| 
    Help
 
 | Encyclopedia  of Bridge Terms
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    |   | 
      
    | 
    Laws | 
    C&E - Abbreviation for Conduct and Ethics [often hearings] | 
      
    | Bidding 
  | CAB - 
    Control Asking Bid, an acronym associated with the "Big Club" (Precision) 
    and similar systems.  See Conventions
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    | 
    Duplicate | 
    Caddy - A caddy is an assistant at a bridge tournament, selected by the local tournament committee, 
    often an interested elementary or high-school student. The main function of a caddy is to collect 
    the score slips (results on the deals played at each table of a duplicate 
    game) following each round and deliver them to the scorekeepers.  In a 
    team game, the Caddy assists players by moving boards between team tables 
    when requested. 
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    | Jargon | 
    Calamity Jane - The colloquial term referring to the
    
         Q
        (Queen of Spades).  
    See Card Names 
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    | General | 
    Calcutta - A tournament where wagers and prizes are placed on the 
    result of the game.  Note: Private wagers are disallowed in ACBL games.
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    | Bidding 
  | 
    California Cue Bid - See
    Conventions | 
      
    | 
    Duplicate | 
    California Scoring - A simplified method of scoring the matchpoints, 
    where East-West receive the same score as their North-South opponents. 
    Consequently, the East-West pair with the lowest score is the winner.  
    To derive the normal score, East-West pairs can subtract their "California 
    Score" from the maximum possible matchpoints.
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    |       
    Laws | 
    Call - A bid in a strain (1-7 in a suit or Notrump), pass, double (X) 
    or redouble (XX). 
        
        
        Admissible doubles - See Law 
        19 
        36Admissible redoubles - See Law
        19  
        36
 After auction closed - See Law  
        35 
        39
 Bids - See Law  
        18
        Before 
        penalty imposed -  See Law
        
        11Change of - See Change Of Call
 Condonation of inadmissible call - See Law 
        35
 Inadmissible - See Law 
        35
 Not clearly heard - See Law 
        20
 Review of - See Law 
        20
        Calls, 
        simultaneous - See Law 
        33  See 
        
        Director Tech File (Disagreement)   | 
      
    | Laws | 
    Call other than Bids - 
    See Law 
        18 
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    | Laws | 
    Calls, Simultaneous - 
    See Law 
        33 
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    | Bidding 
  | 
    Canape - An initial bid in the shorter suit prior to the longer suit.  
    See Details
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    | Play 
  | 
    Cannibal Squeeze - An unfortunate defense, where one defender 
    actually squeezes their partner. See
    Example
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    | Bidding 
  | 
    Cappelletti - See Conventions
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    | Bidding
 
  | 
    Captain - The player responsible to determine the optimum contract, 
    accomplished by making bids which qualify partner's holdings.  A prime 
    example of captaincy is the responder of opener's 1 Notrump bid.
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    | Play 
  | 
    Capture - To win the trick by overtaking the rank played by an 
    opponent.
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    | General | 
    Card_ - One of the 52 pasteboards in a deck, measuring 8.8 cm long by 
    5.0 cm wide (bridge size). See
    Example
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    |         
    Laws | 
        Card - see also Cards;
        Play Of Card 
        Attempt to play card not in dummy - See Law 
        46Convention - see Convention Card
 Declarer's, visible and constructively played - See Law
        45
 Defender's, visible to partner - See Law 
        45 
        49
 Detachment from hand prematurely - See Law 
        74
 Dummy's, play by declarer - See Law 
        57
 Dummy's, played in error - See Law 
        45
 Dummy's, touched or designated - See Law 
        45
 Exposed - see Exposed 
        Card
 Inspection of own card played to previous trick - See Law
        66
 Misplayed by dummy - See Law 
        45
 Missing - See Law
        14
 Played - See Law 45
 Position of - See Law 
        45
 Reconstruction of deal if missing card unfound - See Law
        14
 Restoration of missing card - See Law
        14
 Retracted - see
        Retraction of 
        Card Played
 Revoke by failure to play missing card - See Law
        14
 Seen by wrong player - See Law
        13
 Visibility of - See Law 
        45 
        49
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    |       
    Laws | 
        Cards - 
        See Card 
        Also see colloquial Card Names
 
        Arrangement of for keeping track of tricks won - See Law
        65Control of own hand - See Law 
        7
 Counting of - See Law 
        7
 Incorrect number held - See Law
        13
 Inspection of own card played to previous trick - See Law
        66
 Inspection of tricks - See Law 
        61 
        62  
        66
 Quitted tricks - See Law 
        61 
        62  
        66
 Rank of - See Law 
        1 
        44
 Return of cards to board - See Law
        7
 Sorting of dummy's hand - See Law 
        41
 Spectator's view of - See Law 
        76
 Touching cards of another player - See Law
        90
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    | Play
 
  | 
    Carding - A defensive lead and discarding agreement used by defenders 
    to provide signals, including attitude, count, suit preference and useful 
    characteristics of one's holdings.   See
    Details and 
    
