| Duplicate | 
    299er Pairs - An ACBL tourney where all pairs consist of players who 
        have fewer than 300 masterpoints.
 | 
      
        | Bidding 
  | 
    TAB (Trump Asking Bid) -  See
        Conventions
 | 
      
        | General   
    Laws     | 
    Table - 
      
        | 1. | A Bridge game, referring to 
        four players seat for play |  
        | 2. | To put down the dummy's 
        cards |  
        | 3. | To put down a card.  
        According to the Laws, a card is played when:- as defender, the card is played in a manner the card
 could have been seen by player's partner
 - as declarer, the card touches or nearly touches the table,
 or played in a manner to indicate the card is played
 |  
        Arrangement of playing - See Law
        
        3Scoring table - See Law
        
        77
 | 
      
        | Jargon | 
    Table Feel - A player's cunning ability to draw inferences from the 
        aggregate factors of bidding and play.  For instance, drawing an 
        inference from the opponent's behavior is both legal and useful, while 
        it is not lawful to do so based on partner's mannerism (such as a tempo, 
        hesitation, body language, etc).  Table feel also includes:
 - knowledge of opponent's bidding and playing style
 - knowledge of player's likely bidding and play ay at other tables
 - consideration of Environmental 
    Factors
 - careful consideration of inferences during bidding, play,
 opening lead, dummy, line of play, etc.
 
 | 
      
        | Duplicate | 
    Table Guide Card - A prominent card in the center of the table 
    (placed under the duplicate boards) providing orientation instructions for 
    players, providing compass orientation, table numbers, player and board 
    movements, and other useful information such as a scoring references.  
    See Example
 | 
      
        | Duplicate | 
    Table Numbers - A prominent card in the center of the table (placed 
        under the duplicate boards) providing players movement information 
        between tables and in the case of large tourneys, identification of 
        tourney section (colors and associated alpha letters can vary).  
        See Example
 | 
      
        | Duplicate | 
    Table Spacing - The distance between tables at a duplicate event.  
    A buffer space zone between each table provides a more comforable 
    environment for the players and others as the Director, Caddy, and Kibitzers 
    to enjoy the game.  The distance between the tables is ideally based on 
    a 9 foot centers from each table - a 7 foot center is a minimum.  Many 
    tournament committees compromise on 8 feet, providing 64 square feet per 
    table.
 | 
      
        | General   | 
    Tactics - Referring to successive steps carefully administered during 
    bidding or the play of the hand.  Good tactics take all factors into 
    consideration, including analysis of all competitor actions and the optimum 
    plan to ensure the most desirable result.
 | 
      
        | Bidding 
  | 
    Takeout Double - A double demanding partner to make a call in a new 
    strain, made as a competitive bid to either win the auction or make it more 
    difficult for opponents to make a higher level contract.  See 
    Details
 Also see Books on 
    Doubles
 
 | 
      
        | Rubber | 
    Tally - A Rubber Bridge scoring paper designed to track scores during 
    each round of play (often 4 deals) and provide the player table movement 
    directions between rounds.   Bridge Hands has 
    free downloadable 2, 3, and 4 table Tallies 
 | 
      
        | Jargon | 
    Tank - A players long hesitation or "huddle" before making a bid or 
    play.
 | 
      
        | Jargon 
    Duplicate | 
    Tap -   
      
        | 1. | 
    A cliche involving the play of a winner in a side suit, forcing opponent to 
    ruff (also knowing as "pumping" trump) |  
        | 2. | Referring to the ACBL 
        Education Department "Teacher Accreditation Program" which certifies 
        Bridge teachers |    | 
      
        | 
    Laws | 
    Tardiness - See Law
        
        90 
 | 
      
        | General | 
    Tax - An extra fee, akin to a "sin tax" assessed to a pack of cards 
    used to raise money for the government.  At one point in time, card 
    manufacturers were prohibited from manufacturing the Ace of Spades; only the 
    government would produce a distinctive face on the Ace of Spades to insure 
    the appropriate tax was paid. See
    History of Cards
 | 
      
