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 | Encyclopedia  of Bridge Terms
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    | General | 
    Maccabiah 
    Games - Games held in Israel to demonstrate athletic excellence, 
    including Bridge.
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    | Jargon | 
    MacGuffin 
    - A card which, whether played or held, provides dangerous information to 
    opponents.
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    | General | 
    Main Suit 
    - The cards with most length held by the bidder, usually planned to become 
    the trump suit.
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    | 
    Laws | 
    Major Penalty Card 
    - To prematurely or deliberately face or otherwise expose an honor card to 
    opponents (except by Declarer).  If more than one card is exposed, each 
    exposed honor becomes a major penalty card according to the Laws.  See
    Details
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    | General | 
    Major Suit 
    - Referring to either the Spade or Heart suit.  See
    Example
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    | Bidding 
  | Major Opening - See
    Conventions | 
      
    | General | 
    Major Tenace 
    - Referring to the Ace-Queenm in a suit, missing the King. | 
      
    | 
    General 
    Duplicate | 
    Make 
    -  
      
        | 1. | To fulfill an auction 
        contract commitment |  
        | 2. | In Duplicate Bridge, to 
        arrange the cards for play at other tables according to a printed hand 
        sheet for each player |    | 
      
    | 
    General 
    Duplicate | 
    Make Up 
    - 
 
      
        | 1. | To shuffle the cards |  
        | 2. | To join players at a table 
        to complete the foursome |  
        | 3. | To recreate a hand per a 
        hand record, typically associated with preparing boards for a duplicate 
        tournament |    | 
      
    | Jargon | 
    Mama Papa  
    - Partners who play Bridge with elementary systems and few conventions.  
    Also see KISS
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    | Jargon | 
      Man with the Axe - The colloquial term referring to
    
         K (King of 
      Diamonds).  See Card Names 
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    | 
    Laws | 
        Mannerism -Accidentally received information - See Law
        
        16Action by partner - See Law
        
        16
 Exposed card - See Law
        
        50
 Remark by partner - See Law
        
        16
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    | Bidding 
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    Marionette 
    - A transfer, or puppet, which instructs ones partner to make an artificial 
    bid at the cheapest level, allowing the other partner to then clarify their 
    holdings through the subsequent bid.
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    | General
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    Marked Card 
    -  
      
        | 1. | A card which was previously 
        damaged in such as way other players may identify the suit.  Also 
        see Cheating |  
        | 2. | To infer a certain card in 
        opponent's hand based on prior bidding or play. |    | 
      
    | Play 
  Jargon
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    Marked Finesse 
    - To finesse a specific opponent for a marked card, based on bidding, leads, 
    line of play, or inferences such as a hesitation, gesture, or the like.
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    | Bidding 
  | 
    Marx 2 Clubs 
    - See Conventions | 
      
    | 
    General | 
    Master 
    - 
      
        | 1. | An excellent player of 
        notable acclaim |  
        | 2. | The highest card remaining 
        in a suit |    | 
      
    | 
    Jargon | 
    Master Hand 
    - The controlling hand, usually based on significant trump holdings.
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    | Duplicate
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    Masterpoint 
    - An American Contract Bridge League rating of merit based on Duplicate 
    tournament play, created in 1936 
    by William McKenny
    and Ray Eisenlord.  See 
    
    Tech File - Masterpoint Requirement for Ranks 
    and Masterpoint 
    Ranking Table
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    | Laws
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    Masterpoint Award Rules & Regulation - Detailed formulas for Bridge 
    Directors to understand calculations.  See
    
    Tech File - Masterpoint Award Rules & Regs
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    | Bidding
 
 
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    Master 
    Solvers' Club - A monthly and yearly bidding contest. On eight problems 
    each month, notable bridge players are shown a hand with a partial auction and are challenged to decide 
    their action. Solvers have been facing this challenge every month since 
    October, 1929. High scorers for the month and year are listed; the top two 
    high scorers for the year win the right to participate in a Bridge World 
    department. Anyone who names the eight
    highest-scoring actions in a month is invited to the expert panel. The 
    emphasis is on discussion. The expert panelists explain their reasoning.
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    | General | 
    Match 
    - A series of hands played against competitive teams.
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    | Duplicate
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    Matchpoints 
    - In Duplicate Bridge, scoring based on points awarded against competitive 
    teams.  One point is awarded for every pair who has a lower score on a 
    given hand, and one-half point for each pair with an identical score.  
    See Law
        