    Convention Card Instructions
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    | Play 
  | 
    Card Combination - The best percentage play to win tricks based on 
    the combination of partnership holdings in a given suit, including tactics 
    as finesses. See
    Suit Combinations
 Also see bridge books on Finesses
 
    Card Distribution 
    (remaining two hands)Hand Distribution 
    (suits within a hand)
 High Card Point Count (HCPs in one hand)
 Miscellaneous Probabilities 
    (assorted interesting odds)
 Number of Cards (card quantity in 
    a suit)
 Posteriori Probability (example 
    when additional information is known)
 Suit Combinations (best lead and 
    plays)
 Expected Controls (based on HCP)
 
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    | Jargon | 
    Cardrack  - To win at Rubber Bridge, attributable to being dealt 
    excellent cards.
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    | General | 
    Card Reading - The ability to almost "see through the cards" using 
    inferences through bidding, play, gestures, and the like.
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    | General | 
    Carryover - Scoring from prior sessions accumulated towards the 
    overall game score.
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    | Jargon | 
    Carve - To play a hand poorly. | 
      
    | Jargon | 
    Case - The last card remaining in a suit.
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    | Laws | Casebook ACBL Appeals - 
    Documentation from NABC Tournament Law Appeals committees.  See
    NABC ACBL 
    Appeals (NABC Casebooks) 
 Also see books on Appeals
 
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    | Jargon | 
    Cash - To take a winning trick by playing a high card.
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    | Jargon | 
    Cash Out - To take all readily available winners (quick tricks) as 
    soon as possible.
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    | Bidding 
  | Cassino Points - See Rule of 15 
    (Pearson points) | 
      
    | Jargon | 
    Cat - The colloquial term referring to the dummy.
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    | Duplicate
 | 
    Cavendish Variation - A variation of four-deal Bridge, with dealer's 
    side Non-Vulnerable on the second and third deals (in Chicago scoring, the 
    dealer is Vulnerable on the second and third auctions).
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    | Duplicate | 
    CC - Abbreviation for Convention Card
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    | Laws | 
    Cessation Of Play Following Claim Or Concession - See Law
        68 
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    | Jargon | 
    Chair - One's seat or position at the table.
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    | Duplicate
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    Championship - A competitive event organized by a sponsoring 
    organization, often consisting of multiple sessions.  See
    ACBL Tourneys
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    |     
    Laws | 
    Change Of Call - 
        
        After opponent's infraction - See Law
        16After disclosure of opponent's misinformation - See Law
        16 
        21
 Bid out of rotation as - See Law 
        31
 Correction of inadvertent or illegal call - See Law
        25
 Immediate - See Law 
        25
 Information resulting from - See Law
        16
 Lead penalty for - See Law 
        26
 Pass out of rotation as - See Law 
        30
 Penalty in auction - See Law 
        25 
        27 
        30 
        31
 Remedy for opponent's infraction - See Law
        16
 See  
    Duplicate Decisions   
    
    
    Director Tech File
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    | Bidding
 
  | 
    Change of Suit - Bidding a new suit not previously called.  Many 
    methods play responder's change of suit as forcing for one round, while 
    opener's change of suit may not be forcing (depending on system).
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    | 
    Duplicate | 
    Charity Game - A tournament to aid a specific charity, providing 
    recognition and offering net proceeds to the organization.  The Charity 
    Pairs is a regular pair game, the only difference being that a minimum 
    amount of the proceeds from the selling of entries is earmarked for a 
    specified charity, such as the ACBL Charity Foundation.
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    | Jargon | 
    Charles the Great 
    - King of Hearts, the
    
         K, 
    referring to the Charlemagne, the founder 
      of the Roman Empire (carrying a Globe, the Emperor of the Christian World).  
    See History of Cards 
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    | Bidding 
  | 
    Cheaper Minor - A responder's rebid of the lower minor, showing a 
    weak hand.
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    | Bidding 
  | 
    Cheaper Minor Second Negative - See
    Conventions
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    | Bidding
 
  | 
    Cheapest Bid - To make the lowest available bid, as:
 1C - 1D     or    (1H) - X - 
    (P) - 1S
 