        | Jargon | 
    Tax Card 
    - The colloquial term referring to the
    
         A (Spade  
        Ace) See
    Card Names. 
 | 
      
        | General | 
    TBW - Abbreviation for The Bridge World [magazine]
 | 
      
        | Duplicate | 
    TD - Abbreviation for Tournament Director
 | 
      
        | Duplicate | 
    TDic - Abbreviation for Tournament Director in charge
 | 
      
        | Duplicate | 
    Team - Four (or more) players competing against other teams in 
    Duplicate Bridge event formats such as a Swiss or Knockout event.  At 
    any given session, two players are assigned one direction at a given table 
    while their partners are assigned complementary seats at the mate table; the 
    four player team competes against another team for the session.  In 
    some situation, a "Round Robin" movement is necessary when an odd number of 
    teams are in play during the initial sessions.
 | 
      
        | Laws | 
        Team Events  -Adjusted score - See Law
        
        86Partnerships - See Law
        
        4
 Substitute board - See Law
        
        86
 | 
      
        | Duplicate | 
    Teammate - Either a partner at the table or another player on the 
    team, sitting at the other table or on the sidelines if the team has more 
    than 4 players.
 | 
      
        | Laws | 
    Tech Files - A comprehensive set body of supplemental 
    information for ACBL Directors. 
    
    Tech Files Index (for Directors)Laws Interpretation                           
    
    Laws Commission Rulings
 Masterpoint Award Rules & Regs    
    
    Masterpoint Reqs for Ranks
 Alerts                                                    
    Bid Box
 Convention Chart                               
    
    General Contest Conditions
 Event Guidelines                                 
    Forms
 Duplication Guidelines, etc                
    
    Intermediate-Novice Guide
 Knockout Participation Guide            
    NAP Conditions of Contest
 Board-A-Match 
    (BAM) General        
    BAM Conditions of 
    Contest
 Pairs 
    Conditions of Contest
 STaC 
    Conditions of Contest               
    Swiss Conditions of Contest
 Code - Disciplinary Regulations         
    
    Conduct Procedures
 Psyches
 
 | 
      
        | General | 
    Technical 
    Position - The side holding a strategic and psychological advantage of a 
    player relative to the other players
 | 
      
        | Jargon | 
    Telephone Number - To receive a very big penalty score for 
    undertricks, indicating a four digit penalty (1000 points or more) - 
    referring to the last four digits of a telephone number.
 | 
      
        | Jargon | 
    Tell - The colloquial term for a player that unwittingly provides 
    opponents information about one's holding and thought processes, open based 
    on observation of prior habits.
 | 
      
        | General     
    Laws | 
    Tempo - the interval of time during bidding or play, as compared to 
    other intervals by the same player.  Tempo should not be confused with 
    hesitations; for instance, a player who normally bids or plays in 5-10 
    seconds but makes a bid or play after only 1 second has broken tempo.  
    Changes in tempo may be both fast or slow. 
        
        
        Accidentally received information -
        
        16Action by partner -
        
        16
 Inadvertent variation in manner or tempo -
        
        73
 Intentional variation in manner or tempo -
        
        73
 | 
      
        | Bidding 
  | 
    Temporize - A player who deliberately makes a waiting action (bid or 
    play), waiting for further developments before committing to a specific 
    action.
 | 
      
        | General | 
    Ten - Represented by 10 pips.  See
    Example
 | 
      
        | General | 
    Tenace - A player holding a broken honor sequence as: See
    Example 
      A Q [x...]    Major Tenace 
     K J [x...]    Minor Tenace
 | 
      
        | Play 
  | 
    Ten Implies - Referring to a defender's conventional lead, where the 
    lead of a 10 typically indicates the leader has two (or zero) honors above 
    the 10.  See Conventions
 | 
      
        | Bidding 
  | 
    Texas Transfer - See 
    Conventions
 | 
      
        | General | 
    The Bridge World - Founded 
    in 1929 by Ely Culbertson, The Bridge World is the world's oldest 
    continuously-published bridge magazine.  See
    website
 | 
      