        78 
 Also see 
    Matchpoint books
 
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    | Bidding 
  | Mathe 
    - See Conventions | 
      
    | Bidding 
  | Mathe Asking Bid 
    -  See Conventions | 
      
    | Bidding 
  | 
    Maximal (Overcall) Double - When both sides have a suit agreement 
    (Opponents Bid And Raise - OBAR in lower suit), a double invites 
    game, while a suit bid is merely competitive.  See
    Details
 Also see Books on 
    Doubles
 
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    | 
    General | 
    Maximum 
    -  
      
        | 1. | The greatest number of 
        tricks attainable with one's holding  |  
        | 2. | A holding with the strength 
        and/or length at the high end of the bidding threshold |    | 
      
    | Bidding 
  | McCabe Adjunct - See 
    Conventions | 
      
    | Play 
  | 
    McKenney Signal 
    - An English term indicating a suit preference signal. See
    Lavinthal
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    | Duplicate | 
    McKenney Trophy 
    - The award presented by the ACBL to the member accumulating the most 
    masterpoints in a given year.
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    | 
    Jargon | 
    Medium Cards 
    - Intermediate body cards that are likely to support partner's holdings, as 
    any combination of 10, 9, and 8 in partner's bid suit.
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    | General
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    Member 
    - 
      
        | 1. | A player at a Rubber Bridge 
        table |  
        | 2. | One of the players in a 
        team tournament event |  
        | 3. | A tournament player joining 
        an official body, as the ACBL |    | 
      
    | 
    Play
  | 
    Menace 
    - A card which opponents must guard against by keeping holding in that suit, 
    otherwise the card will win a trick.  See Examples 
    and Squeeze
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    | Duplicate | 
    Men's Pairs - An all-male duplicate competitive event. | 
      
    | Play
 
 
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    Merrimac Coup - A play which purposely sacrifices a high card to 
    knock out an entry in opponent's hand (often the dummy).  The strategy 
    is named after the American ship Merrimac while fighting the Spanish fleet 
    in Santiago. 
    Example
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    | Bidding 
  | 
    Mexican 2 Diamonds - See
    Conventions | 
      
    | General | 
    ME - Abbreviation for MisExplanation | 
      
    | General | 
    MI - Abbreviation for MisInformation | 
      
    | Bidding 
  | 
    Michaels Cuebid - See Conventions | 
      
    | Duplicate | Mid Chart 
    Conventions - See ACBL Mid Chart | 
      
    | Jargon | 
    Middle Card - The intermediate card of a 3-card holding, given 
    consideration to show the opening leader's count in the given suit.
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    | Jargon | 
    Middle Game - After the opening lead, the defensive and offensive 
    tactics used to maximize the pair's assets before the end game.
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    | Jargon | 
    Middle Honors - Referring to Kings, Queens and Jacks 
    (also known as Face Cards, Court Cards, etc) See
    Example | 
      
    | 
    Play
  | 
    Middle Suit - The suit guarded by opponents, where declarer executes 
    a Double Squeeze with a threat card in that suit.
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    | Duplicate | 
    Midnight Game - After completion of day and evening games, a 3 hour 
    tournament that begins at 12AM.  
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    | Duplicate | 
    Midnight Swiss - A popular late night game at NABC Tournaments, with 
    5 matches of 5 deals, with 5 minutes per hand.
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    | Bidding 
  | 
    Miles Responses to 2 Notrump Openings - See
    Conventions | 
      
    | Duplicate | 
    Mingled Movement - An individual movement where groups of players are are intermixed as partners and opponents.
 
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    | Bidding 
  | Mini Max 
    Gerber - See Conventions | 
      
    |   
    Duplicate | 
    Mini McKenny - The McKenny award is presented to the ACBL player 
    winning the most masterpoints during a calendar year. Players beneath the 
    ranking of Life Master compete for the Mini McKenny 
    awards, including: Rookie, Junior Master, Club 
    Master (Master), Sectional Master (National Master), Regional Master (Senior Master), 
    and NABC Master (Advanced Senior Master).
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    | 
    Play
  | 
    Minimum - The least adequate holding to make a call based on one's 
    strength and distributional values.
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    | Bidding 
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    Mini Notrump - See Conventions | 
      
    | Bidding 
  Jargon
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    Mini Roman 
    - See Conventions
 Describing a hand with a 4-4-4-1 or 5-4-4-0 shape.  See
    Shape
 