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    | General | Cheating 
    - A player, partnership, team, or other arrangement involving dishonest 
    activities.  See Details
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    | Jargon | 
    Check - An improper form of "Pass", sometimes 
    verbalized by a player in informal 
    play. | 
      
    | Bidding 
  | 
    Checkback Stayman - See
    Conventions
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    | Jargon | 
    Cheese 
    - A derogatory colloquial term referring to tenace holdings.  See
    Card Names
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    | Jargon | 
    Chest Your Cards - An action, often requested by an opponent, to hold 
    cards closer to one's chest so opponents cannot view the values of the card 
    faces.
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    | Rubber
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    Chicago (Four-Deal) - A Four Deal variation of Rubber Bridge where each round (Chukker) 
    is comprised of four deals, with Vulnerability and scoring following 
    Duplicate play. Dealer is Vulnerable on the second through fourth seat and 
    all Vulnerable in fourth seat.  Instead of Rubber bonuses, game bonuses 
    are 300 points for Non-Vulnerable games, with 500 points for a Vulnerable 
    game.  No bonuses are awarded for holding 4-5 honors in a suit contract 
    or 4 Aces in a Notrump contract.  See
    Details
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    | Jargon | 
    Chicago Convention - A illegal (tongue-in-cheek) convention used 
    against one's opponents to claim a fouled hand..  See
    Convention
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    | Bidding 
  | 
    Chico 2  Diamonds - See
    Convention | 
      
    | Duplicate | 
    Chief Director - See Law 
    93 
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    | Play
 
 
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    Chinese Finesse - A psychological finesse that, based on the actual 
    card layout, would not work; however, due to a defender's confusion of 
    partner's holdings, an otherwise non-winning trick is allowed to slide by 
    the defender (also called a Pseudo Finesse).  See 
    Example
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    | Jargon | 
    CHO -  "Center Hand Opponent", a tongue-in-cheek 
    colloquial reference to 
    one's partner based on their poor performance.
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    | Bidding 
  | 
    Choice of Games Cue Bid -
        Choice of Game Cuebid - A cuebid by opener over opponent's 
    intervening preemptive bid requests partner to choice game between either 
    bid suit.  If responder chooses one suit and opener then bids the other 
    suit, opener is showing interest in slam.  See
    Details
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    | Rubber
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    Choice of Packs and Seats - Each contestant randomly picking the an 
    unexposed card 
    from the deck; the player with the highest card has the first choice 
    of seat (and optionally the first pack used).
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    | Jargon | 
    Chuck - To needlessly make a poor score through bidding and/or play 
    errors.
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    | Rubber | 
    Chukker - A sequence of four deals at four-deal bridge, offering 
    roughly the same scoring opportunity as a Rubber in Rubber Bridge.
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    | Jargon | 
    Chunky Suit - a running series of usually four honor and intermediate 
    cards in a suit, regardless of partners holdings (as K Q J 10, Q J 10 8, etc)
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    |       
    Laws | 
    Claim - An announcement in accordance with the Laws of intent to win 
    or concede a certain number of tricks before the completion of play, 
    indicating that further play is unnecessary.  The player making the 
    claim turns cards face up and explains the line of play, paying special 
    attention to describe treatment of possible losers as opponent's trump and 
    high cards. 
        
        Acquiescence in - See Law 
        69By declarer - See Law 
        48 
        68
 By defender - See Law 
        68
 By facing cards - See Law 
        48
 Cessation of play - See Law 
        68
 Concession - See Law 
        68
 Contested claim - See Law 
        70
 Current trick - See Law 
        68
 Exposed card of declarer as - See Law 
        48
 Rejection by director - See Law 
        70
 Summoning director - See Law 
        68
 Withdrawal of acquiescence in - See Law 
        69
        
        Duplicate 
      Decisions   
        
        Director Tech File
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    | Play 
  | 
    Clash Squeeze - A three-suited squeeze where a player holds long 
    running suit.  See
    Example
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    | Play 
  | 
    Clear a Suit - A play strategy, typically 
    to
    remove blockers in a long suit (play the big card from the short side), allowing 
    the player to promote the suit.  A secondary purpose is to allow the 
    short-suited hand to ruff or pitch losers in a side suit.
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    | Duplicate | 
    Clocks - A timer used  to indicate the time remaining in the round.  
    See Round Timer Clock
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    | General | 
    Closed Hand - The declarer's hand which, unlike the Dummy, does not 
    have visible cards.
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    | Duplicate | 
    Closed Room - A room
    in tournament play where spectators are not permitted to directly kibitz at 
    the table.
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    | Duplicate
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    Clothesline - A physical string used to display traveling scoreslips, 
    providing competitors a method to review detailed results by each player 
    including the final contract.
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    | Jargon | Clover - The colloquial term referring to the Club suit.  See
    Card Names 
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    | General | 
    Club - A group of Bridge players who meet regularly.  Also see
    Clubs and
    ACBL Handbook for 
    Clubs
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    | Duplicate
 | 
    Club Appreciation Games - ACBL Club appreciation games are special 
    games run during the month of October at clubs. They offer masterpoint 
    awards calculated at 85% of sectional rating.
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    | Bidding 
  | 
    Club Conventions - See Conventions
 Also see  
    