        | Bidding 
  | The Law (of Total Tricks) - See
        Conventions 
 | 
      
        | Jargon | 3 of House - The colloquial term referring to a 3 Notrump bid. 
 | 
      
        | General | 
    Their Hand - Indicating the contract belongs to the opponents, based 
    on their combined assets (High Card Points and/or suit length) or favorable 
    vulnerability to take a sacrifice.
 | 
      
        | Jargon | 
    Thin - A bid or contract with marginal strength (High Card Points 
    and/or suit length)
 | 
      
        | Play 
  | 
    Third and Fifth -  See
    Conventions
 | 
      
        | Play 
  | 
    Third From Even, Low From Odd - See
    Conventions
 | 
      
        | General | 
    Third Hand - After an opening call or play, the third player in 
    sequence of bidding or play.  The success or failure of the defense to 
    a contract is usually determined at the first trick. Since the defender's 
    success often hinges on the play of the first card, correct play by the 
    leader's partner may provide critical momentum to the defenders.  
    Often, the correct play is the highest (lowest equal) card.  Also, 
    third hand signals include encouraging, discouraging, attitude and 
    preference.
 | 
      
        | Play 
  | 
    Third Hand High - The concept advocating playing one's high card (lowest 
    equal first, relative to dummy) in third seat as opposed to playing a 
    low card in second seat.  Like most concepts, there are exceptions to 
    this simple rule.  See Details
 | 
      
        | 
    Bidding
  | 
    Third Suit Bid - A bid of the third suit at the 1 level is 
    technically non forcing, nor is it if the opener bid a second suit at the 2 
    in a lower suit.  However, if two suits were bid at the 1 level and the 
    opener's rebid is a reverse (in a higher ranking suit), that bid is 
    typically forcing for one round.
 | 
      
        | Bidding 
  | 
    Threat Card or Menace - Referring to a potential winning trick, 
    typically associated with a squeeze play in three suits.  See
    Examples
 | 
      
        | Bidding 
  | 
    3 Level Response To 1 No Trump - See
    Conventions
 | 
      
        | Bidding 
  | 
    3 Notrump Opening - See
    Conventions
 | 
      
        | Bidding 
  | 
    3 Notrump Overcall - See
    Conventions
 | 
      
        | Bidding 
  | 
    3 Notrump Response - See
    Conventions
 | 
      
    | General | 
    Three- Represented by 3 pips. See Example | 
      
        | Bidding 
  | 
    Three Quarter Notrump - See
    Conventions
 | 
      
        | Jargon | 
    Thirteener - Bridge jargon (slang) indicating no other players hold 
    cards in a suit held by the fourth player.  For instance, if one side 
    plays the Ace, King, Queen, and all players follow to the tricks, the 
    remaining player holds the thirteener.
 | 
      
        | Jargon | 
    Three Suiter - Referring to a players holdings with length in 3 suits 
    with a shortage in one suit, distributed 4-4-4-1 or 5-4-4-0.  Three 
    suited hands are sometimes referred to as a "Mini Roman" associated with a 
    convention designed to handle these problematic bidding hands (also known as 
    a "rattlesnake".  See Shape
 | 
      
        | Bidding 
  | 
    Through Strength  - To play a card through the strength of the player 
    in second, anticipating the player in the third seat will hold a card to 
    trap the card played by the player in the second seat.
 | 
      
        | 
    Bidding
  | 
    Throw - To discard an insignificant card not intended to take a 
    trick.
 | 
      
        | Jargon | 
    Throw Away - Making a costly error, misplaying a card.
 | 
      
        | Jargon | 
    Throw-in - A pass in fourth seat, literally throwing one's cards in 
    the center of the table for a redeal (lawful in Rubber Bridge but not 
    Duplicate)
 | 
      
        | Bidding 
  | 
    Throw-in Play - An endplay maneuver during the play of the last few 
    cards, where the player on lead plays a low card to their left hand opponent 
    guarding one or more suits.  With the opponent now on lead, one of the 
    cards previously held over their right hand opponent now becomes a loser.  
    See
    Examples
 Also see Books on 
    Throw-In Play
 
 | 
      
        | Bidding 
  | 
    Throw-in Squeeze - The tactic of allowing an opponent to gain the 
    lead, thereby squeezing the leader into forfeiting one or more tricks. See
    Examples
 | 
      