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    | Bidding 
  | 
    Mini Splinter - See Conventions | 
      
    | Jargon | 
    Minnie - A hand with minimal values | 
      
    | Bidding 
  | Minor Opening - See
    Conventions | 
      
    | Laws
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    Minor Penalty Card - To prematurely or deliberately face or otherwise 
    expose an non-honor card (smaller than 10) to opponents, except by declarer.  
    If more than one card is exposed, each exposed non-honor becomes a major 
    penalty card according to the Laws.  See
    Details
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    | General | 
    Minor Suit - One of the two lower ranking suits, including Diamonds 
    or Clubs.  See
    Example
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    | Bidding 
  | Minor Suit 
    Smolen - See Conventions | 
      
    | Bidding 
  | 
    Minor Suit Stayman - See
    
    Conventions | 
      
    | Play
 
  | 
    Minor Tenace - Initially, a suit containing a King and Jack, missing 
    the Ace and Queen are the minor tenaces; after top honor/s have been played, 
    the second and fourth highest remaining cards of the suit become the minor tenace.  
    See Finesse
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    | General | 
    Mirror - Two hands of identical suit distribution, often leading to 
    duplication of values.  See
    Duplication of Distribution
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    | Laws
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    Misboard - The act of misplacing cards in the wrong slots of a board 
    in duplicate play, resulting in a fouled board unless rectified before play 
    begins at the next table. See
    Laws
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    |   
    General | Miscellaneous Bridge Probabilities - Assorted interesting odds
    Miscellaneous Probabilities 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
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    | Laws | 
    Miscut - An illegal cut of less than 4 cards.  See Contract
    Laws
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    | Laws | 
    Misdeal - An improper deal, where an incorrect number of cards are 
    dealt to players or a dealt card becomes exposed. See Law
    
    13
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    | Jargon | 
    Misery - A line of play destined to result in failure, originating 
    from the game "Solo", where it is desirable to lose tricks.
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    | Laws | 
    Misfit - A situation where partnership hands  do not compliment 
    one another. See
    
    Laws
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    | General
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    Mishearing - The circumstances where a player mistakenly hears a 
    call 
    or a card called from the dummy.  A player may always ask for bidding 
    review at their next turn.
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    | Laws
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        Misinformation -
        Call based on - See Law
        
        21Lead based on - See Law
        
        41 
        
        47
 Play based on - See Law
        
        47
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    | Laws | 
    Misleading Call Or Play, 
    Intentionally - See Law
        
        40 
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    | 
    Laws | 
    Misnomer - An mistaken call or play.  The player may, without 
    pause for thought, correct the intended call or play.  Otherwise, as 
    long as the action was legal, the call or play is in force.  If the 
    mistaken call or play occurred after a pause and unauthorized information 
    may have been given to another player, equity shall be restored.  See 
    Law 25 
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    | Laws | 
    Misplacement Of Cards In Board - See Law
        
        90 | 
      
    | Laws
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    Missing Card - An card absent from the hands of one or more players.All players should count their cards before looking at their hand and 
    immediately correct the deficiency.  If the missing card is discovered 
    after bidding or play begins, it is returned to the correct hand. See Law
        
        14
 
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    | General
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    Mississippi Heart Hand - A rigged deal purportedly used by Whist 
    cardsharps on the Mississippi River steamboats during the late 1800's.  
    The unknowing South is allowed to bid a large sum of money on the hand, 
    which is doomed to lose.  See
    Example
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    | Laws
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    Mistaken Bid - See Law
    75 
      
    
    Concealment prohibited -
        
        40 -
        
        75Mistaken bid -
        
        75
 Psychic -
        
        40
 Violation of -
        
        75
 See 
    
    Director Tech File
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    | Laws
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    Mistaken Explanation Of Partnership Understanding - See Law
        
        40 
        
        75  
    See 
    
    Director Tech File
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    | Duplicate
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    Mister and Mrs. - A special bridge tournament often played 
    around Valentine Day, limited to a married 
    couple partnership (called Flitch in England).
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    | Laws | 
    Misunderstanding Not Based On Misinformation - See Law
        
        21  | 
      
    |   
    Duplicate | 
    Mitchell Movement -  A duplicate Bridge player movement where 
    all tournament pairs and boards move in a uniform manner.  Each pair is 
    assigned a North/South or East/West direction, the boards played are 
    assigned an incremental number, and the tables are also assigned an 
    incremental number.  After each round, the Director typically instructs 
    the East/West pairs to move up to the next higher numbered table (the pair 
    at the highest table move to table 1) while the boards at each table are 
    moved down one table.  The Director ensures East/West players do not 
    play boards twice using a Relay or Skip Mitchell when the session has an 
    even number of tables.  See Details
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    | Bidding 
  | 
    Mixed Call - See Conventions 
    (Mixed Raise) | 
      
    | Bidding 
  | 
    Mixed Raise - See 
    Conventions
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    | Duplicate | 
    Mixed Pairs - A male-female pair tournament event. | 
      
    | Duplicate | 
    Mixed Teams - A 4-6 member team comprised of two male-female pairs. | 
      