    Precision/Big Club Books
 
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    | Duplicate
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    Club Championship - Each regularly scheduled weekly game is entitled 
    to four club championship sessions per year. Overall awards for club 
    championship games in open clubs are 65 percent of sectional rating.
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    | Duplicate
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    Club Director - ACBL offers any member the opportunity to become an 
    ACBL-rated club director in order to run a local club-level sanctioned game 
    and award masterpoints.
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    |     
    Duplicate | 
    Club Game Classifications -  The ACBL has five general classes 
    of games at clubs:  
      
        | 1. | Open club games welcome all 
        players. |  
        | 2. | Invitational club games may 
        limit participation to members of a particular organization or to 
        participants invited by the club manager. Guests are often accepted at 
        invitational clubs.  |  
        | 3. | Masterpoint-limited club 
        games are for players who are beyond Rookie level but not ready for open 
        competition. These games may have any limitation that is determined to 
        be best for the players in question, such as 49er, 99er, Non Life 
        Master. |  
        | 4. | Newcomer club games may 
        operate under different titles ("newplicate", novice, 0-5, 0-20, etc.), 
        but participation is limited to persons holding fewer than 20 
        masterpoints on record with the ACBL.  |  
        | 5. | College or high school club 
        games are special forms of invitational club games restricted to 
        students, faculty members and their spouses. |    | 
      
    | Duplicate | 
    Club Master - A player with 20 to 49.99 recorded masterpoints.
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    | Duplicate
 | 
    Club Masterpoints - ACBL points earned at the club level in games 
    with club rating are called club masterpoints. These are black points and 
    are distributed in fractional amounts. One hundred fractional points equal 
    one masterpoint.
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    | General | 
    Clubs - The lowest ranking suit, using the
     symbol.  
    See Example 
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    | Bidding 
  | 
    Clubs For Takeout - See
    Conventions
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    | Jargon | Coat Cards - The 
    colloquial term referring to the King, Queen, and Jack of the four suits. See
    
    Example and Card Names
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    | Duplicate | 
    CoC - Abbreviation for Conditions of Contest
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    | Bidding 
  | 
    Coded Nines and Tens - See
    Conventions
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    | Jargon | 
    Coffeehousing - To make improper remarks, gestures, hesitations or 
    the like, with the 
    intention to confuse or mislead opponents.  See Law
    73 and
    Cheating
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    | Jargon | 
    Cold - A "laydown" hand which is easy to make. | 
      
    | Bidding 
  | 
    Cole - See Conventions
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    | Jargon | 
    Colloquial 
    Card Names -  Players sometimes given creative slang names to 
    cards.   See Card Names
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    | General | 
    Color - Referring to black suits (Clubs  and   Spades) or the red suits 
    (Diamonds  and  
    Hearts)
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    | Bidding 
  | 
    Colorful Cuebid - See Conventions
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    | Play
 
  | 
    Combination - Cards is a sequential series or based on suit length, 
    either in one's hand or in cooperation with a partner.  The skilled 
    player capitalizes on card combinations to obtain additional tricks.
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    | Play 
  | 
    Combination Finesse - A finesse against more than one of opponent's 
    card.
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    | Play 
  | 
    Combination Shot - A method of play which offers multiple 
    possibilities to gather tricks.
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    | Play
 
  | 
    Come On Signal - A discard signal encouraging partner to either continue leading 
    a suit or switch to a different suit.  Variations are called the Echo 
    or Peter (British), and Upside Down Count and Attitude (UDCA).  See
    Details
 | 
      
    | General | 
    Come Down To - Referring to one's card holding nearing the end of 
    play.
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    | Bidding 
  | 
    Comic Notrump Overcall - A 1 Notrump overcall showing a weak hand with a long suit. 
    Partner makes a "puppet" bid of 2 Clubs, allowing 1 Notrump overcaller to 
    name the long suit.
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    | Bidding 
  | 
    Command Bid - A bid which directs partner to make a specific 
    response, such as a "puppet" waiting bid where partner is instructed to make 
    a low-level bid to allow the command bidder to identify a long suit.
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    | Laws | 
    Commencement Of Play - See Law 
    41
 | 
      
    | General
 
    Play
  | 
    Commit To - 
 
      
        | 1. | The final contract |  
        | 2. | To determine the best line 
        of play |    | 
      
    | Play 
  | 
    Communications - The ability to transfer the lead from one hand to 
    their partner's hand.
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    | 
    Play
  | 
    Communication Play - A maneuver to enable transference of leads 
    (transportation) from one's own hand to the hand of their partner.  
    This may be required to promote a long suit, establish a finesse, endplay, 
    squeeze, etc.  Also, from the opponent's perspective, a communication 
    play may be made to disturb such communication from the opposition.  
    Common tactics include hold-back plays, trapping declarer in the dummy, 
    endplays, and squeezes.
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    | General
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    Communication Between Partners - Conveying information between 
    partners may only be made though calls. Laws on ethics prohibit 
    intention communications by a remark, gesture or mannerism.
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    | Laws | 
    Comparison Of Scores - See Law
    90 
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    | General | 
    Compass Direction - The orientation of players at the table.  
    See Notation and
    Board 
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    | 
    General | 
    Competitive Auction - A contract where both sides are bidding for the 
    contract, as:
 1C - (1H) - 1S - (2H)
 2S - ...
 