        | Bidding 
  | 
    Thrump Double -  See 
    Conventions
 | 
      
        | Jargon | 
    Tickets - A colloquial term referring to winning cards, typically 
    honors.  See Card Names
 | 
      
        | Jargon | 
    Tight -  
      
        | 1. | An unprotected holding 
        lacking other cards in a suit, such as singleton King or perhaps a 
        doubleton Queen-Jack |  
        | 2. | A player to takes 
        conservative bidding or play actions |  
      | 
      
        | Jargon | Tile - The colloquial term referring to the Diamond suit.  
    See Card Names 
 | 
      
        | Play 
  | 
    Timing - The sequence of cards played, influencing the ending 
    arrangement of trump, honors, side suits, and player on lead.  
    Throw-in, elimination, endplays, and squeezes are examples where timing is 
    critical.
 | 
      
        | Jargon | 
    T.I.T. - The tongue in cheek acronym, "Texas Idiot Transfer" 
    referring to partner's excessive bid over opponent's game.  For 
    instance, a reflexive bid as: 
    (1H) - P - (4H) - 4S
 | 
      
        | Duplicate | 
    Top - Obtaining the maximum possible matchpoint score on a specific 
    hand, above that of all others playing the hand.
 | 
      
        | General | Topbridge - See
    Bridge Service Providers 
 | 
      
        | Bidding 
  | 
    Top of Nothing - The lead of a relatively high spot card to signal 
    one's partner that the leader does not hold honors in the led suit.  
    Thus, the partner is given notice not to return the led suit.   
    Conversely, leading "Bottom of Something" indicates encouragement for the 
    led suit.  See BOSTON
 | 
      
        | Duplicate | 
    Total Point Scoring - See 
    Duplicate Scoring 
    Also see Law
        
        78 
 | 
      
        | Bidding 
  | 
    Tops and Bottom Cuebids - See
    Conventions
 | 
      
        | Bidding 
  | 
    Total Trumps - The aggregate sum of trumps held by each side.  
    The concept of total tricks is a fundamental precept of "The 
    Law of Total Tricks."
 | 
      
        | General   
    Laws | 
    Touching -  
      
        | 1. | Referring to cards in 
        adjacent suits:- Clubs and Diamonds
 - Diamonds and Hearts
 - Hearts and Spades
 - Spades and Clubs
 |  
        | 2. | Indicating sequential cards 
        in a suit, often referring to powerful holdings like "touching honors" |  
        | 3. | The act of touching another 
        player's cards - in breach of Law 
        7.B.2. (except the 
        declarer may 
        arrange the dummy cards) |  
      
    
    Touching another's card - See Law
        
        90  | 
      
        | Duplicate | 
    Tournament - A competitive event organized by a sponsoring 
    organization, often consisting of multiple sessions.  See 
    ACBL Tourneys, Tech 
    Files For Directors
 | 
      
        | Duplicate | 
    Tournament Director - The designated official responsible for 
    tournament administration, including organization, play, player movement, 
    administration of Laws, scoring, and result postings. The tournament 
    director is charged with restoring equity at a table when an irregularity 
    has occurred.  See 
    Tech Files For Directors
 | 
      
        | Jargon | 
    Track - The dummy laying down or tabling the dummy cards, such as the 
    expressing "the dummy tracked, tabling 100 honors in Spades."
 | 
      
        | Jargon | 
    Tram Tickets - A colloquial term for a player holding worthless cards 
    (pips).  See Card Names
 | 
      
        | Jargon | 
    Trance - To take an excessive amount of time to make a bid or play, 
    as to "tank" or "huddle"
 | 
      
        | Bidding 
  | 
    Transfer - See Conventions
 | 
      
        | Bidding 
  | 
    Transfer Escape -  See
    Conventions
 | 
      
        | Bidding 
  | 
    Transfer Lebensohl - See
    Conventions
 | 
      
        | Bidding 
  | 
    Transfer Overcalls Of 1 Notrump - See
    Conventions
 | 
      
        | Bidding 
  | 
    Transfer Squeeze - The technique of transferring the lead to the side 
    holding the menace card to initiate the squeeze.  See 
    Example
 | 
      