    | 
    Laws | 
    Mixed Cards After Play - A player must not interchange their cards 
    when another player requires inspection of one's cards.  Mixing cards 
    is in violation of Law 66  
    when an opponent's inspection request is associated with a revoke, the 
    number of tricks won or lost, or to validate honors (in Rubber Bridge).
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    | 
    Play
  | 
    Mole Squeeze - A squeeze on one opponent, then conceding the lead to  
    create an endplay on 
    the other opponent. See
    Example
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    | Jargon | 
    Molly Hogan - The colloquial term referring to the SQ (Queen of Spades).  
    See Card Names
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    | Jargon | Momma Papa - A tongue-in-cheek phrase indicating a lack of 
    sophisticated conventions to handle a certain situation.  Also see
    KISS 
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    | Jargon | Monarch - The colloquial term referring to a 
    King.  See
    Card Names | 
      
    | Jargon | 
    Monster - A hand with outstanding strength or suit distributional 
    values. | 
      
    |         
    Play
  | 
    Monty Hall Trap - The fallacious assumption that information provided 
    by a player always provides proportionate statistical data.  In Monty Hall's 
    game show, a player could randomly choose a prize behind one of three door, 
    providing a one in three chance.  Next, Monty opens one of the three 
    doors which does not reveal the prize, leaving two remaining doors.  Do 
    we assume that since only two doors remain the percentage is now one in two 
    (50%), or were we specifically given a losing door and the odds have not 
    appreciably changed?  The answer lies in part whether or not the 
    information was random or misleading data by an opponent.  An example 
    of the Monte Hall Trap is the mistaken belief the probability of card 
    randomness changes from hand to hand - failure to make a game bid three 
    hands in a row does not change the statistical probabilities of making a 
    subsequent game.  However, posteriori odds such as suit and HCP 
    probabilities may indeed change the probabilities based on bidding and play.   
    Also see Rule of Restricted Choice. 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
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    | Jargon | 
    Mop Squeezer - The tongue-in-cheek colloquial term referring to the
    Q (Queen).  See Card Names
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    | Duplicate | 
    Morehead Trophy - Awarded to the winners of the Knockout team at the 
    ACBL Grand National Team.
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    | Duplicate
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    Morning Game - A morning side-game tournament offered at Regional and 
    North American ACBL tournaments.  Morning Knockout events run four 
    days, awarding gold points for overall games won and red points for matches 
    won.
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    |   
    Play
  | 
    Mortons Fork Coup - A choice offered by the declarer for the defender 
    to possibly win a trick with a low card, allowing declarer to subsequently 
    promote the suit.  Should the defender refuse to take the trick, the 
    declarer discards the losing honor on a winner in a side suit. See
    ExampleAlso see Coup, 
    Crocodile Coup, 
        Vienna Coup and books on 
        Coups,
        Squeezes
 
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    | 
    Bidding
  | 
    Moscito - As the acronym for its name suggests, the system is based 
    on a Major Oriented Strong Club (MOSCito) methods created by Paul Marston 
    and Stephen Burgess.  See 
    Convention
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    | Bidding 
  | 
    Moscow Escape - Especially when playing 
    Weak Notrump openers, a conventional countermeasure when opponent Doubles 
    for penalty.  See Details,
    Pre-Escape, 
    Exodus
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    | Jargon | 
    Moth Eaten
    - A derogatory colloquial term referring to poor tenace holdings, as: 
    K J 9 7 or worse.  See
    Card Names
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    | Duplicate | 
    Move - In Duplicate Bridge, the Director calls for a move between 
    rounds instructing players to shift appropriate boards and tables. See Law
        
        8 and Example.
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    | Duplicate | 
    Movement Of Boards, Players - See Law
        
        8 and Example | 
      
    | General 
    Jargon | 
    Moysian Fit - Referring to declarer's 4-3 trump split named after 
    Alphonse Moyse Jr., who (in certain situations) strongly advocated opening 4 
    card majors and raises with 3 card support.  See
    Details
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    | General | 
    MSC - Abbreviation for Master Solvers' Club [The Bridge World] | 
      
    | Laws | 
    MPC - Abbreviation for Major Penalty Card | 
      
    | Laws | 
    mPC - Abbreviation for minor Penalty Card | 
      
    | 
    Play
  | 
    MUD - See Conventions | 
      
    | Bidding 
  | 
    Multi 2 Diamonds - See Conventions | 
      
    | General
 | Murder - A true tragedy which occurred in 1931; John S. Bennett was shot to death 
    by his wife during a bitter argument over a hand at the Bridge table. While 
    she was tried for murder, the Jury acquitted her. 
    See the famous hand 
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