 | 
      
    | Bidding 
  | 
    Competitive Double - A double without specific features but 
    indicating useful values, as opposed to a takeout or penalty double.
 | 
      
    | 
    Duplicate | 
    Complementary Scores - In matchpoint competition, the mathematical 
    difference between one's score and that of a competitor. 
    When two contestants play against each other in a matchpoint contest, 
    their combined matchpoint scores add up to the matchpoint top available on that board, 
    and the two scores are complements of each other.
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    |   
    Laws | 
        Completion Of Play -Cessation of play following claim or concession - See Law
        68End of round - See Law 
        8
 End of session - See Law 
        8
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    |   
    Play
  | 
    Compound Squeeze - The combination of both a triple squeeze followed 
    up by a double squeeze. See
    Example 
    The requirements for the compound squeeze include:
 
      
        | 1. | Declarer holds one threat 
        stopped by only one defender, with the threat card sitting behind the 
        Declarer. |  
        | 2. | Declarer must have doubly 
        stopped threat cards in two other suits, along with associated entries 
        back into hand. |    | 
      
    | 
    Play
  | 
    Compound Guard Squeeze - A triple suited squeeze, where two suits are 
    stopped by both opponents.  While the defenders attempt to 
    cooperatively each guard one suit, the declarer discards holding in the suit 
    retained over the opponent (positioned as the Right Hand Opponent). Finally, 
    declarer cashes tricks that squeeze the other opponent in the remaining 
    retained suits. See
    Example
 | 
      
    | Play
 
 
 | 
    Compound Trump Guard Squeeze - This is a variation of the Compound 
    Guard Squeeze, operating when opponents must discard on declarer's trump.  
    Similarly, the strategy is a triple suited squeeze, where two suits are 
    stopped by both opponents.  While the defenders attempt to 
    cooperatively each guard one suit, the declarer discards holding in the suit 
    retained over the opponent (positioned as the Right Hand Opponent). Finally, 
    declarer cashes tricks that squeeze the other opponent in the remaining 
    retained suits. See
    Example
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    | Duplicate | 
    Computer Scoring - See ACBLScore.
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    | Duplicate
 | 
    Computer Deals/Hands - Since the mid 1990's, the ACBL has prohibited 
    tourney Directors from "tweaking" hands.  Here is an overview of the 
    ACBL process to generate and distribute tournament hands: See 
    Details
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    | Jargon | 
    Compression  - To reduce or compress one's possible tricks won 
    by making careless errors.
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    | Bidding 
  | 
    Concealed Splinter - See
    Conventions
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    | 
    Laws | 
    Concede - To relinquish some or all remaining tricks to the opponents 
    before the end of play.
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    |       
    Laws | 
        
        Concession 
        - To relinquish some or all remaining tricks to the opponents before the 
        end of play
        Acquiescence in - See Law 
        69 -
        72By declarer - See Law 48 -
        68
 By defender - See Law 68
 Cancellation by director - See Law 
        71
 Cessation of play - See Law 
        68
 Claim - See Law 68
 Contract already fulfilled or defeated - See Law 
        71
 Current trick - See Law 68
 Exposed card of declarer as - See Law 
        48
 Implausible - See Law
        71
 Objection by partner of conceding defender - See Law
        68
 Of trick already won - See Law 
        71
 Of trick in progress - See Law 
        68
 Of trick not losable by any legal play - See Law 
        71
 Summoning director - See Law 
        68
 Trick cannot be lost - See Law 
        71
 Withdrawal of acquiescence in claim - See Law 
        69
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    | 
    Laws | 
        
        Conclusion -
        Of play following declarer's claim or concession - See Law
        68Of play following defender's claim re future tricks - See Law
        68
 Of round - See Law 
        8
 Of session - See Law 
        8
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    |   Laws
 | 
    Condone - To permit an irregularity of an opponent without invoking a 
    penalty, forfeiting the associated rights. 
      