        | General | 
    Transferable Values - The strength of a player's cards, both 
    offensively and defensively.  For instance, High Card Points, 
    particularly not in long suits have transferable strength as either a 
    declarer or defender.
 | 
      
        | Laws | 
    Transferred Trick - In accordance with Law
    64, the term 
    indicating the non-offending side is awarded a trick after opponent's revoke 
    has been established.
 | 
      
        | Bidding 
  | 
    Trap Pass - In lieu of making a fair overcall bid, the would be 
    overcaller may make a cunning tactic of passing the bid, anticipating the 
    opportunity to obtain an even better result.   For instance, the 
    bidding may be: 
    (1C) - P - (P) - X;(P)   - P
 
    it is often better to Pass with a strong hand and more trump then 
    opponents, anticipating a positive net score.  Trap  passes are also 
    effective when opponents have suit misfits, often bidding beyond their 
    attainable contract.
 | 
      
        | Duplicate | 
    Traveler - The small scoring sheet that accompanies the a duplicate 
    board during play.  Typically the North player at each table is 
    responsible for posting the results on the traveler after each board is 
    player, recording player numbers, the contract bid and tricks won, and the 
    score.  Bridge Hands has 
    free downloadable Traveler 
    for you to print copies
 | 
      
        | Duplicate | 
    Traveling Pair - In some events, the Director assigns a traveling 
    pair to occupy different seats in the session (normally, players maintain 
    the same relative seat orientation regardless of table movement).
 | 
      
        | Duplicate | 
    Tray - Another name for the board which holds duplicate cards. See
    Example
 | 
      
        | Bidding 
  | 
    Treatment - A natural bid based on a prior partnership agreement 
    designed to handle a particular bidding scenario, providing partner 
    pertinent information about the denomination (suit or Notrump) quality or 
    length.  This is unlike a conventional call, which provides information 
    not related to the denomination but instead uses artificial bids based on 
    prior partnership agreements.
 | 
      
        | Jargon | 
    Trey - The colloquial term referring to the  
    3 (three-spot) card.  
    See Example
 | 
      
        | Duplicate | 
    Trial -  An elimination-style tournament event, where the 
    winning contestants qualify for successive events.
 | 
      
        | Bidding 
  | 
    Trial Bid - A game or slam try bid, asking partner for a further 
    explanation of their length and strength.   Game try and 
    quantitative bids are common examples of trial bids.  See
    Help Suit Game Try
 | 
      
        | Laws | 
    Trick - The sequence of four cards played successively by each 
    player.  In duplicate bridge, each player maintains their own 
    individual accounting of tricks won and lost.  In rubber bridge, one 
    side of the trick winners typically gathers each players played to a trick.  
    At the end of the hand, each side counts the number of tricks won, using the 
    result to determine the correct score. 
        
        Agreement 
        on number won and lost - See Law
        
        79Arrangement in order - See Law
        
        65
 Claim - See Law
        
        68
 Completed - See Law
        
        65
 Concession - See Law
        
        68 
        
        69 
        
        71
 Correction of error in scoring - See Law
        
        79
 Defective - See Law
        
        45 
        
        67
 Disagreement on number won and lost - See Law
        
        79
 Dummy's right to keep track of tricks won - See Law
        
        42
 Fifth card to trick - See Law
        
        45
 Inspection of - See Law
        
        66
 Keeping track of number won and lost - See Law
        
        65
 Lead to - See Law
        
        44
 Orderliness - See Law
        
        65
 Play to - See Law
        
        44
 Quitted - See Law
        
        61 
        
        62 
        
        66
 Turning of - See Law
        
        45
 | 
      
        | Laws | 
    Trick Appropriated In Error - The erroneous act of scoring a trick 
    for one's side, while technically the trick belongs to the other side.  
    If the players discover the error within the time specified by Law
    67 and
    68, the trick is rightfully restored 
    to the winning side.
 | 
      
        | Rubber | 
    Trick Score - The numeric award representing the aggregate number of 
    tricks attributable to the declarer.  See
    Scoring
 | 
      
        | Laws | 
    Tricks Won -  In Duplicate Bridge, each players card played 
    cards are kept separate from other players.  Each player may keep track 
    of tricks won or lost by orienting the cards vertically (lengthwise) 
    pointing to the side that has won the trick.  See
    Arranging Duplicate Tricks.  
     
