of hands based on pre-determined agreements. |  
      | 
      
    | 
    General 
    Duplicate | 
    Sitting - 
 
      
        | 1. | Referring to the seat at a 
        table or hand diagram.  See Example |  
        | 2. | The duration of time to 
        play a Session. |  
      | 
      
    | General | 
    Six- Represented by 6 pips. See Example. | 
      
    | Bidding 
  | 
    6 Notrump, Opening - A six level Notrump opening bid, showing a 
    balanced hand with only one loser.
 | 
      
    | Bidding 
  | 
    6 of  Suit Opening  - A six level opening bid, showing a long 
    suit with only one loser.
 | 
      
    | Duplicate
 | 
    Skip Mitchell - A Duplicate movement called by the Director with an 
    even number of tables, where East/West players skip one table midway through 
    the round.
 | 
      
    | Duplicate
 | 
    Skip Bid Warning - A caution made before making a bid that skips one 
    or more levels, requesting one's Left Hand Opponent to pause approximately 
    10 seconds.  The purpose of the Skip Bid Warning is to prevent 
    potential bidding delays by the Left Hand Opponent from giving the 
    appearance of passing unauthorized information.  Otherwise, such delays 
    could give the Right Hand Opponent the impression that the Left Hand 
    Opponent has more values than may actually exist.  See Law
        
        73 
 | 
      
    | Bidding 
  | 
    Slam - To bid at the 6 level and make 12 tricks (a Slam), or bid at 
    the 7 level and make 13 tricks (a Grand Slam).
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    | Bidding 
  | 
    Slam Bidding - A series of investigatory bids, typically involving 
    Ace/King control showing responses by partners to explore the ability to 
    make 12 or 13 tricks.
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    | Bidding | 
    Slam Conventions - See 
    Conventions | 
      
    | Play 
  | 
    Slam Leads - Depending on various factors, the determination of 
    either an active or passive defense and associated lead in an attempt to 
    defeat opponent's Slam slam contract.  See
    Opening Leads
 | 
      
    | Bidding 
  | 
    Slam Try - A call inviting partner to bid Slam when holding extra 
    values. | 
      
    | Bidding 
  | 
    Slam Try, Stayman - See
    Conventions. | 
      
    | Bidding 
  | 
    Sliding Blackwood - See
    Rolling Blackwood 
    and Rolling Gerber. | 
      
    | Bidding 
  | 
    Sliver Bid -  See Conventions.
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    | Bidding
 
  | 
    Slow Arrival - A series of small incremental yet forcing bids by 
    opener and responder designed to show extra values.  Slow arrival 
    allows the partners to paint a more complete picture of the features (length 
    and strength) associated with both hands.
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    | Laws
 | 
    Slow Pass - Referring to a player who makes a pass in a slower tempo 
    than normal circumstances. Doing so may be construed by one's partner as 
    having extra values.  See Hesitation and 
    Unauthorized Information
 | 
      
    | Go to Part 2: Slow Play - Systems On/Off 
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