    
     Of action by player required to pass - See Law
        35Of bid of more than seven - See Law 
    35
 Of call after final pass - See Law 
    35
 Of inadmissible double - See Law 
    35
 Of inadmissible redouble - See Law 
    35
 Of insufficient bid - See Law 
    27
 Of lead out of turn - See Law
    53
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    | Laws | 
    Conduct - See Properties 
 | 
      
    | 
    Duplicate | 
    Consolation Pairs - Some multi-session pair games have qualifying 
    sessions instead of being play-through. A certain number of pairs in each 
    group qualifies to play in the final session or sessions. Usually a special 
    game for non-qualifiers is run alongside the final. This game, a regular 
    pair game as far as movement and scoring are concerned, is called a 
    consolation.
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    | Bidding 
  | 
    Constructive - A bid showing definite strength or shape.
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    | Bidding 
  | 
    Constructive Raise - A single raise of partner's major suit, 
    indicating above minimal strength and suggesting game exploration.  
    Responder's bid is not forcing.
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    | Laws | 
    Consultation Between Partners On Options After Irregularity - 
        See Law 10
    
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    | Bidding 
  | 
    Contested Auction - A competitive bidding auction.
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    | 
    Duplicate | 
    Continuous Pairs - A pair or a player in a multi-session event that may 
    elect to compete on numerous occasions in the event.  The final standings are 
    calculated by netting the two best 
    percentage games for all players in the field. The player with the highest 
    net percentage for two games becomes the winner, with other's ranking 
    similarly calculated.
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    | 
    Laws | 
    Contract - A commitment to take a certain number of tricks. 
        
        Final bid - See Law 
        22Inquiry as to - See Law 
        41
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    | Laws
 | 
    Consultation - Partners are prohibited from discussing penalty 
    options when an opponent has committed and irregularity; doing so waives all 
    rights (See Law
    
    10)
 | 
      
    | Laws
 | 
    Contract Bridge - A format of Bridge scoring, where only tricks bid 
    and made count towards the game score.  Prior to Contract Bridge, 
    Auction Bridge scoring counted all tricks made, whether or not their were 
    bid. See Law 81
 Also see 
    Contract Bridge books
 
 | 
      
    | 
    Play
  | 
    Controls - Artificial bids used to inquire or 
    show attributes of one's holdings.  See Details
 | 
      
    | Bidding 
  | 
    Convenient Club - A consolation bid when opener does not have a five 
    card major.  With three cards in both minors, partners agree that 
    opener shall use 1 Club as a "convenient" alternative bid.
 | 
      
    |     Laws
 | 
    Conventional Call -
    A prior agreement between partners to use bids in a coded manner rather 
    than the pure context of the bid, in order to enhance partnership 
    communications.  Conventional bids request or give information other 
    than the denomination itself. The first known pre-Bridge convention 
    was the lead of the fourth highest from the longest suit, described by Hoyle in 
    1740. See Conventions 
        
        As insufficient bid - See Law 
        27Change of call - See Law 
        26
 Disclosure required - See Law 
        40
 Explanation of - See Law 
        20
        40
 Out of rotation - See Law 
        29
 Pass as - See Law 
        30
 Partnership agreements - See Law  
        40 
        75
 Regulation by sponsoring organization - See Law
        40
 | 
      
    | 
    Duplicate   
    Laws | 
    Convention Card - A document briefly describing partnership 
    understandings.  While partners maintain and study their Convention 
    Card before a duplicate event, players are only permitted to view their 
    opponents Convention Cards during actual bidding and play at the table. See
    Details 
        
        Examination of own card prohibited - See Law
        40Regulation by sponsoring organization - See Law
        40
 Timing of reference to opponent's card - See Law
        40
 | 
      
    | Laws
 | 
        
        Conventional Card Play -
        Explanation of - See Law 
        20Disclosure required - See Law 
        40
 | 
      
    | Duplicate
 
    Laws | 
    Convention Chart -  At any ACBL Tournament it is the responsibility of 
        the participants to know which convention chart is in force for the 
        event they are playing in. The ACBL has four such charts:
    Limited,
    General,
    Mid 
        & Superchart.  See 
    
    Details  Also see 
    Director
    
    Tech Files -
    Convention Chart
 | 
      
    | Bidding 
  | 
    Conversation - Refers to the language of the bidding and the play of 
    cards, including providing clarifications to an opponent. Extraneous 
    conversation during bidding or play may be distracting or potentially 
    disclosing unauthorized information.
 | 
      
    | Bidding 
  | 
    Cooperative Double - A double requesting partner to determine if it 
    is more advantageous to compete through further bidding, or passing for 
    penalty.
 | 
      
    | Laws | 
    COOT - Abbreviation for Call Out Of Turn.  See Law
    29
 | 
      
    | Laws | 
    CoP - Abbreviation for Code of Practice
 | 
      
    |       
    Bidding
  | 
    Correct - To choose the preferred suit, based on a choice offered by 
    partner.  For instance, if the bidding goes:   
     1C - 1S;2H
 
 The responder is requesting the opener to indicate a 
    preference between the majors (and showing a strong hand by reversing from 
    Clubs to Hearts).   In some conventions, such as
    Smolen, the partner's 
    correction is mandatory (alertable).  In the case of Smolen:
 
 1N - 2C;
 2D - 3H;
 