     
    In Rubber Bridge, the cards constituting each completed trick are collected 
    by a member of the side that won the trick and are then turned face down on 
    the table. Each trick shall be identifiable as such, and all tricks taken by 
    a side shall be arranged in sequence in front of declarer or of one 
    defender, as the case may be, in such manner that each side can determine 
    the number of tricks it has won and the order in which they were taken.  
    See Arranging Rubber 
    Bridge Tricks
 | 
      
        | Bidding 
  | 
    Triple - A jump bid 3 levels above the current level, skipping 2 
    levels of bidding as 1H - 4H.
 | 
      
        | Play 
  | 
    Triple Squeeze - A squeeze play against one opponent in 3 of their 
    suits.  See
    Example
 | 
      
        | Jargon | 
    Triple 4 by 1 - A 4-4-4-1 hand pattern, also referred to as a three 
    suiter or "Mini Roman" hand based on a convention used by some players to 
    describe this distributional hand patterns.  See
    Shape
 | 
      
        | Bidding 
  | 
    Triple Raise - A jump bid 3 levels above the current level, skipping 
    2 levels of bidding as 1H - 4H.
 | 
      
        | General | 
    Tripleton - A 3 card holding in a given suit.
 | 
      
        | General | 
    Trump -  
      
        | 1. | The denomination (suits and 
        Notrump) named by the 
        declarer, ranking above suit denomination of other suits bid |  
        | 2. | To ruff or play a card in 
        the contract suit when a player no longer has cards in the suit led |  
      | 
      
    | Bidding 
  | 
    Trump Asking Bid (TAB)- See Conventions
 | 
      
        | General | 
    Trump Control - A player holding trumps sufficient to prevent 
    opponents from promoting a suit suit.
 | 
      
        | Play 
  
 | 
    Trump Coup - An unusual declarer play tactic requiring declarer to 
    reduce the number of trumps in hand to that of the threatening opponent 
    holding the same number of trump.  The declarer cleverly plays winning 
    tricks in a side suit and if the declarer's Right Hand Opponent ruffs, the 
    declarer over ruffs; otherwise the declarer sluffs losers in side suits.  
    If the declarer sluffed losers on the side suit before reducing trump and 
    the RHO refused to ruff, the declarer would have to ruff a card in dummy; 
    then the declarer would become endplayed, having to lead a trump to one of 
    RHO's higher trump cards. 
    See Example
 | 
      
        | Play 
  | 
    Trump Echo - A defensive count signaling agreement when declarer 
    plays trump, typically playing the natural low-high with 2 (or 4) trump but 
    playing middle-low (if middle is an affordable card) when holding 3 trump.  
    This carding can be helpful to partner, indicating an opportunity to ruff a 
    side suit when their side can regain lead before declarer exhausts all the 
    remaining trumps.
 | 
      
        | Play 
  | 
    Trump Lead - While leading trump is often 
    overrated, serious consideration of trump leads include when: 
      
        | 1. | The dummy holding could 
        trump declarer's side suit |  
        | 2. | The declarer will likely 
        setup a side suit to pitch losers |  
        | 3. | The defenders may profit 
        from misleading declarer regarding trump holdings |  
        | 4. | The declarer's contract is 
        in a secondary suit (3 suits bid before settling in a contract) |  
        | 5. | The declarer rebid Notrump, 
        pulled by the responder to another suit (including declarer's first 
        suit) |  
        | 6. | The declarer has a good 
        trump fit, with misfits in the side suits (particularly when 4-4-4-1 
        holdings are indicated by the bidding) |  
        | 7. | The bidding indicated dummy 
        has 3 trump |  
        | 8. | Partner passed a takeout 
        double, thus promising a superior trump suit |  
        | 9. | The opponents' have made a 
        sacrifice bid with fewer honors (likely doubled by your side), and are 
        likely to gain if they are allowed to cross-ruff losers |  
        | 10. | Your contract was doubled 
        by one opponent but the other opponent pulled the double with a 
        balancing bid |  
    Also
    See Opening Leads,
    Passive Lead,
    Journalist Leads, 
Active Defense 
    Also see books on
     Leads
 | 
      