 The 3H bid instructs the 
    opener to correct the bid to  Spades to ensure the declarer is the stronger 
    hand.
 
 | 
      
    | 
    Laws | 
        
        Correction Of - 
        Error in explanation of partnership understanding - See Law
        75Error in giving review of auction - See Law 
        20
 Error in ruling by director - See Law 
        82
 Irregularity - See Law
        9
 | 
      
    |   Play
 
 
 | 
    Count - 
 
      
        | 1. | The distributional number 
        of cards held in an opponent's suit. See
    Details |  
        | 2. | To determine the number of 
        tricks likely to be won or lost |  
    See Distribution
 | 
      
    | 
    Laws | 
    Counting Of Cards -  
        
        Error subject to penalty - See Law 
        90Requirement - See 
        7
 | 
      
    | Play
 
 
 | 
    Count Squeeze - An inadvertent squeeze on an opponent who does not 
    guard a crucial suit.  This provides the declarer a count on a suit, 
    thus forgoing strategies such as attempting to play an unattainable finesse, 
    where a better tactic might be to drop an honor offside.
 | 
      
    | 
    Laws 
    Play
  | 
    Counting Cards - 
 
      
        |  1. | Before looking at one's 
        cards, each player is responsible to ensure they are holding exactly 13 
        cards. See Law
        7 
        and Example of Arranging |  
        |  2. | Referring to a player who 
        makes mental notes based on the auction, opening leads, signals, and 
        cards played. |    | 
      
    | Play 
  | 
    Count Signal - A defensive signal indicating the parity of one's holdings, such as 
    an even or odd number of cards in a given suit.
 | 
      
    | Play 
  | 
    Coup - Making a skilled, non-intuitive play, such as reducing the trump holdings to 
    create a finesse or endplay; the play is often contingent on the opposition playing a 
    specific suit.  See
    Example, Morton 
    Fork Coup, Robert Coup, and 
    Vienna CoupAlso see Books on
        Coups,  
    End Plays, 
        Squeezes
 
 | 
      
    | Jargon | 
    Couped - An opponent caught in a trump coup trap.
 | 
      
    | Play 
  | 
    Coup En Passant - A tactic to convert a losing trump trick into a 
    winner; this is accomplished by first leading a losing side-suit card, then 
    either ducking or overtaking opponent's card from one's trump holdings.
 | 
      
    | 
    Jargon | 
    Court Cards - The colloquial term referring to the King, Queen, and Jack of the four suits 
    (middle Honors). See
    
    Example and Card Names
 | 
      
    | Bidding
 
  | 
    Courtesy Bid - A free bid made from moderately weak holding, allowing 
    one's partner to further describe their hand, as:
 (1H) - X - (XX) - 2C      or     
    1C - (P) - 1D/H/S  Bid lacking Clubs
 
 | 
      
    | Play 
  | 
    Cover - To play a higher ranking card to a trick than played by an 
    opponent.
 | 
      
    | Play 
  | 
    Cover an Honor with an Honor - See 
    Covering Honors
 | 
      
    | 
    Bidding
  | 
    Cover Cards - Referring to useful honors in partner's hand. See
    Example
 | 
      
    | Play
 
 
 | 
    Covering Honors - The tactic of overplaying an opponents 
    honor.  
    This cliché often works well when promoting one of partner's honor.  However, 
    the opposition is attempting to promote a long suit or their suit can be 
    blocked, then ducking the honor may offer a better defense.
 | 
      
    | 
    Jargon | Cowboy - The colloquial term referring to a K (King).  
    See Card Names 
 | 
      
    | Laws | 
    CPU - Abbreviation for Concealed Partnership Understanding.  See
    Partnership Understanding
 | 
      
    | 
    Jargon | 
    Crab - The colloquial term referring to the 
    3 (three-spot) card. See
    Card Names
 | 
      
    | Jargon
 | 
    Crack - 
 
      
        | 1. | A professional player |  
        | 2. | To lead a new suit |  
        | 3. | To receive poor results 
        after a winning streak |    | 
      
    | Bidding 
  | 
    CRASH - See Conventions
 | 
      
    | Jargon
 | 
    Crashing Honors - The phenomenon when both opponents play winning 
    honors on the same trick.  This situation can occur when the player 
    in the second seat is anxious to take an honor, while the fourth-seat 
    player holds a singleton winning honor.
 | 
      
    | 
    Bidding
  | 
    Crawling Stayman - See 
    Conventions
 | 
      
    | Play
 
 
 