        | Laws | 
        
        Trump, Play Of -
        When 
        penalty card present - See Law
        
        50When permitted - See Law
        
        44
 | 
      
        | Play 
  | 
    Trump Promotion - The act of overruffing or uppercutting an opponent 
    to setup additional tricks in the trump suit.
 | 
      
        | Play 
  | 
    Trump Signal - See Conventions
 | 
      
    | Play 
  | 
    Trumps Suit Preference - See
    Conventions
 | 
      
        | Play 
  | 
    Trump Squeeze - The tactic forcing an opponent to shorten a long side 
    suit holding, allowing declarer to later ruff a losing trick in the suit and 
    later promote a trick. The declarer play employs trump to force opponents to 
    discard potential winners in side suits. Technically, elements of the trump 
    squeeze include: a split menace, a ruffing menace - two small cards that 
    would otherwise become losers if not for opponent needing to discard the 
    guard cards in the suit, two dummy entries.  Unlike many other squeeze 
    plays, the trump squeeze requires the declarer to maintain trump cards for 
    ruffing value.  See
    Example
 | 
      
        | General | 
    Trump Suit - The suit denomination selected by the declarer, thus 
    ranking above other suits when a player is exhausted of the led side suit.
 | 
      
        | Play 
  | 
    Truscott - See Conventions
 | 
      
        | General | 
    TYP - The Internet term, "Thank You, Partner" typically as a typed 
    abbreviation by the declarer to partner as the dummy hand is revealed.
 | 
      
        | Jargon | 
    Turkey - A derogatory term referring to a substandard player.
 | 
      
        | General | 
    Turn - The rotational sequence of bidding or play, addressing the 
    current player.
 | 
      
        | Play 
  | 
    TWERB: Two Way Exclusion Relay Bidding - An adoption of the 
    Suction 
    convention, primarily used as a defensive countermeasure against opponents 1 Notrump 
    opening bid.  See details
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        | Bidding 
  | 
    2 Club System - Referring to the conventional 2C strong 
    artificial bid, implying preemptive "weak 2" preemptive bids in other suits.  
    See Conventions
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        | Bidding 
  | 
    2 Diamond Opener - See 
    Conventions
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        | Bidding 
  | 
    2 Level Suit Opening - See
    Conventions
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        | Bidding 
    | 
    
    2 Notrump Opener - Playing preemptive Weak 2's, opener's
    2N shows 20-21 HCP; alternatively, playing all Strong 2 level bids, 
    the opener's 2N bid shows 22-24 HCP.  A minority of player (and 
    their systems) open 2N to show a weak minor two suited hand, akin to 
    the Unusual Notrump.
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        | Bidding 
  | 
    2/1 (Two-Over-One) System - 
    See Conventions
 | 
      
    | General | 
    Two- Represented by 2 pips. See Example. | 
      
        | Jargon | 
    Two Suiter -  Referencing a players non-balanced hand 
    distribution, usually more distributional than a 4-4-3-2 shape.  A hand 
    with 2 five+ card suits are definitely two suited hands, although a 5-4 
    shape also qualifies as a two suiter.  See 
    Shape
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        | Bidding 
  | 
    Two Way - A call potentially having multiple meanings, subject to 
    further clarification after responder's bid.
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        | Play 
  | 
    Two Way Finesse - The opportunity to finesse either opponent for the 
    missing card, usually a Queen.  See
    Example
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        | Bidding 
  | 
    Two Way Game Try - See 
    Conventions
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        | Bidding 
  | 
    Two Way New Minor Forcing - See
    Conventions
 | 
      
        | Bidding 
  | Two Way Reverse Drury - See
    Conventions 
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        | Bidding 
  | 
    Two Way Stayman - See 
    Conventions
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        |  | 
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