    Bidding
  | 
    Criss Cross - 
 
      
        | 1. | A squeeze where entry to 
        both hands is lacking small cards.  See
        Alternative Squeeze |  
        | 2. | An exchange of bids between 
        two suits. See Criss Cross Raise |  
        | 3. | An artificial or 
        temporizing bid in a suit |    | 
      
    | Bidding
 
  | 
    Criss Cross Raise - Also known as the Criss-Cross Jump Shift, a 
    convention to address minor suit openings when responder has a invitation 
    (others play game forcing) values and no 4 card major.  See
    Conventions
 | 
      
    | Play 
  | 
    Criss Cross Squeeze - See
    Alternative Squeeze.
 | 
      
    | Play
 
  | 
    Crocodile Coup - A tactic of playing a 
    top honor to avoid partner from being forced into an unprofitable lead 
    resulting in an endplay of the defender.  See
    Example 
        See Coups, 
        Vienna Coup, Morton Fork Coup, and 
    books on 
        Coups,
        Squeezes
 | 
      
    | Play 
  | 
    Cross - To transfer lead to the opposite hand.
 | 
      
    | Play 
  | 
    Crossruff - The ability to trump tricks in both partner's hands. See
    Example
 | 
      
    | Bidding 
  | 
    Crowhurst - See Conventions
 | 
      
    | Duplicate | 
    CTD - Abbreviation for Chief Tournament Director
 | 
      
    | 
    Bidding
  | 
    Cuebid - 
 
      
        | 1. | A bid in a suit opponent 
        has bid |  
        | 2. | A bid in a suit opponent 
        has implied through a convention |  See Conventions,
    
    Convention Card
 | 
      
    | Bidding 
  | 
    Cuebid Double - See
    Conventions
 | 
      
    |   
    General | 
    Culbertson Lenz Bridge Match - Referred to as "The Bridge Battle of the 
    Century", the most widely publicized game in the history of Bridge.  In 
    1931, Culbertson and his wife placed a $5,000 five-to-one wager against 
    Sidney Lenz and over a 150 Rubber games.  Ely played 88 games with his 
    wife, Josephine; his other partners included Theodore Lightner, Waldemar Von 
    Zedwitz, Hoard Schenken, and Michael Gottlieb. Sidney played 103 Rubbers 
    with Oswald Jacoby, who resigned due to differences on defensive play; 
    Oswald was replaced by Winfield Liggett.  Ultimately, the Culbertson 
    won by 8,980 points.  Interestingly, statistics show one significant 
    difference between the two methods - Ely's team lost far less 600+ 
    point penalties than Sidney's side (known for  psychic bidding).
 | 
      
    |   Bidding
 | 
    Culbertson System - An early group of conventions, attributable to 
    Ely Culbertson.  In his "Gold Book", Ely quips people who play his 
    system might carry a small card stating: 
      I play the Culbertson 
    System.  I play it about as well as thirty millionof the forty million who claim to play it - but - I don't know the 4-5 Notrump 
    bids.  I get mixed up on Takeout Doubles.  I just barely heard about 
    forcing bids.  Have mercy on my soul.
 
    The original "Blue Book" featured Forcing bids, Limit Raises, Weak Notrump openings, 
    and Weak Jump Overcalls.
 Also see 
    Culbertson Bridge Books
 
 | 
      
    | General | 
    Cumulative Score - The use of accumulated scoring over a 
    multi-session event to determine the overall winner.
 | 
      
    | Jargon | Cups - The colloquial term referring to the  
      Heart suit.  See
      Card Names 
 | 
      
    | Laws
 | 
        
        Current Trick - 
        Defender's statement as to - See Law 
        68Inspection of - See Law 
        66
 | 
      
    | Jargon | 
    Curse of Mexico - The colloquial term 
    referring to the
    
         2 
        (2 of Spades).  See 
    Card Names 
 | 
      
    | Jargon
 | 
    Curse of Scotland - The colloquial term referring to the
    
         9 (9 of Diamonds). 
    The shape of the nine Diamonds is thought to correlate to the Christian 
    Cross, with the curse referring to corruption of the faith.  See
    Card Names 
 | 
      
    | Jargon | 
    Curtain Card - A computerized printout of cards dealt to each player 
    in Duplicate events
 | 
      
    | 
 General
 
 
    Jargon Duplicate
 | 
    Cut - 
 
      
        | 1. | To move a portion of the 
        pack of cards from the top to the bottom of the deck |  
        | 2. | To select a card from the 
        pack to randomly choose a partner |  
        | 3. | To trump or ruff opponent's 
        suit |  
        | 4. | The threshold score in 
        tournament bridge required to qualify for the next round |    | 
      
    | Jargon | 
    Cut in - To intervene in a game at the completion of a Rubber.
 | 
      
    | Rubber | 
    Cutthroat Bridge - A three-handed variation of Bridge, where 
    opponents "gang up" against the declarer.
 | 
      
    | Duplicate
 | 
    Cyclic Movement - A movement in duplicate Bridge where players follow 
    a systematic rotation between tables when the Director calls for a movement 
    between rounds.  The Howell 
    Movement is a common cyclic movement for pairs.
 | 
      
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